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A couple of events this past week brought my mind back to a subject I have pondered off and on since EverQuest II's standalone expansion Age of Discovery launched back in December 2011. The first came when a Massively TV viewer expressed amazement at how our little group could decimate the triple-u...

July 6th 2013 at 5:00pm 0 Comments
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When console MMOFPS DUST 514 was first announced, players were cautious of the game's ambitious goals. Developers promised that DUST battles would decide the ownership of planets inside PC MMO EVE Online, and that this would tie into system sovereignty and ultimately ownership of entire regions o...

November 4th 2012 at 6:00pm 0 Comments
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Allods Online: New Horizons is, well, on the near horizon, and gPotato is shining a spotlight on the expansion's star pupils. In a new dev diary, the mercenary system is dangled right like a plump morsel in front of a starving crowd. Mercenaries work in a similar fashion to those in other MMOs....

August 3rd 2012 at 6:00pm 0 Comments
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Last week, I introduced to you again to the crew at Mos Eisley Radio. This podcast and web site launched itself to the Star Wars: The Old Republic community in 2009 and has been growing strong ever since. In fact, it's hard not to be shocked at the growth in viewers and content since SWTOR launch...

February 7th 2012 at 3:00pm 0 Comments
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OK, so you've heard about this whole Global Agenda thing, and you've talked yourself into giving it a shot. It's completely free-to-play from start to finish these days, and the Unreal graphics, sci-fi setting, and strange mixture of hyper-competitive PvP and ultra-accessible PvE have always held...

December 2nd 2011 at 9:00am 0 Comments
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I want to talk about Runes of Magic's lock-out that prevents anyone from forming a guild or inviting players to a guild between set hours each night. The lock-out takes place between the hours of 7 and 11 p.m. EDT every night. That's a four-hour window each evening that is within the only hours s...

June 13th 2011 at 12:00pm 0 Comments
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In the harsh, hyper-capitalistic world of EVE Online, everything is for sale and everyone has a price. If you've had the misfortune of making some enemies with deep pockets that really like to hold a grudge, you might find yourself staring down the gun barrel of one of EVE's oldest professionals &n...

February 16th 2009 at 5:00pm 0 Comments
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The galactic setting of EVE Online is always buzzing with conflict, somewhere. The game is very PvP-centric, although not all players have an interest in the violent side of EVE. That's all fine and good, even those who concentrate on industry (EVE's take on the crafting system) have a powerful weap...

December 15th 2008 at 11:00am 0 Comments
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Much of what's written about EVE Online focuses on the darker aspects of the game. It's not surprising, as those topics are often the ones most interesting to players and non-players alike, but EVE has a very deep industrial side to it as well. It's a side that gets much less fanfare; R&D (inven...

October 30th 2008 at 3:00pm 0 Comments
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EVE Online is a brutal game. There should be no question in a player's mind about this, regardless of whether or not they believe themselves to be completely safe in Empire space. The first podding or two pounds that lesson into your head. Still, for most, life in Empire is relatively safe. But ther...

April 21st 2008 at 9:00pm 0 Comments