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Last time around in this column, I talked about the stuff that WildStar desperately needs to get out of its system, and quickly. I'm pleased with it. With the scaling-back of the update pace and some changes that I expect to be coming, I'm hopeful on that front. (Incidentally, if someone has a link...

August 25th 2014 at 12:00pm 0 Comments
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There are few things I love so much as writing a column for June 30th only to find out on the 30th that the patch I'm discussing is going live on July 1st. You know, when it's too late to change anything. I really would have been happy to have found that out before the day. But, hey, WildStar's fi...

July 14th 2014 at 12:00pm 0 Comments
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So you're max level in DC Universe Online, and you have a lot of different options available to you. You have a setup you like to use for dealing damage, a setup for healing teammates, even a setup for when you absolutely need to get across an entire zone in less than three minutes. Swapping betwee...

January 16th 2014 at 1:30pm 0 Comments
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Let's start out with the elephant in the room: The comprehensive and radical class changes that are coming to Lord of the Rings Online with Helm's Deep have a portion of the community rattled. After all, we are protective of our characters and concerned about changes that affect them, and this look...

October 16th 2013 at 9:00pm 0 Comments
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I logged into The Secret World for the first time in a long time over the weekend. Yeah, the Gilded Rage event brought me back, because there's nothing like a little double AP to sweeten the deal, amirite? Anyway, I was getting reacquainted with the game's skill system and trying to decide on a se...

September 9th 2013 at 8:00am 0 Comments
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Unless you've only ever played sandboxes, chances are you're used to wielding just one or two types of weapons in your games because access to others is restricted. As such, forethought often goes into what you play. Whether you decide on your death delivery system based on how cool it looks, plays...

July 29th 2013 at 4:00pm 0 Comments
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After discussing last week that build creation was on the minds of many a Secret World fan, I promised to provide some hints and tips on how to better maximize your performance in game. It truly is a topic relevant to all players, even those who aren't focused on or interested in endgame. After a...

April 22nd 2013 at 7:00pm 0 Comments
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We've arrived at the point in RIFT's post-expansion launch cycle when I'm genuinely embarrassed to admit how slowly I've progressed. While many of you are probably 60 and living the high life in the endgame, I'm still (mumbles) 51. I have many excuses for this: a newborn at home, flip-flopping in...

December 12th 2012 at 6:00pm 0 Comments
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I'm going to admit something that may keep me out of the Man Club for good: I'm horrible at making my own builds in-game. Oh, sure, I give it the ol' college try for a while, but if there's a way to hobble myself, rest assured that I will find it. I'm the guy who will dump points into completely...

October 14th 2012 at 8:00am 0 Comments
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After months and months of warning us that dark days are coming, Funcom's new horror-sprinkled title, The Secret World, has finally arrived. The game brings a number of new twists to the tried-and-true MMORPG formula, but its character progression is its biggest departure from the MMO formula. Wh...

July 6th 2012 at 2:00pm 0 Comments