user interface

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  • Massively Exclusive: Trion previews End of Nations' armory

    by 
    Jef Reahard
    Jef Reahard
    04.05.2012

    Trion's super-secret End of Nations is moving right along in its alpha cycle, and today Massively has an exclusive piece of news for you regarding the upcoming MMORTS. The game differs from traditional real-time strategy titles because it doesn't have base-building, but what it does have is something called an armory. Trion tells us that players will "set their loadouts, create companies, modify units, customize skins, and more" inside the armory. The dev team has just revamped the armory mechanics, and you can get a good look at the armory window in the image after the cut (click on it to zoom in!).

  • BioWare shows off SWTOR's customizable UI in new video

    by 
    Jef Reahard
    Jef Reahard
    04.04.2012

    Custom user interfaces are an oft-requested feature in the MMOs that lack them at launch, and Star Wars: The Old Republic is adding the functionality in its 1.2 update. BioWare lead interface artist Michael Voigt walks us through the particulars of TOR's HUD in a new video just posted to the game's official website. Players will be pleased to note that both the placement and size of each UI element can be adjusted, while accessing the layout mode is as easy as clicking the plus button on the top left of your hotbar. BioWare has also included three pre-made layouts: the default mode, an extended quickbar setup, and a retro look that moves the target and map circle to the top of the screen (and the chat window to the bottom). Head past the break to watch the clip.

  • Reader UI of the Week: Navigator plots a course to UI satisfaction

    by 
    Mathew McCurley
    Mathew McCurley
    04.03.2012

    Each week, WoW Insider and Mathew McCurley bring you a fresh look at reader-submitted UIs as well as Addon Spotlight, which spotlights the latest user interface addons. Have a screenshot of your own UI that you'd like to submit? Send your screenshots along with info on what mods you're using to readerui@wowinsider.com, and follow Mathew on Twitter. Navigator of the Exodar not only has one of the coolest name-plus-title combinations I've seen yet (don't be sad, all of you Professor Oaks out there) but a slick UI to match. It's a little crowded, to be sure, but sometimes things are crowded. Sometimes we like a little bit of a lot going on. Also, I'm going to assume that you're going with the Warhammer 40k-type Navigator in that you've just plotted the course and not actually piloted the ship, because the pilot has a lot of explaining to do. I think that I just strained a nerd muscle. As for the title today, again I am fooled by my own supposed cleverness at four in the morning when the title of this particular article came to mind. Navigator's UI works for all three specs to accommodate any and every alt, as well as a large enough healing array for competent raid healing. The double chat box is also a great idea that a lot of people don't necessarily take advantage of. Let's see if we can work something out.

  • Reader UI of the Week: Laar goes with a tri-spec setup

    by 
    Mathew McCurley
    Mathew McCurley
    03.27.2012

    Each week, WoW Insider and Mathew McCurley bring you a fresh look at reader-submitted UIs as well as Addon Spotlight, which spotlights the latest user interface addons. Have a screenshot of your own UI that you'd like to submit? Send your screenshots along with info on what mods you're using to readerui@wowinsider.com, and follow Mathew on Twitter. Oh boy, do I have a treat for you all this week. Laar is our UI subject this week, and I was immediately impressed with not only Laar's courageousness to tri-spec for a heroic raiding guild but at the ease with which the World of Warcraft user interface turns on a dime. No other MMO UI out there can transform itself so quickly to become something utterly new from spec to spec. Going tri-spec is daunting. I don't know if that's the type of dedication my brain can handle these days. College, maybe. Back then, I could multitask. Now I'm an old, sad man. Don't let my shame and sadness get you down. Let's take a look at this awesome UI!

  • Making the 'jump' from Guild Wars to Guild Wars 2

    by 
    Bree Royce
    Bree Royce
    03.26.2012

    The second Guild Wars 2 press beta weekend has come and gone, and Massively was there every step of the way. Stay tuned throughout the day today for even more guides, impressions, videos, and Q&As to get you ready for the highly anticipated sequel to Guild Wars. Guild Wars 2 is on the way (when it's ready), and classic Guild Wars players probably understand that soon they'll be competing with a younger sibling -- a smarter, more attractive one who's sure to get more of mom's attention. And while we're sure that some of the more stalwart Guild Wars 2 fans are also Guild Wars players, not all veterans of the first edition are dedicated to licking up every drop of sequel info squeezed out of blogs, conventions, and betas. Those veterans might just be wondering, what exactly can Guild Wars 2 offer them, other than Hall of Monuments tie-ins? What's changed? What's the same? What will they love, what will they hate, and what could possibly make them jump ship to the new hotness? The first and most important thing you must know is that yes, you can jump in Guild Wars 2! Seriously, though, jumping is more than just a thing you do with your spacebar when you're bored; it's a symbol of boundlessness. Guild Wars 2 itself is trying to jump a lot higher than its elder brother, and probably the essential difference between the games is that feeling that the walls have come down and gravity is letting loose. That alone should urge classic players to take a peek, but if that's not enough for you, fire up your Jeremy Soule soundtracks (yes, he's onboard for an encore!) and read on...

  • Hyperspace Beacon: Gooey GUI

    by 
    Larry Everett
    Larry Everett
    03.20.2012

    As far back as my interview with Blaine Christine at PAX 2010, I have been concerned with the user interface of Star Wars: The Old Republic. Although the question did make it into that article way back when, I did ask him about the UI because at that time, it was mostly black and rather clunky. We knew that incarnation would not be the final product. Animations were being touted as innovative at the time; I had asked about the UI's drawing the player's attention to the center of the screen because that's where the action was happening. Of course, he answered that the ultimate goal with the UI was to enhance the player's overall experience. That's what all UIs should do, right? One the sticking-points during my beta impressions centered around my having to stare at my UI as I waited for cooldowns. I know that it's not a new thing for MMOs. In fact, nearly every MMO I can think of has some sort of abilities that require cooldown. Generally speaking, I am OK with having to look at the UI for those cooldowns. However, the positioning of SWTOR's UI really drew my attention away from what was happening on the main part of the screen. Exactly three months after release, I have become comfortable with how the Star Wars whack-a-mole works, but with the changes in Update 1.2, I can dream of something better...

  • XCOM: Enemy Unknown to support mods, have unique UI on PC

    by 
    David Hinkle
    David Hinkle
    03.17.2012

    XCOM: Enemy Unknown is a more traditional return to the XCOM series, with Sid Meier "indirectly" lending his expertise. PC Gamer recently visited the Firaxis offices to speak with the developer about how the PC version will stack up next to its console brethren. The site reports the PC version will get some extra TLC in mod support and a special, mouse-driven user interface.In addition to the UI tailoring, the PC will support mods through the underlying Unreal Engine, though none will be available at launch. Check PC Gamer for more info.

  • Samsung considering Android-based digital camera

    by 
    Zach Honig
    Zach Honig
    03.14.2012

    Android on a mainstream digital camera? Yes, you could live to see the day. We're at Samsung's Korean headquarters this week, where we had an opportunity to sit down with the company's research and development team to talk about the past, present and future of digital imaging. One interesting bit of discussion: Samsung is considering an "open" camera operating system. It's still early days and nothing is confirmed but, given the company's support for Android on other platforms, that OS would be a logical choice. What we know is that Samsung R&D has been researching bringing Android to its digital cameras -- a move that would be far from shocking, considering that development teams do tend to collaborate, and the company clearly has experience with the Google OS. And while there are likely to be such open OS prototypes buried deep within Sammy HQ, they're mere experiments at this point -- at least from a production perspective.What exactly would an OS like Android mean for digital camera users? It could be a major breakthrough from a usability standpoint, opening up the in-camera ecosystem to third-party developers. We could see Twitter and Facebook apps that let you not only publish your photos directly with a familiar interface, but also see photos shared by your friends. A capacitive touchscreen would let you type in comments directly as well. You could publish to web-based services, utilize apps that enable post-capture creativity or receive firmware updates directly over WiFi. That hotshoe or USB port could accommodate a variety of different accessories, like a microphone or 4G modem that could be used with several models, including those from other manufacturers. While there's nothing making Android integration impossible from a technical standpoint, there are obvious disadvantages as well -- especially for camera makers. Stability would become an issue -- your camera could need a reboot just as often as your smartphone -- and such a powerful imaging device could theoretically cannibalize tablets and smartphones, though on a limited scale. Sadly this is merely educated speculation at this point, pending a product announcement from Samsung, though we wouldn't be surprised to see it come to fruition -- perhaps even before the next CES.Update: Samsung reached out to us asking to clarify that this is simply something under consideration; nothing is confirmed yet. We've updated the post above to match.

  • Google updates Google+ mobile UI

    by 
    Kelly Hodgkins
    Kelly Hodgkins
    03.13.2012

    The Google+ mobile website is easier on the eyes thanks to a redesign Google rolled out on Monday. The new UI is available on any mobile device, including the iPad which still does not have a native client. Comments on the redesign suggest the web UI improves performance on the tablet device, but it still lacks key features like hangout support and image uploading. If you're an iPad owner and browse Google+ on your tablet, check out the new mobile UI and let us know what you think.

  • Reader UI of the Week: Saintstryfe's healing UI learns from other worlds

    by 
    Mathew McCurley
    Mathew McCurley
    03.13.2012

    Each week, WoW Insider and Mathew McCurley bring you a fresh look at reader-submitted UIs as well as Addon Spotlight, which spotlights the latest user interface addons. Have a screenshot of your own UI that you'd like to submit? Send your screenshots along with info on what mods you're using to readerui@wowinsider.com, and follow Mathew on Twitter. World of Warcraft has me spoiled in regards to MMO user interfaces. While I don't like bringing up other games in my columns, it is almost necessary at times when talking about the overarching themes of the genre, something I am passionate about. Take, for instance, the original Bioware stance on DPS meters ("there will be none") and the subsequent reversal of such a plan -- I would have preferred gun-stickage. Competition drives innovation in our marketplace, and other MMOs have been stepping up their games in recent years in regard to almost every aspect of the MMO experience. Yet WoW's UI is still leaps and bounds more customizable, flexible, and vibrant than a majority of the AAA titles on the shelf. What the heck is going wrong with the MMO industry and the UI? The Old Republic had to patch in basic UI features. RIFT, while capable in and of itself with UI customization, still suffers from constraints. The original EverQuest made you look at a book to regenerate mana faster. I realize it's not the same world as WoW, but it's still a part of the package. ... which brings me to today's interface and topic. Saintstryfe may have not intended this submission to spur the topic that it did, but I don't care. Saintstryfe, you're riding the Reader UI train now, and this train's conductor doesn't slow for no. One. No one. Except myself. I'm the conductor. Other games reveal aspects of World of Warcraft that otherwise would be left unnoticed due to repetition and routine -- a foil, if you will, to the idiosyncracies of World of Wacraft ... and maybe insight into how to fix them.

  • EVE's Crucible 1.5 patch hits tomorrow, brings new launcher

    by 
    Brendan Drain
    Brendan Drain
    03.12.2012

    As part of CCP's refocusing on EVE Online, the studio announced that work had begun on a new game launcher last November. Players with an out-of-date client currently receive a patch popup on logging in that requires the client to be restarted, and frequent optional patches to fix non-critical issues can force you to restart the client several times. The new patcher brings EVE up to the industry standard for MMO clients, pre-loading the game in the background and announcing when it's ready to launch. The new launcher will go live tomorrow with the Crucible 1.5 update, but it's not the only thing getting some much-needed attention in the patch. All of the rookie ships have been visually revamped, three new 2/10 DED complexes have been added for newer highsec explorers, and the overview will now be more responsive. The patch also brings a whole host of user interface changes and bug fixes.

  • Submit your user interface to Reader UI of the Week

    by 
    Mathew McCurley
    Mathew McCurley
    03.09.2012

    World of Warcraft's user interface is one of the most awesome features of the game. Where else in MMO-land can you find UIs as diverse, creative, and different than those of all of your peers and community pals? Here on WoW Insider, we have a little column where your work gets shown off and discussed amongst our own little community, and we want your submissions. With Mists of Pandaria on the way and some time to prepare for the coming storm, now is the best time to work out some of the kinks in your user interface. Always wanted to try a new spell timer? Thinking about ditching one DPS meter for another? Do it now, when you're just kind of hanging out. What about all those old-new players who are coming back because of the new Scroll of Resurrection? What types of user interface concerns do they have? At Reader UI of the Week, we love to help you with your UI design woes, discussing ways to change or adjust your UI to get it to look a little bit cleaner, a little bit smoother, or just plain nicer. If you're going to send in a call for help, please be as descriptive as possible. Submit your user interface to Reader UI of the Week by emailing, coincidentally, readerui@wowinsider.com. Here are some tips to remember and information to include when you are submitting your UI or call for help: Include "Reader UI of the Week" in the subject of your email. If it's not there, your email might not get through. Pictures are good, and the bigger, the better. You don't have to write a novel, but definitely write enough that readers get a sense of why you did what you did. What are your biggest priorities when putting together your UI? Did I mention that pictures are awesome? If you are submitting a user interface that is modified off of an existing UI compilation, tell me what you changed and what was important about those changes. Anyone can go and just pick up a premade compilation. Again, submit your user interfaces to readerui@wowinsider.com, and show off your work! Interested in getting the most out of your user interface? Come back once a week for more examples of reader UIs. For more details on individual addons, check out Addon Spotlight, or visit Addons 101 for help getting started.

  • Tobii EyeAsteroids 3D lets you destroy virtual space stones with a gaze, we go eyes-on (video)

    by 
    Zach Honig
    Zach Honig
    03.08.2012

    We've touched and tapped our way through a variety of gadgets at CeBIT, but it's the devices that operate without traditional user interfaces that have really grabbed our focus. Tobii was on-hand to demonstrate its eye-tracking technology earlier this year at CES, but the company is peddling its wares here in Hannover as well, and we decided to drop by for a second look. This time, it's all about gaming, with EyeAsteroids drawing quite a bit of attention on the show floor. The demo pairs Tobii with a SeeFront glasses-free 3D panel for a fairly engaging extraterrestrial shootout. We weren't really sold on the glasses-free 3D, unfortunately, which provides the same unconvincing three-dimensional image from any angle, but Tobii was spot-on, letting us hone in on those infamous space rocks to save our planet from destruction without even raising a finger.Like SeeFront's display, you're able to make visual selections from any angle (within reason) just as easily as you can from directly in front of the panel. There's a seconds-long calibration process each time you start the game, so Tobii can locate your eyes and pair your pupil orientation with a target on the screen. After that, it's open season -- you simply focus on an asteroid to destroy it, and you can add your name to the leader board and navigate menus as well, just as we saw with the Windows 8 demo back at CES. Is this the future of gaming? That remains to be seen, and while the eye-tracking seemed to work just as described, old school gamers will likely prefer tilting a joystick and (violently) tapping on arcade buttons. We still had a lot of fun playing without using our hands, though, as you'll see in our glare-filled demo just past the break.%Gallery-150214%

  • EVE Online's latest devblog is on a big bunch of little updates

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.07.2012

    Little things can make a big difference. That's the topic of the newest EVE Online developer blog by CCP karkur, which covers all of the little changes coming to the game's UI with the next point release. None of the updates is a matter of life or death, but each little change is meant to help improve the quality of life for players in little ways, leading to a better overall experience in the game. And who doesn't want that? Among the more immediate changes are several additions to quickbar functionality as well as proper menus for the quickbar. There's also a revised blueprint folder, the ability to see at a glance what market stops are along your plotted route, a character display as you type an in-game mail... you get the idea. These aren't tools that will make it easier to undercut other players or blow up opposing ships; these are tools that make each step along that path just a little bit easier. It makes a big difference in the long run.

  • Does gender matter when designing your user interface?

    by 
    Mathew McCurley
    Mathew McCurley
    03.06.2012

    Each week, WoW Insider and Mathew McCurley bring you a fresh look at reader-submitted UIs as well as Addon Spotlight, which spotlights the latest user interface addons. Have a screenshot of your own UI that you'd like to submit? Send your screenshots along with info on what mods you're using to readerui@wowinsider.com, and follow Mathew on Twitter. Our interface today comes from lady gamer Rinjichan. I would not be so inclined to point out that Rinjichan is a woman if Rinjichan herself did not make it a subject of conversation. Why, you would ask, would a discussion of gender be relevant to a discussion about user interfaces? Plenty of reasons, actually. Do genders approach user interfaces differently? Do men and women identify different elements of the UI as important or relevant? Go beyond the stereotypical pink bottom bar and look at the placement of addons, the structure of the buttons, and the overall layout. These are the things that interest me, as well as whether or not a user interface can have gender ascribed to it.

  • GO Launcher comes to Android tabs, frees you from fixed grid tyranny

    by 
    James Trew
    James Trew
    03.04.2012

    Got an Android tab and don't like its government manufacturer-issue UI? Then why not join the ranks of the launcher rebel alliance. GO Launcher EX for phones has been around for a while, but now it's been upscaled for Honeycomb 3.0+ slates under the GO HD moniker. It's only a beta release, and with that comes the normal caveats on functionality -- such as a lack of fancy transitions -- but you can still make other tweaks to your tab's interface, such as alter the grid size and customize your dock. Ready to cross enemy lines? Then launch your browser toward the source for the download.

  • SwiftKey launches SDK, phones and tablets get more predictable

    by 
    James Trew
    James Trew
    02.29.2012

    SwiftKey is responsible for as many saved typing hours, as it is crushing affirmations of just how predictable we really are. A fact that can now be drilled home by infinitely more devices, thanks to a new SDK for OEMs. Developers for a variety of platforms and programming languages (including C++, iOS and JVM) can access SwiftKey's core language-engine technology for their own UI or on screen keyboard, and with support for over 40 languages, we can expect many more tablets, phones and even white goods to worryingly know what we were going to say.

  • Reader UI of the Week: Magistrum's basic setup makes great addon starting place

    by 
    Mathew McCurley
    Mathew McCurley
    02.28.2012

    Each week, WoW Insider and Mathew McCurley bring you a fresh look at reader-submitted UIs as well as Addon Spotlight, which spotlights the latest user interface addons. Have a screenshot of your own UI that you'd like to submit? Send your screenshots along with info on what mods you're using to readerui@wowinsider.com, and follow Mathew on Twitter. One of the most amazing things about World of Warcraft's addons is that you're always learning something new or adapting your interface to the new standards because you can build on top of what's already there. Sometimes you do the opposite -- take all of the information you've learned and processed but strip it all away and start from stratch. It's liberating to re-form your UI with years of potentially new and useful knowledge and expectations when going to build your legacy UI. Magistrum sent me a screenshot for his mage's new UI. I looked at the picture first as I usually do when picking out a UI for the column and saw a very basic design that didn't jump out at me while being far from offensive. After reading the short email, it dawned on me that I was looking at this UI all wrong. This wasn't a first attempt at cleanliness with a new player, hitting the game for the first time. No, this was years of learning and understanding what makes your own personal UI yours. The little pieces are all in place where you want them.

  • Reader UI of the Week: Deadpool's multipurpose hunter UI

    by 
    Mathew McCurley
    Mathew McCurley
    02.21.2012

    Each week, WoW Insider and Mathew McCurley bring you a fresh look at reader-submitted UIs as well as Addon Spotlight, which spotlights the latest user interface addons. Have a screenshot of your own UI that you'd like to submit? Send your screenshots along with info on what mods you're using to readerui@wowinsider.com, and follow Mathew on Twitter. While I was doing archaeology the other day (Is this seriously all I do anymore? What have I become?), pieces of my UI became apparently ... messy. I didn't like the feeling. Something felt off, weird, crazy, or ready to blow. While many people lauded archaeology addons, I only scoffed. Now, I feel like I might need one or two. This week's reader submission is from Deadpool, a worgen hunter with a knack for stylish looks and stylish UIs. His setup is simple and has a decent amount of empty space and buffer room, which puts me in a happy place. I like relaxed UIs. More isn't always better, especially in a game like WoW where the most complex the task usually has a super-simple answer.

  • Reader UI of the Week: How to build a preliminary monk UI

    by 
    Mathew McCurley
    Mathew McCurley
    02.14.2012

    Each week, WoW Insider and Mathew McCurley bring you a fresh look at reader-submitted UIs as well as Addon Spotlight, which spotlights the latest user interface addons. Have a screenshot of your own UI that you'd like to submit? Send your screenshots along with info on what mods you're using to readerui@wowinsider.com, and follow Mathew on Twitter. An odd email was sent to me by a reader expressing his concern over some of the new additions to the user interface coming with Mists of Pandaria and, more specifically, with the monk class. This got me thinking -- we need to start getting ready for the next expansion, and we need to do it now. Klaxons are sounding and alarm bells are ringing! Monks and pandas are coming! So how do we go about talking about designing a preliminary UI for the monk? First, we have to look at what is being added to the interface through the new class. Second, we have to use our current vocabulary to discuss what could potentially be applied to monk-specific UI elements.