ASUS' G35 series motherboards natively support DirectX 10
[Via I4U News]
Posts with tag directx 10


Details are unsurprisingly light on this one, but DigiTimes has it that NVIDIA is gearing up to launch its next-generation GPU just after the Lunar New Year in February 2008. Reportedly, "sources at graphics card makers" have revealed that the GeForce 9 series will include the D9E -- a "high-end product that adopts 65-nanometer manufacturing," supports DirectX 10.1 and Shader Model 4.1 -- and the mid-range D9P, which will supposedly adopt 55-nanometer processing. Apparently, the former will be the first product in the new family, while the latter won't see light until June, but of course, we'd take every ounce of this with a healthy serving of salt for the time being.
NVIDIA's been parading its DirectX 10 desktop GPUs around for some time now, and while we've seen lappies in the pipeline that tout the DX10 niceties, the firm is getting all formal on us with the release of the 8M series of laptop graphics cards. Hailed as the "world's first mobile GPU to support DirectX 10 and fully accelerate decoding of H.264 full HD movies," the 8M series will initially consist of the GeForce 8600M and 8400M. NVIDIA claims that these chips will provide "up to twice the performance of previous generation GPUs," and also boasts about the PureVideo HD processing engine and PowerMizer technology that purportedly conserves battery life when you're not engaged in a ruthless deathmatch. Unsurprisingly, the chips have already been made available to laptop manufacturers, so watch for these suckas in forthcoming "HP, Toshiba, Acer, Samsung, and Asus offerings."
It's an utterly inevitable upgrade to Intel's ubiquitous integrated graphics mobile chipsets, but we're still pleased to hear that it's coming sooner rather than later. TG Daily has learned that Intel's upcoming GM965 Crestline chipset, the core of the "Santa Rosa" platform, is indeed DirectX 10 compatible. It was already a bit of a surprise that some integrated graphics chips could handle Vista's Aero, but DirectX 10 implies a level of performance that should considerably exceed what we've seen in integrated laptop graphics previously. Naturally, we're not expecting much in the way of Crysis-level accomplishments (pictured), but that game is only the most visible of what are sure to be many more DirectX 10 games and apps in the future. The most recent word is that the chipset should be making its debut in May, with four FSB800 processors in tow: the 1.8GHz T7100, 2.0GHz T7300, 2.2GHz T7500 and 2.4GHz T7600. A couple of low-voltage versions should show up soon after that.
If you find it rather appalling that a $300 graphics card is on the budget end of things these days -- back in our day that was the price of a next-gen console, now get off our lawn! -- you might be comforted to know that NVIDIA's 320MB 8800 GTS ain't no sloucher. Sure, the 500MHz G80 core is stepped down from the 575MHz in the GTX, with the 320MB of memory falling far short of the 768MB in the GTX or even the 640MB in the beefier version of the GTS, but you're still getting a whole lot of DirectX 10 juice for your dollar, relative to the $600+ GTX and $400+ 640MB GTS. If you're still having trouble justifying the price, just google yourself a few Crysis screenshots -- there won't be any turning back. Be sure to peep the uniformly awkward OEM box art after the break.






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