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We know you've got questions, and if you're brave enough to ask the world for answers, here's the outlet to do so. This week's Ask Engadget inquiry is coming to us from Alex, who seems to be sick and tired (but mostly sick) of doing poorly in deathmatches due to a troublesome mouse. If you're loo

3 years ago 0 Comments
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In the ever-changing world of gaming, a 15-year-old title is downright ancient, so there's a lot to be said for the fact that we're still talking about Quake a decade and a half after its release -- and what a packed decade and a half it's been. The game has spawned a still thriving convention an

3 years ago 0 Comments
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It may not be the first time than an actual weapon has been equipped with an FPS-style ammo counter (or Aliens pulse rifle-style, if you prefer), but this add-on device built by the DIY-minded Michael Ciuffo is certainly still plenty impressive enough to garner some attention on its own. It s

3 years ago 0 Comments
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The iOS App Store might already have its fair share of addictive and compelling games on offer, but when John Carmack comes calling with his latest megatextured shoot-em-up, you've got to sit up and pay attention. Rage HD: Mutant Bash TV isn't so much a full-fledged game in its own right as it is a

4 years ago 0 Comments
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You hoped, you opined, you might have even prayed -- and as it turns out, you win. As many of you have suspected, the latest firmware update to Sprint / HTC's EVO 4G does, in fact, let us break past the former 30 frames per second barrier. You know, the one HTC said couldn't be crossed with softwar

4 years ago 0 Comments
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Reports are flying in from across the internet -- and by that we mean the xda-developers and Google Code forums -- that the EVO 4G might have something of a framerate issue. It seems that the device is \"locked in\" at 30 frames per second both in 2D (Canvas) and 3D (openGL) modes, while anecdotally,

4 years ago 0 Comments
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You didn't think CES was over, did you? Saving a true gamer's delight for last, we went along to meet with Microvision's reps today and were introduced to its PicoP laser projector and gun gaming peripheral. The projection tech employed here is unique, as each pixel (848 x 480 resolution) is itself

4 years ago 0 Comments
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First-person shooters are great stress releases for a world fraught with nagging bosses, horrible traffic, and dry cleaners that screw up your pants, but there's a problem -- the people you're shooting are just collections of polygons on an electronic display. The solution, of course, is to combine

5 years ago 0 Comments