user interface

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  • The Tattered Notebook: Celebrating the search for the perfect UI

    by 
    Karen Bryan
    Karen Bryan
    08.18.2012

    EQInterface and EQ2Interface have been stalwart sidekicks for me through the years, and it's great to see them expand into other games. They now have a library of UIs for several MMOs and have really helped put player-made UIs on the map. EverQuest II's site had a news article announcing that the collective UI site, now called MMOUI.com, is celebrating its 10th birthday this week, so I thought I'd get in the celebratory spirit by highlighting a few iconic favorites and taking a brief look at the state of the user interface in MMOs. I've included picks from three SOE MMOs: EverQuest, Vanguard, and of course, EverQuest II. In this week's Tattered Notebook, we'll put down our macros, take a break from resizing windows, and look at the quest for the perfect UI.

  • Pebble team posts UI preview, provides an early look at how you'll interact with the E-Paper Watch

    by 
    Zach Honig
    Zach Honig
    08.14.2012

    Sadly, Pebble won't be making its way to backers by its original September estimate, but the design team wants you to know that it's hard at work, traveling the world to source components, running shipping tests and spending time refining the user interface in order to provide a top-notch experience once you do receive your device in the mail. To that end, Martijn, the UI designer, has dropped by Vimeo to provide us with a "sneak peek" at the device's operation, including some demos on iOS and a connected prototyping board, using a custom tool that sends designs to the Pebble screen from any graphics program in real-time (a feature that will reportedly also be available in the SDK). From what we've seen, there appears to be plenty of space on the screen to show incoming calls, read emails with eight lines of text at a time, view appointment details, select songs and control volume, and, of course, see the current time. Commenters seem to be quite pleased with the design so far, and we have to agree -- it's a pretty slick UI. Jump past the break to see it in action.

  • Google's smartphone patent doesn't mind which end you talk into

    by 
    Daniel Cooper
    Daniel Cooper
    08.14.2012

    The rectangular, predominantly symmetrical nature of most smartphones means if you're not looking, you might find you're holding the handset the wrong way around when a call comes in. Google's most recently awarded patent may seek to end your orientation confusion by adding a microphone and speaker at both ends of the device. That way, when you pick it up to answer a call, it'll determine which way you're holding it and select the microphone and speaker accordingly. Then again, this is a patent filing, so it's just as likely to wind up lining the bottom of a Mountain View engineer's drawer.

  • Microsoft downplays Metro design name, might face a lawsuit over all that street lingo

    by 
    Jon Fingas
    Jon Fingas
    08.02.2012

    If you've seen most of Microsoft's design language for nearly three years, there's only one word that sums it up: Metro. In spite of that urban look being the underpinning of Windows Phone, Windows 8 and even the Zune HD, Microsoft now claims to ZDNet and others that it's no longer fond of the Metro badge. Instead, it's supposedly phasing out the name as part of a "transition from industry dialog to a broad consumer dialog" while it starts shipping related products -- a funny statement for a company that's been shipping some of those products for quite awhile. Digging a little deeper, there's murmurs that the shift might not be voluntary. Both Ars Technica and The Verge hear from unverified sources that German retailer Metro AG might waving its legal guns and forcing Microsoft to quiet down over a potential (if questionable) trademark dispute. Metro AG itself won't comment other than to say that these are "market rumors," which doesn't exactly calm any frayed nerves over in Redmond. Should there be any truth to the story, we hope Microsoft chooses an equally catchy name for those tiles later on; Windows Street Sign Interface Windows 8-style UI just wouldn't have the same ring to it.

  • Skype for Windows, Mac and Linux all get updates on the same day

    by 
    Daniel Cooper
    Daniel Cooper
    06.14.2012

    Skype in all its forms received incremental updates for those video conferencing addicts out there. The Windows flavor gained various UI improvements, including a pinnable contacts list, backwards-compatible video rendering for older machines and better Facebook integration. Meanwhile, the Mac version got a similarly refreshed interface, improved screen sharing for premium users and a bunch of fixes necessary to get the software ready for Mountain Lion. Over on the Linux table, users will find improved video and audio quality along with a raft of minor bug fixes and improvements. The revised versions are available to grab as soon as you re-launch the phone-troubling software.

  • Reader UI of the Week: 3D spell effects eye candy

    by 
    Mathew McCurley
    Mathew McCurley
    06.12.2012

    Each week, WoW Insider and Mathew McCurley bring you a fresh look at reader-submitted UIs as well as Addon Spotlight, which spotlights the latest user interface addons. Have a screenshot of your own UI that you'd like to submit? Send your screenshots along with info on what mods you're using to readerui@wowinsider.com, and follow Mathew on Twitter. Now this is awesome and share-worthy to the extreme: a UI built around incorporating 3D spell effects from WoW into the UI elements that support them. Using a combination of WeakAuras, ingenuity, and lots of beer, Kait:Auras was born. Is it impractical? Yes. Is it awesome? Double yes. If you're going for eye candy, pack it with sugar and calories. Just when you think you've seen the last out of the World of Warcraft UI, someone comes along and breaks the game with a poison swapper or allows you to draw a phallus army all over Dalaran. That sense of adventure, that the whole game could come crashing down at any point because of some enterprising young upstart, was what fueled the fun of the addon community and development -- the off-chance that your addon, in the grand history of addons, would change the world. Making the game better was one thing, but the unintended and often hilarious consequences of giving Blizzard such a (relatively weak) headache is kind of fun.

  • Diablo III to benefit from big brother World of Warcraft's features

    by 
    Justin Olivetti
    Justin Olivetti
    06.04.2012

    Over on the Diablo III forums, player Matthest posted a thoughtful list of 35 improvements that he wanted to see added to the game. Lo and behold, his list was picked up by the game's CM and treated to a point-by-point response that revealed several upcoming changes, including those inspired by World of Warcraft's design. Coming to the game is a lock for the action bar, font size changes, the ability to sell damaged items, social and quick join improvements, and tweaks to the game's auction house interface. The team's also considering allowing players to resize and move the chat window. Not all ideas were embraced, as the devs had reasons for keeping them out: "We're really trying hard to avoid quickly bloating the game options, and since [numerical countdowns] would be an option, we're cautiously approaching it and a few other toggle/option requests."

  • My Mists of Pandaria beta UI is almost perfect

    by 
    Mathew McCurley
    Mathew McCurley
    05.29.2012

    Each week, WoW Insider and Mathew McCurley bring you a fresh look at reader-submitted UIs as well as Addon Spotlight, which spotlights the latest user interface addons. Have a screenshot of your own UI that you'd like to submit? Send your screenshots along with info on what mods you're using to readerui@wowinsider.com, and follow Mathew on Twitter. This is exciting. The very first Reader UI of the Week from the Mists of Pandaria beta, and it gets to be my own. In fact, the UI that I've created in the beta is a bit of a dream team, fantasy UI that has been bouncing around in my head ever since World of Warcraft went live on the first day. You see, it's taken more than seven years for this feature to be developed and implemented in the game, and things will never be the same once the newest expansion launches. I've been waiting for the ability to move my player and unit frames for a long, long time. The upper-left location of the screen was never my favorite area to slap a health and mana bar. I've put up with it over the years and have changed the feature wherever and whenever possible, but betas are not usually addon-enabled until the later days. Until then, I must make do. These days, however, Mists of Pandaria looks to bring us some beautiful new changes to the user interface and my own sanity, giving me the ability to change some of the fundamental aspects of the player and target frames. With just two small movements and two quick options, the World of Warcraft default user interface moved leaps and bounds forward in the race to compete with my custom setup. And this fact makes me wonder if the UI will one day be seen as analogous to transmogrification, where Blizzard thinks that people can't handle one thing but actually crave the other.

  • Reader UI of the Week: Enter the box with Oakdusa's raiding UI

    by 
    Mathew McCurley
    Mathew McCurley
    05.22.2012

    Each week, WoW Insider and Mathew McCurley bring you a fresh look at reader-submitted UIs as well as Addon Spotlight, which spotlights the latest user interface addons. Have a screenshot of your own UI that you'd like to submit? Send your screenshots along with info on what mods you're using to readerui@wowinsider.com, and follow Mathew on Twitter. Functional isn't always beautiful. All of you should go out to your vehicles in your driveways or parking structures and look at the floor mats. I guarantee that your car is a wreck. If you've got kids, don't even get up from the seat; we've all been in your car. Functional, but not going to win any beauty contests. I'm featuring Oakdusa's UI because it made me incredibly nostalgic for the days of the original World of Warcraft and its eternal predecessor, EverQuest. The EQ user interface was this odd creation, living in the realm of "this sounds like a great idea on paper because people enjoy the comforts of realism in a fantasy world." What an MMO's UI fundamentally had to have was not defined yet, not in the modern setting, until World of Warcraft came along.

  • Garmin multi-sensor controller concept replaces touchscreen interface with in-console dial rig

    by 
    Zach Honig
    Zach Honig
    05.22.2012

    Garmin may be in the early stages of navigating its way from the narrow roads of portable GPS to the in-car infotainment highway, but the company appears to be on the right path, directing focus away from dedicated compact devices and towards permanent in-dash installations. The latest advancement places a greater emphasis on improving control systems, marking a potential departure from the touchscreen in favor of a console-mounted multi-controller that enables adjustments while minimizing distractions. The system combines a proximity-sensing rotary controller that displays the appropriate interface as your hand approaches, along with a touchpad and a variety of selection buttons with functionality that varies depending on the current menu. In addition to the obvious GPS module, the system would enable HVAC control, car monitoring and even smartphone app integration. The multi-sensor controller is still in the concept phase -- the project doesn't even have a proper name yet -- but it does appear to be a practical solution for future vehicle interfaces. You'll find a few more details in the blog post after the break.

  • Motorola reinvents the TV interface with DreamGallery concept (video)

    by 
    Daniel Cooper
    Daniel Cooper
    05.21.2012

    Motorola is demonstrating how it expects TVs of the future will work with its DreamGallery concept. Powered by the company's Medios cloud-service, the display is designed to let you browse content as if it was the internet -- with bookmarks, personalized recommendations and interactive search tools. Its designed to work across your TV, computer, tablet and smartphone, aggregating Cable, Internet TV and VOD under a single interface that sits behind pull-tabs around the picture. If you're curious to see if this is easier to use than TiVo, head on past the break to catch your first glimpse.

  • Reader UI of the Week: Bryce and Elv's UI stand against any foe

    by 
    Mathew McCurley
    Mathew McCurley
    05.08.2012

    Each week, WoW Insider and Mathew McCurley bring you a fresh look at reader-submitted UIs as well as Addon Spotlight, which spotlights the latest user interface addons. Have a screenshot of your own UI that you'd like to submit? Send your screenshots along with info on what mods you're using to readerui@wowinsider.com, and follow Mathew on Twitter. As many of you already know, my go-to recommendation for pre-fab compilation user interfaces is ElvUI. I love this addon pack because the skinning of the interface keeps the game uniform with easy-to-read fonts and lots of information for both the novice and expert, and it's updated enough that, for my purposes, I've never really worried. Bryce's user interface starts with an ElvUI foundation and moves toward full-featured completion with a bevy of new addons not included in the pack. Filling out the areas that ElvUI doesn't necessarily cover, Bryce has complemented the addon pack with addons necessary to raid and function, as opposed to addons that skin or change the aesthetics of the user interface. Here's the part that interested me about the aesthetics issue: None of the addons that Bryce added to his setup changed the way ElvUI actually looks. Sometimes you get to talk about behind-the-scenes addons. Let's have fun with it.

  • Compelling idea for moving files from Mac to iPhone

    by 
    Kelly Hodgkins
    Kelly Hodgkins
    05.04.2012

    We've all faced the difficulty of moving a file from our Mac to our iPhone. There's iCloud, Dropbox and a host of other services to help us tranfer these files, but there are no solutions as elegant as the concept devised by interaction designer Ishac Bertran. His idea for proximity-aware devices and a seamless drag-n-drop transfer is detailed in an article at Fast Company. You can get a glimpse of how the file transfer would work in the Vimeo video embedded below.

  • Reader UI of the Week: Neutral elements and goldfish

    by 
    Mathew McCurley
    Mathew McCurley
    05.01.2012

    Each week, WoW Insider and Mathew McCurley bring you a fresh look at reader-submitted UIs as well as Addon Spotlight, which spotlights the latest user interface addons. Have a screenshot of your own UI that you'd like to submit? Send your screenshots along with info on what mods you're using to readerui@wowinsider.com, and follow Mathew on Twitter. What do you get when you cross readers with UIs? Reader UI of the Week, of course. Want to show off your own interface creations? Send an email, screenshots, and anything else you'd like to readerui@wowinsider.com, and you might see your submission right here. That's totally awesome. This week's discussion is all about Alvala and a changing multi-spec setup that eventually had to accomodate the healer lifestyle. With a flair for keeping things neat and tidy, as well as introducing neutral elements that span each class, spec, and role for every character, Alvala has created a UI that works for pretty much anything she can think of with room to grow. I don't want to spoil the surprise, but at the end of the article today, I talk about how much I like the little WeakAuras goldfish that Alvala has on her UI. It's pretty much one of my favorite things. Must have caught me at a good time, little goldfish.

  • Perifoveal Display tracks head positioning, highlights changing data on secondary LCDs (hands-on)

    by 
    Zach Honig
    Zach Honig
    04.25.2012

    If there's a large display as part of your workstation, you know how difficult it can be to keep track of all of your windows simultaneously, without missing a single update. Now imagine surrounding yourself with three, or four, or five jumbo LCDs, each littered with dozens of windows tracking realtime data -- be it RSS feeds, an inbox or chat. Financial analysts, security guards and transit dispatchers are but a few of the professionals tasked with monitoring such arrays, constantly scanning each monitor to keep abreast of updates. One project from the MIT Media Lab offers a solution, pairing Microsoft Kinect cameras with detection software, then highlighting changes with a new graphical user interface. Perifoveal Display presents data at normal brightness on the monitor that you're facing directly. Then, as you move your head to a different LCD, that panel becomes brighter, while changes on any of the displays that you're not facing directly (but still remain within your peripheral vision) -- a rising stock price, or motion on a security camera -- are highlighted with a white square, which slowly fades once you turn to face the new information. During our hands-on demo, everything worked as described, albeit without the instant response times you may expect from such a platform. As with most Media Lab projects, there's no release date in sight, but you can gawk at the prototype in our video just after the break.

  • Reader UI of the Week: Vhei's Cataclysm 2.0 UI packed up for you

    by 
    Mathew McCurley
    Mathew McCurley
    04.24.2012

    Each week, WoW Insider and Mathew McCurley bring you a fresh look at reader-submitted UIs as well as Addon Spotlight, which spotlights the latest user interface addons. Have a screenshot of your own UI that you'd like to submit? Send your screenshots along with info on what mods you're using to readerui@wowinsider.com, and follow Mathew on Twitter. When a beautiful user interface hits the site and people ask where to get it, I have the sad news that not everyone makes their user interfaces available online. The process done correctly, mind you, is a relatively complicated one -- there is a lot that goes into it, especially for a first-timer. So while it is not a requirement to make your user interface available when submitting to Reader UI of the Week, it's always a pleasure when one does come down the pike. Vhei's user inteface creations have always been fun to showcase because of his talent and attention to detail. Lots of user interfaces out there do what his does, as do all of ours for the most part, but the construction of the whole is where I am always impressed with his creations. I've just gotten an email from Vhei letting me know that his last UI, the Cataclysm 2.0 UI, has been released as a package that you can download and try out. He's even got a video on YouTube explaining the process. Let's find out more, shall we?

  • EVE Online streamlines the process of figuring out who's crippling your ship

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.18.2012

    If you're playing EVE Online, you are going to lose a ship sooner or later. It's as inevitable as the tides. Sometimes you'll be outnumbered and outgunned, and while that can be frustrating, there's no real shame in it. But when you're having your ship locked in place by an attacker you can't see and you don't actually know what's happening, that is a different matter. It's particularly infuriating, and it's something that the game's next update is aiming to fix. Starting with the next patch, the new Effects Bar will show a quick overview of all the effects currently in place on your ship as well as the source of same. So if there are two people attacking you, an icon will pop up, and you'll be able to target and counterattack appropriately rather than fumble through more clumsy interface methods. If the blog entry explaining the system isn't clear enough for you, check out the short preview video just past the break.

  • Reader UI of the Week: Vondak knows presentation is everything

    by 
    Mathew McCurley
    Mathew McCurley
    04.17.2012

    Each week, WoW Insider and Mathew McCurley bring you a fresh look at reader-submitted UIs as well as Addon Spotlight, which spotlights the latest user interface addons. Have a screenshot of your own UI that you'd like to submit? Send your screenshots along with info on what mods you're using to readerui@wowinsider.com, and follow Mathew on Twitter. Welcome back to Reader UI of the Week, WoW Insider's showcase of the community's user interfaces. I'm looking for Mists of Pandaria beta UIs. Enough people are in the beta now playing around with monks and their kit, so let's see what people are doing with monk abilities. Whatever it is, I want you to show it off. Let's get a jump on the expansion while we talk about real-world examples from people's beta screenshots. That's not this week, however. A special treat is lined up for you today. Vondak, a survival hunter from the Nesingwary (US) realm, has decided to let his character speak for themselves about their user interface. In lieu of a reader email and submission this week, we have a reader gallery, as Vondak takes you through the intricate parts of the "high and tight" setup.

  • OS X animations used to make abstract art

    by 
    Mike Schramm
    Mike Schramm
    04.16.2012

    Emilio Gomariz is an artist who's used the window animations in OS X to create some pretty amazing abstract art. You can look at the YouTube videos to see just what he's done, but my favorite is the one above, called Twist Choreography. To create it, Gomariz opened up a series of long, thin windows from the dock, spinning them out into an orderly stack. There are others, too, where he uses Expose or other OS X tricks (you can make the window animations go slow like this by holding Shift, in case you hadn't heard that yet) to create beautiful patterns as the windows grow and shrink. It's very impressive work, and it shows not only just how creative Gomariz is in terms of putting these things together, but how beautiful the most basic features in the core interface of OS X is as well. There's a lot of creativity here, both from the artist himself, and from the UI designers who helped put OS X together.

  • Reader UI of the Week: Puddinpop adds on with a larger screen

    by 
    Mathew McCurley
    Mathew McCurley
    04.10.2012

    Each week, WoW Insider and Mathew McCurley bring you a fresh look at reader-submitted UIs as well as Addon Spotlight, which spotlights the latest user interface addons. Have a screenshot of your own UI that you'd like to submit? Send your screenshots along with info on what mods you're using to readerui@wowinsider.com, and follow Mathew on Twitter. Adding to UI compilations is a fine art we talk about on occasion here at Reader UI of the Week. Some things are easy to fit into a preexisting setup, whereas others are much more difficult, unable to fit in a premade UI's rigorous framework. Puddinpop, a blood elf paladin from the Saurfang server, has submitted a UI that features many additions to a basic RealUI setup smashed together with some of the design elements of LUI. On top of the challenge of expanding on work already existing on the screen, Puddinpop takes the challege a step forward with a gigantic monitor. Sometimes it is just as difficult to design a UI around a much larger monitor as it is with a laptop or smaller screen. Many of the same concerns are present, just in a slightly different way. Fonts may be too small versus too large, UI elements might just never be noticed, and you could actually be straining your eyes to read too-small text. Big monitors can be a burden.