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You know you've got it bad when you don't want to leave a game long enough to write about it! But that's exactly how this last week has been for me and EverQuest Next Landmark. Don't get me wrong; it's an awesome change to be so eager to play that you willingly stare at a login queue (getting to li...

February 8th 2014 at 5:00pm 0 Comments
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Sony Online Entertainment has an eventual winner on its hands with EverQuest Next: Landmark. I know, I know. You've been burned by SOE in the past. Maybe you're still angry about the NGE, or maybe you're a Vanguard lifer and the wound is still fresh. Maybe you're even one of those goofballs who mi...

February 3rd 2014 at 11:00am 0 Comments
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You've asked for more details about EverQuest Next Landmark, and now you're getting them... tomorrow, that is. On Wednesday, December 11th at 7:00 p.m. EST, devs will be giving you the scoop on gathering in the next Landmark livestream. Senior Producer Terry Michaels, Producer Emily "Domino" Taylo...

December 10th 2013 at 10:30am 0 Comments
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With EverQuest Next Landmark's focus on building, it's not surprising that the first dev diary would focus on gathering those materials needed for building up the world. In the video diary, Senior Producer Terry Michaels and Creative Director Jeff Butler reveal that over 50 different resources ha...

October 6th 2013 at 12:00pm 0 Comments
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You may remember that earlier this month, the folks behind upcoming sci-fi sandbox The Repopulation released a dev-blog that detailed part of the game's resource-gathering system which involved the ever-so-charming extraction of precious resources from your enemies' still-warm corpses. Thanks to t...

May 30th 2013 at 6:30pm 0 Comments
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We all like to stop and smell the roses. And then we like to pluck those roses, bring them home, and melt them into component enzymes that will allow us access to a temporary attack power buff. Final Fantasy XIV is beautiful, sure, but you need that attack power bonus. If it isn't obvious, this we...

May 11th 2013 at 4:00pm 0 Comments
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The Repopulation's end-of-the-month progress report is here, and judging by the sheer length of the thing, April was one for the books. The new update takes a high-level view of development and it states that since the majority of The Repopulation's features are complete, the dev team is now focusi...

May 2nd 2013 at 12:00pm 0 Comments
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I got a lot of backlash over the last installment of The Art of Wushu. While the issues over pay-to-win are understandable, an overwhelming number of you seemed to disbelieve the amount of silver I was able to produce daily. Some of you protested my 1D/daily figure (which is on the high side), wh...

February 27th 2013 at 12:00pm 0 Comments
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If you've been looking forward to an involved crafting system, Pathfinder Online is happy to oblige. In the most recent dev blog, the game's proposed system is laid out in great detail, from gathering the resources to the final product. In a nutshell, gear (the majority of which will be player-c...

February 21st 2013 at 11:30am 0 Comments