Motion

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  • Fly like a bird with this VR-powered, scent-emitting machine

    by 
    Jon Fingas
    Jon Fingas
    05.07.2014

    Current technology and human anatomy may prevent you from soaring like a bird in real life, but a team at the Zurich University of the Arts may just have the next best thing. Their Birdly machine lets you flap your way through the air much like the Red Kite it's modeled after. Motors translate your hand movements to the virtual avian's wings, and an Oculus Rift VR headset gives you an all-too-literal bird's eye view of the scenery -- you probably won't want to look down very often.

  • Microsoft's motion-sensing keyboard lets you skip the touchscreen

    by 
    Jon Fingas
    Jon Fingas
    04.29.2014

    As convenient as touchscreens and air gesture controls can be on a PC, it's not very comfortable to keep raising your hands just to handle basic tasks. You might not have to subject your arms to that kind of strain if Microsoft's experimental Type-Hover-Swipe keyboard ever reaches shelves, though. The peripheral hides a grid of infrared motion sensors between the keys, letting you perform hand gestures in a more natural position. While the technology is very low-resolution (there's just 64 pixels of data), it's both fast and precise enough to recognize more advanced commands. Among other tricks, you can mimic a steering wheel with your hands when playing a racing game.

  • This skin-sensitive controller ramps up game difficulty when you're bored

    by 
    Jon Fingas
    Jon Fingas
    04.07.2014

    The concept of using your emotional state to alter gameplay is nothing new, but the technology to make that happen has frequently relied on cameras and other special add-ons. Stanford University's Corey McCall has a far more elegant solution -- he recently developed technology that builds skin-based emotion detection into an otherwise ordinary gamepad. The controller changes the intensity of a game based on the feelings you convey through breathing, heart rate and motion. It can boost the difficulty level if you're obviously bored, or tone things down if you're taking a challenge way too seriously. There may not be a great need for McCall's approach when systems like the Xbox One can check your pulse at a glance, but it could let console and peripheral makers offer emotion-aware gaming without requiring cumbersome (or costly) extras.

  • Daily App: Pedometer++ is a step logger for people who prefer things simple

    by 
    Kelly Hodgkins
    Kelly Hodgkins
    02.05.2014

    Pedometer++ from Cross Forward is a solid fitness tracker that pulls its data from the M7. The app started off as a basic pedometer app that tracked your daily steps, but a recent update has transformed it into a simple step-tracking fitness log. Pedometer++ has one of the easiest-to-use interfaces I have seen in a fitness app. The weekly step data is clearly presented in a bar chart with a line for your daily step target. You can quickly see which days you met your goal and which days you didn't. It also keeps track of your cumulative steps for the past seven days and tells you how close in percentage you are to meeting that weekly goal of X number of steps each. Daily steps are displayed on the main screen in big letters at the top. They can also be appended to the badge in an optional setting. You can share a screenshot of your steps via email, messaging, Facebook and Twitter. A useful export setting will send your data to you via email in plain text and a CSV file. Pedometer++ displays all the helpful step-counting data without the extra fluff. It's perfect for folks who like to track their activity level, but don't need a weight log, food log or any other log. Pedometer++ answers the question: Did I move or didn't I today? Pedometer++ also stores the data locally on your phone and does not send the data to a backend server. Consequently, there are no accounts or logins with which to fuss. Pedometer++ is available for free from the iOS App Store. There are no ads, and a few in-app purchases allow you to tip the developer. It requires iOS 7.0 and an iPhone 5s with the M7 motion coprocessor. Though the iPad Air has an M7 chip, it does not report step counts and is not compatible with Pedometer++ and other M7-enabled apps.

  • Daily App: Gross motivates you to move by breaking down your motion data

    by 
    Kelly Hodgkins
    Kelly Hodgkins
    01.30.2014

    Gross from Forest Giant is one of a growing number of apps that take advantage of the M7 motion co-processor in the iPhone 5s. The app sets itself apart by breaking down your movement into categories and displaying it in a simple and clear way that is easy to understand. Gross uses a text-based interface to present your motion data to you. The main screen of the app is a list of the days of the week. Under each day is blue line that represents your overall motion. At the bottom is your gross movement that summarizes your movement for the past seven days. The app focuses on the here and now, so there is no fitness history, just your performance over the past week. Tapping on a day of the week brings up the motion data recorded for that day and breaks it down into degree of activity. In a quick glance, you can see how much time you have spent walking, running or cruising. You can also see your gross stats for the day. On the right side of the detailed view, there is a column that shows your activity throughout the course of a day and allows you to quickly determine the hours of the day that you are most active. Gross' strength is its simplicity -- you don't have to wade through charts and analysis to get to your core motion data. It's a basic tracker that displays your movement in an easy-to-access and straightforward way. It's perfect for those who don' t need the extra fluff and just want to see how much they move during any given day of the week. Gross is available for free from the iOS App Store.

  • How the iPhone 5s measures up as a fitness tracker

    by 
    Kelly Hodgkins
    Kelly Hodgkins
    12.19.2013

    For the past month, I've been conducting an experiment to see how the iPhone 5s with its M7 motion coprocessor functions as a fitness tracker. I've been in the enviable position of being able to compare the 5s to two of the latest-generation hardware fitness trackers -- a Jawbone Up24 and a Fitbit Force. For a month, I used the iPhone 5s along with these fitness trackers when I was exercising, going about my daily routine and sleeping. As a secondary test, I've also removed all the fitness trackers from my wrist to see how the iPhone would perform alone as my sole fitness tracker. Walking, Running and Other Exercises I have to admit that going into the experiment I expected the iPhone 5s to be sub-par when it came to motion tracking. How could this phone, which is designed to do so many things, be able to compete with a device dedicated to tracking your movement? I'm happy to say that I was pleasantly surprised at how accurately the iPhone tracked my motion. Whether I was walking, running or hiking, the iPhone 5s in an arm band or in my pocket was on par with the Jawbone Up24 and the Fitbit Force. Step counts and calculated mileage on the iPhone 5s were surprisingly close to the fitness trackers. You can see how well the iPhone 5s performed in the tables below. These values are the averages taken from a month of logged exercise sessions. On average, I walk four to five days a week at a treadmill desk and run three to four days a week on a treadmill. When assessing these devices, I have to admit that I'm not a mileage junkie that needs my fitness tracker to be accurate down to a tenth of a mile. I was not upset if my trackers measured 2.8 miles when I actually ran 3.0 miles. I prefer ballpark figures so I can get a general overview of my activity level, I don't need my mileage to be exact. Across the board, all two trackers and the iPhone 5s were great for these ballpark figures, not so great it you wanted accurate measurements. If you want reliable and accurate measurements, especially when you are running outside, you should use a GPS solution like Runkeeper or manually enter in your activities into your fitness app of choice. Daily Routine Whether it's doing yard work, sweeping the floors or getting the laundry in the basement, you'd be surprised at how much activity you perform during your daily routine. Because the fitness trackers are always strapped to your wrist, they do an excellent job of capturing the motion that contributes to your activity level, but is not dedicated exercise. It's in this area that the iPhone 5s is lacking. Even though it will track this "around the house" motion, you have to remember to strap on your iPhone all the time. Though I remember to place my iPhone in an arm band when I run, I don't always remember to drop it in my pocket when I go downstairs to grab a load of laundry from the dryer. The same applies to housework or yard work -- when I am mopping the floors or raking the leaves, my iPhone is often at my desk sitting idly (and thinking that I am idle, too) while I work. Because I wasn't wearing my iPhone 24/7, my daily step counts on the 5s were significantly less than those recorded by the Jawbone or the Fitbit. These values are the average daily miles and step counts from a month of wearing a Fitbit Force and a Jawbone UP on my wrists 24/7 and using my iPhone 5s for exercise session and as usual when I was not running or walking. If you want to capture all the activity you do throughout the day, you either have to cough up the cash for a fitness tracker or find a way to attach your iPhone to your waist or your arm for most of your waking hours. Sleep Tracking One thing fitness trackers add to the mix is sleep monitoring. These little devices on your wrist track your movement while you sleep and give you an overview of the quality of your sleep. You can achieve the same level of tracking on the iPhone 5s using an app like MotionX 24/7. MotionX tracks your movement and records your snoring so you can listen to sleep sounds and possibly pick up on the signs of sleep apnea. Though the Jawbone and Fitbit data was easier to interpret, I preferred the MotionX for its recording feature and its sensitivity, which pick up the slightest disturbances to your sleep. I don't talk or snore in my sleep, but my two-year-old sneaks into our bed every night. MotionX picks up his arrival, allowing me some insight into his sleep patterns as well. The biggest drawback to using the iPhone 5s for sleep is that you have to use a separate app. MotionX does track your walking, but it's not nearly as polished as an app like Runkeeper. Unlike the Fitbit app or the Up app that serves as a repository for everything fitness-related, you may find yourself using multiple apps to accomplish the same thing on the iPhone 5s. [Many users swear by the $1.99 Sleep Cycle alarm clock app. –Ed.] Using the iPhone 5s alone Though the iPhone 5s holds its own as a fitness tracker from a step counting point of view, I find that it misses the mark in the motivation department. When you have a fitness tracker slapped on your wrist, you are constantly reminded of your need to move. Just a glance at the Fitbit Force, and I am tapping on the button to check my step count for the day. If I see that I am below my goal, then I will take the time to hop on the treadmill for a quick run. This experience does not carry over well to the iPhone 5s. When I look at my iPhone, I don't think "What's my step count?," I think "Gotta check my email." Even with excellent apps like Moves and Nike Move+, I still find that the fitness tracking gets lost among all the other things that I do on my phone. I respond to a few emails, check my calendar, send out a tweet, read a few posts on Facebook and then stick my phone back in my pocket. Step count, what's that? In the two weeks that I've used only my iPhone 5s as a tracker, I've noticed that my activity level has gone down and my overall interest in tracking my steps is waning. Though the iPhone can keep pace with the Up24 and Force, I'm going back to my Fitbit as I prefer the "no effort" tracking offered by a device that always stays on your wrist. I can't wait to put on the Fitbit Force and get back on the exercising bandwagon. Conclusion If you are like me and need some extra motivation or want to track all your activity, then grab a fitness tracker like the Fitbit Force (which we reviewed) or the UP24, or the many other entries in this up and coming category of wearable devices. You won't be disappointed by their all-in-one approach to tracking your activity, sleep and food. If you are disciplined enough to keep your iPhone with you or are already accustomed to tracking your exercise using your iPhone, then the iPhone 5s with its M7 motion coprocessor is a wonderful replacement for a fitness tracker. You stand to lose some of the non-exercise movement like housework, but when exercising, step counts and mileage are as accurate as a dedicated fitness tracker. Using the iPhone 5s is a no-brainer if you already use an app like Runkeeper. The latest version of Runkeeper allows you to track your activities via GPS and will pull in the M7 data when you are walking. Walk briskly enough while shopping in the mall and you will get some extra mileage in the app. The combination of GPS when you need it and the M7 when you don't is wonderful. It's also easy on the battery. Through all my testing of the M7, I never noticed any difference in battery consumption on the 5s.

  • Final Cut Pro X and Motion updated with support for the Mac Pro

    by 
    Kelly Hodgkins
    Kelly Hodgkins
    12.19.2013

    Today is the day that the new Mac Pro goes on sale in most Apple stores across the globe. To prep for this big launch, Apple released an update to Final Cut Pro X that brings with it support for the dual GPUs in the Mac Pro; better handling of 4K content including titles, transitions and generators; and a long list of smaller features. The most significant feature for Mac Pro owners is the addition of 4K monitoring over Thunderbolt 2 and HDMI. Besides Final Cut Pro, Apple also updated Logic Pro X and its two Final Cut Pro companion apps, Motion and Compressor. You can check out the full list of changes and download the updated version of Final Cut Pro X from the Mac App Store.

  • Big update for Final Cut Pro brings improved support for 4K and the new Mac Pro

    by 
    Jamie Rigg
    Jamie Rigg
    12.19.2013

    As Apple's finally put its redesigned Mac Pro up for sale, the company's also seen fit to update editing software Final Cut Pro. Version 10.1 optimizes rendering and playback for the new Mac, but for users of other "select" Macs, the most significant change will likely be the addition of 4K monitoring over Thunderbolt 2 and HDMI. Since 4K playback requires a lot of bandwidth, it's probable only new Retina MacBook Pros with Thunderbolt 2 (and the new Mac Pro, of course) will be compatible with the feature. Regardless, now that the program fully supports 4K, you can upload straight to YouTube in that resolution, too. The update also revises how clips are organized using libraries, and generally adds a heap of workflow and behind-the-scenes improvements that could finally appease those who weren't impressed by Pro X when it launched. Final Cut companion wares Compressor and Motion have been updated, too, and both are now also able to share content in 4K. Compressor boasts a new look and broader encoding support, while Motion has adapted to the new Mac Pro and its dual AMD GPUs. As the version notes for all three updates are too numerous to squeeze in here, we recommend checking out the individual changelogs at the source links below.

  • Sony patent hints at a touch-enabled PlayStation Move controller

    by 
    Matt Brian
    Matt Brian
    12.11.2013

    Sony's PlayStation Move controller has helped bring motion-enabled gaming to PlayStation consoles for over three years, but hasn't exactly set the world alight. To better compete with Microsoft's controller-less Kinect and Nintendo's Wii motion accessories, the company has been looking to extract more functionality from its wireless joystick, as evidenced in a recent filing with the US Patent Office. The patent, entitled "Flat Joystick Controller," describes a controller not dissimilar to the PlayStation Move handheld we've come to know and kinda love, but Sony hints that an upgrade could come in the form of a touch-sensitive surface on the front of the handle. The company says the new controller "enables control for a variety of applications and simulations while providing an intuitive interface," allowing gamers to better control in-game characters and select elements without having to alter their grip. While the patent suggests Sony is only experimenting with the feature, similar to the hybrid DualShock/PlayStation Move controller patent it filed last year, we know that the company mulled an all-touch PS4 controller before settling on the DualShock 4, indicating that touch still has a big part to play in PlayStation's future.

  • RunKeeper adds that iPhone 5s special sauce to its running app

    by 
    Daniel Cooper
    Daniel Cooper
    11.07.2013

    If you thought that Nike+ Moves was the only fitness app to quickly latch on to Apple's new M7 co-processor, think again. RunKeeper has announced that the latest update to its iOS app will now automatically track periods of activity lasting longer than 15 minutes and will also track your cadence -- letting you analyze that statistic with the same level of obsessive detail as you do your pace and elevation. If you own an iPhone that isn't a 5s, the company is throwing a bone your way too, letting you prove how grueling your morning run is by sharing route details to other users over AirDrop -- as if those incredible calf muscles weren't evidence enough.

  • Google applies for patent on gesture-based car controls

    by 
    Jon Fingas
    Jon Fingas
    10.03.2013

    So far, in-car gestures aren't useful for much more than raging at the driver that just cut you off. Google wants these gestures to be more productive, however, and has applied for a patent that uses hand motion to control the car itself. Its proposed system relies on both a ceiling-mounted depth camera and a laser scanner to trigger actions based on an occupant's hand positions and movements. Swipe near the window and you'll roll it down; point to the radio and you'll turn the volume up. While there's no guarantee that we'll see the technology in a car, the USPTO is publishing the patent filing just a day after Google has acquired a motion control company. If nothing else, the concept of a Google-powered, gesture-controlled car isn't as far fetched as it used to be.

  • Sixense's Stem motion tracker may get Android and iOS support through stretch goal (video)

    by 
    Jon Fingas
    Jon Fingas
    09.24.2013

    Sixense has so far promised only PC compatibility for its Stem motion tracker, but the company just teased us with the prospect of a wider ecosystem. It now says that Stem's developer kit will support Android and iOS if the crowdfunded project reaches a new $700,000 stretch goal. Mobile devices linked to a Stem tracker could serve as motion controllers, virtual cameras and even head-mounted displays. As an incentive to make a pledge, Sixense is adding a pair of programmer-friendly pledge rewards: $149 gets a one-tracker bundle with no controllers, while an early five-tracker bundle has returned at a lower $299 price. Whether or not you chip in, you can watch a conceptual demo after the break.

  • Sixense STEM System hits Kickstarter, funded almost immediately

    by 
    Jordan Mallory
    Jordan Mallory
    09.12.2013

    Sixense, the motion control technology company whose scientific know-how powers the Razer Hydra, launched a Kickstarter earlier today to fund the final development stages of its STEM System – a modular motion-tracking solution for VR and other gaming applications. The fundraising campaign's goal of $250,000 has already been surpassed. Consisting of up to five wireless tracking modules ("STEMs") and a base station for charging and orientation tracking, the STEM System is designed so that STEMs can either be inserted into peripherals, or slapped into "STEM Packs," which are then strapped to whatever part of your body the game is interested in tracking. The STEM System is also backwards compatible with all games that currently support the Razer Hydra. The technology is apparently immune to "drift," as it "does not rely on inertial sensors (gyroscopes and accelerometers) for position tracking," according to the Kickstarter. Additionally, there's no line-of-sight requirement between the STEMs and their base unit. Backers that pledge at a high-enough level ($199 and up, depending on how many STEMs you want) should expect to receive their own STEM System in July of 2014, though there's no indication that this is when retail units will hit shelves. In fact, Kickstarter proceeds are only being used to finish development and produce enough units for backers – retail models will enter mass production "later." Our friends over at Engadget have already had a go with a STEM System prototype, so be sure and check out their video of the experience for an in-depth look at what the dealio, yo.

  • iPhone 5s packs M7 motion-sensing chip, CoreMotion API for more accurate tracking

    by 
    Richard Lawler
    Richard Lawler
    09.10.2013

    Apple's new flagship iPhone 5s is about to have much more detailed information about how much its users are moving, thanks to a new M7 "Motion co-processor." Unveiled during today's live event, it works along with the new 64-bit A7 CPU to measure motion data continuously from the accelerometer, gyroscope and compass without draining the battery as heavily. It looks like the iPhone 5s will be ready to take over for hardware extras like the FitBit or Nike Fuel wristband, but with a new CoreMotion API, devs for those companies and others can pull the information into their apps. The CoreMotion API specifically works to identify user movement, and offers "optimizations based on contextual awareness." Overall, it's very similar to what we'd heard would be in the Moto X, although we haven't seen all of these extra sensors used for activity tracking quite in this way. Nike was on hand with a new Nike+ Move app that used the M7 and GPS to track users' activities, and we wouldn't be surprised if others follow closely behind. Nike called the Move app an "introductory experience" to Nike Fuel in a tweet, so maybe it's planning to upsell customers on (potentially?) more detailed tracking with its hardware add-ons afterward. Check out all the coverage at our iPhone 'Special Event' 2013 event hub!

  • Google's lawyers: If you use Gmail you have no expectation of privacy

    by 
    John-Michael Bond
    John-Michael Bond
    08.14.2013

    While we know none of our readers would ever use email for nefarious purposes, the privacy of one's personal information is a hot topic thanks to the recent revelations about the NSA's domestic spying program. Well, there's bad news for privacy-minded Gmail fans: Google's official legal stance is that you have no expectation of privacy when using their service. The news was highlighted in a new press release from John M. Simpson of Consumer Watchdog drawing attention to a recent brief from Google's lawyers. You can read the brief for yourself here on Consumer Watchdog's site. Google's lawyers filed the brief in an effort to dismiss a class-action complaint accusing the company of violating federal and state wiretap laws this past July. In the filing Google's official lawyers clearly state: Just as a sender of a letter to a business colleague cannot be surprised that the recipient's assistant opens the letter, people who use web-based email today cannot be surprised if their emails are processed by the recipient's [email provider] in the course of delivery. Indeed, 'a person has no legitimate expectation of privacy in information he voluntarily turns over to third parties. (Motion to dismiss, Page 19) For Simpson this legal argument doesn't hold water: Google's brief uses a wrong-headed analogy; sending an email is like giving a letter to the Post Office. I expect the Post Office to deliver the letter based on the address written on the envelope. I don't expect the mail carrier to open my letter and read it. Similarly when I send an email, I expect it to be delivered to the intended recipient with a Gmail account based on the email address; why would I expect its content will be intercepted by Google and read? While Google's lack of respect for personal privacy won't come as a surprise to privacy advocates, it may surprise some of the company's normal everyday users. Given the popularity of Google Apps, including Gmail, Google Drive and Google Catalog (at least before it was executed) this is an issue that heavily affects iOS users. So keep using your Gmail account for sending Apple Brown Betty recipes, but if you've got a secret to keep just know you can't count on trusting Google to keep your privacy intact.

  • The Daily Roundup for 07.22.2013

    by 
    David Fishman
    David Fishman
    07.22.2013

    You might say the day is never really done in consumer technology news. Your workday, however, hopefully draws to a close at some point. This is the Daily Roundup on Engadget, a quick peek back at the top headlines for the past 24 hours -- all handpicked by the editors here at the site. Click on through the break, and enjoy.

  • The New York Times Leap Motion app: for all the news that's fit for gestures (video)

    by 
    Jon Fingas
    Jon Fingas
    07.18.2013

    Few of us reading the morning news enjoy putting our greasy hands on a tablet or newspaper just to flip through articles. With the newly unveiled New York Times app for the Leap Motion Controller, we won't have to. The release lets news hounds navigate stories (and ads) through a unique interface optimized for touch-free gestures. Both Mac and Windows versions of the NYT app will be available in the Airspace store on July 22nd, the same day Leap Motion ships to customers. More importantly, the app will be free -- at least at launch, readers won't run into the usual paywall. If the prospect of contact-free news has you intrigued, there's a video demo available after the break.

  • Instrument's Map Diving for Chrome: like a Google I/O keynote, minus Sergey (video)

    by 
    Jon Fingas
    Jon Fingas
    05.09.2013

    Let's be honest: it's doubtful we'll ever get to directly recreate the skydiving antics of Google I/O 2012's opening keynote. Some of us on the I/O 2013 floor, however, could get the next best thing. As part of a Google Maps API showcase, Portland-based Instrument has developed a Map Diving game for Chrome that has players soaring over real locations to reach Pilotwings-style checkpoints. The version that will be at the event links seven instances of Google's web browser, each with its own display; gamers fly by holding out their arms in front of a motion camera like the Kinect or Wavi Xtion. Sergey Brin probably won't be waiting for anyone on the ground once the demo's over, but Instrument hints in a developer video (after the break) that there could be a take-home version of Map Diving after the code is tuned for a single screen. Either way, we can't wait to give it a spin.

  • Crazy Talk 7 puts character animation power on your Mac

    by 
    Michael Rose
    Michael Rose
    04.25.2013

    Putting words in other people's mouths: more of a hobby than a vocation for most people, I'd say. If your work or play involves facial animation, however, you know how much work goes into making fake speech look convincingly real. Although there are impressive pro animation tools for this task, they might run you hundreds or thousands of dollars per seat. That's why the Mac version of Reallusion's US$29.99 Crazy Talk 7 Standard is such an intriguing product. For a modest cost, this app delivers impressive character animation power -- with a learning curve that's not too steep for amateurs. Crazy Talk lets you work with libraries of preconfigured characters, where mouth movements and other motions are already pinned to specific features on the character's image. You can also pull in your own images for the face animation treatment; political or corporate portraits seem to work particularly well, as do pet snapshots. For the DIY images, the app walks you through preparing them with essential feature points -- corners of the eyes, point of the chin and so forth. The idea is to make a model of the character's face that will react appropriately to the audio using Crazy Talk's Auto Motion feature. Once the base character "puppet" is ready, Crazy Talk really gets to work. Import or record your dialogue audio (or use the built-in text to speech feature) and the Auto Motion animation tools will analyze sounds and phonemes, trying to match mouth and face motions to the soundtrack. You can tweak emotions, attitudes or the overall character energy with a few clicks. The results range from decidedly comical to eerily realistic. In the example here, I've taken Tim Cook and put some of his comments from the recent earnings call in his virtual mouth. The whole process -- including defining the animation "bones" and grabbing the audio from the earnings call podcast feed -- took less than 15 minutes for this clip, and even though the results are kind of rough (sorry about the hair, Mr. Cook) it would not take too much refinement to get them looking really sharp. Of course, now that "Tim" is prepped, future animations using his character will take a lot less time. Aside from the fun factor (which is decidedly present), training pros or web content authors may be able to leverage Crazy Talk to produce quick and hi-quality animated narrations or instructional vignettes. Putting a face with the voice, even an animated one, can help improve engagement and attention versus a voiceover-only approach. Game developers and other animation users may find Crazy Talk or its sister app, iClone (for 3D character animation) useful entries in the utility belt. Crazy Talk's look and feel certainly carries some of its PC heritage in its flat UI and sometimes-confusing controls, and it has a few annoying quirks (no app should ever hijack focus when it's done with a lengthy task like a video export; that's what bouncing the dock icon is for!) but with a little bit of time and effort you can get something really interesting out of it. Crazy Talk 7 Standard is $29.99 via the Mac App Store; the Pro version ($149.95) delivers much more manual control, higher-end animation options and keyframe editing for projects. Here's another video sample from the app, featuring Sarcastic Cat.

  • Ask Engadget: best slow-motion camcorder for around $200?

    by 
    Daniel Cooper
    Daniel Cooper
    04.20.2013

    We know you've got questions, and if you're brave enough to ask the world for answers, then here's the outlet to do so. This week's Ask Engadget inquiry is from Philip, who wants to document his son's baseball adventures. If you're looking to ask one of your own, drop us a line at ask [at] engadget [dawt] com. I'm looking for a HFR camcorder, as I like to record my son playing baseball and play it back in slow motion. The Kodak PlayFull looked like the solution, offering 120fps at 1,280 x 720 for $200, but then Kodak axed its camera businesses and it never made it to market. What other options, therefore, exist for 120fps video recording around a similar price bracket? To be honest, slow-motion recording at such a low price is going to mean you'll only be able to get pictures at dreadful resolutions. If you're happy with footage at 640 x 480, then you could snag a Canon Powershot S100, but even that comes in at $319 from Amazon right now. It's a shame your budget couldn't stretch to $1,000, as we're desperate to find out if JVC's Procision is worth the hype. It's at this point that we should probably turn this over to the Engadget community and get them to share their wisdom -- so join in, HFR fans.