user interface

Latest

  • LipIO control user interface.

    Lip-licking controller steers devices using tongue taps

    by 
    Lawrence Bonk
    Lawrence Bonk
    04.14.2023

    Researchers at the University of Chicago have unveiled an alternative user interface called LipIO that receives and transmits digital information via small lip and tongue movements. This is obviously a boon to those with certain disabilities who may not have the use of their eyes, hands and other common interface sources.

  • Reddit comments are finally searchable

    Reddit comments are finally searchable

    by 
    Steve Dent
    Steve Dent
    04.15.2022

    Reddit users can now get search results from replies to posts, rather than just the original posts and topics within a community.

  • Calgary, Alberta. Canada Dec 9 2019: A Person holds an Apple TV remote using the new Netflix app with a hand. Netflix dominates Golden Globe Nominations. Illustrative

    Netflix's 'Continue Watching' queue gets a huge quality of life improvement

    by 
    Amrita Khalid
    Amrita Khalid
    02.01.2022

    The streaming platform unveiled a new way to keep its UI tidy.

  • Xbox Android app

    Xbox remote play is open to everyone on Android devices

    by 
    Kris Holt
    Kris Holt
    09.21.2020

    The new Xbox Android app can help you set up your Series X/S console.

  • Xbox user interface redesign

    Xbox beta testers can try the Xbox One UI redesign starting today

    by 
    Kris Holt
    Kris Holt
    08.25.2020

    The August update includes some useful features for everyone.

  • William 'Bill' English

    Computer mouse co-inventor William English dies at 91

    by 
    Jon Fingas
    Jon Fingas
    08.02.2020

    William English, who helped invent the mouse and define computer interfaces, has died at 91.

  • Microsoft shows off potential changes to the Office UI

    Microsoft details potential new designs for the Office UI

    by 
    Steve Dent
    Steve Dent
    07.22.2020

    Some might think that Microsoft should pick a user interface for its Office products and stick with it, but its UX designers are having none of that. The company has unveiled yet more potential changes to its Microsoft 365 user interface in an ambitious Medium post.

  • Windows 10 UI updates have been spotted in a Microsoft promo video

    by 
    Marc DeAngelis
    Marc DeAngelis
    03.20.2020

    Windows 10 now has one billion active monthly users -- likely thanks in part to the deprecation of Windows 7 in January. To celebrate the milestone, Microsoft's chief product officer, Panos Panay, shared an Instagram video recounting the various iterations of Windows' UI. The look of Windows 10 could keep evolving, it seems, as some eagle-eyed viewers spotted new types of windows, interfaces, and menus.

  • Kojima Productions

    'Death Stranding' update will fix tiny, hard-to-read text

    by 
    Kris Holt
    Kris Holt
    12.06.2019

    One of the more prevalent criticisms of Hideo Kojima's Death Stranding is that the onscreen text is often pretty small and difficult to read. Kojima Productions has been working on a fix for the issue, and you'll be able to increase the font size.

  • Evan Rodgers/Engadget

    iOS 13 may include system-wide dark mode and undo gesture

    by 
    Kris Holt
    Kris Holt
    04.15.2019

    With Apple's Worldwide Developer Conference less than two months away, more details about what iOS 13 might have in store are emerging. It could add a system-wide dark mode, deeper multitasking options, an undo gesture and updates for the likes of Safari and Mail, according to 9to5 Mac.

  • Final Fantasy XI drops a new patch for the new year

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.15.2015

    Another year has come to Final Fantasy XI, and it brings with it a new year's version update with a host of new improvements. From a system standpoint, players can now equip two linkshells at the same time, complete with two separate chat modes. The game will also allow players to send tells and invite other players by clicking their names in the log window rather than relying purely upon text commands. In terms of content, new quests have been added to Adoulin regions, several Records of Eminence objectives have either been added or had their requirements lowered, and new Wanted objectives have been implemented. Puppetmaster players can also benefit from improved spell lists for their automaton and a new set of automaton improvements. Take a gander at the full list of changes, all of which should make the game less punishing and more engaging for veteran players.

  • EVE Online solicits feedback for UI revamp

    by 
    Justin Olivetti
    Justin Olivetti
    11.07.2014

    That there above is the new user interface for EVE Online, so what do you think? Well, you can tell us, but CCP really wants you to tell it, as the studio is asking for feedback on the upcoming UI overhaul. "For the look itself, we want EVE's UI to look and feel more like something fitting a science fiction universe, and a bit less like an operating system," CCP posted today. The team posted its goals for the overhaul, including making it feel more intuitive, allowing for semi-transparent windows, using colors "in a sensible way," and tweaking the icons to fit thematically within a group. Currently, the UI changes are on the test server for any and all to try out.

  • PlanetSide 2 patches in Directive improvements and space pumpkins

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.03.2014

    The latest PlanetSide 2 patch is a pretty big one even without the pumpkins. Yes, there are pumpkins. Space pumpkins. You will need to shoot them to get currency, which you can then cash in for Halloween-themed masks, maximizing your character's spookiness through the month. But the patch has a lot of other changes in it as well, starting with major improvements to Directive tracking and overall Directive progression, complete with a new Leadership tree. Experience awards are also adjusted slightly, changing certain bonuses and how they're distributed to make life a bit easier for players. Offline cert points have also been removed from non-Member accounts and added exclusively to Members, thus making your subscription seem just a bit more worthwhile. For a full rundown of these changes, other balance tweaks, and the like, check out the full patch notes. [Thanks to theKavorka for the tip!]

  • EVE Evolved: Has the industry revamp worked?

    by 
    Brendan Drain
    Brendan Drain
    09.14.2014

    When I was first introduced to EVE Online back in 2004, a big part of the attraction for me was the promise of a huge player-run economy in which the only real laws were those of supply and demand. With only a handful of tech 1 ships and modules available to build and everything made out of the same basic minerals, science and industry were pretty easy for new players to figure out. Over the years, more complexity has slowly been added to industry via features like Starbases, Salvaging, Capital Ships, Tech 2 Invention, Planetary Interaction and Tech 3 Reverse Engineering. Today's industrialists have to contend with hundreds of different items that are often arranged in sprawling component manufacturing chains, which can make it hard to figure out exactly how to make a profit. The recent industry revamp attempted to solve this problem with a full user interface overhaul and a revamp of material costs and manufacturing prices. All of the relevant information for using a blueprint was packed into a slick new combined Industry UI, allowing new players to find the info they're looking for in-game rather than through websites or opening dozens of item info windows. It's now been almost two months since the industry revamp went live, and while the market for many items is still going to take several months to fully stabilise, the dust has finally begun to settle. So what's the verdict? Has the industry revamp worked? In this edition of EVE Evolved, I consider whether the industry revamp has been successful, how easy it is to make a profit in the new system, and whether it's worth setting up your own industrial starbase.

  • World of Warcraft cleans up UI for Warlords of Draenor

    by 
    Justin Olivetti
    Justin Olivetti
    09.13.2014

    In a new dev diary, Blizzard vows to clean up the user interface in World of Warcraft: Warlords of Draenor. "We're making a number of changes to the WoW user interface -- changes that are designed to eliminate clutter, free up more of your inventory space, help you find your stuff more easily, and improve your quality of life in-game," say the devs. The changes begin with a new UI that combines the map and quest log and promises to be more responsive to mouse control. The expansion will also feature a "toy box" that will collect all of a player's fun items in one place and make them available across the entire account. Players will also be able to use the improved UI to summon a random mount, designate loot to certain bags, enjoy reagent storage space in the bank, and more.

  • Patch 6.0.2 preview highlights upcoming UI changes

    by 
    Anne Stickney
    Anne Stickney
    09.13.2014

    Those bags in that header image may look like a disorganized wreck now, but they're about to get cleared out a little sooner than expected. Blizzard released a preview of upcoming UI changes for patch 6.0.2 yesterday -- that's patch 6.0.2, the pre-patch for Warlords of Draenor, not the expansion itself. Along with all the pre-expansion content quests, the new character models, and the preview of Upper Blackrock Spire, we also get all those lovely space-saving improvements ahead of time. That's on top of a host of other really cool UI improvements, including a new and improved Group Finder that includes the Premade Groups function. In addition, the new map and quest log will make an appearance, the new Void Storage tab will be unlocked, you'll be able to check out your handy new reagent tab in your bank, and you'll be able to sort your bags more easily than ever before. I have to admit, while I'm excited about being able to sort my mounts and pick a few favorites, I'm far more excited to see rows and rows and rows of empty bag slots. For more of what to expect in patch 6.0.2 and how this will change the way you play, check out Blizzard's full preview on the official site.

  • Guild Wars 2's feature pack will improve dungeons and the crafting UI

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.26.2014

    September is just around the corner, which means that the next major update for Guild Wars 2 -- the September feature pack -- isn't far behind. The pack aims to improve several parts of the game, starting by demolishing the concept of dungeon owners. Currently, the first player to zone into a dungeon is counted as the "owner" of the dungeon, which can lead to problems if that player disconnects; by contrast, after September there will be no dungeon owner, avoiding issues with progression if that owner leaves or gets kicked. The game's crafting UI is also receiving an overhaul, making it faster and easier to access crafting sub-components without navigating away from the main item that you want to craft. The update will also bring a number of performance improvements to make the game run faster and better on various bits of hardware. Take a look at the full update for a few more details as the feature pack release approaches.

  • Darkfall creates a new customizable user interface

    by 
    Justin Olivetti
    Justin Olivetti
    07.24.2014

    Today's patch for Darkfall brings a major revamp to the user interface that's long been in the making. "We started changing things with the revisions we did to windows like chat, feats, and roles, and as it was expected, the time had come to give some attention to what we call internally the 'Front of Darkfall,' aka the Action Mode HUD (Heads-Up Display)," Aventurine posted. The action HUD has several new components including crosshair, healthbar, and target information. This then can be customized in regard to location, opacity, icon selection, and size.

  • Camelot Unchained's UI powered by Chromium, community

    by 
    Jef Reahard
    Jef Reahard
    07.16.2014

    Camelot Unchained's information dump continues with a brief blurb about the fantasy PvP sandbox's UI. City State says that UIs typically "consume a large amount of developer bandwidth on the design and engineering side," and as such the firm will not only be building CU's UI "out of the web" but it will also be open-sourcing the entire codebase. The UI is powered by Chromium, and City State has already made the code available on GitHub and is inviting the community to contribute to it (pending developer approval, of course).