user interface

Latest

  • The Game Archaeologist: How to return to older games

    by 
    Justin Olivetti
    Justin Olivetti
    01.12.2013

    Let's face it: It's just not that easy to either try out or return to an older MMO. It defies logic because you would think that these games would explicitly crave people to come play them, but it's almost like there's a chest-high wall topped with itchy fiberglass shreds warning people away. It's not impossible to surmount, of course, just inconvenient and a little daunting. And so we log back into World of Warcraft or (thrashes around for a random title) Champions Online instead. However, this column doesn't care about them fancy games with their exclamation marks and free-to-plays, no sirree. We're all about the love for classic MMOs, and it would behoove us to consider supporting that which we love. It's that time of year when I feel the call to return to one of my first MMO loves, Anarchy Online. After tangling with the account page, looking for a subscription variant that apparently no longer exists, and mentally adjusting to the extremely dated graphics, I started to wonder if it was even worth it. But a little perseverance paid off, and I wanted to share a few lessons learned about overcoming obstacles when it comes to diving back into the past.

  • Breakfast Topic: Does your UI change the way you see the game?

    by 
    Dan Desmond
    Dan Desmond
    01.11.2013

    Out of all the MMOs that I have played in my day, none have had the robust community of addon developers that World of Warcraft has, a talented group of individuals that allow the player to create a personalized and unique window into the game world. It has always been something that I've embraced, and one of my favorite activities within the game has been to spend a few hours completely reworking my user interface. I thoroughly enjoy rearranging furniture, too -- I think there's something wrong with me. However, for almost a year and a half I have stuck with a suite of addons called RealUI; I'm a sucker for sleek, minimal displays, so I just melted when I saw this setup in action. However, I think letting my addon creativity stagnate has had a deleterious effect on my enjoyment with the game. It used to be one of the ways I invested myself in WoW, but now I just download a package, unzip it, and start playing. It's like going to IKEA and buying a preassembled coffee table -- sometimes I enjoy hammering wooden dowels into a poorly-drilled hole with my shoe. Do you think whatever combinations of addons you use affects the way you enjoy your gaming experience in Azeroth? Also, is UI tweaking as much a minigame as playing the auction house is?

  • Reader UI of the Week: Mostly minimal

    by 
    Olivia Grace
    Olivia Grace
    01.02.2013

    This week's UI comes from Buzzardbait of Winterhoof, US. He's been keeping an eye on us at Reader UI of the Week, and felt like he should send his version of a good-looking UI over. As you'll see from his email, Buzzardbait is a fan of minimalism, and doesn't like to see a cluttered UI on his screen. Each to their own, I, personally, agree with Buzzardbait to an extent -- as you might recall from my own UI, I like to keep things clean, but I also like to have everything on show that I feel I need. It's a fine balance between minimalism and utility, and Buzzardbait uses some clever ideas to lean heavily towards the minimal end of the scale. He makes great use of some macros, as we can see from reading his email. He also sent me a link to a full album of his UI screenshots, which you can see here. I've also grabbed a few relevant ones for you, in case the gallery doesn't work, so here's a solo screenshot, here's a 5-man screenshot, and here's the one in the header. Hit the break for Buzzardbait's email.

  • Reader UI of the Week: Crazy Castbars

    by 
    Olivia Grace
    Olivia Grace
    12.27.2012

    I really wanted to make a special, seasonal, Winter Veil UI, but alas I ran out of time. Next year, maybe! If you made a special Winter Veil or other seasonal UI to pretty up your screen over the festive period, do send it in, I'd love to see it! Instead, we've got Palanorma's paladin UI, which he sent in in response to last week's column. He said in his email that it reminded him of his, and I can definitely see why. Palanorma included two screenshots, one not casting, and one casting. If you want to send in your UI, drop an email to olivia@wowinsider.com. Do let me know what addons you're using, and if you have any thoughts on elements of your UI that you're particularly proud of or unhappy with, do put that information in, too. Also, someone suggested a while back that we should run a UI surgery, where you send in a UI that you're unhappy with, and the community and I have a bash at fixing it for you. If that sounds like fun, or like it might help you, send in your UI!

  • Reader UI of the Week: Pretty in pink

    by 
    Olivia Grace
    Olivia Grace
    12.18.2012

    Tweedlebop probably won't be happy with the title of this piece, given that the UI's color probably isn't really pink, as such. But he sent in all these screenshots with the most adorable of race-class combinations, being, of course, a gnome death knight, with pink pigtails, and I had to do it. Apologies, Tweedlebop! The other thing I could have called this column was something about Weak Auras. I've had a few UIs recently which have put this very powerful addon to great use, and, as we'll discuss, Tweedlebop's is no exception. If you would like to send in your UI, I'd be very happy to receive it, pop an email over to olivia@wowinsider.com, and please include some screenshots, a list of the addons you're using to create the visible elements, and tell me what you're happy with and unhappy with in your UI. Tweedlebop went a step further, and sent me a link to an online gallery showing off his UI! I will be pulling down some key images and linking back to them as they become relevant, but you can see that entire gallery here.

  • City of Steam hits support goal, revamps hotbars

    by 
    Justin Olivetti
    Justin Olivetti
    12.11.2012

    The fanbase has rallied around City of Steam, sending its "Steam-o-Meter" shooting straight to the top. Mechanist Games announced that the community topped the meter with four million points, which means that the company is making good on its promise to include more content for the developing title. The new content that's coming to the game includes a Marshpuggle pet, a steampunk motorcycle, the Dwarf race, and an as-of-yet-unspecified way of shaming developers. There are pictures for several of these, including a couple teasing a special reward. The team also overhauled the game's hotbar, saying that while the old design was functional and aesthetically pleasing, the devs thought they could do better. The new hotbar not only has more of that gear-happy look but has a convenient button for emotes.

  • Reader UI of the Week: Damage over time

    by 
    Olivia Grace
    Olivia Grace
    12.11.2012

    I'm excited to be getting more standard UI challenge screenshots arriving in my inbox at the moment, but I still want more! Play without addons? Completely standard UI with no modifications whatsoever? No problem! Send it in! There's still customization available within the standard UI, without addons being used at all. And if you don't use the standard UI, have a go! Send it in, the only rule of the challenge is that you can't have any non-standard UI elements visible. To send in your UI, drop an email to olivia@wowinsider.com, and include your addons, your likes and dislikes about your UI, and some screenshots! I can take video submissions, but they need to also come with screenshots -- not everyone can watch videos! This week's UI submission comes from Tinala, of Moonrunner US-H. Tinala was extremely helpful in their submission, sending in not only one combat shot, but a second, solo one to go with it, as well as a "map" which shows which addon is which, an out of combat image, and a timeline showing UI evolution over the past 2 years. And many gold stars were issued to Tinala on that day!

  • Breakfast Topic: Do you ever play with your UI turned off?

    by 
    Lisa Poisso
    Lisa Poisso
    12.05.2012

    So I was zipping around the other day snapping screenshots for an article, when I discovered I'd been playing for a short while -- actually playing, even returning to town -- without having turned my UI back on. I had no text, I had no NPC or player names -- and I had no stress. I can clearly remember a time when I was trying to streamline my UI when I experimented with turning off as many names as I could. I hated the lack of information; in fact, it was shortly after that that I went out and got my first tooltip mod. I suppose my change of heart the other day was due to my relaxed engagement in zones where I was in absolutely no danger. (It wasn't even a PvP realm.) Still, it struck me how pristine the experience of making my way through the zone and through town was. Was I headed in precisely the right direction? Who was this woman? Did that fellow over there have the herbalism supplies, or was it something else? I'm guessing there are roleplayers who partially or completely turn off their UIs in town on a regular basis. Do you? What about out in the world, when you're adventuring? How minimal could you go and be effective and have a good time?

  • Reader UI of the Week: Slim here

    by 
    Olivia Grace
    Olivia Grace
    12.04.2012

    Slim here. I warned you I'd do it. It's an ominous way to open a column, and an ominous way to start an email with a UI submission. Slim, a regular in the comments here on WoW Insider, did indeed warn me he'd send in his UI, and you should all do the same! We're not elitist here, nobody's going to be awful to you. As I said in my first column with my own UI, there's no right or wrong answer to UI customization, no such thing as the perfect UI, only your perfect UI. I would say, though, that if you're plagued with errors, that might warrant some changes. If you want to submit your UI, do send me an email on olivia@wowinsider.com. Let me know what addons you're using, what you like, and what you don't like so much. I've had a few UIs for the challenge I set you all a couple of weeks back to create a UI using Blizzard standard elements, but I'd love a few more! But on to Slim. A full-size screengrab of his UI can be found here.

  • EVE Evolved: Retribution expansion highlights

    by 
    Brendan Drain
    Brendan Drain
    12.02.2012

    EVE Online's PvP-focused Retribution expansion goes live in just a few days on December 4th, bringing with it a whole series of balance changes, UI updates, and new features. In addition to a whole new bounty hunting mechanic, we can look forward to a new combat UI, some serious ship rebalancing, and a new crimewatch system that puts players in the driving seat of antipiracy. Faction warfare is also due for a bit of a revamp, and a new safety system will help newer players stay within the bounds of the law. CCP has been releasing torrents of information on the expansion this month in the run-up to release, covering everything from the new UI updates and ship balancing to kill rights and corp hangars. There are some interesting changes on the way that might affect your everyday life in EVE. If you haul ships and items around EVE inside an Orca's ship and corp hangars, be aware that the hangars will no longer be immune to cargo scans and their contents will now drop as loot when you're destroyed. Expect suicide attacks on Orcas to spike immediately following the expansion's release, and keep your expensive toy out of harm's way. In this week's EVE Evolved, we'll dig into this week's Retribution expansion and look at a few of the highlights in depth.

  • Reader UI of the Week: Blast from the past

    by 
    Olivia Grace
    Olivia Grace
    11.27.2012

    That's not very "from the past", you say? That's a current tier raid, Feng the Accursed to be precise? Well, you'd be right. But, ladies and gentlemen, this is the UI of a chap called Justo. Justo emailed me his UI, and let me know that he'd had a UI featured once before back in 2007, five years ago! In that original article, Justo referred to his UI as "controlled clutter" presenting this out of combat image, and this in combat one. I have to say, he was right about the clutter, and I'm impressed he was able to maintain control. Skip forward over five years and here we are. Justo's back, and it's really interesting to see how his UI has evolved! I was inspired by Justo's email to look back through my screenshots and get an idea of the evolution of my UI, but alas up until fairly recently, that is to say the last couple of years, I didn't really think my UI was worthy of many screenshots. It seems I preferred to hide it and take pictures of the world instead! If you have pictures of your UI going through the years, do send them in, I'd love to see a UI evolution take place! But anyway, here we are, 5 years after the original article. Justo's UI now looks more like this, when he's in combat, and this, when he's not in combat.

  • Reader UI of the Week: Busy busy busy

    by 
    Olivia Grace
    Olivia Grace
    11.20.2012

    This week I'm taking a different approach with the UI sent in to me by Vanard, you can see it in the header image if you squint really hard, but for those of us with normal vision, here's a link to the full size image. Vanard sent me his UI with a detailed email telling me exactly what he's using, and you should do the same! We're getting a lot of healer UIs, we had Synchrony's priest UI last week, and my own UI the week before. We need some tank and DPS UIs! If you do email me on olivia@wowinsider.com, tell me what addons you're using, why you're using them, what you like and what you'd change. And don't think you have to use a ton of addons, I'd love to feature a customized version of the standard UI. I challenge you! Actually, let's call that a challenge! Send me your best UI customization that only uses standard Blizzard UI elements. You can use addons to move them around, reposition, re-size, but it has to be exclusively Blizzard frames visible. Points awarded for using fewer addons, and for innovation, or doing things that most of us don't realize the Blizzard UI can do! Do still send me your normal UIs, as well.

  • Reader UI of the Week: Dark and handsome

    by 
    Olivia Grace
    Olivia Grace
    11.13.2012

    Welcome back to the second instalment of the new version of Reader UI of the week! Thanks so much for all your comments on last week's column, I'm doing my best to take them on board, but if there are things I'm failing at, do make suggestions! Feedback is always welcome. This week, we're going to take a look at Synchrony's UI, which he sent in via email. If you want to do the same, please do, drop me a line by clicking the link, or send an email to olivia@wowinsider.com with some high quality screenshots of your UI, and let me know what addons you're using, why you've gone for the layout and look that you've chosen, what you like about it, and what you are still working on. UIs are always a work in progress! Anyhow, let's get down to business.

  • Reader UI of the Week: In the Interest of Honesty

    by 
    Olivia Grace
    Olivia Grace
    11.06.2012

    Welcome to the latest iteration of Reader UI of the Week. I'm your new host, and we're back thanks to popular demand. Well, frankly, the popular demand was for Mat McCurley's column. I've taken the reins and am hoping to at least hold a candle to Mat's work. I've been reading back over the past years' Reader UI of the Week columns, and trying to work out what it was that people enjoyed. It's a little bit of judgement, a chunk of advice, a little bit of looking at the good and bad sides of UIs and a big bit of discussion. It seems obvious to me that UIs are intensely personal. There's no right or wrong answer to the question "What's a perfect UI?" The question, in my opinion, should be rephrased to "What's your perfect UI?" Nonetheless, we all like to judge. It's rather like the WoW equivalent of a home improvement show, this column. And on those shows, I always want to see the presenter's house. So that's what we're doing today. The above image is my own UI. This column has been a great motivator to fix up some of the UI elements on my own screen that have been bothering me since the start of Mists, but that I've been too lazy to repair!

  • Autodesk researchers develop 'magic finger' that reads gestures from any surface (video)

    by 
    Steve Dent
    Steve Dent
    10.22.2012

    By combining a camera that detects surfaces with one that perceives motion, Canadian university researchers and Autodesk have made a sensor that reads finger gestures based on which part of your body you swipe. The first camera can detect pre-programmed materials like clothing, which would allow finger movements made across your pants or or shirt to activate commands that call specific people or compose an email, for instance. Autodesk sees this type of input as a possible compliment to smartphones or Google Glasses (which lack a useful input device), though it says the motion detection camera isn't accurate enough yet to replace a mouse. Anyway, if you wanted that kind of device for your digits, it already exists -- in spades.

  • MediaPortal posts new beta with new look and CableCARD, teases bigger sequel (video)

    by 
    Jon Fingas
    Jon Fingas
    10.18.2012

    MediaPortal is a rare veteran spinoff of XBMC -- a testament to its fan base, but also a sign that it needs a fresh coat of paint. A new 1.3 beta might offer just what home theater PC users have been looking for to keep the front end relevant, at least in the short term. It carries a much more contemporary (and less Windows Media Center-like) skin with minor tweaks to the layout and overall interface. CableCARD support also makes its overdue appearance, although the lack of official CableLabs approval keeps the software from recognizing any copy-protected shows. Don't fret if those additions aren't enough, however -- we've been given a hint as to what the long-in-development MediaPortal 2 will offer through a pair of videos. The clips are largely top-level overviews, but they allude to mobile tie-ins, events, extensions, more skin support, video backgrounds and news. With an Autumn Build of MP2 available "right around the corner" for viewers, it might not be long before we learn what those new additions are like through first-hand experience.

  • PlayStation Store update hitting PAL regions on October 17th, North America on October 23rd

    by 
    Jamie Rigg
    Jamie Rigg
    10.11.2012

    If you feel the current design of the PlayStation Store leaves a lot to be desired, then you'll probably be glad to hear it's being totally revamped. A new UI should do a better job of pushing fresh content at you, and its appearance will be consistent regardless of whether you're outputting in standard or high def. Searching has been improved to handle abbreviations and misspellings, and a dynamic list of suggestions will try to work out what you're looking for as you type. Also, Vita and PSP content will be separated, new filters will be available and content hubs will offer everything linked to a certain title, à la the Xbox 360 Marketplace. Sound good? Well, there's not long to wait – it'll be launching in PAL regions (Europe, Asia, Australia and others) on October 17th, while North Americans will receive it almost a week later, on October 23rd.

  • Paul Allen takes a look at Windows 8, finds his ex-workmates mostly doing well

    by 
    Jon Fingas
    Jon Fingas
    10.03.2012

    When Paul Allen isn't busy writing memoirs or suing everyone, he's... providing insightful operating system commentary? While "software reviewer" isn't normally part of his job description, Allen has seen fit to dissect Microsoft's Windows 8 interface and learn how the company he co-founded is getting along without him. It's coping gracefully, thank you. The industry pioneer has decided the OS has a lot of promise for tablets, where the touch interface and legacy Windows support could provide the best of both worlds. He doesn't spare his former coworkers from criticism, though: he warns that the split between the Windows 8-style UI and the traditional desktop is potentially confusing, notes the absence of useful Android and iOS features like touch-friendly app folders, and doesn't find the conventional Windows interface very practical with fingers alone. It's hard to ignore the soft spot Allen likely has towards the platform he fostered for years, but his preview still offers a unique perspective on what many of us will see in three weeks.

  • LG gets patent for mobile UI that reacts to flexible displays, encourages origami

    by 
    Jon Fingas
    Jon Fingas
    09.19.2012

    As often as companies love to toy with flexible displays, we're seldom told how we'd control that newfound freedom. Are we supposed to make e-paper cranes? Credit LG for some forward thinking -- it's just receiving a US patent for a 2008-era user interface invention that would use a bending screen to its advantage. The implementation includes two displays, one of which flexes while the other accepts touch; bend or fold the first display, and the touchscreen changes to suit the context. Having two closely linked displays would also let the panels run either in unity or independently. Suffice it to say that the technology is unlikely to roll out as-is on a smartphone, if ever: LG's attention has swung towards having one big touchscreen as of late. However, the interface does give the Korean firm a place to start if it develops devices to match its new flexible batteries.

  • Adobe Revel 1.5 released with new UI, text captions and auto-syncing albums

    by 
    Jamie Rigg
    Jamie Rigg
    08.24.2012

    Adobe's cloud-based photo storage and editing app has been enjoying its new name since it hopped off the Carousel, and now it's appreciating a feature bump too. Version 1.5 has just hit the virtual shelves of the Mac and iTunes stores, complete with a new UI and the option to log in using Facebook or Google accounts. Functionality wise, the update adds text captioning for your snaps and the ability to create albums which auto-sync across your devices and can be shared with others via the web. Alright, so the update isn't revolutionizing the service, but we're sure those that currently subscribe are reveling in it.