hangar

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  • Star Citizen's hangar module gets a functionality patch

    by 
    Jef Reahard
    Jef Reahard
    02.18.2014

    If you haven't peeked at your Star Citizen hangar in the last couple of weeks, today would be an ideal time to do so. Why's that? Well, because Cloud Imperium has patched the hangar module to include a number of bug fixes and a tad bit of new functionality. Cutlass and Freelancer owners will be glad to know their ships have been updated, and everyone else will be glad to know that their holotables now display ammo and their firing range targets will now move. The full list of patch notes is available on the Star Citizen website, as is the hangar client download provided that you're a backer.

  • Daily Roundup: alleged Windows Phone 8.1 leak, ARM's Cortex-A17 processor, and more!

    by 
    Andy Bowen
    Andy Bowen
    02.11.2014

    You might say the day is never really done in consumer technology news. Your workday, however, hopefully draws to a close at some point. This is the Daily Roundup on Engadget, a quick peek back at the top headlines for the past 24 hours -- all handpicked by the editors here at the site. Click on through the break, and enjoy.

  • CIG patches Star Citizen's hangar, puts Caterpillar on sale

    by 
    Jef Reahard
    Jef Reahard
    09.21.2013

    Cloud Imperium has released a new patch for Star Citizen's hangar module. The update "contains over 100 changes based on feedback [...] from backers experimenting with the module." Fixes include flickering decals, missing cargo pallets, character sitting and running animations, and more. A complete list of patch notes is available via the SC launcher. CIG is also running a weekend-only promo on the Drake Interplanetary Caterpillar. The cargo and pirate support ship will set you back a cool $225.00, but keep in mind that like all SC pledge ships, the proceeds go directly to development costs and the ships themselves will be earnable via gameplay if you choose not to pre-purchase.

  • Star Citizen's hangar module is live

    by 
    Jef Reahard
    Jef Reahard
    08.29.2013

    Star Citizen's journey from crowdfunding champ to actual game is officially underway. Cloud Imperium just unveiled the hangar module, the first of several planned mini-releases designed to get early adopters testing various aspects of the title as it's being developed. If you've met the pledging prerequisites, you can download the Star Citizen launcher directly from the game's website. From there, you'll need to wait out the three GB patch before logging in to your personal hangar space where you can tour your pledge ships both inside and out. System requirements for the module include eight GB of memory, a quad core CPU, and a DirectX11 capable GPU with at least one GB of onboard memory. Click through the links below for the hangar module FAQ. Pew pew!

  • Stick and Rudder: Star Citizen's risky hangar module reveal

    by 
    Jef Reahard
    Jef Reahard
    08.25.2013

    Man, I'm excited for next Thursday! Not because it's the day before Friday -- although that's pretty great, too -- but because we're going to get our hands on the first official release of Star Citizen. Chris Roberts called it the "baby Star Citizen" during last night's Gamescom love-in, which you should watch if you'd like to see the Cloud Imperium crew overwhelmed by the rock star treatment it received from the backers who journeyed to Cologne. Anyway, the hangar module! The devs have been showing it off to fans and press, and if initial reactions are anything to go by, it's going to be a successful mini-launch. It's still a risky move, though.

  • Cloud Imperium unveils Star Citizen hangar module

    by 
    Jef Reahard
    Jef Reahard
    05.20.2013

    Cloud Imperium has taken the wraps off Star Citizen's hangar module, a standalone app that's scheduled to be released to early adopters later this summer. Pledgers will get a chance to walk through their hangars and ogle their pledge ships, as well as climb inside them and invite their friends over for a spaceship-themed soiree. The hangar module is "about 50 percent fleshed out right now," according to the spiffy Cloud Imperium video tour that you can watch after the cut. [Thanks Eric!]

  • EVE Evolved: Temporarily fixing starbases

    by 
    Brendan Drain
    Brendan Drain
    04.07.2013

    With its exploration-focused Odyssey expansion on the way, EVE Online is about to be hit with a deluge of players (new and old) venturing into the unknown. The expansion will introduce the yet-to-be-revealed Discovery Scanner and will add a ton of new exploration content all across New Eden. Odyssey aims to follow the lead of 2009's Apocrypha expansion, which saw hundreds of corporations lead lucrative expeditions into uncharted wormhole systems. We don't yet know whether the expansion will open new systems for exploration, but when Odyssey goes live, the race will be on to find and lay claim to all the goodies hidden in deep space. With no stations to dock at in wormhole space, corps currently have to store everything in destructible starbases that aren't really up to the task. Player-owned starbases were released in 2004 as sandbox-style tools for tech 2 industry and alliance territorial warfare. They were never intended to be the sole base of operations for an entire corporation, so they suffer from some pretty severe security and usability flaws as a result. Theft from ship and item hangars in wormhole space is commonplace, setting up corp roles for them is a nightmare, and living exclusively in a starbase provides a daily dose of frustration players could seriously do without. CCP has been planning to completely overhaul player-owned starbases for years, but some of today's issues can't afford to wait any longer. In this week's EVE Evolved, I look at some of the chronic problems faced by starbase-dwelling explorers and how CCP plans to temporarily fix some of them for Odyssey.

  • The same as it ever was: Tony Hawk Pro Skater HD screens and partial level list

    by 
    Jordan Mallory
    Jordan Mallory
    01.20.2012

    Look, we're not going to sit here and pretend the Pro Skater series wasn't as much of a staple of our adolescence as everyone else's. We loved poppin' sweet kicks in 1999 and we expect to love it just as much 13 years later with Tony Hawk Pro Skater HD; especially after looking at these spot-on reproductions of the Warehouse and School 2.Besides the Warehouse and School 2, the Mall, Phoenix, Hangar, Marseilles and Venice have also been confirmed for the remake. But honestly, we'd rather Robomodo focus on getting this soundtrack situation sorted out before they move on to paltry trivialities like "levels" or "characters" or "physics" or "skateboards."%Gallery-145293%

  • Inhabitat's Week in Green: rocket fuel, recycled jeans, and the electric eel powered Christmas tree

    by 
    Inhabitat
    Inhabitat
    12.27.2010

    Each week our friends at Inhabitat recap the week's most interesting green developments and clean tech news for us -- it's the Week in Green. Eco transportation took off this week as researchers in Sweden discovered a new molecule that could make rocket fuel 30 percent more efficient. We also caught up with Russia's plans to construct a new high-speed rail system for the 2018 World Cup, and we saw several major auto manufacturers give their vehicles green upgrades - Ford announced it will insulate its 2010 Focus with recycled jeans, and Chevrolet launched plans to transform 100,000 pounds of used oil booms into parts for the Volt. The past week also saw bright horizons dawn for renewable energy as the world's largest parabolic trough solar plant received a $1.5 billion DOE loan. The world of consumer tech was energized by the sun's rays as Toshiba unveiled a new solar-powered e-book reader and one designer developed a solar-powered desalination system that could keep shipwrecked survivors alive at sea. We also brought you artist Michael McKean's plan to shoot rainbows across the sky at will with his solar-powered rainbow generator. Speaking of spreading renewable cheer, this month Japan's Enoshima Aquarium unveiled the world's first Christmas tree powered by an electric eel. The FAA also got into the holiday spirit as they approved a next-gen Santa sleigh that delivers gifts 53% faster, and if you unwrapped a new video game system this year, you may be interested to know that the Nintendo Wii was recently crowned the most energy-efficient next-gen gaming console. Finally, if the wintry weather has you feeling down, just take a peek inside this supermassive airship hangar, transformed into a year-round tropical island getaway.

  • The Art of War(craft): Guide to the Isle of Conquest

    by 
    Zach Yonzon
    Zach Yonzon
    10.01.2009

    The Art of War(craft) strives to bring you anything and everything related to PvP. Well, mostly anything that isn't covered by Arenas, anyway, since that's kind of Colby's territory. And stepping on Colby's territory can get Zach into trouble. I mean, have you seen that guy? Those beady eyes and razor-sharp teeth? Yikes! Oh wait, that might've been a shark. Or it could've been Colby after someone drank from his Chai Tea Latte in the office fridge. He's just kind of a monster that way.Patch 3.2 introduced a new 40-man raid Battleground, technically the biggest instance since old world Naxxramas. In Burning Crusade and Wrath of the Lich King, raid dungeons were cut down to 25-players and the two Battlegrounds since then, the Eye of the Storm and Strand of the Ancients, were limited to 15 players per side. Isle of Conquest sees the return of epic battles not seen since Alterac Valley. Well, okay, epic battles with less lag not seen since Wintergrasp, anyway. If you're just hit Level 80 or are curious about the new Battleground, here's a quick guide to help you out.What's the deal?There are essentially two ways to win the Battleground, identical to the new and improved Alterac Valley -- kill the enemy General or deplete the opposing team's Resources. The Horde forces are led by Overlord Agmar, the orc after whom the Horde base in Dragonblight is named, the leader of the Kor'kron Guard who looks like he's wearing Northrend greens or blues, at best. On the other team is High Commander Halford Wyrmbane, the leader of the 7th Legion and whom Alliance players will typically first encounter giving quests in Wintergarde Keep in Dragonblight. He isn't any better off than his rival, as he looks like he's in Sunwell epics. Cool, right? Alright, now let's figure out how to kill them.

  • The Daily Grind: Are you an in-game pack rat?

    by 
    Krystalle Voecks
    Krystalle Voecks
    02.08.2009

    Hi everyone. My name is Krystalle Voecks, and I am an in-game pack rat. My bank in World of Warcraft holds tons of random things like tabards, trinkets, and a bunch of holiday clothing that I picked up along the way. In City of Heroes, my vault is maxed out with higher-end salvage which I'm stockpiling for the day when I settle down and start grinding IO Enhancements for the various badges. I'm also generally only one or two spots away from being full on Wentworths' as well. The same holds true in pretty much every MMO I play, from EverQuest to EVE Online. If I have a room, chances are I'm going to hold on to something just in case I can use it later. That said, it seems to be a pretty common problem from what I hear from talking to other players, so I know I'm not alone in holding on to things for sentimental or 'potentially useful someday' reasons. This morning we thought we'd ask just how prevalent this is among MMO players - and Massively readers. Are you also something of an in-game packrat? Do you have lots of things stocked up in case you might use them? Or do you unload anything you can't immediately use via in-game markets or private sales, preferring to keep your storage nice and clean?

  • All of E3's Barker Hangar in less than five minutes

    by 
    Kyle Orland
    Kyle Orland
    07.13.2007

    In previous years, seeing everything on the E3 show floor in less than five minutes would be a ridiculous proposition. You sometimes needed hours just to get in to some of the more popular booths. This year, though, the entirety of the "Summit Software Showcase" in LA's Barker Hangar is so small that it can easily be traversed in less than five minutes. Want proof? Check out the above video, which shows the circuit in double speed and proves just how much tinier the new E3 is than that of years past.