scavenging

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  • Wasteland Diaries: Player-run economy

    by 
    Edward Marshall
    Edward Marshall
    10.07.2011

    The economy in Fallen Earth has been stagnant for a while. The auction house has been just a place for trader clones (with maxed social skill) to post wares with a small markup from the NPC vendors prices. In some cases, these traders would post mats that could only be bought in PvP conflict towns or found in secret or dangerous scavenging spots. It was hard to be competitive in a market like that. Every resource had an unlimited supply thanks to the vendors. There were a few items that actually worked on the supply and demand principle, like vibrant and volatile chemicals and pre-fall tech. These items had prices that were dictated completely by the players. Through competition, the prices got pretty reasonable (and I even bought a few pre-fall techs to allieviate the Citadel grind). All that has changed now, and the Fallen Earth team has made some massive changes to the way the economy works. In this post, I'll take a look at what has changed. I'll try to give my best guess about what will happen to the economy in the coming weeks. A great many players are already freaking out about this concept on the forums and in global chat. While I admit it's too early to tell what will become of us in the near future, there's no need to panic. People were rage-quitting the game mere hours after the changes were made. If you ask me, it's a bit premature to make a decision like that. Nobody really knows what will happen, but click past the cut to see my best guesses.

  • Wasteland Diaries: Scavenger's guide

    by 
    Edward Marshall
    Edward Marshall
    09.16.2011

    The economy in Fallen Earth is due to get a major overhaul in the next month. The devs have been pretty tight-lipped about what exactly is going to change. They may do something as bold as doing away with NPC vendors altogether (unlikely) or maybe just tweaking the rarity of materials (confirmed). Since we aren't exactly sure what is going to change, we can't really prepare ourselves properly, can we? We can guess which materials are going to become rarer with the revamp by looking at the recipes, but they will be undergoing changes as well. So trying to figure out what to hoard for the new economy is purely a guessing game. I don't want to get into theorycrafting on what may or may not change economy-wise. I'll leave it up to your best guess as to what materials you think you'll need to stock up on. My purpose in this post will be to help you get said materials. I can't think of a single material in the entire gameworld of Fallen Earth that is out of my grasp. I'm pretty sure I can find anything. I have compiled a list of useful materials and the best places that I know of to find them. There are some things that I will not divulge, but I'm going to be very generous considering most of the loot tables will be drastically altered very soon. Click past the cut and have a look at the list.

  • Wasteland Diaries: Apocalypse DIY

    by 
    Edward Marshall
    Edward Marshall
    05.27.2011

    A few weeks back I did a piece on crafting, covering the basics of Fallen Earth's crafting system. In this article I want to focus on the early part of a crafter's career. If you only play one clone, I strongly suggest you make that clone a crafter. If you are an altaholic like I am, you should have a dedicated crafter, and that dedicated crafter should have his Social skill maxed out (eventually). If you don't have a crafter and you have an empty character slot, you need to create one post-haste. It's a little extra work that will pay off a lot later. In Fallen Earth, if you put in the time, you can make everything. If your crafter and your main happen to be the same, be sure to grab every resource within reach while you run missions. If you find a good spot, mark it with a waypoint (ALT+P) for future reference. Scavenging profusely will help keep you from being perpetually broke. If you have a dedicated crafter, don't bother running missions with him; just harvest and craft. He should level slowly but surely by simply harvesting and crafting. Send all of the materials that your other clone(s) harvest if you have the vault space. That covers the basics. The road to self-sufficiency continues after the cut.

  • Wasteland Diaries: So you want to be a crafter?

    by 
    Edward Marshall
    Edward Marshall
    04.29.2011

    Fallen Earth has a complex, robust crafting system. The vast majority of the items in the game can be crafted from things you find lying on the ground. I am not exaggerating when I say "vast majority" because it's well over 90%. You can literally level your way to the cap simply by scavenging and crafting. It used to be much easier, but it is still possible. Tradeskills are different from other skills in Fallen Earth in that you raise them through use rather than spending AP on them. The system itself can be quite daunting when you are first starting out, but once you have a basic grasp of how it works, the rest is pretty intuitive. In this post, I'll touch on the basics of crafting. I'm no expert, but I do have a completely maxed-out social/crafter that has most of the game's recipes in his repertoire. You may know what you are doing, but I think even the most learned of crafters might learn something from this piece. The novice crafter will learn a few simple tricks (tricks that I wished I had known when I was just starting out) that will make his life a little easier out there. It's tough when you just want to make something with your hands and there are legions of bloodthirsty miscreants trying to kill you. So grab your toolkits and click past the cut for more.

  • Elderly Georgian lady disconnects Armenian internet for half a day... by accident

    by 
    Vlad Savov
    Vlad Savov
    04.06.2011

    A 75-year old lady from Georgia (the country, not the state) has perpetrated an impressive feat of international sabotage in what seems to have been an accident of extremely bad luck. While foraging for copper wire near her home in the village of Ksani, the unnamed septuagenarian managed to come across a critical fiber optic cable, one responsible for serving internet connectivity to "90 percent of private and corporate internet users in Armenia" and some in her own country as well. Her swift strike at the heart of said bit-transferring pipeline resulted in all those folks being thrown offline for a solid 12 hours, while the Georgian Railway Telecom worked to find and correct the fault. In spite of her relatively benign motivations, the lady now faces three years in prison for the damage she caused. We'd say all's well that ends well, but this doesn't actually seem like a very happy ending at all.

  • TOR dev diary takes a closer look at crew skills

    by 
    Jef Reahard
    Jef Reahard
    12.03.2010

    Crafting has been something of an afterthought in many of the MMORPGs released over the past half decade. Bucking that trend is BioWare's Star Wars: The Old Republic, which recently made waves with the reveal of its crew skills system. Today the TOR team brings us a closer look at the mechanics via a new dev diary. Systems Designer Patrick Mallot is our host on this particular tour, and though he spends a good portion of it rehashing things we already know (like NPC companions performing your gathering tasks), there are some interesting nuggets relating to armstech near the end. Armstech is a crafting discipline that allows players to create blasters, rifles, and assault cannons. The scavenging skill provides the raw materials, and basic alloys and metals will let you get your feet wet immediately. Progression takes the form of both schematic complexity and item quality increases, and eventually vendor-bought materials and rare resources will come into play. Armstech features three quality levels (premium, prototype, and artifact), and Mallot hints at crafters playing an important role in The Old Republic's economy. "We've worked hard to ensure that crafted items have an important place in The Old Republic's economy, and that crafters will be well-rewarded for the effort they put into the crew skills system," he says. Check out all the details at the official TOR website. In other TOR news, BioWare also announced that the Jedi Wizard has been officially christened the Jedi Sage via popular fan vote.

  • Fallen Earth offers a new exclusive item via Direct2Drive

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.18.2009

    Have you still not purchased Fallen Earth? Really? I mean, come on, you've been given special items everywhere you go to buy the game, you can get a discount if you're in the military, and they've just added new social features and gambling. Heck, we even had a piece about why you ought to be playing it, remember? Did all that not convince you? Well, admittedly, all of those other items were fluff and silliness, mildly useful but not exactly overwhelming. But with the latest offer, in partnership with Direct2Drive, they've brought what every apocalyptic survivor wants: brutal efficiency. No t-shirts for you, after all. Fashion is nice, but it's not as nice as a tool that gives a +6 boost to Scavenging skills, without taking up one of your valuable armor slots. Nor is it as nice as having a pair of Experience Boosts on-hand for any and all late-night grinding sessions you'd care to take part in. And if you'd like some backup out in the harsh wastelands, well, that's what the included Buddy Pass covers, letting you invite a friend to join you in Fallen Earth for a free 15-day trial. If all of this hasn't yet enticed you into the game through one of the more popular digital distributors out there, well, we don't know what it will take. Maybe even more hats.

  • Mythic tweaks Talisman Making, Scavenging, and Salvaging tradeskills

    by 
    Brooke Pilley
    Brooke Pilley
    03.14.2009

    Mythic did a fairly major overhaul on their crafting system with the 1.2 patch and introduced us to Apothecary and its two gathering skills in a feature earlier this week. Part two of this feature just came out and it gives us some insight on the remaining crafting skills, namely Talisman Making, Salvaging, and Scavenging.Talisman Making is a crafting skill that produces trinkets and charms that can be placed into slots on certain pieces of your weapons and armor. You need several ingredients to make a talisman: a container, fragment, essence, gold dust, and curio. This is a difficult and expensive skill to train because it requires items from both gathering skills unlike Apothecary. The benefits can be amazing though since an expert talisman maker can create powerful and highly sought-after resist and stat gems.Salvaging is a gathering skill that lets you draw magical components from any new or old gear. Salvaging will get you everything you need except curios, which must be bought from the auction house or gained from a Scavenging alt/guildy. Scavenging lets you rifle through the pockets of fallen humanoid enemies and will get you everything you need except magical essences.

  • A fundamental guide to crafting in Warhammer Online

    by 
    Shawn Schuster
    Shawn Schuster
    09.18.2008

    By now, you've probably spilled just enough blood in Warhammer Online to keep up that thirst for more, and crafting might be the last thing on your mind. Fortunately, the crafting system in WAR is effective and functional enough to interest the brightest of the Bright Wizards and easy enough that any Greenskin can get the hang of it very soon. We're willing to also bet that most players haven't really paid attention to the crafting system until they realized that their inventory is quickly filling up with all these crazy seeds and pieces of ruined equipment. Crafting in Warhammer Online can be broken down into a few fundamentals: you have the actual "production" crafting trade skills themselves and then you have the "gathering" skills that help produce or harvest materials for the production crafting skills. As of right now, there are only two production trade skills (Apothecary and Talisman Making) and four gathering skills (Magical Salvaging, Cultivation, Butchering and Scavenging). As with most MMO crafting systems, the crafting skills and ingredients overlap. This means that if you want to get serious about crafting later in the game, you'll need to either make friends with the opposing skills you need, make a few alts, or prepare to spend a lot of money on the Auction House. The Apothecary >>