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  • WildStar's Mystery of the Genesis Prime is live today [Updated]

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.11.2014

    It's been a long road getting from there to here, but players who have been waiting patiently for the next WildStar patch can stop waiting. Mystery of the Genesis Prime adds two major new pieces of content: the Defile, a new zone extending off of Blighthaven; and Journey to Omnicore-1, a new solo instance that allows players to explore more of the story behind Nexus. The Defile includes the Black Focus (which we toured), the Siege of the Lightspire, and a variety of solo quest chains. Journey to Omnicore-1 kicks off the game's ongoing story, exploring more of the details behind what took place on Nexus and how the events on the planet could have long-lasting consequences for everyone on the planet and off. The patch also increases loot rewards from enemies fought in groups, adds rental mount vendors for low-level players, and increases money rewards from quests and junk items. You can take the patch for a drive today; it took a while to land, but there's a lot of new stuff therein. [Source: Carbine Studios press release] [Update: Carbine has posted a list of known patch issues on the official site; they include currency display issues, non-functioning gardens, and borky public events.]

  • WildStar shows off the Mystery of the Genesis Prime

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.04.2014

    The nature of the Genesis Prime is one of the major elements of WildStar's story as presented to players on the road to level 50. Even once you get there, though, you still have questions, ones that will hopefully be answered by the end of the game's next update. Lucky for you, a new trailer for the Mystery of the Genesis Prime update is now available, along with a look at the Defile region that should help bring much of this storytelling to a conclusion for the time being. Inside the Defile, players will be exploring solo content in the Sonic Plaza and the Strain Maw, taking on five-person tasks in the Black Focus, and fighting through large-group challenges with the Siege of the Lightspire. Carbine intends to have content in place for you no matter what your preference is. The update was originally scheduled to launch in November, but no formal date has been announced. Check out the trailer past the break, scope out the locations available, and get ready to find some answers to one of the game's biggest mysteries. [Source: Carbine Studios press release]

  • ArcheAge's Auroria launches today

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.04.2014

    ArcheAge is scheduled to launch a big new update today on its North American servers. How big? Well, you can get a pretty solid idea just from the patch notes. The game is adding four new zones to be conquered and claimed by players, complete with space to build castles and houses once the claims have been made. There's also a new dungeon being added to the game, giving players uninterested in the land rush something to do with their time. New recipes have also been added for high-end weapons requiring Gilda Dust to craft. Vehicle stats have seen a rebalancing in an effort to make sure that no single vehicle is the unquestioned best in every field at all times; the vehicles retain unique abilities, but their performance is identical. Check out the full patch notes on the official site and start downloading as soon as you can since this patch is a big one. [Thanks to Robert for the tip!]

  • LEGO Minifigures Online shows off the Space World

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.20.2014

    Space is big. Really big. You wouldn't believe how vastly, mind-bogglingly huge it is. I mean, you might think it's a long way from your bed to your computer, but that's just peanuts compared to space. So while labeling a single area in LEGO Minifigures Online as the "Space World" might seem like a bit of an oxymoron, just think of it as a sampling of the mind-boggling hugeness of what space has to offer. In this case, it's aliens and evil space marines. A new video is now available showing off the Space World and everything that players can do therein: fighting off alien invaders, huge robots, strange wildlife, and flying saucers. Yes, it's all a bit silly and strange, but when you're marching into battle with a team consisting of a pirate, a DJ, a guy in a chicken suit, and a knight, you kind of expect to be thrown into strange scenarios. Check out the video just past the break. [Source: Funcom press release]

  • RIFT explores the heights of Tarken Glacier

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.01.2014

    Beneath the waves lies the city of nightmares, but RIFT players exploring the Nightmare Tide expansion will not stop there. Far above those waters sits Tarken Glacier, a massive edifice of frost that stretches to the very boundaries of the cosmos. Players will be exploring this towering mass of ice, obviously, starting at the most basic ascent before moving up to the most distant reaches of the land. Along the way, players will be working with Skelf pilgrims, fighting off vicious frost giants, and seeking the last stronghold of the near-annihilated Pelagic Order. There are port cities nestled within the glacier, great structures devoted to researching the frostbitten land, and marauding enemies from all sides. In short, it's exactly the sort of place players will love exploring and fighting through when the expansion goes live; check out the full preview for more details on the lore of this region. The open beta for the expansion went live yesterday, with the full launch planned for October 8th.

  • Archlord 2 turns on Archlord system tomorrow

    by 
    Justin Olivetti
    Justin Olivetti
    09.15.2014

    Has Archlord 2 officially launched yet or is it merely riding that nebulous open beta soft launch train? It's hard to tell with this title, but what we do know is that the MMO will be releasing its first major content update tomorrow. This update includes two new world zones, a contested area, the titular Archlord PvP system, four additional dungeons, a flexible dungeon system, and plenty of equipment sets. To go with the update, the team is running a login event from September 16th through October 13th during which players can receive a four-piece avatar set by logging in at least once a week. We've got the official launch trailer for Archlord 2 after the break, which is perfect for those of you with eyes or ears or an acceptable substitute.

  • Previewing LotRO's Dead Marshes patch on the test server

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.02.2014

    The next major update for Lord of the Rings Online is up on the test server now. If you want to explore Update 14.2, you can. But what if you aren't in the mood for going through the process of a beta install just to wander around in the new area? Wouldn't it be easier if you could just get a quick look at the zone without having to roam about yourself? Good news, then, as a new video from LOTRO Players highlights the Dead Marshes and what players can expect in the new zone. The patch is quite large for a small update addition, and it contains some new enemy arrangements, some new pets, and plenty of new activities for players. Check out the full video just past the cut if you'd like to take a tour without going yourself. [Thanks to Andang for the tip!]

  • Archlord 2 increases level cap and adds 600 quests

    by 
    Justin Olivetti
    Justin Olivetti
    08.13.2014

    While still in open beta, Archlord 2 is nevertheless prepping its first major update to expand both the game's level cap and overall content offering. With the upcoming patch, the level cap in Archlord 2 will rise to 46. This will not only add more statistical power, but new weapon masteries and a higher tier of gear. But wait -- that's not all! With the acquisition of this fabulous patch package, you'll also get a pair of additional zones, 600 quests, a PvP contested area, and four new dungeons! Download soon, operators are standing by!

  • Defiance launches the Silicon Valley update

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.06.2014

    It's time to take it to the ruins of California in Defiance's latest patch, which introduces a large free expansion in the form of Silicon Valley. Karl Von Bach has disappeared into the region with plenty of his followers, but it turns out that the area is slightly less pleasant than advertised. Specifically, it's overrun with a cult called the Pilgrims of the Guiding Light as well as Grid, giving players plenty of things to shoot. The team behind the game has put together a new trailer to help players get excited about a trip through the valley. Aside from new missions, players can unlock new outfits and synergies, new weapon mods, and an expanded EGO cap. So what are you waiting for? Get out there and start shooting; those cultists aren't going to deal with themselves. That's the Acolytes of the Getting Out Of Your Way Conveniently -- that's not even in this expansion. [Source: Trion Worlds press release]

  • The Repopulation looks back at its July test updates

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.04.2014

    The end of the month means a new update for those on the outside looking in at The Repopulation, and July brought with it some sizable changes. For example, the game introduced 27 new areas, with several existing areas seeing new improvements and a lot of extra paths opening up. Any explorer has plenty of new stuff to see throughout the game, from new ways to see old regions to old regions just filled with new things. July also saw the inclusion of the training mechanic, which allows players to spend training points to improve various abilities. Pharmaceuticals, equipment fittings, and music also saw large-scale overhauls for players, and the development team launched a survey to get a better idea of the player types watching the game closely. You can see the full list of patch changes with the official update, along with more details on the overhauls and plans moving forward.

  • WoW's Warlords of Draenor beta: Questing, mechanics, and concerns

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.23.2014

    Tell me if this sounds familiar if you've played World of Warcraft: Your faction's forces are unexpectedly trapped in a strange new world with some familiar elements but a large number of unfamiliar ones. You are facing both the other faction and a new almost unknown foe, forcing you to seek allies immediately. Unfortunately for you, the local inhabitants have their own customs and lives, and you're going to need to start forging alliances to deal with this largely alien region. Yes, that's the Warlords of Draenor starting experience as well as the Mists of Pandaria starting experience. What sets the two apart, aside from MoP's clever use of mini-hubs moving out in a sort of spiderweb fashion, is that MoP approached its story by easing up on the pressure early in the plot. You start settling into a rhythm, putting down the conflict with the enemy a little more, dealing with the inhabitants on their terms. The overarching conflict was there, but it had time to fade into the background. Not so here; the conflict with the Iron Horde squats on your shoulder and screams at you, crow-like, preventing you from thinking even for a second that you might want to explore this strange fantasy world.

  • The Nexus Telegraph: WildStar's first dose of Strain

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.30.2014

    The funny thing about launches is that they're like every other aspect of the game industry: They're based on momentum. Create the feel that you're coming out with new content on a quick basis and you get points from players, even if it's inevitable that some of this content is stuff that was almost-but-not-quite ready for launch and just had to be trimmed back a little before we first got to dip our toes in the official swimming pool. You can see the zones on your map in WildStar right now, even. Does it matter to me? Nope. I have to admit it doesn't. I'm satisfied. The bulk of the news this month has been about the game's first major patch, which is due for "early July" without a harder date. I have not yet gotten to go hands-on in this content; I've been too busy focusing on the live game and advancing there (up to 50 on one character, at least!), but let's talk a little bit about what's being added in the patch. Fair warning: Spoilers may ensue.

  • World of Warcraft previews the Tanaan Jungle

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.24.2014

    The first two zone previews for World of Warcraft's next expansion focused on the areas that will lie at the heart of each faction, but Warlords of Draenor doesn't start in either of those areas. No, players will begin by setting foot (or hoof) into the Tanaan Jungle, a lush land filled with warriors of the Iron Horde as well as no shortage of vicious beasts. Yes, it's dangerous even without the orcs, that's kind of a running theme here. Players using characters boosted to level 90 will be learning their classes for the first time in the jungle, meeting orc luminaries such as Grom Hellscream and Khadgar Bladefist. (They're with the Iron Horde; they won't be happy to see you.) Players are also teased that they might need to make a deal with the warlock Gul'dan to get out in one piece, which is an activity that has never worked out well for anyone. Check out the full preview and all the lore it implies on the official site.

  • WildStar previews the zones of the Strain drop

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.24.2014

    The first major update for WildStar is due out in early July, and it's bringing plenty of content along with it including two zones for players to explore. Blighthaven and the Northern Wastes are being unveiled in more detail today, both of which contain plenty of opportunities for adventurers to take on all sorts of new challenges. Blighthaven is a landscape dominated by the Strain's mutated minions along with uncontrolled Eldan machinery, featuring such comfortable-sounding regions as the Cankertube Swamps, the Globellum, the Sanctuary of the Keepers, and the Genesis Chamber. It's prime territory for new content to explore what happened to the Eldan as well as understand the virulent opponent that is the Strain. The Northern Wastes, meanwhile, brings players back to the Northern Wilds after the events in the early game, with both Dominion and Exiles struggling to claim the territory... until a new threat emerges from the Eldan bio-labs in the area. New events, challenges, missions, and path content awaits players in the zone. It's all adding up to plenty of content for a first update; you can check out the official reveal page for a few extra details. [Source: Carbine Studios press release]

  • Trove empowers community to pitch biomes and classes

    by 
    Justin Olivetti
    Justin Olivetti
    04.16.2014

    Trion Worlds is empowering the Trove community even further by inviting players to pitch ideas for a new biome and class to be added to the game. A Reddit thread has the details of how this process will unfold. Players will begin by brainstorming ideas for biomes, and after some time, the dev team will pick the best (and top-voted) submissions and allow players to vote on the very best one. Following that, the team will poll players for decorations, dungeon designs, and enemy ideas, and then get the biome into the game within the month. There are also plans for a similar pitching-and-voting process afterward in regard to a new class. On a phone call, Trion told Massively that it's looking to push the crowdsourcing aspect further and further as time goes on. The team is incredibly impressed with what the community has created so far with weapons, hairstyles, dungeons, and hats, and it can't wait to see what comes from this experiment. One thing that the team revealed is the upcoming addition of music blocks: Physical objects that make notes (and even chords) when walked on. We asked if Trion was looking to crowdsource the soundtrack for the game as well, and while the devs said that no players had yet stepped forward, they promised that if some did with great tunes, those would definitely be included into the game proper.

  • Ask Massively: What happened to open-world MMOs?

    by 
    Bree Royce
    Bree Royce
    04.04.2014

    A reader named Gabe emailed Massively last year with two questions (I'm getting through all the emails -- I am!). I'll address the second one eventually, but let's do the first one today because it's something I love to talk about: open-world MMOs. What happened to "open world" MMOs? I grew up with giant world MMOs where you would almost never see a load screen. I remember spending countless hours running from end to end of continents exploring and trying to see what I could find. You would run into a city instead of loading a city. I don't feel I am a part of a "world" anymore. After World of Warcraft, I played The Secret World, Star Trek Online, Neverwinter, and a few other closed-world MMOs, and it just pisses me off because I feel as if I am playing a single-player game with multiplayer options instead of a world I am a part of. I think we've got two separate issues here: One's about the literal meaning of open world, and the other's about the feel.

  • LEGO Minifigures Online previews a world of pirates

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.28.2014

    It's a world of peg-legs and hooks for hands, it's a world of parrots and coastal lands. It's a giant pastiche on the wide-open seas, it's a pirate world after all. Yes, that's the obvious takeaway from the newest preview from LEGO Minifigures Online, showing off the game's nautical land of cutthroats and cutlasses for all to see. And as you might expect, it's playing the routine straight to the hilt. So what can you expect from the game's Pirate World? If you said "pirate ghosts, sea creatures, and gold," you've seen a movie within the last decade and you are entirely right. Still, it looks to be exactly the sort of broad-strokes swashbuckling that can provide plenty of fun. So if you're eager to slap on an eyepatch and say "arr" more than entirely necessary, hop on past the break to check out the full video.

  • No new class, no new race, no problem

    by 
    Matthew Rossi
    Matthew Rossi
    03.14.2014

    This is one of those title says it all posts, but I'll elaborate: the fact that there is neither a new class nor a new race in Warlords of Draenor isn't a problem. First up, there's the obvious fact that we're getting redesigns for the eight original races plus draenei and blood elves. In terms of art design, that's an incredible amount of work, far more than designing one or even two new races. Racial abilities for each race are also being redesigned, meaning each will play differently. Moreover, by not introducing a new race or class, we don't need to have a starter zone designed for them, meaning that content design can focus on content for the 90 to 100 player, especially since thanks to the level 90 boost, it can be assumed that anyone who picks up Warlords and wants to play it can. As has been said elsewhere, new races and classes are not content in and of themselves. They consume time and development resources to create them, and often they have content associated with them, and that content is usually only playable when you create one of them (although the monk did not actually get that treatment - save for one location in Pandaria that offered monk only quests, as a kind of home base, monks didn't see the death knight starter zone style experience) but by themselves a new race or class is just a different way to experience content. This is not to say they are not important. New classes offer new gameplay options, new abilities and spells, and sometimes new roles for players who did not enjoy, say, tanking or healing on previous classes. But I think it's fair to say that World of Warcraft doesn't need the added complexity of three new specializations to balance right now. There's going to be a lot of work needed to balance out new spells and abilities, adjust item levels, change the way healing works while ensuring it does still work, implement entirely new gameplay like garrisons without also figuring out how to keep another class in the mix with the other 34 specializations we already have. Similarly, while I mourn for my alliance ogre paladin and horde arakkoa druid, do we need two more groups of racials to balance out?

  • MMO Mechanics: Three old mechanics I want back

    by 
    Tina Lauro
    Tina Lauro
    02.12.2014

    My column has typically heralded modern MMOs as superior advancements of the genre we all adore, but in this week's MMO Mechanics I want to share a small list of some old mechanics I still mourn today. Many older MMOs featured gameplay that could simultaneously exasperate and impress players, especially when the mechanics in question supported a real sense of immersion or realism in otherwise virtual worlds. Recent titles have aimed to open up the in-game world by making it more accessible and much less infuriating, but this has put some of my favourite mechanics and little touches on the development chopping block. I'm particularly fond of game mechanics that make real-world sense. Real life would not reward you for falling off cliffs, running headlong into a crowded room of enemies, or stumbling off the well-beaten track into the untamed wilderness. Consequences in real life can feel rather scary, so I really enjoyed the fear factor of some older MMOs because this allowed for a much more thrilling -- and ultimately rewarding -- gaming experience. I am going to talk about just three older mechanics I particularly enjoy that have fallen out of fashion, but feel free to lengthen my list by adding your favourites in the comments below.

  • New Blade & Soul video goes to Hell

    by 
    Matt Daniel
    Matt Daniel
    02.11.2014

    NCSoft has released a new video featuring the latest addition coming to Blade & Soul Korea: a combination PvE and PvP zone appropriately named Hell. While you won't find any lakes of fire in this incarnation of Hell (they're more like puddles), you better believe there's going to be plenty of weeping and gnashing of teeth as players in the zone have to contend with the usual unholy abominations, malicious demons, missile-barrage-firing mechs (yes, really), and of course, nefarious schemes of opposing players. The full video features nearly seven minutes of shiny, explosive, and occasionally bizarre PvE and PvP combat throughout the new zone. They say diplomacy is the art of telling someone to go to hell in such a way that he looks forward to the trip, so if you're curious about how diplomatic NCSoft can be, click on past the cut for the full trailer.