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  • MV Guide: January 23-29, 2012

    by 
    Rubi Bayer
    Rubi Bayer
    01.23.2012

    MV Guide is a weekly rundown of the MMO gaming events planned on Massively TV. Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of titles to take a look at. During our streamed events, you can participate in the live chat, ask questions to learn about the game, and simply spend some time with Massively staff and readers. (Of course, streaming is subject to the whims of outside forces like server-side gremlins once in a while.) Follow along after the jump to see what's on this week's schedule!

  • The Game Archaeologist moves into Lucasfilm's Habitat: Part 2

    by 
    Justin Olivetti
    Justin Olivetti
    01.17.2012

    Last week on the exciting cosmic adventures of the Game Archaeologist, we uncovered the ancient civilization of Lucasfilm's Habitat, one of the early predecessors to graphical MMOs. While we talked about how it came to be and pondered just how much money we'd waste if game companies were still charging by the minute, we didn't have the time or space to cover the community and events that formed around this experimental project. That day has come. Prepare your bladder for imminent release! Giving a bunch of players tools to do every which thing in the game and turning them loose without strict regulation might seem like a recipe for an instant sewage pit of a game today, but our cultured, classy behaviors weren't quite trained into us in 1986. When players first set eyes on Habitat, they weren't thinking of min-maxing, kill-stealing, or raid progression; they were trying to make sense of a virtual world using the only frame of reference they had to date: their own lives. Out of a melting pot of ideas and objects came fascinating stories from one of the earliest MMO proto-ancestors of the modern era. Get your '80s on as we head back... to the future!

  • MV Guide: January 16-22, 2012

    by 
    Rubi Bayer
    Rubi Bayer
    01.16.2012

    MV Guide is a weekly rundown of the MMO gaming events planned on Massively TV. Every week, the Massively staff logs in to play various MMOs live and in person, and we'd love for you to drop by the channel and visit. We have a combination of regular weekly games and new surprises, so you'll find a variety of titles to take a look at. During our streamed events, you can participate in the live chat, ask questions to learn about the game, and simply spend some time with Massively staff and readers. (Of course, streaming is subject to the whims of outside forces like server-side gremlins once in a while.) Follow along after the jump to see what's on this week's schedule!

  • Previously on MV TV: Week of January 9th, 2012

    by 
    Rubi Bayer
    Rubi Bayer
    01.15.2012

    Welcome to the brand-new Previously on MV TV! Our livestreaming schedule has picked up a lot over the past few weeks, and our readers have busy lives, so we know it's impossible to watch every single streaming event live. Fortunately for you, we save all of our streams all for posterity on Massively's Twitch TV channel, so you can view them at your leisure. Even better, we've got a roundup of a few of last week's MV TV highlights from the livestream team. Follow along after the jump for the best of the best!

  • Some Assembly Required: A virtual world roundup

    by 
    MJ Guthrie
    MJ Guthrie
    01.06.2012

    If you are perusing this column, chances are you are a fan of virtual worlds and the sandbox genre. Join the club! (Dues will be due on the third Tuesday.) The aspect that compels many aficionados to delve into a game is the ability to make an impact on the world in some small respect instead of making them into Hive Member 1593072 running a static, predetermined gauntlet. How that impact is accomplished, however, varies; there are multiple features that can facilitate it, and which ones are considered most important depends on the player. With the loss of one of the best sandbox games just last month, some players may be feeling a void. Others still are looking/hoping for the "ultimate" sandbox that contains nearly every virtual world feature. Certainly, there are some upcoming games that make some drool-worthy promises, but what about playing something now? There are actually games out on the market that have at least one aspect of the genre, if not more. To start off the new year, Some Assembly Required looks at some of the top features of virtual worlds and lists games that incorporate these features. While this list isn't exhaustive (considering the sheer number of games when you include all of the smaller free-to-play titles, I'd run out of column space!), it is a comprehensive enough overview to point you toward some games worth playing that perhaps you hadn't considered before.

  • Xsyon tweaks combat, releases new screenshots

    by 
    Jef Reahard
    Jef Reahard
    12.22.2011

    It's been quite a while since we checked in with Xsyon, and it's been nearly nine whole months since the game officially launched with its Prelude limited release event. In that time, Notorious Games has been hard at work, and the company has just published a partial listing of all the improvements made to the post-apocalyptic sandbox (as well as a few new screenshots). Tweaks include new twitch-based combat, an enhanced creature system, an expanded construction system that allows for buildings and towns, and various UI improvements. Xyson: Prelude is now available for a $39.99 client fee (which includes one month of free game time) and a $14.99 monthly sub. Have a look at some of the player-created content in our gallery below. [Source: Notorious Games press release] %Gallery-118587%

  • Otherland dev talks timelines and Tad Williams' influence

    by 
    Jef Reahard
    Jef Reahard
    10.06.2011

    MMORPGs based on pre-existing intellectual properties are a tricky business, and for every Lord of the Rings Online -- which at least makes an attempt at remaining faithful to its source material -- there's a Star Wars Galaxies or a Star Trek Online that sacrifices canonical authenticity on the altar of gameplay. Then there's Otherland, gamigo's ambitious MMO based on Tad Williams' famous sci-fi cycle. A new interview with gamigo CEO Patrick Streppel sheds a bit of light on the title's timeline and canon and teases fans with glimpses of what they'll see and do when they plug in to what amounts to a virtual world set in a virtual world. "Tad [Williams] has been very involved in the project from the beginning and provided lots of input to the development team on top of the source material. He is truly passionate about his vision being turned into a game," Streppel says. How will the game present that vision? It is "essentially a sequel" to the novels, and as a result of the dramatic conclusion at the end of the fourth and final book, it will now "be up to the players to get [Otherland] back online." The interview also delves briefly into gameplay topics, character creation, and more, so head to MPOGD.com to have a look.

  • The Soapbox: Sandparks

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.28.2011

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. The war between sandbox and themepark MMOs is being fought now, not just in the hearts and minds of players but in the simple matter of which project is getting funding for development. It's a war in which adherents to one design philosophy loudly decry the other, where both sides sling insults at one another and mourn how the other side has damaged the promise of MMOs or has no idea how to make a compelling gameplay experience. It's a battle of words and of subscription fees. It's also really, really stupid. Setting up the MMO sphere as a battle between two opposing design philosophies probably feels like a great chance to explore a two-faction system in real life, but it's also shortchanging not just MMOs but games on both sides of the nonexistent fence. It sells a number of games short, and it adds nothing useful to the genre as a whole. It's time to stop seeing the onling gaming sphere as a match of opposing forces and start seeing it as a varied and frequently awe-inspiring spectrum.

  • Massively Exclusive: The sweet and sour of ArcheAge's third closed beta

    by 
    Jef Reahard
    Jef Reahard
    05.31.2011

    Forgive me for getting this out of the way up front: I frickin' hate betas. Loathe them. Avoid them like the plague, usually. Why then, did I find myself foregoing sleep for the better part of last week to log into XL Games' third closed beta test for ArcheAge? Curiosity, for sure, and maybe just a hint of desperation. As the MMORPG genre moves farther and farther away from the types of games worlds that drew me in a decade ago, the chance to get a preview of what some fans are hoping is the next great AAA sandbox was enough to overwhelm my betaphobia. It's been quite some time since I've glanced out my window to see the sun rise while playing an MMORPG through the night, and ArcheAge definitely has its claws in me at this point. Is it the next great sandbox, though? Is it even a sandbox at all? Can XL successfully meld two design philosophies (sandbox and themepark) that are, in many ways, polar opposites? Those questions are difficult to answer, but join me after the cut and I'll give it a shot.

  • Rise and Shiny recap: Second Life

    by 
    Beau Hindman
    Beau Hindman
    05.15.2011

    I thought writing about Second Life would be easy. I figured that my seven-year experience with the game -- er, world -- would make writing this that much easier. I was wrong about that. I could list many of the technical specifications, telling you how to build something or how to script a basic weapon. I could also tell you how to host an event or how to form a group. In fact, I could make this recap a list brimming with specific details about the most sandbox of sandbox games in existence. Instead I decided to let you watch the embedded video for building details while I write up how I felt during this week long revisit. Technically I have never left the world of Second Life, but over the last week I crammed in more hours building, buying and exploring than I have in a long time. I found many new ways of doing things and many wonderful places. Second Life is not, and never was, about one specific thing, so let me just tell you what I found over the last week. Click past the cut to read it, and be sure to leave any questions or experiences in the comments section!

  • Massively's guide to Valentine's Day festivities

    by 
    Krystalle Voecks
    Krystalle Voecks
    02.11.2011

    Ah spring! 'Tis the time when young men and women's thoughts turn to love -- or at least scoring some nifty holiday-themed loot! This year there's quite a bit going on. Some events are old familiar ones that have stood the test of time. Others offer new twists and things to do for those who have been there, done that. If you aren't feeling the love bug biting, there's even the odd anti-Valentine's-type event, perfect for those who would rather rain destruction down on the head of anyone foolish enough to approach him with anything heart-shaped or pink. Curious as to what's going on? Check out our listing below -- and feel free to chime in if you know of a fun event others should check out! Rip out your Fallen Earth character's heart for Valentine's Day (February 11th-13th) What's better than surviving a nuclear holocaust and wandering your way across a blasted brown landscape rife with societal collapse? Why, sharing said wanderings with someone you love, of course (or at least, someone you lust after in that we've-got-to-do-this-for-the-future-of-mankind sort of way). In a novel spin on the traditional mid-February holiday, Icarus Studios is presenting Fallen Earth's Valentine's Day Massacre event, and clones everywhere can literally offer their hearts as a sign of affection (and a +3 stamina buff). Vindictus spreads the love with new update and holiday (February 1st-15th) Quirky events have quickly become one of Vindictus' staples. Right now players can participate in V-Day events for special rewards. If fishing and chocolate hunting isn't your bag, you can simply purchase a Valentine's Package at the Supply Depot for "sexy Valentine's themed Inner Armor." Cute undies, in other words. Valentine's events will end after the 15th, so players are encouraged to partake sooner rather than regret it later. Time for love in Final Fantasy XI (February 1st-15th) Valentine's Day is almost here, that special time of year when you attempt to distill the essence of a romantic relationship into chocolate form. And if you were hoping to escape from the day within Vana'diel, your efforts are rather misdirected -- Valentione's Day coincides nicely with the holiday in the real world, with just as much saccharine summation of liaisons in Final Fantasy XI.

  • Predicting Battle.net's social future

    by 
    Mathew McCurley
    Mathew McCurley
    02.10.2011

    If you think we've scratched the surface of Battle.net cross-game implementation with Real ID, you are going to be amazed at what is coming next. Do I know any of this for sure? No, of course not. I base my predictions on three simple facts: Blizzard has created an account-based loyalty program that has encapsulated each and every one of its games; Blizzard is chock-full of smart individuals who understand community, as illustrated by the new community website; and Blizzard has made your account mean something into perpetuity. If you think Battle.net is sharp at 2.0, you can't even imagine 3.0.

  • MMO Family: A parent's look at Club Penguin

    by 
    Lisa Poisso
    Lisa Poisso
    12.21.2010

    MMO Family is your resource for leveling a gaming-specced family, from tips on balancing gaming with family life to finding age-appropriate online games for everyone in the family. Perhaps the leading name in virtual worlds aimed at the younger set, Club Penguin has taken its place as the starter game of choice for many a young online gamer. Ask around any elementary school, and you're bound to find kids who're playing this Flash-based browser game. We'd heard of the game too, of course -- but we'd never played. So let's take a look at how this virtual world of waddling friendlies stacks up against the rest of the kids' games we've reviewed in our Parent's Guide to Kids & Family Gaming.

  • Project Skylight puts Second Life right into your browser

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.17.2010

    When most people (who don't play) think of Second Life, they don't have a terribly flattering picture in their head. That's neither fair nor even-handed, but it's hard to convince someone to download a new game and install it on the basis that it might be better than expected. So it's a good thing all around that Project Skylight, a new viewer for the game, is now available. It's a viewer with a crucial difference -- it's a browser-based client that allows players to start tooling around immediately with no prior installation. According to players, the client works well enough, albeit with some caveats such as a limited amount of time allowed per day. The service is clearly aimed at new players, as a 45-second promotional video plays before the client can be accessed, and players can only log in using guest accounts. That being said, it's a full client inside your web browser, requiring no extra setup or commitment beyond the willingness to try the game. Second Life fans should be happy, but people who have never tried the game should be happier, as it just got easier to see if the virtual world might be the place for them.

  • Planet Calypso's new content takes players on a wild ride

    by 
    Rubi Bayer
    Rubi Bayer
    11.16.2010

    Planet Calypso is one of the more unusual games that we cover here at Massively, mostly thanks to its real cash economy. Massively's Beau Hindman spent some time in the game recently for Rise and Shiny, giving his experience as a new player. Our newest peek at the game is a bit more advanced and a lot of fun. Planet Calypso is in the middle of the Harbinger event, an ongoing new challenge that introduces players to new areas, new enemies, and some formidable new foes. The Planet Calypso team was kind enough to invite me on a tour of the event, so follow along after the jump for a closer look!

  • One Shots: Wheee! *splat*

    by 
    Krystalle Voecks
    Krystalle Voecks
    10.21.2010

    Falling damage probably isn't something many of us stop to think about, unless we play Monks, Rogues, or other classes that have the ability to level up a safe-fall type of ability. But for people who have been inhabiting Entropia Universe, falling damage is something new and shiny -- an option that was only recently put in. Today's One Shots from Razormat features the silliness that arose after falling damage was added: players tossing their avatars off the top of the tallest structures they could find! Razormat writes in to explain: "In this picture you can see the avatars in mid-air after they jumped off the Port Atlantis Tower. Recently fall damage was introduced in Entropia Universe, and the players are always looking for new ways to have fun." Do you take part in a world we don't see often? Want to show off a silly moment from your MMO day? We're always interested in what you're up to. If you'd like to take part, then send your images to us here at oneshots@massively.com along with your name, the name of the game, and a description of what we're seeing. We'll post it out here for everyone to enjoy and give you the credit for sending it in. %Gallery-85937%

  • Clone Wars Adventures uses the force to hit one million mark

    by 
    Krystalle Voecks
    Krystalle Voecks
    09.24.2010

    The force is strong with Clone Wars Adventures! This colorful little virtual world is barely a week out of launch, and Sony Online Entertainment has announced it has managed to pass one million accounts registered in that time. When one considers that SOE's other kid-friendly property, Free Realms, took 18 days to hit the same number of accounts, this is impressive news indeed. To celebrate hitting this first million, all Clone Wars Adventures denizens will be given a special limited-edition in-game Golden Mouse Droid to enjoy. Additionally, the company is throwing a huge party today at 3 p.m. PDT (6 p.m. EDT), which will kick off a week of in-game events. We'd like to send our congrats out to the entire SOE team on its success with CWA. Hopefully we'll see even more added to this fun little world in the months to come as the television series progresses and the storyline in-game changes to follow it.

  • Second Life's Emerald client facing obsolescence

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.24.2010

    Recent months have not been wholly kind to Second Life, and those circumstances don't seem finished just yet. The Emerald client, one of the most popular third-party viewers -- estimated to be used by as many as half of all players -- has fallen out of favor with Linden Labs and is no longer an officially endorsed option. Scott Jennings has posted a full rundown of the client's history, charting its progress from the earliest inception of the project to its current status of having fallen from grace. The short version (or as short a version as you can get for drama four years in the making) is that Emerald's coders included some rather... hack-tacular backdoors in the client's coding. This is a downside for reasons that should not need to be specified, but does add up to some major problems for the large playerbase still using Emerald. Second Life has had a hard time getting its users to switch to the 2.0 viewer, and about the only upside may be that the removal of Emerald will change that... but the overall drama isn't going to be kind for either the Emerald project or Linden Labs itself.

  • Free Realms celebrates 12 million registered players

    by 
    Jef Reahard
    Jef Reahard
    06.26.2010

    Free Realms, the family-themed virtual world from Sony Online Entertainment, has just announced its 12 millionth registered user in a press release. Yes, we know that's not 12 million players, and your guess is as good as ours as to the actual number of individuals logging in. Regardless, a lot of people have tried the free-to-play title, and this news comes as SOE's Summer Camp promotion is in full swing. "Our players wanted a summer of fun in Free Realms, so that's what we've provided. With new items, jobs and quests being added to the virtual world, there are more ways than ever to explore Free Realms," said SOE president John Smedley. "Our continued innovation and consistent player engagement have built an incredible forward momentum to take Free Realms into its second year, and beyond." In addition to the ongoing Summer Camp festivities, SOE is also running a double Station Cash weekend to celebrate July 4th. Station Cash cards can be purchased from local retailers and redeemed from Friday, July 2nd to Monday, July 5th for double their original value. Finally, SOE is offering free trial memberships for the duration of the holiday weekend. You can check out all the details at the official website.

  • Virtual Island Entertainment offers MMO for women

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.19.2010

    As much as a goodly portion of the MMO market is perfectly happy blowing up spaceships, killing untold numbers of rats, punching criminals in socially-awkward spandex, and generally behaving like a twelve-year-old boy... suffice to say that a lot of people have zero interest in those settings. Virtual Island Entertainment from enVie Interactive is aimed specifically at that category of potential player. Specifically, they're aiming for women, trying to create a virtual world that they claim "caters to women looking for an engaging online game that speaks to them." The game's feature list is focused more along the lines of social environments rather than gameplay; players can engage in "episodic content, unique shopping experiences, high fashion, art design, and intimate encounters, all in a tropical island setting." Comparisons between the game and the 200-pound gorilla of virtual worlds, Second Life, are all but inevitable, and there is a small mention that the game hopes to support a certain amount of user-created content. Scheduled for release in the second half of 2010, it remains to be seen what kind of following Virtual Island Entertainment will draw and how the target audience will respond.