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Embers of Caerus just wrapped up a week focusing on the continent of Nupoanqa, and if you missed it, we have a few dev blogs along with a video so that you can cram before the test. Nupoanqa is a region covered in the "green hell" of a jungle and has a trio of indigenous factions for players to...

March 25th 2013 at 11:00am 0 Comments
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Samsung's opened up about how the engineers in its sound lab build the default tones for your handset. Tasked with developing a "Sonic Branding," a ringtone that's as iconic and recognizable as Nokia's famous reworking of Gran Vals is to the Finnish handset maker. Research showed that most phones...

August 9th 2012 at 8:35am 0 Comments
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ArenaNet's third and final Guild Wars 2 sound design dev diary is live without a net on the company's official blog, and today's installment comes through with an interesting conclusion to the sonically inspired trilogy. The piece is clearly written by and for sound geeks, and we mean that in th...

August 4th 2011 at 8:30pm 0 Comments
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Asking a room full of MMORPG enthusiasts what the word Darkfall brings to mind isn't likely to net you many serene responses. The game and its associated tomfoolery certainly don't trigger tranquil thoughts or conjure idyllic fantasy scenes complete with beautiful deserts, atmospheric forests, an...

May 13th 2011 at 7:00pm 0 Comments
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One of the things that many people have raised about Runes of Magic as a reason they won't play it is the lack of incidental sounds in the game. These are the noises that we take for granted in many other games; the noise of mining or gathering, hopping on your mount, running across the ground, the...

May 10th 2009 at 8:00am 0 Comments