violence

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  • EVE dev diary crunches the numbers on New Eden violence

    by 
    Jef Reahard
    Jef Reahard
    12.02.2011

    Despite the fact that EVE Online has one of the most advanced virtual economies in the world (not to mention pretty graphics, interesting lore, and a great soundtrack), CCP's sandbox game is primarily about one thing and one thing only: blowing up spaceships. Sure you can become a captain of industry, a respected (feared?) trader, or a profit-seeking miner, but at the end of the day, many EVE fans care little for the gameplay that exists outside of spaceship on spaceship violence. CCP's latest dev blog reflects this obsession, and CCP Diagoras presents a load of statistics culled from the end of 2007 to the present. Among the interesting (if esoteric) factoids: Something blows up in New Eden once every six seconds. Head to the game's official website for more numbers.

  • Doom now approved for sale in Germany, 17 years later

    by 
    Donald Melanson
    Donald Melanson
    09.03.2011

    Doom may run on just about everything these days, but one place it hasn't been very accessible during the past 17 years -- regardless of the device -- is in Germany. That finally changed this week, however, with both Doom and Doom 2 receiving a USK-16 rating that allows them to be made available wherever video games are sold. Both games had previously been "indexed" by the country's Federal Department for Media Harmful to Young Persons, which has effectively confined them to the underground market since their debut. According to the BBC, the ban was lifted because the agency now considers Doom to be "mainly of historical interest," although it notes that Germany is maintaining the ban on one particular version of Doom II that contains levels from Wolfenstein with Nazi imagery. As for Doom publisher Bethesda Softworks, it tells Joystiq that it's "obviously very pleased" with the decision, and that it will let folks know when it plans to actually makes the game available in Germany.

  • UK teen arrested for illegal BBM, social media crackdown gains steam

    by 
    Joseph Volpe
    Joseph Volpe
    08.13.2011

    Lending further gravity to the proposed crackdown being bandied about in British parliament, an Essex teen has been arrested for sending a BBM that ran afoul of the Serious Crime Act of 2007. The 18-year old, now free on bail, allegedly used the service to encourage copycat attacks of the violent rioting that's swept London, and is set to appear in court on September 1st. It's the second known case to put RIM's private messaging service -- "popular among urban teenagers" as a cheap texting alternative -- in the UK's legal hotseat. For its part, the Canadian electronics maker has since reached out to police, promising to aid the investigation "in any way [it] can." Although no decision has yet been made to extend law enforcement's powers over social media services, such as Twitter and Facebook, arrests like these seem to indicate a murky free speech future.

  • UK Prime Minister exploring social media crackdown in wake of London riots (video)

    by 
    Amar Toor
    Amar Toor
    08.11.2011

    As Londoners continue to pick up the rubble and carnage from this week's riots, UK Prime Minister David Cameron is exploring new ways to maintain order -- including, apparently, a government crackdown on social media. In a speech to members of Parliament today, Cameron made clear his belief that law enforcement officials should be able to curb and monitor the use of social networking sites under certain circumstances, lending credence to the theory that mechanisms like Facebook, Twitter and BlackBerry played a critical role in inciting the recent violence: "Free flow of information can be used for good. But it can also be used for ill. And when people are using social media for violence we need to stop them. So we are working with the Police, the intelligence services and industry to look at whether it would be right to stop people communicating via these websites and services when we know they are plotting violence, disorder and criminality." There's a fine line separating issues of national security from the rights to free speech, but it's a line that Cameron seems willing to toe. And, though he and his Conservative government are only mulling the idea, it's difficult to ignore the irony in his statements. Keep in mind that this is the same man who roundly condemned Hosni Mubarak for shutting down Egypt's internet at the height of its revolution, calling for the now-ousted leader to fully respect the "freedom of expression and communication, including use of telephones and the internet." Cameron, of course, isn't calling for anything nearly as drastic as what Mubarak orchestrated, nor is he facing anywhere near the same level of domestic turmoil. But the fundamental narrative remains the same: in the face of social upheaval, a national leader instinctively reaches for a digital muzzle as a stop-gap measure, while (perhaps) ignoring the larger, longer-term ramifications of his actions. Fortunately for the UK, though, Cameron is already doing one thing that Mubarak apparently never did -- he's thinking about right and wrong. Head past the break to see Cameron's speech, in its entirety.

  • End of Nations video features factions and explosions

    by 
    Jef Reahard
    Jef Reahard
    07.20.2011

    Trion Worlds is known primarily for its wildly successful RIFT MMORPG, but that will soon change thanks to an upcoming MMORTS called End of Nations. The title, developed by real-time strategy specialist Petroglyph (and published by Trion) is a two-faction romp through a future earth that has been decimated by war and is teetering on the brink of societal collapse. Today, Trion and Petroglyph have released a three-minute trailer for the game that touches on the lore behind the opposing player factions. The clip also features more explosions than your average Michael Bay film, but we'll get to that in a minute. The Liberation Front and the Shadow Revolution factions are mortal enemies who share a common goal: the destruction of the tyrannical Order of Nations. Said destruction involves a lot of things blowing up, and despite the fact that the video features a few talking heads pontificating on factional lore, the focus is on gameplay-related mayhem. Helicopters, tanks, and even closing title screens are liable to burst into flaming fireballs at any moment, and fans of gratuitous military violence will no doubt want to click past the cut to check out the full trailer.

  • Jon Stewart kombats mortally with Supreme Court decision

    by 
    Jessica Conditt
    Jessica Conditt
    07.01.2011

    Mortal Kombat makes Jon Stewart uncomfortable, and not in the good, pants-region way. Last night on The Daily Show, Stewart dissected the finer points of the United States Supreme Court's recent decision to allow the sale of violent video games to minors, using Noob's ripping-fun fatality on Sonya Blade as a demonstration of Mature material. Stewart noted the courts may regulate sexual material, while extreme violence can now terrorize our children's minds all the legal-long day. Stewart generally offers an open-minded comedic spin to the news, but at the end of the day he's still a middle-aged American man on television, and the sight of a woman's internal organs spilling from her gaping torso never seems to sit well with their kind. But good of him for showing it on basic cable and posting it for free online, where every child with thumbs can now access the gruesome slaughter of a busty blonde woman by two men in black masks. As long as her shirt stays on. [Thanks, Ben!]

  • The Soapbox: A violent scene

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.14.2011

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. When Star Trek Online was first released, it had more than its fair share of critics, and one of the chief complaints was the fact that the game seemed to focus largely upon combat. Sure, Star Trek had always featured combat, but it had also featured negotiation and diplomacy and unknowable phenomena alongside human drama. The idea that the entire universe could be pared down to ships and ground teams firing disruptor beams at one another didn't sit well with a sizable portion of the fanbase. Of course, Star Trek Online is hardly the only culprit. MMOs have always had a heavy focus on combat as far back as Ultima Online -- the PvP that people look back on with fond memories wasn't a game of cards, after all. Sometimes it can seem as if we have a sea of games with nothing to them except fighting and killing things, without any other meaningful interactions with the world. In a genre that offers us such a wonderful tool for social interaction, why are our games so violent? As it turns out, for a lot of very good reasons.

  • The Daily Grind: Would you like more exploration options?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.13.2011

    Let's not mince words -- when you hear about a new location in any MMOs, you know it's being added so you can go in and kill its inhabitants. There's nothing inherently wrong with that, especially seeing as every new level brings MMO characters new ways to dice, filet, and otherwise demolish said inhabitants. But as many players have noted, it would be nice if there were occasionally other options, such as the puzzles and traps that Dungeons and Dragons Online places in some of its adventures. So would you like to see more exploration options in MMOs? Would you enjoy the chance to have a new location where you had to puzzle your way past traps and not draw your sword (or gun or electrical magic or whatever)? How about exploring a landscape without certain knowledge about what was on the other side? Or do you feel that's a thing of the past and so long as answers and guides are freely available online that exploration can't quite be replicated? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • A parent's guide to World of Warcraft for kids

    by 
    Lisa Poisso
    Lisa Poisso
    04.27.2011

    Is WoW appropriate for children? While we're sure the inevitable trolls out there are already clicking straight to the comments to revile the very idea of allowing children into Azeroth, the fact is that with preparation and consistent parent moderation, WoW can be a fine fit for kids -- especially for families with parents who already spend time in Azeroth. It's definitely one of those cases in which your mileage may vary; parents who don't already play or who take a more hands-off approach to gaming will probably want to wait until their little goblins- or worgen-to-be are well into their teen years. For players whose kids are itching to join in the family fun, though, there are plenty of ways to make World of Warcraft a productive, happy experience for kids, parents, and fellow players alike. Here's the thing: There's more to think about and more ways to throttle age-related issues than simply turning off trade chat and forbidding PUGs before walking into the other room to watch TV. We'll show you how to find the best fit for WoW with kids, teens, and even parents themselves.

  • The Daily Grind: Would you try an MMO with "realistic" combat?

    by 
    Jef Reahard
    Jef Reahard
    03.19.2011

    Combat has become the bread and butter of MMORPGs. Whether we're talking about the latest AAA themepark implementation, a newfangled (and purportedly) skill-based approach, or the various flavors of indie sandbox, combat is generally all that the majority of MMO devs and players really care about. It's strange, then, that even with such a laser focus on one particular aspect of gaming, the lion's share of the implementations are largely the same. Sure, there's variation in terms of skill naming and other superficial details, but at the end of the day, MMO combat boils down to long, drawn-out slug-fests to see whose numbers are the best. This bears no resemblance to real combat, which, due to various factors, often happens in the blink of an eye (and often results in victors with "inferior" skills or equipment). In MMO terms, one shots -- or even mildly quick victories -- are often labeled "overpowered," "unbalanced," and "unfair." I've often wondered why that is, and why a genre that obsesses over efficiency and violence as much as ours does neglects to try a more realistic approach. Fast, one- or two-hit combat is not without precedent in gaming. Bushido Blade springs to mind as just one example, and every time I roll an MMO assassin that is unable to actually assassinate anyone, I'm reminded of the shortcomings of massively multiplayer combat. What about you, dear reader? Would you play an MMO with quasi-realistic combat, or are you married to the current paradigm? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • How tomorrow's Supreme Court violent game case could affect consumers

    by 
    Griffin McElroy
    Griffin McElroy
    11.01.2010

    Tomorrow, the United States Supreme Court will convene to hear oral arguments for Gov. Arnold Schwarzenegger v. Entertainment Merchants Association -- a case most gamers are likely familiar with. The court will decide whether or not to overturn the decisions of the Northern District of California Court and the Ninth Circuit Court of Appeals -- both of which found California law AB 1179, which bans the sale of "violent" video games to minors, to be unconstitutional. According to Entertainment Consumers Association vice president and general counsel Jennifer Mercurio, there's a lot more at stake in this case than whether or not mature titles will be legally withheld from Californian teenagers. Much, much more, in fact -- should the Supreme Court overturn the ruling of the two lower courts, certain First Amendment protections currently afforded to video games (and, by association, other forms of entertainment media) could be abolished, completely changing the landscape of the industry. Mercurio sums it up nicely: "I'd say it's clearly the most important and influential decision that the video game industry has ever faced."

  • Vindictus gives characters a moment around the campfire

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.04.2010

    The focus that Nexon has pushed with Vindictus has been one of non-stop, no-holds-barred action. While that's not a bad thing in any sense, it does lead one to wonder if there will be anything but the non-stop slaughter to deal with. As it turns out, there will be a feature in the game not just allowing players a brief rest, but actually encouraging one -- the campfire. Long known as a place where adventurers can congregate and rest, campfires can be built mid-dungeon and provide not just a chance to stop and chat, but also offer vital services. Obtained from an NPC early in the game, campfire kits and books allow players to put a campfire together, giving them small buffs that increase the longer they sit by the fire. The fire improves attack, defense, and health regeneration, with greater bonuses coming the longer you enjoy its warming presence. It also offers a more subtle benefit to players by allowing the repair of any damaged items. Although you can only assemble one per dungeon and gain no protection while sitting at the fire, it seems that Vindictus has built in a mechanic to encourage the party to sit down and chat for a minute or two before resuming the charnel-house slaughter. %Gallery-104223%

  • Newest class revealed for Mythos encourages others to give blood

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.29.2010

    Mythos, the upcoming Diablo-style action MMO, has not shown its first three classes to be subtle creatures. The first two revealed, the pyromancer and the gadgeteer, both showed their aptitudes for wide-scale destruction. However, the newest class reveal is even more direct -- the bloodletter. It's both a class name and description of what the class specializes in doing. This class is a master of blood and causing grievous bodily harm to everything within range, and it seems quite well-suited to doing just that. As with other classes, the bloodletter has three different specializations available. The crimsonate gouges opponents and derives sustenance from their injuries, the red hand uses a necromantic control of blood to summon minions and turn corpses into weapons, and the martialist discards pseudo-mystical abilities in favor of brutal expertise with weaponry. Take a look at the full class page for preview screenshots as well as short movies demonstrating the class capabilities, all fine demonstrations of what to expect from what may be the most direct class in Mythos.

  • Common Sense Media: 72 percent of parents support proposed Calif. violent game law

    by 
    Griffin McElroy
    Griffin McElroy
    09.13.2010

    The non-profit, family-centric organization known as Common Sense Media recently published the results of a nationwide poll conducted by Zogby International, which asked 2,100 parents about their stance on the contested California law that would ban the sale of "offensively violent" games to minors. According to a press release from the group, 72 percent of respondents support the ban, while 75 percent would "rate the video game industry negatively when it comes to how they protect kids from violent video games." Said Common Sense Media founder James Steyer: "What we've learned from this poll is that parents want to be the ones who decide which games their kids play, not the video game industry." Of course, the Supreme Court isn't ruling on who decides which games kids play. The court's ruling on whether First Amendment protections can be waived for games deemed by ... someone to be too violent, formalizing a policy already adopted by major retailers into a California state law. Parents, as far as we know, still have the final say over what media their kids are allowed to consume -- not the video game industry, the ESRB, Governor Schwarzenegger or even the Supreme Court. Then again, when you support your position with videos like the one posted after the jump (the link to which was included in Common Sense's press release), we can understand why parents might lose the equanimity required to make that distinction.

  • DCUO releases new brawling screens

    by 
    Jef Reahard
    Jef Reahard
    08.30.2010

    November 2nd is fast approaching, and you closet-superheroes are no doubt dusting off your tights, underoos and power armor in preparation for Sony Online Entertainment's DC Universe Online. The comic-inspired MMORPG will take would-be crime-fighters from Metropolis to Gotham City, and whether you've got a PC or a Playstation 3, you'll find a home as well as plenty of competition on Sony's servers. Speaking of competition, CVG has released a set of new screenshots from the game that focus on everyone's favorite MMO pastime: violence! Whether you're itching to spec out a beefy brawler who pancakes opponents with his fists and feet, or a lithe ranged attacker who fills up on POWs, WHAMs, and KRAKs from a distance, DCUO looks to satiate your hunger for action. Check out our gallery below for a little bit of the old ultra-violence. %Gallery-100729%

  • Spencer Halpin's 'Moral Kombat' documentary now on Hulu

    by 
    Griffin McElroy
    Griffin McElroy
    08.10.2010

    If you've been putting off watching Moral Kombat, Spencer Halpin's documentary on violence in video games, until you could view it with maximum possible convenience, here's your chance. The entire 85-minute film is now available to watch for free (albeit with commercial interruptions) on Hulu.

  • EA's Jeff Green chimes in on California game law Supreme Court case

    by 
    Griffin McElroy
    Griffin McElroy
    07.13.2010

    [Image Source] If you were looking for a concise explanation of why you should care about the upcoming Supreme Court review of California's oft-defeated measure to outlaw the sale of "excessively" violent games to minors, look no further than the blog of EA's Jeff Green. Then again, you've probably heard his argument before: Films have the MPAA, and games have the ESRB. Why does Gov. Schwarzenegger think the first can be self-regulated, while the second must be restricted by state law? Green worries that, should the law be reenacted, it could have "a chilling effect on the gaming industry as a whole," forcing developers to constantly second-guess the content that goes into their games. He encourages everyone who wants to voice their opinion on the bill to speak up on this ECA-penned petition.

  • MMO Family: Video game violence provokes aggression in some kids but not others

    by 
    Lisa Poisso
    Lisa Poisso
    06.15.2010

    MMO Family is your resource for leveling a gaming-specced family ... From tips on balancing gaming with family life to finding age-appropriate niches for every family member, MMO Family offers you advice on MMO gaming of the family, by the family and for the family. Sensible parents have long recognized that the way kids react to video game violence varies according to their personalities. A recent post at Bitmob illustrated one parent's recognition of the innocence with which his four-year-old son approached an opportunity to play Grand Theft Auto. "I understand not every kid is like mine, so I wouldn't recommend that every parent allow their child to play Grand Theft Auto," he wrote. "But I would recommend that you listen and pay attention to your little ones to determine what they are capable of handling and what they are not ready for yet." Now, new research tells us how to determine exactly that. A report in the June issue of Review of General Psychology has pinpointed the factors that determine why violent video games provoke hostile behavior in some teens but not in others.

  • The Anvil of Crom: Family unfriendly

    by 
    Jef Reahard
    Jef Reahard
    04.25.2010

    There's been a lot of lip service paid to family friendly MMORPGs over the last couple of years, and deservedly so. Games like Free Realms, Mabinogi, and Toon Town Online have all done well for themselves by realizing that the first generation of gamers are all grown up and busy popping out future button mashers of their own. Free-to-play doesn't have the market cornered on family friendliness either, as pay-to-play titles like City of Heroes, World of Warcraft, and (I'm betting) the upcoming Star Wars: The Old Republic are or will be hugely popular with kids and their parents due to a lack of objectionable content. Isn't it refreshing then, when a game like Funcom's Age of Conan comes along and completely turns its nose up at all the political correctness? Even though that's a bit of a rhetorical question, I'll answer it for you. Yes, yes it is, extremely refreshing. Hit the jump to find out why.

  • Mothers Against Violence discuss GTA, emphasize parental responsibility, on BBC

    by 
    Ben Gilbert
    Ben Gilbert
    04.08.2010

    During a BBC Radio Leeds discussion on violent video games earlier today, a spokesperson for Mothers Against Violence urged parents to take responsibility for their children rather than blame the games themselves. "I'm not directly blaming games, I'm blaming parents. If someone doesn't do something, where does it stop?" Eurogamer transcribed pieces of the discussion, which range from the relatively mild, positive quote above, to the misinformed ("Why is it okay to beat up a prostitute, but not okay to pick up a normal civilian?" -- regarding the Grand Theft Auto series), and even to the legalese ("[Rockstar Games] submits every game to the appropriate ratings body. [GTA is] 18-rated and is entertainment clearly aimed at an adult audience." -- Rockstar's response). The MAV spokesperson reiterated that, while she worries about the effect violent games have on children, the onus is on parents to "study what games are all about." We're just gonna put this out there -- hear, hear!