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  • Wired's top 10 reader-approved iPhone games

    Our friends at Wired recently asked their readers what their favorite iPhone games were, and their list is a pretty darn good overview of some of the best choices for gamers on the App Store. Some of the picks are already well known -- we posted about Trism way, way back, and of course Galcon has been lauded already. And some of the choices are a little wacky -- Cube Runner is cool, but it's not really much more than a tech demo at this point.Still, there are a few gems you may not have discovered yet -- JellyCar looks like a lot of fun, and Topple did kind of get hidden underneath the shadow of ngmoco's other big release, Rolando. It's worth a try if you haven't played it yet.It's notable, as well, that all but the top two choices are pretty simple. As fun as these games are, there's definitely a lot more room for some deeper gameplay on the App Store.

    Mike Schramm
    02.17.2009
  • Richard Garriott wants to get back into fantasy gaming

    The impending closure and lack of expected success from Tabula Rasa is not going to deter Richard Garriott from giving the online gaming business another shot. In a recent interview with the BBC, Garriott expressed his intentions to get back into MMO business. "After 25 years at Origin, the last thing I wanted to make was yet another medieval fantasy game," he said. "Now, after a very interesting break, I'm keen to get back into the fray and work on a new game. Probably medieval fantasy and probably online; there's something very powerful about getting people together."Also in this interview is a bit of insight from Warhammer Online's Paul Barnett into what 2009 may bring. "I expect to see some large studios go under and some big name titles fail," Barnett predicts. Whether this next year will see a fantasy MMO announcement from Garriott or Barnett's prediction of failure come true, you can't deny that it's an exciting time in the world of MMOs.[Via Wired]

    Shawn Schuster
    12.31.2008
  • Wired's vaporware column adds Hero's Journey next to Duke Nukem Forever

    And everyone at the Massively offices scratched their heads at the same time and said, "Huh?" All right, so Hero's Journey has been in production for, well, forever, but just because the game isn't coming out anytime soon doesn't exactly warrant it on the vaporware list at position number 8.Especially as the game's engine, the now well-known HeroEngine, has been licensed by BioWare for this Star Wars game you might have heard about. The HeroEngine development has caught on like wildfire, and even Simutronics's own Neil Harris has said to Massively that the game is on the back burner while the engine development is in the forefront.But, they still haven't left the game entirely in the dust. They've said that the game still has a long way to come in terms of content and polishing, but they're still letting people log in and play -- even when they're not around. The website even features in-game footage and screenshots, a bit more than Duke blowing some smoke at the camera and uttering a classic Duke-ism.With all that said, Hero's Journey hasn't been pressing for release or gaining undue hype. It's a game that has been sitting in the corner, lurking, waiting for the right moment to strike. Plus, with most vaporware, we're usually left hanging -- wondering what exactly those developers have been doing with their time when they should have been developing. With Simutronics, we know exactly what they've been doing -- making a great engine. So that leaves the question, is it still vaporware if we know we shouldn't expect it?

  • Wired hails Duke Nukem Forever as 2008's vaporware king, baby

    Wired, embracing the redundancy of doing so, has named Duke Nukem Forever as the top piece of vaporware in 2008. As we've made abundantly clear in the past, much has happened since Nukem's latest adventure was first announced back in 1997. Wired was going to leave the perennial favorite off the list this year because "even the best jokes get old eventually," but obviously thought the DNF horse -- with a DNR order -- still had enough life left in it for one more jab.Keeping the dream alive that DNF may be coming to the end of a very, very (x12) long development cycle was its appearance on the Jace Hall show earlier this year. However, that was followed up by more teaser images. Keep hope alive, Duke faithful. Keep hope alive.%Gallery-33013%

  • Could Apple be eyeballing CES? Probably not

    After news of Apple's decision to pull out of Macworld, many tech writers are wondering if Apple isn't considering participation in the Consumer Electronics Show, typically held around the same time as Macworld, in Las Vegas. Most seem to be asking vague questions about what would happen if Apple decided to attend. Even so, most of the pundit crowd seems to be leaning toward it probably won't happen, but it might. Maybe. Someday. Kind of. If it does happen, they'll claim they called it; If it doesn't they're still right. As Apple produces more consumer electronics devices (like the iPhone, iPod, and Apple TV), BusinessWeek's Arik Hesseldahl sees a place for Apple at CES. "Could a new re-imagined Stevenote at CES in Las Vegas starting in 2010, become the de-facto headline event at CES and thus push Microsoft's presence out of the limelight? It certainly could." "It probably won't happen, but it certainly could," he writes. The heat death of the universe probably won't happen tomorrow, too, but it certainly could.

    Robert Palmer
    12.18.2008
  • Wired: New Mac mini to be announced at MWSF

    Wired's Brian X. Chen writes that Apple will release a new version of the Mac mini at Macworld Expo early next month. Chen's unnamed source didn't disclose any details about the Mac mini, but Chen offered plenty of specification speculation. Based on "trends seen in Apple's latest products," Chen expects the new Mac mini to feature a unibody enclosure with speeds and video specs that closely match the new unibody MacBooks. This follows another rumor of a budget-priced, small-form-factor iPhone that could be announced at the same time. Nilay Patel, of our sister blog Engadget, notes that this may be a reaction to slowing sales numbers, and an overall reticence by consumers to drop large amounts of money on a new computer system. We'll see next month: The keynote presentation is scheduled for January 6. Macworld Expo typically announces by now if Steve Jobs will give the presentation, but they've been keeping mum about his involvement so far.

    Robert Palmer
    12.16.2008
  • Age of Conan makes 10 most disappointing list

    The end of the year is coming, which means that it's time for everyone to publish their best and worst of 2008. As such, we were interested to note that among many console near-misses like Mirror's Edge and Dead Space, only one MMO made it to the top ten on the Wired listing. That's right - clocking in at number 10, is Funcom's recent MMO offering, Age of Conan. Though they give some love to the combat system, they say their primary reason for including it is because it seemed as if it were shipped before all bugs were ironed out, and with not quite enough content. We'd have to agree to a certain extent, but we'd be remiss to note that Funcom is far from the only company to roll out an MMO this year that couldn't have used just a wee bit more polish. At least we can say that they are finally getting it now. Whether or not its too late for those MMOs to build up more interest - including Age of Conan - only time will tell.

  • Businesses not stampeding from Second Life

    While the media focuses on a few high-profile business departures from Second Life, it isn't fair to assume (as many writers have) that businesses are stampeding out of Linden Lab's virtual environment. If anything, business use of Second Life continues to surge, but it isn't the same kind of usage. Indeed, the sort of usage that is in decline is the sort that can barely be called usage at all. Much of the sort of business usage that you've heard about through the media are self-promotional usages. Sites intended to boost the image of businesses such as Comcast (mistargeted) or Wired (no target) have largely fallen flat. There are more enterprises using Second Life. They're just not the uses that you normally hear about.

    Tateru Nino
    12.07.2008
  • Fortune and failure in real-money trading

    Although many western MMO gamers profess a distaste for all things RMT, it's definitely become an aspect of these games and virtual worlds that we're all aware of to some degree. But it wasn't always that way. In fact, it wasn't so long ago that the notion of people working in virtual settings and earning real world wealth was, quite frankly, bizarre. Julian Dibbell was one of the first journalists to expose the idea of RMT and the possible existence of 'virtual sweatshops' to mainstream readers years ago, before such ideas and practices became almost commonplace in virtual worlds and MMOs. Dibbell has continued on with this tradition since the days of writing about Black Snow Interactive, more recently in his book 'Play Money' and with a piece he's written for Wired, titled "The Decline and Fall of an Ultra Rich Online Gaming Empire."

    James Egan
    12.03.2008
  • Blizzard: Next MMO won't be WoW 2

    Go ahead a strike the possibility of a World of Warcraft 2 off your list of possible next-gen Blizzard MMOs because it's officially not happening. In an interview with Wired, Blizzard's recently talkative Mike Morhaime flat out said that their next MMO project isn't a sequel to their first. Of course, he wouldn't divulge exactly what it was either or this would be an entirely different sort of news post.With this news, the odds for a StarCraft or Diablo MMO go up, but so do the odds for an entirely new IP as well. We're sure the guessing game will continue for quite some time before Blizzard tips their hand to everyone. At least the mystery will offer all of us something to do for the next few years while we wait for other unannounced super-secret games to be revealed in the meantime.

    Kyle Horner
    10.17.2008
  • Video sharing nixed from Home beta

    Though it once seemed an ideal channel for showing friends and loved ones videos of two people having intercourse, it seems that we'll need to find a method other than Sony's Home for furthering our hobby of filth propagation. Wired reports that the previously announced video sharing feature of the service has been axed, at least for now.Sony says it's "looking into it," but it's looking less and less likely to us, especially considering the considerable legal hurdles Sony would have to overcome to implement the functionality. So, it seems to feed our curious habit of public pornography distribution, we'll be forced to turn to other channels. Speaking of which .... do any of you know any really good skywriters?

    Justin McElroy
    09.18.2008
  • Today's a big day for Steve

    Fun fact: September 16 is the day in 1985 that Steve Jobs left Apple, and also the same day in 1997 that he returned to Apple as then-iCEO. Jobs first left after CEO John Sculley ousted him from Apple's board of directors after both had tried to be "co-CEOs." Jobs also filed papers that same day in 1985 founding NeXT, the company that he intended to use as a weapon against Apple. Instead, Apple wound up acquiring NeXT for $400 million in 1996. Parts of the NeXT operating system, NeXTStep, eventually became the underpinnings of Mac OS X. [Via Wired.]

    Robert Palmer
    09.16.2008
  • Fictional WoW terrorism plot detailed

    Just how would terrorists plan an attack through an online virtual world like World of Warcraft using actual game lingo to mask their true intents? This isn't the premise for an episode of 24, although the writers of that show may want to start taking notes. Pentagon researchers have been trying to answer this premise and recently revealed a possible scenario, which comes off as even more absurd. Apparently, terrorists could use character names such as "WAR_MONGER" and "TALON238". Their primary form of coded chatter would be in-game World of Warcraft lingo. These digital terrorists discuss the "Stonetalon Mountains" where the "White Castle" resides, which they plan to attack with a recently acquired "Dragon Fire" spell.The entire idea is questionable at best and outright dumb at worst. What's even more stupifying is that most of the WoW terminology isn't even correct. So now we're dealing with wild-eyed, out of touch researchers who can't even do their jobs correctly. Besides, everyone knows the terrorists would just use Vent servers anyhow.

    Kyle Horner
    09.16.2008
  • Wired: 'iPhone takes screenshots of everything you do'

    On your iPhone or your iPod touch, when you press the Home button, there's a nice little animation that takes you back to the home screen. To create that animation, your iPhone takes a screenshot of whatever it is you're doing, and uses it for the transition. Sounds innocent, right? Not so much, says data forensics expert Jonathan Zdziarski (thank you, clipboard). The screenshot is presumably erased from the iPhone after the application closes, but is any digital file really gone after you delete it? Survey says no. Forensics experts have mined for these screenshots, successfully recovering evidence against criminals accused of rape, murder, and drug deals. They can also recover data from the iPhone's keyboard and web caches, too. In his presentation, Zdziarski also demonstrated how to bypass an iPhone's passcode in order to own the device and access personal data. Time-consuming? Sure (it took JZ about an hour and involved a custom firmware build). Impossible? No. As with all things digital (and networked), your privacy is largely illusory. Time to go Don Draper on this one and just use Field Notes books, my stack of business cards, and the rotary dial. [Via Wired.] Thanks, Kenny!

    Robert Palmer
    09.11.2008
  • Wired iPhone reception survey results

    Wired has published the results of the iPhone reception survey they were running, and clearly Antarctica needs way more coverage. But they also pulled a lot of useful data out of places where people actually live, and it probably doesn't surprise you. 3G performance is slow almost all over, especially in cities where the 3G service is getting overloaded. If you want to have fast speeds, hang out in Germany and the Netherlands -- those folks had the fastest speeds (and it's no coincidence that the 3G network there has three extra development years on its American counterpart). The worst reception is apparently in Australia, as Optus and Virgin users had their iPhones chugging along at just 759 Kbps.What can we draw from this? Just like those Swedish scientists told us, it's the service, not the phone. But you know what Mark Twain said about statistics, so just in case you want to draw your own conclusions, Wired has kindly made a Google Spreadsheet of all the data available to anyone who wants it. Anyone want to try putting together that heatmap?

    Mike Schramm
    08.25.2008
  • Wired.com needs your help testing the iPhone's network speeds

    Sure, Apple claims the 3G is fast, but with all the problems with 3Gs connecting all over the world, just how fast is it really? The folks at Wired.com have decided to find out, and they need your help. They'd like you to test your iPhone at the TestmyiPhone.com network speed testing site, and then hit up their global ZeeMap to register your speed.Instructions are over on their website, and they're testing both Edge and 3G upload and download speeds, so you'll have to run three tests total. You'll also have to sign up for a ZeeMap account.The eventual payoff will be a relatively clear look at iPhone speeds around the world. Wired says that they'll eventually average global data, but there's a lot of things that could be done with data like this -- heatmaps? Speed per carrier? Once they get a good set of figures together, there's probably all kinds of things that can be done.

    Mike Schramm
    08.14.2008
  • A look at EVE Online's combat basics

    Jim Rossignol has become well-known in the game journalism scene, more recently as a regular contributor at RockPaperShotgun and the author of This Gaming Life. Along the way, he's become a veteran EVE Online player, and he's passing along some of that combat know-how to readers in a series of articles at Eurogamer. Rossignol is starting out slow with the first installment, easing readers into "the basic principles of killing people," but he'll progress to more advanced aspects of combat and conflict in EVE. Ultimately, he hopes to introduce players to the ambitions and tactics of New Eden's alliances, which can number well into the thousands of players.In 'combat basics', Rossignol relates the basic principles of combat in EVE Online to the standard groupings of damage, tank, crowd-control, and healer that most MMO gamers are familiar with from other titles. He notes that these combat roles are quite different in EVE, as a given ship's module fittings give players a great deal of flexibility, but of course makes for a more complex PvP system. Rossignol touches on the idea that speed is king in EVE, and he's correct. Just keep in mind that the nano-era's days are numbered, a fact which Rossignol stresses as well. Have a look at Rossignol's combat basics, and his take on the ever-changing state of PvP in EVE Online. [Via CrazyKinux]

    James Egan
    08.01.2008
  • WoW inspires military training environments

    It's probably fair to take bets on how many Beltway Insiders are aware of MMORPGs, or even WoW specifically. (At least one or two can be found in Azeroth, at least.) It's certainly clear, however, that Dr. Roger Smith, a senior game designer for the Army, has some passing familiarity on the idea.According to Dr. Smith, an MMORPG environment would be a great always-on option to provide training to the troops. Specifically, he says "something like World of Warcraft, but focused on the military training customer." You can even check out his public PDF on work he's already done on this kind of training environment.The always-on world would provide training scenarios even outside the usual tactical simulation. Your avatars could interact with cultural representations, learning the fine points of behavior while interacting in foreign environments. Want to get your team a dose of decision-making expertise? Set up the environment to run reactions based on criteria you devise. And we definitely know WoW can teach you about a fictional history, maybe Dr. Smith's could help the soldier with some real-world equivalents.We've all heard about the government exploring virtual worlds before, but we don't often hear that exploration directly connected to WoW. But if 10 million people -- including soldiers -- love us some WoW, maybe there's something in the formula Dr. Smith can use.

    Michael Gray
    07.31.2008
  • Gaia Online's MMO is actually called zOMG! (and it's in beta now)

    The closed beta test of Gaia Online's much-anticipated MMO has officially begun. Here's the kicker: it has a name! And that name is zOMG!. No, really. The name of the MMO is actually zOMG!. Previously, it was called Gaia Battle. That was rather generic, so this is probably a step up. The name was chosen out of hundreds of submissions from Gaia regulars. Said Senior Producer Dave Georgeson to Wired: "it captures the spirit of our users." Those users are mostly teens. Until now, Gaia Online has simply been a casual games portal and forum community. zOMG! is an MMO built on that foundation.If you're not familiar with Gaia Battle -- err, we mean zOMG! -- it's a browser-based game that will run on any computer that plays nice with Flash. Gameplay involves combat -- which centers around upgradable magic ring items -- and minigames. Social networking type stuff is laced in as well.%Gallery-27139%

    Samuel Axon
    07.29.2008
  • Wii need innovative MMOs

    Let's get honest for a second here -- every MMO that seems to come out nowadays is the same game with a new paint job and one game design feature expressed above the rest. Currently, that game is Age of Conan, where larger breasts and the real-time combat system got the spotlight in this round of game making.If game designers keep this up, we're going to watch the market dwindle as new gamers become jaded with new games just repeating the same content they've already been through over and over again. What we're looking for is an MMO that can break open the market like World of Warcraft did when it launched.According to Earnest Cavalli at Wired, the Wii is the holy grail that MMO developers should chase after; a veritable icon of how to bring the market to a wider audience than just testosterone pumped adolescents.