QoS

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  • Eero

    Eero lets you test new Mesh WiFi features in its app

    by 
    Rachel England
    Rachel England
    05.09.2018

    Eero really upped the ante with its debut WiFi system. Its mesh network promised to blanket your home in coverage and get rid of dead spots once and for all, so it wasn't a surprise that the company soon saw competition from the likes of Google and Linksys. Now, in a bid to continue setting itself apart from the masses (and avoid future layoffs), it's launched Eero Labs, an "innovation playground" for your Eero network. Through Labs you'll be able to tinker with all the features the company is testing -- they're disabled by default, just toggle them on or off through the Eero Labs menu in the app.

  • Box Accelerator may triple cloud upload speeds versus its rivals, comes to syncing apps soon (video)

    by 
    Jon Fingas
    Jon Fingas
    09.17.2012

    Upstream speeds are frequently the bottlenecks for cloud storage: an entire company might be held back waiting for that last presentation video to go online before the big meeting. Box wants much more parity through Accelerator, a custom infrastructure that should make uploads hum. It uses Amazon's EC2 for help, but the real magic comes through a mix of Box's own network and special prioritization. Accelerator goes beyond just location to factor in the browser, OS and other criteria that could affect a data packet's journey. The company claims through outside studies that its average 7MB/s speeds make it the upload king by a wide margin, to the tune of 2.7 times its fastest worldwide rival and 3.1 times any of its American counterparts. Peak speeds are up to 10 times faster than before, if you go by the company's word. Most of the focus is on corporate customers and speeding up access near the provider's ten global access points, but Box is planning both to ramp up performance in more areas and bring Accelerator to the company's syncing platforms in the near future -- an obvious lure for would-be Dropbox customers.

  • D-Link's Amplifi networking suite keeps the whole mansion connected

    by 
    Michael Gorman
    Michael Gorman
    06.23.2011

    Between our TVs, PCs, game consoles, and even refrigerators, most every room of our homes have devices needing an on-ramp to the information superhighway. To keep these gadgets connected, D-Link has debuted its Amplifi home networking equipment to bathe every square foot of your abode in ample bandwidth. There's the $150 HD Media Router 1000 that does 802.11n WiFi at 300 Mbps and has QoS technology to make sure your HD video streams and games are lag-free, plus four Gigabit Ethernet ports and an SD card reader. The Whole Home Router 1000 is $120 and sports similar specs sans the SD slot, but also packs D-Link's SmartBeam technology that tracks devices and "focuses beams of bandwidth" to keep you connected in every room. D-Link's $160 WiFi Booster also uses SmartBeam tech to extend your network's range via the 2.4 and 5 GHz bands and put four more Gigabit Ethernet ports anywhere you choose. Lastly, the Powerline AV 500 Adapter ($100) and Gigabit switch ($200) give you screaming 500Mbps speeds from any electrical outlet. Interested? Well, they're all available now, except for the laggard Whole Home Router 1000, which isn't available until August. PR's after the break.

  • Game developers speak with FCC about bandwidth concerns

    by 
    Mike Schramm
    Mike Schramm
    02.05.2010

    Last month, a group of online game developers (from companies like Turbine and Vivox, and even a board candidate for the Independent Game Developers Association) met with the FCC to argue for Internet neutrality, and against Internet Service Providers offering premium access and bandwidth to paying game publishers (here's the PDF of the meeting notes). The argument here, brought up again by a think tank called Digital Society, is about differentiating certain network connections from others -- if you allow ISPs to charge for accounts with better quality of service (QoS), then it's possible, argue these game developers, that companies or customers who don't pay will end up suffering from lag and other game-breaking problems. It's a tough issue. As the game devs told the FCC, bandwidth is already tough to program around (especially in games like FPSes where nanoseconds count), and with the advent of bandwidth-intensive services like OnLive and "peering" rather than dedicated servers, these developers argue that ISPs charging companies for QoS would edge out entrepreneurs and actually discourage innovation in gaming. ISPs answer that a premium service doesn't mean the non-premium service is bad, just that they want to offer premium products to customers (and of course rake in the ensuing fees). Unfortunately, it's going to take more than just an FCC workshop to solve this ongoing concern.

  • Wi-Fi Alliance 802.11n Draft 2.0 testing begins -- certified products soon

    by 
    Thomas Ricker
    Thomas Ricker
    06.25.2007

    In a move meant to ensure compatibility across vendors, the Wi-Fi Alliance has started interoperability testing of 802.11n Draft 2.0 products. That means "WiFi Certified" products should hit for retail before summer is out. Besides sporting that swank new logo, the certification should provide some peace of mind related to WPA2 security, WMM QoS for video streaming, and compatibility with legacy 802.11a/b/g regardless of the manufacturer. While cross-platform certification testing of a draft spec is unusual and likely won't guarantee 100% compatibility, it's still a welcome step by the industry given the troubled history of interconnecting disparate 802.11 draft devices in the past. Besides, with the final IEEE spec (already two and half years in the making) not expected until September 2008, what else could Apple, Dell, Sony, Nokia, Cisco and the other 250 or so members do in the face of such mucho demand?