virtualreality

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  • Emotiv EEG headset hacked into VR trapeze act, lets you fly like Superman (video)

    by 
    Sean Hollister
    Sean Hollister
    03.01.2011

    Last year, Rensselaer Polytechnic Institute students built a virtual reality contraption that let them soar through the sky, held aloft by a trapeze harness and seeing through HMD-covered eyes. This year, they're controlling it with the power of their minds. For his master's thesis, project leader Yehuda Duenyas added an Emotiv headset -- the same one controlling cars and the occasional game -- to make the wearer seemingly able to levitate themselves into the air by carefully concentrating. Sure, by comparison it's a fairly simple trick, but the effect is nothing short of movie magic. See it after the break. [Thanks, Eric]

  • Lockheed Martin's CHIL blends motion capture with VR, creates zombie engineers (video)

    by 
    Tim Stevens
    Tim Stevens
    01.28.2011

    Computer-aided design is a great way to build products, but does it let you bust a funky move while wearing some crazy glasses and gloves? Heck no. You need Lockheed Martin's CHIL for that. It's the Collaborative Human Immersive Laboratory, virtual reality goggles and gloves combined with motion capture enabling teams of engineers to work together in a virtual space. You can see it in action below, used first for installing polygonal munitions into a rendered version of one of the company's F-35 Joint Strike Fighters, then for doing a little VR tai chi. A Lockheed rep promises that this enables the team to ensure the plane can be more easily and affordably maintained, but we just see this as high-tech training tool for the company's world-renowned synchronized dance teams.

  • Wii Remote Plus joins Kinect and Vuzix shades for 2011's weirdest VR shooter yet (video)

    by 
    Ross Miller
    Ross Miller
    01.24.2011

    The natural evolution to Nao_u's impressive Kinect- and Vuzix-infused already impressive virtual reality simulator? Guns, of course. A Wii Remote Plus has been added to his project, joining Microsoft's sensor and VR920 LCD glasses for a VR shooting game that involves, well, lobbing paintballs out of a P90 rifle towards flying disembodied anime characters. Make no mistake, it's a great technical demo chock full of aesthetic eccentricities. Full details via the developer's diary, video after the break.

  • Kinect paired with Vuzix VR920 shades, creates zany virtual reality game (video)

    by 
    Sean Hollister
    Sean Hollister
    12.21.2010

    It was only a matter of time before Microsoft's continually-hacked Kinect became embroiled in a VR simulation of some sort, and while we're not riding light cycles quite yet, enterprising developer Nao_u has managed to put himself in the shoes (and short skirt) of a Japanese virtual pop icon. Mapping his every move onto the virtual skeleton of Vocaloid's Miku Hatsune probably won't impress you much at this stage of the game, but there's the little matter of what Nao_u did next: he hooked up a pair of Vuzix VR920 LCD glasses to see through the digital diva's eyes, too. Find the terribly cutesy video after the break, and fast-forward to 4:30 to watch Nao attempt to walk a narrow beam set atop a virtual skyscraper.

  • USC Institute for Creative Technologies gets new building to amp up its military VR work

    by 
    Ben Bowers
    Ben Bowers
    11.12.2010

    University of Southern California's Institute for Creative Technologies has just moved into 72,000-square feet of shiny new facilities in Playa Vista, California -- on the same grounds which once served as the headquarters for Howard Hughes' aircraft company. Funded by the US Army to develop virtual reality technology, the ICT's work is now found on 65 military sites across the country. Before your brain starts wandering towards thoughts of Call of Duty on military-grade steroids though, keep in mind that much of the institute's innovations revolve around simulating surrogate interactions with so-called "virtual humans". For example, thanks to advanced AI language programming, soldier patients projected on life size semi-transparent screens help teach doctors about treating combat trauma, while virtual Army personnel characters such as Sergeant Star can interact naturally with soldiers in leadership training exercises. Still, that shouldn't imply ITC doesn't dabble in good ole' fashion combat simulation work. In fact, it's currently running a training exercise on three military bases designed to prepare soldiers for an insurgent ambush within a highly-realistic virtual town reconstructed from satellite imagery. No, it may not sound as wild as robotic exoskeletons, flying Humvees or ultrasound-based mind control, but it does make your life on The Sims seem totally fake. To judge for yourself, check out the video overview on the next page.

  • ARDefender augmented reality shoot-em-up hands-on

    by 
    Erica Sadun
    Erica Sadun
    11.09.2010

    ARDefender has been out for a couple of months but surprisingly it's fallen under the radar of a lot of iPhone users. Combining augmented reality technology with a basic aim-and-shoot, ARDefender allows you to transform your physical desktop or office floor into a battleground. It costs just a buck and it's a great way to both have fun and to showcase the iPhone's [1] ability to integrate with the world around it. To use the game, print out a special PDF template on any printer, trim to size, and place it on any flat surface. As you aim your device's camera at the the template, tanks and planes start zooming around your virtual world. The template becomes a 3-D tower, so you don't actually see it on the device screen. Aim your tower's cannons by tapping on the screen and shoot with a button in the lower-right corner of the screen. Other weapon controls and information are located at the periphery. I have terrible coordination and have not managed to get past the third level, but most people will be able to shoot their way much higher. The fun is, of course, seeing these attackers interact with your real world environment and blasting them away before they manage to reach, for example, your coffee mug. There's not a whole lot more to ARDefender, but it's fun and well worth the one dollar investment. It's not a terribly deep game but it's a fun one. [1] Versions exist for the iPhone 4 (also the iPod touch 4th gen) and the Samsung Bada. Symbian S60 and Nintendo DSi iterations are forthcoming.

  • Vuzix Wrap 920AR dev bundle available 'nowish' with clear AR glasses 18 months away

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    10.27.2010

    When we got our hands on the Vuzix Wrap 920AR at CES we saw a promising piece of gear without too many practical applications. And where do things stand, nearly a year later? Available now (aside from a "30 to 45 day delay" on all orders) the headset is strictly developers only. According to Pocket-lint, the company is only eighteen months away from clear AR glasses with heads-up displays -- and, believe us, we'd love to see that -- but in the meantime, your hard earned $2,000 will get you the glasses, a Vuzix VR Manager license, and access to the Vuzix SDK. So, who's going to be the first to pitch us a system for Augmented Reality comment moderation? We'd love to some new and novel ways to "downrank" a few of our favorite commenters, if you get our drift.

  • Robot arm takes engineers for a virtual reality Formula 1 ride (video)

    by 
    Sean Hollister
    Sean Hollister
    08.07.2010

    As it turns out, industrial-strength robot arms are good for more than amusing hijinks and the occasional assembly line -- a team of researchers at Germany's Max Planck Institute for Biological Cybernetics have turned a KUKA KR 500 into the ultimate Formula 1 simulator ride. Outfitting the six-axis, half-ton lifter with a force-feedback steering wheel, pedals, video projector and curved screen, the newly-christened CyberMotion Simulator lets scientists throw a virtual Ferrari F2007 race car into the turns, while the cockpit whips around with up to 2 Gs of equal-and-opposite Newtonian force. There's actually no loftier goal for this particular science project, as the entire point was to create a racing video game that feels just like the real thing -- though to be fair, a second paper tested to see whether projectors or head-mounted displays made for better drivers. (Projectors won.) See how close they came to reality in a video after the break, while we go perform a little experiment of our own. [Thanks, Eric]

  • Motion capture game teaches tween girls to avoid the come-ons of boys from the Metaverse

    by 
    Paul Miller
    Paul Miller
    07.29.2010

    The University of Central Florida has been awarded a $434k grant to develop a video game for tween girls. The game, which is still in development, is apparently designed to allow girls to "practice" rejecting peer pressure from boys for sex and make outs. Of course, the only natural way to immerse the player in such a game is to put her into a motion capture suit, where her jittery marionette of an avatar is surrounded by the most diabolical 3D models of teenage males obtainable on that $434k budget -- if it was paid to Neal Stephenson in 1992. "It's a place to practice where there aren't any social consequences," says Professor Anne Norris, who is heading the project. But who will protect them from the psychological consequences, Anne? And will there be any escape from the meta-virus? Check out the unintentionally hilarious video after the break.

  • UC San Diego researchers repurpose 3D HDTV for heads-up VR system

    by 
    Donald Melanson
    Donald Melanson
    07.26.2010

    Off the shelf 3D HDTVs may still be a bit expensive from a consumer's point of view, but they're a downright bargain compared to the usual high-end virtual reality gear. This gave some researchers at UC San Diego a bright idea: they've paired a $2,300 Samsung 3D TV with a half-silvered mirror and a touch-feedback controller for a haptic-enabled heads-up virtual reality system (or HUVR) that costs just $7,000 (without head tracking). What's more, they say their system actually outperforms the PARIS HUVR system developed twelve years ago (and still in use), which cost a full $100,000. Head on past the break for a quick video of the rig in action. [Thanks, Chase]

  • Inhabitat's Week in Green: salad spinners, diapers, and solutions to the Deepwater catastrophe

    by 
    Inhabitat
    Inhabitat
    05.10.2010

    The Week in Green is a new item from our friends at Inhabitat, recapping the week's most interesting green developments and clean tech news for us. This week renewable energy received a giant jolt forward as Google unveiled plans to invest $40 million in North Dakota wind farms. Solar power is also having a moment in the sun as MIT unveiled the world's first solar cells printed on paper - we can't wait to see a post-it version that we can stick to our walls! Meanwhile a team of Swiss researchers are harnessing rays of light for an entirely different purpose -- they've figured out a way to create rain clouds by shooting laser beams into the sky. With the Deepwater Horizon oil spill still saturating the sea weeks after the leak sprung, we also looked at an array of innovative solutions for cleaning up the catastrophe. The first step to stemming the spill's damage is predicting its spread, which is why scientists are harnessing advanced virtual reality models to aid in cleanup efforts. We also took a look at the BP's first massive oil containment dome, which the company plans to lower 5,000 feet below the sea to plug up the leak. This week we also looked at several ingenious inventions that find incredible new uses for everyday items. Two students at Rice University have transformed a simple salad spinner into a centrifuge that can save lives by diagnosing diseases, and a Japanese company called Super Faith has invented a machine that can transform used adult diapers into an energy source. Finally, we were dazzled by two high-tech garments that harness LEDs to light up the night. Katy Perry recently took to the red carpet wearing a shimmering gown studded with thousands of blinking rainbow lights, and we were impressed by this LED-laden coat that keeps bicyclists safe when they hit the streets at night.

  • MIT Media Lab's Surround Vision brings virtual reality to a tablet (video)

    by 
    Tim Stevens
    Tim Stevens
    04.09.2010

    Sure, 3D adds a little more dimensionality to your couch-bound viewing experience, but it's far from the truly immersive virtual reality people have promising for decades. Surround Vision isn't quite VR either, but it's an interesting way of breaking the perception barrier, allowing a viewer to pan around a scene outside the perspective offered by one display. It's a project by Santiago Alfaro, graduate student at MIT's Media Lab, and relies on a tablet with a compass. In his demo he filmed video from three perspectives and is able to display the center perspective on the main TV while panning around to the other two with the tablet. It's an interesting idea to bring some aspect of interactivity to the viewing process, but we could see Hollywood turning it into the next big gimmick, with the leading man pointing off screen dramatically and saying "Oh my god, what's that?" before waiting patiently for a few seconds while the audience scrambles to pan around and find the horror. Yeah, we've got your number, Michael Bay. Immersive video demonstration after the break for you to lose yourself in.

  • DIY VR rig makes neck pain an un-virtual reality

    by 
    Donald Melanson
    Donald Melanson
    04.07.2010

    Sure, there's plenty of practical VR options available these days (DIY and otherwise), but there's also something to be said for rigs that stick to virtual reality's cumbersome, unwieldy roots. Sharing that sentiment is DIYer Gavan Woolery, who combined an Acer GD235HZ 3D monitor, a pair of shutter glasses, and a TrackIR 5 head-tracking system to build this rig that manages to make the helmet from Videodrome look comfortable. Of course, Woolery is completely up front that the rig is "not in any way designed to be practical," but it does seem to work remarkably well, and it's reasonably inexpensive to build yourself if you're so inclined -- at least compared to other dedicated VR rigs. Head on past the break to check it out in action, and hit up the source link below for the complete details.

  • Virtusphere's virtual reality hamster ball put to the test

    by 
    Paul Miller
    Paul Miller
    03.19.2010

    For eons we've wondered what it would be like to walk around in a bona fide Virtusphere, and at GDC last week we finally got our chance. The large plastic cage can turn and roll in any direction, and once replete with a wireless head-mounted display and fake gun, we were ready to take on some polygonal alien baddies. Getting into the cage is surprisingly easy, but unfortunately once we had a screen strapped to our head our well-honed sense of balance was right out the window, and we found ourselves staggering around a bit as we got used to the motion of the cage. The real military versions have a motion sensing gun controller, but we had to do all our aiming with our head, which didn't help. After a minute or so we got used to the "momentum" involved in moving the cage, which felt pretty great, but we'd say our favorite part about the experience was just being able to turn in place to confront baddies -- there's something about a few well placed steps that really blows away a left or right tug on our 360 controller's analog stick. At the end of the day the sheer size, cost, and ultra-dated graphics has us hardly pining for one of these in our living rooms, but with a bit more work on the gaming end (and a working gun pointer) we could see this as the arcade experience to beat. Check out a video of our harrowing experience (from outside and inside) after the break. %Gallery-88598%

  • DIYer concocts homegrown View-Master, relies on HTC Magic and Google Street View (video)

    by 
    Darren Murph
    Darren Murph
    10.27.2009

    It's been far, far too long since we broke out the View-Master from the admittedly dusty toy chest, but now we're guessing it'll be at least a score before we get the urge again. Why, you ask? The View-Master 2009. These homegrown virtual reality goggles are surprisingly impressive despite their ragged look, and by utilizing some form of cardboard enclosure, an HTC Magic and Google Street View, the designer was able to mimic that "immersive" environment we've grown to know and never forget. Don't believe us? Have a look at the vid just past the break, and hang in there 'til the end if you're scouting a how-to guide.

  • Mice run through Quake, Princeton neuroscientists scan their brains for traces of evil (video)

    by 
    Vlad Savov
    Vlad Savov
    10.15.2009

    Want to know just how prevalent technology has become in our lives? Now even lab mice get Quake-derived virtual reality playgrounds to navigate instead of their old school wooden mazes. In all honesty, this appears a significant and praiseworthy advancement, as the Princeton team have succeeded in mapping brain activity right down to the cellular level, with real-time tracking of single neurons now possible. The Orwellian-looking setup above is necessary in order to keep the mouse's head immobile, and thus capable of being studied, while the animal moves around and its brain performs motion-related tasks. Go past the break to see a schematic of the scanner and a quite unmissable video of it in action.[Via Switched]

  • Miruko wearable gaming eyeball robot turns the creep factor up significantly

    by 
    Laura June Dziuban
    Laura June Dziuban
    09.27.2009

    Miruko is the creepiest gaming device we've seen in a while -- but it's also downright awesome. A robotic interface boasting WiFi and a built-in camera, it's designed to be worn and used in augmented reality, real life gaming situations, able to detect things -- like monsters -- that are invisible to the human eye. Once the robot detects the presence of said monster (or zombie), it fixes its gaze on the object, allowing the gamer to follow its line of sight and then.. you know, destroy it -- using an iPhone camera. It's also capable of locating and locking in on specific objects and faces, making it really useful in hunting down whatever imaginary creatures that have been following you lately. Check the coolness in the video after the break, but keep in mind -- we've been able to see the invisible monsters all along.[Via Pink Tentacle]

  • $500 Acceleglove promises to finally bring Rad Racer to life

    by 
    Donald Melanson
    Donald Melanson
    07.13.2009

    Data gloves may have come a long way since the days of the Power Glove, but they've also tended to get pretty expensive as more and more tech found their way into 'em. The folks at AnthroTronix look to be doing their small part to change that with their new Acceleglove, however, which packs a not too crazy price tag of $500 and, according to the company, all the features you'd expect to find on a $5,000 glove. Chief among those features are accelerometers on each finger, which can track precise gestures like pinching and, as you can see in the video after the break, are more than up to all-important the task of controlling a robotic arm. Best of all, the glove comes complete with an open source SDK to let you get as much out of the glove as you're willing to put into it.[Via OhGizmo!]

  • Nokia interface patent fits like an AR-enhancing glove

    by 
    Ross Miller
    Ross Miller
    07.11.2009

    Okay, you know the drill by now: just because it's in a patent doesn't mean it's happening anytime soon, if ever. With that said, we'd love to see what Nokia had in mind when they concocted this one. As Unwired View recently unearthed, the Finnish phone maker has drawn up a design doc / patent application for comfortable, stretchable material that fits over your skin and is used for device interaction. Gestures and stretches are computed and signaled into nearby computers, phones, or interestingly enough "near-eye displays" -- sounds like we're getting into a bit of virtual / augmented reality territory here -- and they are also tailored to provide feedback via vibration. Again, don't hold your breath on seeing this come to fruition any point in the near (or even long) future, but still, we know what you're thinking: Nokia's gonna have to think of a ton of kooky color descriptions to accentuate any future lineup of input wristbands / fingerbands.[Via Pocket-lint]

  • Video: TAT's augmented reality concept unveiled

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    07.09.2009

    You remember TAT, right? Amongst other things The Astonishing Tribe has done some bang-up work with the user interface for the G1, unveiled a pretty impressive 3D eye-tracking concept, and now they're hard at work developing something called Augmented ID, an augmented reality concept that uses facial recognition software to attach your visage to a profile. When someone views you through their handset's camera, pre-selected info and social networking links appear to hover around you, letting your new found friend in on more than just your pretty smile. Of course, this is only a concept at the present moment, but when it does become real, make sure you remember to remove those links to JDate and the Cracked Magazine forums before that important corporate presentation. Trust us -- you don't want those worlds colliding. Hit up that read link for the latest from the Swedish design team, but not before you peep this stellar video after the break.Read - TAT Showroom