VrHeadset

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  • Divemachine's 3D audio tech adds motion-tracking sound to VR headsets

    by 
    Mat Smith
    Mat Smith
    06.19.2014

    You slave over trying to match the 3D visuals of the Oculus Rift with its audio equivalent, and then what do you do for a promotional image? Someone in an Oculus rift and earphones, and a pair of rendered speakers. Job done. Fortunately, Divemachine is making good progress with its immersive audio system. While VR headsets continue to get better at movement detection and the whole visual-realization-of-a-3D-space thing, audio's not had so much attention lavished on it. Genetec's Divemachine platform involves collaboration with environmental sound designers, and connects Oculus Rift headset movements to audio, creating what it's calling full 3D sound.

  • Engadget Daily: Samsung's VR headset, the new Leica T and more!

    by 
    Dave Schumaker
    Dave Schumaker
    05.22.2014

    You might say the day is never really done in consumer technology news. Your workday, however, hopefully draws to a close at some point. This is the Daily Roundup on Engadget, a quick peek back at the top headlines for the past 24 hours – all handpicked by the editors here at the site. Click on through the break, and enjoy.

  • Samsung is making a VR headset for its phones and tablets

    by 
    Ben Gilbert
    Ben Gilbert
    05.22.2014

    Samsung is known for its ubiquitous Galaxy smartphones and tablets, popular smart televisions and, most recently, smartwatches. The Korean consumer electronics giant is about to enter another major new category: virtual reality headsets. We're told by sources close to Samsung that a virtual reality headset is not only in the works at the company's mobile division, but it's set to be announced this year. The urgency is said to be a measure of beating Facebook's Oculus Rift and Sony's Project Morpheus to market. Some developers already have early versions of the headset, which -- at least in the development stages -- is powered by flagship Galaxy devices (think: Note 3, Galaxy S5). The consumer model, however, is said to require the power of next-gen, unannounced Galaxy phones and tablets.

  • Oculus is running short on dev kits due to nearly-extinct components

    by 
    Mariella Moon
    Mariella Moon
    02.21.2014

    While you're still dreaming of the day you can put on an Oculus VR headset and become a space accountant, devs have long been able to buy a starter kit for their projects. Any dev who doesn't have it yet might have a hard time getting one, though, because the company will soon stop selling its developer kits. According to a Reddit post by the startup's community manager, there's a shortage because some of the headset's components are no longer being manufactured. Although Oculus is looking for other sources, it can't quite tell when production can start again -- even worse, it's fast running out of stock. The firm has remaining units it intends to distribute in select locations, but anyone who misses out might just have to wait for the second developer kit to come out.

  • Oculus Rift's latest VR headset prototype gets a showing at Gamescom 2012 (hands-on)

    by 
    Mat Smith
    Mat Smith
    08.16.2012

    "This is the latest prototype," the Oculus guys tell us. That's great, now strap us in. The team decided to make a sudden stop in Germany ahead of appearances back in the US over the next few weeks -- and we're glad, because it meant we got to call in on them and grab some time with the Oculus Rift. If you didn't know, the Rift is a Kickstarter-funded VR gaming headset (stay with us) that's caught the attention of several games developers -- most notably John Carmack. He liked it so much, in fact, that he developed a special Rift-ready version of Doom 3 for the headset and Doom 4 will also be heading to the VR peripheral too. We got to play with the earlier game and while there's a video after the break, we reckon you'll really need to try this in person to fully grasp how the Oculus Rift plays. Check out our impressions after the break. %Gallery-162593%

  • Sony London Studio chief talks 3D lessons, promises VR headsets

    by 
    Joseph Volpe
    Joseph Volpe
    07.19.2011

    Haven't settled in to 3D PS3 gaming just yet? Too bad because Sony's ready to leapfrog that industry buzzword with another once-vaunted, immersive tech of yore -- virtual reality. Announced ahead of Sony London Studio chief Mick Hocking's Develop conference "3D post-mortem speech," comes word the Japanese electronics giant is underway with R&D testing for a head mounted display. Shown off at CES earlier this year, the unit incorporates twin-OLED screens that put you closer to the game, fried eyeballs and all. If any of this sounds familiar, that's because it's all very 1995. Still, Hocking seems pretty optimistic about the company's lessons learned dipping its toes into three-dimensional waters, and has even created a so-called "3D 10 Commandments" to ensure quality product output. Hit the source below for the UK division head's full 3D musings.