virtualreality

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  • Military deploys VR NeuroTracker game to train special ops forces (video)

    by 
    Sarah Silbert
    Sarah Silbert
    05.09.2012

    We've seen virtual reality used to simulate the experience of being in space, to train engineers and even to help patients regain mobility, so it's no surprise that the military is recognizing VR's potential, too. The US Special Operations Command recently announced that it will employ NeuroTracker -- a system currently used to train athletes in the NFL and NHL -- to assess and improve commandos' response times and perceptive capabilities. The VR setup tasks commandos with following the movements of four different balls projected on a 3D screen, the catch being that four "decoy" objects are also bouncing around. NeuroTracker assesses how well an individual can keep track of the designated targets, and also helps determine how he or she would be able to predict trajectories in the field. Once a user has completed the first game, several variations come into play, including a version that speeds up the balls' movements and one that pits two players against each other. CogniSens, the company behind NeuroTracker, says the game develops perceptive abilities just like a workout develops muscles; there's even a high-intensity gameplay option that combines the mental challenge with physical conditioning exercises.

  • Epson Moverio BT-100 3D goggles now shipping in the U.S. for $699

    by 
    Sharif Sakr
    Sharif Sakr
    03.28.2012

    Any Americans out there wanna buy a wacky head-mounted 3D display? Then Epson's Moverio BT-100 micro-projection headset ought to be right at the top of the your not-so-long list of options. It's just started shipping in the States for $699, including its Android-powered trackpad controller that streams and navigates content on the perceived '80-inch' transparent viewing window. You could even pair the Moverio with a Parrot AR.Drone and discover what it feels like to be an Apache pilot strafing your neighbor's rabbit.

  • Kinect makes pact with head-mounted display, virtual reality Skyrim ensues

    by 
    Jason Hidalgo
    Jason Hidalgo
    03.17.2012

    Yeah, streaming Skyrim on a Tegra 3-powered Ice Cream Sandwich tablet is nice and all, but what about folks who want a more immersive experience with their beloved time sink? One tech-savvy gamer took matters into his own hands -- conjuring a bit of electronics alchemy by throwing together Sony's HMZ-T1 head-mounted display with a Kinect sensor, a TrackIR5 for head tracking and voice recognition software. The result is an experience that allows any wannabe adventurer to press onward into Tamriel's frozen north by marching in place while imbibing in a true, head-mounted first-person perspective. Admittedly, stomping around and flailing one's arms may lack the elegance and playability of The Gadget Show's $650,000 Battlefield 3 simulator, but at $1500, it's a homegrown virtual reality experience that's actually within reach. Now go forth and explore the video after the break.

  • Forth Dimension's second Replicating Reality concept stuffs Half-Life 2 into a virtual reality headset (video)

    by 
    Dante Cesa
    Dante Cesa
    03.09.2012

    GDC might be winding down, but we'd be remiss if we didn't catch up with Forth Dimension Displays, the Kopin subsidiary responsible for all those little microdisplays inside your camcorders and, we're told, specialized military gear. While neither of those are terribly exciting to consumers, the outfit's latest concept is. Similar to last year's E3 demo, the company's new rig is built to highlight the kinds of use cases it would like OEMs to build using its microdisplays. The above jury-rigged setup above consists of a helmet rocking two of the company's SXGA (1280 x 1024) microdisplays which are in turn connected to back-mounted drivers which are then attached to your run-of-the-mill gaming PC. But unlike previous endeavors, when head-tracking happened in the helmet, this year we've got a plastic gun stuffed with an air mouse which controls onscreen movement. It's admittedly hacked together and certainly not flawless -- the cursor tended to bob upwards in our time with it -- yet very immersive and an amazing way to frag combine soldiers in the trenches of Half Life 2. But don't take our word for it, ogle at the gallery below, or watch a video of it in all its glory after the break.

  • 3M develops augmented reality post-it note app

    by 
    Kelly Hodgkins
    Kelly Hodgkins
    03.09.2012

    The popular South by Southwest music, film and interactive conference starts today, and 3M will be on hand to introduce a new augmented reality post-it note app, says Mashable. The app was created with the help of well-known AR developer Metaio, and the idea behind it is clever. It lets you create a virtual post-it note with text and images and stick it to a real wall. Anyone with the app can walk by the wall and see all the notes that people have posted. You can't test it out for yourself yet, as the app is still in the approval process, but you can watch a demo in the YouTube video below.

  • Zeiss Cinemizer OLED with head-tracking hands-on (video)

    by 
    Zach Honig
    Zach Honig
    03.06.2012

    The Carl Zeiss Cinemizer OLED has been a long time in the making -- we first heard about the video glasses at Macworld in 2008 -- but the company has yet to push the head-mounted display past the prototype phase. We stumbled upon Zeiss' booth here at CeBIT, where we found a version of the glasses that look mighty similar to the mock-up we saw in marketing materials from 2010, but are now equipped with a pair of head-tracking modules to expand the yet-to-be released marvel's practicality. With head-tracking now on board, the Cinemizer can theoretically appeal to gamers, architects, even educators, who can use the glasses in the classroom.We took a look at an Inreal CAD app demo that lets the wearer navigate a yet-unbuilt house, walking through virtual rooms (a joystick is used for forward motion, so you won't be accidentally walking into physical walls) as you judge paint colors, furniture placement and try to convince your significant other that there really is room for a 65-inch HDTV. The tracking modules are located behind the ear rests on each side of the OLED glasses, which have seen a slight boost in resolution since we last heard about them, jumping from VGA to 870 x 500 pixels in each OLED panel. Tracking was responsive and accurate -- the experience of walking around a room felt almost lifelike. What's even more exciting than the device's performance is that we may finally see these hit stores in 2012, with a tentative summer ship date. And, while still a pricey addition to your display collection, the Cinemizer lands on the inexpensive end of the Zeiss product scale, ringing up at €649 (about $850), plus another €100 for the tracking hardware. Jump past the break to see it in action.%Gallery-149741%

  • Sony's HMZ-T1 headset gets a DIY VR upgrade (video)

    by 
    Donald Melanson
    Donald Melanson
    11.19.2011

    Sony's new HMZ-T1 headset may look like the virtual reality headset you always dreamed of back in the 1990s, but it's not -- at least, not out of the box. It's simply a wearable 3D display, with none of the head-tracking capabilities necessary for a truly immersive experience. Of course, that little drawback isn't going to stop the more DIY-minded individuals among us, one of whom has now paired the headset with a TrackIR 5 head-tracking device and demonstrated the results on YouTube. Check out some VR-ified World of Warcraft and Skyrim after the break.

  • Telesar V robot brings new meaning to escapism (video)

    by 
    Sharif Sakr
    Sharif Sakr
    11.07.2011

    The esoteric art of telepresence is all about that sweetest of dreams: being somewhere you'd rather be. So far, though, it's hardly teleported much beyond our head movements and kisses. What we really need is a fully-fledged avatar that can also feed sensory information back to us -- and that's exactly what the Telesar V claims to be. The user dons a pair of VR goggles that control the robot's head and see through its eyes. A pair of gloves not only control the Telesar's hands, but also transmit force and temperature data back from its sensors. Drag yourself away from that violent BF3 simulator and check out the smoochiness after the break. (And yes, the inventor's surname is just about perfect.)

  • Hey yo, T(ether) technology tracks rap gestures in 3D

    by 
    Sharif Sakr
    Sharif Sakr
    10.20.2011

    T(ether) is a bit like that amazing Reality Fighters game we saw on the PS Vita, except it's more tranquil and it works slightly differently. The tablet-based technology uses motion capture cameras to track users' heads and the orientation of the device itself, building a 1:1 spatial connection between real and virtual coordinates and allowing "intuitive interaction with volumetric data." As you'll see in the clip after the break, this equates to some pretty neat tricks. And, if you throw in multiple users wearing motion-tracked gloves, things get even more Eastside.

  • Flight sim bubble offers 360-degree view, makes earth seem round

    by 
    Sharif Sakr
    Sharif Sakr
    10.14.2011

    You've got the yoke, you've got the ridiculously over-priced gaming chair, so now all you need is Barco's 360-degree display dome. It uses 13 separate projectors to create a hi-def simulacrum of paradise inside a 3.4-meter acrylic sphere. The pilot sits in the middle, suddenly remembers why he took up aviation, and then connects with up to seven other bubbles to practice complicated squadron missions. More desperately inviting pics after the break.

  • Kinect-driven tactile bodysuit makes you tingle in eight different places

    by 
    Sharif Sakr
    Sharif Sakr
    07.25.2011

    We know the US Army has already experimented with vibrating clothing, and soon it could be our turn. The trendy figure-hugger above is rigged with haptic actuators across the arms and torso, which respond when the wearer's body 'touches' virtual objects created via Microsoft's Kinect platform. The outfit's designers at the University of Aachen spent just a few hundred dollars on components, aside from the cost of the Kinect, so this might well have commercial potential. Click the source link if you're really keen to see a concept video -- although it doesn't consist of much beyond a German dude doing the Hey Macarena in his socks. [Thanks, Jarod]

  • Sony London Studio chief talks 3D lessons, promises VR headsets

    by 
    Joseph Volpe
    Joseph Volpe
    07.19.2011

    Haven't settled in to 3D PS3 gaming just yet? Too bad because Sony's ready to leapfrog that industry buzzword with another once-vaunted, immersive tech of yore -- virtual reality. Announced ahead of Sony London Studio chief Mick Hocking's Develop conference "3D post-mortem speech," comes word the Japanese electronics giant is underway with R&D testing for a head mounted display. Shown off at CES earlier this year, the unit incorporates twin-OLED screens that put you closer to the game, fried eyeballs and all. If any of this sounds familiar, that's because it's all very 1995. Still, Hocking seems pretty optimistic about the company's lessons learned dipping its toes into three-dimensional waters, and has even created a so-called "3D 10 Commandments" to ensure quality product output. Hit the source below for the UK division head's full 3D musings.

  • Crescent's Immersive Digital Entertainment VR: it's like a Virtual Boy that you wear

    by 
    Darren Murph
    Darren Murph
    07.09.2011

    From what we've gathered in the video just below the break, the graphical capabilities aren't terribly impressive on Crescent's Immersive Digital Entertainment VR system, but really -- who cares? It's a motion gaming solution... that you wear. On your head. When placed in the proper scenario, it gives gamers a full 360 degree space to interact in, with an array of HD motion capture cameras making the virtual reality that much less virtual (and in turn, that much more reality). Hard to say if this thing will ever have a life in the commercial realm, but yeah, we'd buy one.

  • Kinect app promises you'll wear flowery skirts, and you'll like it (video)

    by 
    Dana Wollman
    Dana Wollman
    07.08.2011

    Don't be shy now: which of you doesn't love raiding your mother's closet and trying on her paisley dresses and velour tracksuits? That's more or less the idea behind Virtual Dressing Room, a Kinect program that taps into the clandestine thrill of sneaking into other people's boudoirs. Unlike some other shopping hacks we've seen, the app goes beyond just pilling on 2D pieces, but uses 3D models so that the items mold to your limbs, with the shadows and creases in the virtual fabric changing as you preen for the camera. That all comes courtesy of a special physics engine, while the app itself was written in C# along with Microsoft's XNA tools. Arbuzz, the group that dreamed this up, says the project's still a work in progress, though we can see this, too, being used to relieve those of who are allergic to shopping malls. Until then, you'll just have to settle for watching some other guy work a knee-length skirt.

  • KinectShop concept is ready to televise your shopping revolution (video)

    by 
    Vlad Savov
    Vlad Savov
    06.13.2011

    Does anybody actually enjoy the laborious process of trying out clothes? The sheer physical effort, the risk of breaking a sweat... it's just not for us. We're much more comfortable with virtual reality fitting rooms, which is where Microsoft's Kinect motion camera has found yet another raison for its etre. Razorfish, the folks who already impressed us with some neat Kinect hacking, now have a new shopping platform that's said to actually wrap clothes around your frame and thereby provide a 3D preview of what you and they would look like together. The current iteration only shows some giddy ladies exploring the wide world of handbags, but they do look suitably impressed with the system. There are also sharing options via QR codes and NFC, plus the obligatory social networking tie-ins. Skip after the break to see the KinectShop on video.

  • Replicating Reality demos 3D virtual reality system powered by pixel-rich microdisplays

    by 
    Michael Gorman
    Michael Gorman
    06.08.2011

    Kopin's a company known for diminutive displays destined for duty as electronic view finders in camcorders and digicams. At E3 this year, the company's subsidiary Forth Dimensions Displays has unveiled a new use for its teeny tiny screens -- virtual reality. Called Replicating Reality, it uses two .8-inch 1280 x 1024 LCD panels and head tracking to place you in a 3D virtual world. We got to test the system through a racing game, and found that it works pretty darn well. Graphics were of console quality, with nary a hint of image distortion from the system's magnification lenses and pixel pitch was imperceptible to our eyes. Basically, there was no indication that the screens our gaze was fixed upon were less than an inch across. The sharp picture combined with the system's head tracking -- which let us look around while taking turns and weaving through traffic -- to create quite an immersive experience. Of course, it still looked like a game, but there's a pixel packed 2048 x 1536 panel in the works that the company claims can deliver visuals nigh-indistinguishable from the real world. We were told that prototypes of these QXGA screens will be ready in ten months, and they'll be suitable for public consumption in a year. So, the real question is: will your eyeballs be prepared to handle such prodigious pixel density by then? %Gallery-125712%

  • Gaming gets immersive thanks to union of pico projector and eye tracking camera (video)

    by 
    Sharif Sakr
    Sharif Sakr
    05.02.2011

    Although in the earliest stages of development, this virtual reality gaming rig already looks pretty intriguing. Engineered by clever kids at the University of Texas at Austin, it hot-wires an eye tracking camera to a motorised pico projector with the result that the player literally can't take their eyes off the screen. Wherever they look, that is where their view of the gaming world is projected. The rig makes most sense in a first-person shooter, although the students have also tried it in a flight simulator where the player uses their head to roll and pitch the aircraft. Yes, it looks rather similar to the Microvision PicoP laser projection gun we wielded at CES, but there's a key difference: the player does not need to hold anything or have anything attached to their body. This unencumbered Kinect-esque approach could potentially allow a greater sense of freedom -- except that, for it to work, the player is forced to sit directly in front of the eye tracker. Find a way to fix this, dear Longhorns, and you could be onto something. Video after the break.

  • Kinect dives into anime cyberspace, dares you to catch cute robot tanks (video)

    by 
    Sean Hollister
    Sean Hollister
    03.30.2011

    If your foremost dream is to jack into a dystopian cyberpunk reality where hackers play with human brains (and you also happen to love Japanese anime), you'd best book your flight to Tokyo right now -- a Shibuya department store has set up a basic cyberspace simulator straight out of Ghost in the Shell. That's the film Ghost in the Shell: S.A.C. Solid State Society, to be precise, which just got a stereoscopic 3D re-release in Japan this week, and in its honor creative services company Kayac set about constructing a high-quality Kinect hack. Microsoft's depth camera tracks the lean of your body, while the honeyed virtual reality is projected onto a pair of nearby walls, and it's your objective to slap the Tachikoma tank silly without falling over yourself. Get a peek at what it's like to play with in the video above.

  • German students make life-sized VR Fruit Ninja, declare war on digital produce (video)

    by 
    Michael Gorman
    Michael Gorman
    03.29.2011

    Do you enjoy the produce-slashing action that Fruit Ninja affords, but feel constrained by the meager display capabilities of handheld devices? Well, some German students from FH Wedel University of Applied Sciences have created a VR version of the game to make your dreams of having more massive melons fly at your face come true. Using a CAVE four-walled virtual environment to display the hurtling fruit and a modified Wiimote to do the slicing and dicing, players can exorcise their cantaloupe and kumquat demons in a life-sized fruit cleaving frenzy -- with none of the Gallagher-style mess. See it in action after the break, just be sure to don your Kikou first.

  • Fruit Ninja live, bring your overcoat

    by 
    Dana Franklin
    Dana Franklin
    03.28.2011

    Your virtual overcoat, that is. Students in a virtual reality workshop at the FH Wedel University of Applied Sciences cloned Fruit Ninja, the best-selling game for smartphones and tablets, in 3D using the Cave Automatic Virtual Environment (CAVE). The result is a life-size, fully immersive fruit slicing experience that transforms the casual game into a serious workout where players slay seedy sprouts with their (almost) bare hands. The life-size sword-slasher runs in CAVE, a virtual environment driven by four PCs, four rear-projection 3D displays, four infrared motion-tracking cameras, a 5.1 sound system and two "buttkickers" in the floor that rumble when a player's virtual steel blade encounters a bomb. To get the juiciest experience, players wear 3D glasses and hold a Wiimote for haptic feedback when hitting a fruit. Developers Thiemo, Alex, Matze and Moritz, media-informatics students at FH Wedel in Germany, took two weeks to complete the project. Perhaps next the foursome could tackle a 3D version of Angry Birds played from the point of view of the birds, Doodle Jump with real jumping, or Plants vs. Zombies with life-size zombies breaking down the front door. In any case, the 3D clone of Fruit Ninja, the fourth best-selling paid app on the App Store, is a delicious showcase of virtual reality technology and these students' skills. Continue to the full article to watch a short gameplay video.