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  • Know Your Lore: Yrel, Draenor's Light

    by 
    Anne Stickney
    Anne Stickney
    07.13.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. At the moment, we've only got two full zones open in the Warlords of Draenor beta -- Frostfire Ridge, and Shadowmoon Valley. Also open is the introductory lead-in to Draenor through the Tanaan Jungle. It's there that we first meet her, fairly unassuming and not exactly remarkable in any way. Yrel was first mentioned at BlizzCon during the story and lore panel -- a draenei whose story was going to be a major part of the Warlords expansion, the comparison made that she is a Joan of Arc-like figure. We've only seen the first few steps of Yrel's journey so far in the beta, so the accuracy of that comparison remains to be seen. But Yrel, unassuming as she may seem, already appears to hold a bright spot in the canvas of Draenor's future. So just who is this draenei, and what makes her a lore figure to watch for? Please note: The following Know Your Lore contains spoilers for Warlords of Draenor. If you are avoiding spoiler content, turn away!

  • Know Your Lore: Resurgence of the Infinite Dragonflight

    by 
    Anne Stickney
    Anne Stickney
    07.06.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Long ago, the Titans empowered five dragons with unique abilities and powers, entrusting to them the protection of Azeroth itself. While each had their own specialization with its own odd foibles, none were as strange as the task set to Nozdormu. Aman'Thul, Highfather of the Pantheon, entrusted Nozdormu with the task of watching over time -- to guard the myriad paths of time and keep them pure. A strange task, to be certain, and one with a heck of a lot of power involved. To keep Nozdormu from abusing that power or thinking that he answered to no one, he was given the knowledge of the exact moment of his demise. Yet somewhere in one of those myriad timelines, this apparently wasn't enough. Somewhere, somewhen, Deathwing prevailed and brought about the Hour of Twilight, leaving Nozdormu a haunted, twisted version of his former self -- a version that cared little for the restrictions or rules bestowed by the Titans, and cared much more for preserving his own skin and preventing his own death. The twisted version called himself Murozond, first of the Infinite Dragonflight, intent on bending time and changing events solely for the purpose of evading his inevitable demise. We defeated Murozond in End Time, and prevented the Hour of Twilight from taking place. But have we actually saved Nozdormu? Have we secured time itself?

  • BioShock Infinite: Industrial Revolution puzzle game available with pre-order [update: more retailers]

    by 
    Mike Schramm
    Mike Schramm
    10.21.2012

    A pre-order from GameStop for the upcoming BioShock Infinite will net you not one but two games, apparently. Not only will you of course get a copy of the BioShock followup itself, but you'll also pick up a completely separate puzzle game called BioShock Infinite: Industrial Revolution, a Flash-based puzzle game that appears to have been created just for this promotion. Industrial Revolution places you in the shoes of a factory worker in BioShock Infinite's world, completing puzzles to support either one of the game's two factions.Industrial Revolution will have over 50 levels to play through, and will be available to pre-order sometime before BioShock Infinite releases on February 26 of next year. The original version of BioShock had its own Hacking minigame included, but this one seems completely separate, just a fully promotional tie-in title rather than an integral part of the finished release.Update: The offer is not exclusive to GameStop: Irrational has the full list of retailers here.

  • Know Your Lore, Tinfoil Hat Edition: Infinite Paths and the rise of Murozond

    by 
    Matthew Rossi
    Matthew Rossi
    11.16.2011

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. The past week, both Anne and myself have been discussing major lore figures of the Well of Eternity heroic 5-man, Queen Azshara and Illidan Stormrage. This week, however, I wanted to talk about something a little different, namely the nature of how we're going to meet those two figures in the distant past -- why we go there, how we go there, what "there" actually is, and what it means. This KYL is about time, time travel, and the Bronze and Infinite Dragonflights, about Nozdormu and Murozond, and about how you destroyed time. This KYL is so chock-full of spoilers for the novel Thrall: Twilight of the Aspects and the patch 4.3 heroics that if you read any further, you may well go mad. Or just get mad, I guess. It's also a THE, or Tinfoil Hat Edition, which means it's loaded with speculation. Take it with a grain of hourglass sand.

  • Xbox 360 mod mirrors the infinite regress of adulthood (video)

    by 
    Thomas Ricker
    Thomas Ricker
    11.03.2010

    You inhale deeply and step onto the middle rung of the corporate ladder. You return home dazed, alimony unpaid, dishes piled up like a pie in the sky that turned out to be miles too high. You grab a bag of chips and pull up a seat in front of the Xbox Infinite 360 mod. You crawl inside. Lost in a haze of alcohol soft middle age, you exhale.

  • Know Your Lore: The Infinite Dragonflight

    by 
    Matthew Rossi
    Matthew Rossi
    03.24.2010

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. They're not called that because they're fat. Because they're not fat. Sure, they seem to be blistering out of their skin but that's glandular. Too many chronotons. (If you thought we were going to go an entire KYL about dragons who want to alter the fabric of time and space and not once mention Futurama, well, you were wrong, Mister I'm my own grandpa. Now let's steal the dish and go home.) The Infinite Dragonflight are a conundrum. In many ways, they're the opposite number of the Bronze Dragonflight, with an agenda wholly opposed to that of the stewards of time. Where the Bronze seem to shepherd time along its normal flow and prevent strange incursions, the Infinites are all about strange incursions. Strange incursions that seem to be aiming at nothing more and nothing less than the total destruction of the established history of Azeroth proper and the creation of a wholly new order.

  • Goldmund U-32 processor handles infinite channels, topologists rejoice

    by 
    Steven Kim
    Steven Kim
    08.04.2008

    We just love the excess of ultra high-end products, but the latest release of Goldmund's U-32 processor takes the cake. Whether your home theater exists in some kind of Escher-like alternate dimension or just needs to immerse its 50 occupants in sound, this piece of kit has got you covered -- because you'll need, like, infinite channels to do the job right. And that's exactly what the company is claiming for the U-32 -- infinite channel support, thanks to its (distinctly finite) onboard DSPs. No need to worry about the cost of the unit, either -- just consider the value on a dollar per channel metric, and you know nothing will ever top it. So what are you waiting for, value-shopper -- the spec bump that goes to infinity plus one?[Via AudioJunkies, image courtesy Gravestmor]

  • All the World's a Stage: Background story

    by 
    David Bowers
    David Bowers
    05.04.2008

    All the World's a Stage is a source for roleplaying ideas, commentary, and discussions. It is published every Sunday evening.Your character is like an arrow. He was launched from the birthplace of your imagination with the aim of creating spontaneous stories with other creative people. Your character's personality is the particular direction he travels in, and his background story is the bow which set him on his way.The bow-string tension that gives a good backstory its momentum is its lack of resolution. The desire to find resolution propels your character forward into the game, but it doesn't predict with certainty where your he or she will end up. Realizing this can free you of a great burden: your story doesn't have to make the New York Times Bestseller List. In fact, the whole idea here is to purposely leave your backstory unfinished, ready to be resolved through roleplaying. Too much emphasis on a dramatic background leaves you with not enough room for an interesting foreground, and little else to contribute other than the saga of your epic past. Obviously, people aren't logging into WoW to read your miniature novel. They generally won't want to hear your backstory unless they specifically ask you about it (which they might!), but even then they'll care less for its narrative value and more for its ultimate impact on your character as a person. It's best to think of it less as a story in itself (e.g. "How I got to be this way"), and more as a prologue to the story you want to roleplay (e.g. "How do I get out of this mess?"). Its purpose is to set up challenges for your character to overcome with other people, and it should establish a direct line to your character's desires and aspirations.