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Last time around in this column, I talked about the stuff that WildStar desperately needs to get out of its system, and quickly. I'm pleased with it. With the scaling-back of the update pace and some changes that I expect to be coming, I'm hopeful on that front. (Incidentally, if someone has a link...

9 months ago 0 Comments
August 25, 2014 at 12:00PM
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There are few things I love so much as writing a column for June 30th only to find out on the 30th that the patch I'm discussing is going live on July 1st. You know, when it's too late to change anything. I really would have been happy to have found that out before the day. But, hey, WildStar's ...

10 months ago 0 Comments
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So you're max level in DC Universe Online, and you have a lot of different options available to you. You have a setup you like to use for dealing damage, a setup for healing teammates, even a setup for when you absolutely need to get across an entire zone in less than three minutes. Swapping betwee...

1 year ago 0 Comments
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I logged into The Secret World for the first time in a long time over the weekend. Yeah, the Gilded Rage event brought me back, because there's nothing like a little double AP to sweeten the deal, amirite? Anyway, I was getting reacquainted with the game's skill system and trying to decide on a ...

1 year ago 0 Comments
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Unless you've only ever played sandboxes, chances are you're used to wielding just one or two types of weapons in your games because access to others is restricted. As such, forethought often goes into what you play. Whether you decide on your death delivery system based on how cool it looks, plays...

1 year ago 0 Comments
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After discussing last week that build creation was on the minds of many a Secret World fan, I promised to provide some hints and tips on how to better maximize your performance in game. It truly is a topic relevant to all players, even those who aren't focused on or interested in endgame. After a...

2 years ago 0 Comments
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We've arrived at the point in RIFT's post-expansion launch cycle when I'm genuinely embarrassed to admit how slowly I've progressed. While many of you are probably 60 and living the high life in the endgame, I'm still (mumbles) 51. I have many excuses for this: a newborn at home, flip-flopping in...

2 years ago 0 Comments
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I'm going to admit something that may keep me out of the Man Club for good: I'm horrible at making my own builds in-game. Oh, sure, I give it the ol' college try for a while, but if there's a way to hobble myself, rest assured that I will find it. I'm the guy who will dump points into completely ...

2 years ago 0 Comments
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After months and months of warning us that dark days are coming, Funcom's new horror-sprinkled title, The Secret World, has finally arrived. The game brings a number of new twists to the tried-and-true MMORPG formula, but its character progression is its biggest departure from the MMO formula. Wh...

2 years ago 0 Comments
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Diablo III reportedly became the fastest selling PC game of all time this week with over 6.3 million units sold in its first week despite ongoing server issues. Blizzard assured players that recent account hackings have not been caused by a compromised database, and players have come up with a va...

2 years ago 0 Comments
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If you're staring down the barrel of The Secret World's first beta weekend and you're a little bit daunted by the game's 500-plus skills or its classless progression system, don't despair. Funcom has released an eight-minute video designed to teach you the basics and get your paranormal adventure...

3 years ago 0 Comments
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As much as I loved playing RIFT this year -- and I truly did -- one of my biggest critiques happened to be something beloved by many. This was the fact that the early game was so skewed toward giving you everything all at once: access to mounts and all of your class souls (and several builds). As...

3 years ago 0 Comments
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This week on Behind the Mask, we'll be looking at freeform characters and how they work. This is more of a primer for players who are interested in the Gold subscription and would like to know more about how freeform characters differ from archetypes. I'm also spotlighting it to show just how arc...

3 years ago 0 Comments
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Funcom devs have been hitting the publicity circuit lately in support of The Secret World, and GamePro has a new video interview featuring lead designer Martin Bruusgaard and lead content designer Joel Bylos. The pair spend a good nine minutes talking about various aspects of their upcoming fanta...

3 years ago 0 Comments
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Let it never be said that the devs at GamersFirst and Icarus fail to communicate with Fallen Earth players. The latest wasteland-flavored dev blog is longer than your average George R. R. Martin novel, and just about as complex. This week's installment is heavy on builds and mechanical info fo...

3 years ago 0 Comments
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Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. One of the most troubling things I see in gamers these days is ...

3 years ago 0 Comments