The Switch version of Arena of Valor is notably different to the mobile smash hit, though (at least in its current state). A separate team is working on the console port, going as far as tweaking game balance specifically for the platform. There are pros and cons to this redevelopment process. On the one hand, graphics have been improved for the Switch, you get a wider field of view with the bigger screen, and servers are global rather than region-specific.
On the other, there are several features missing on the Switch. Voice chat hasn't been implemented yet -- let's hope it's built-in à la Fortnite instead of awkwardly implemented via Nintendo's mobile app -- and you can't see popular item builds from good players that might help you improve. You can pick from almost twice as many heroes on the mobile version, including characters from the DC universe like Batman and Superman. The Switch build is lacking many alternate skins and uses an older item set that doesn't include gear with special abilities. Nothing that can't be added in the future with more button combinations, though.
The Switch version is obviously still a work in progress. The hero roster needs bulking out and I catch missing loading art and glitching textures on occasion. More often than not, the match has started before you even load in, too, meaning you've wasted important early seconds idling in base. The game doesn't seem to be accounting for slight variations in load times on different consoles right now, so as soon as the first person joins the match it begins.
The game is free-to-play, and geared heavily towards micro-rewards. For instance, to play with heroes outside the open rotation you must unlock them with in-game currency, League of Legends style. There are several forms of currency, only one of which you buy with real money.
This is somewhat problematic as you can only buy the game's equivalent of loot boxes by spending real money or via consecutive login rewards, unlike the mobile version where you can convert gems you earn by playing into the necessary vouchers. Currently, you can only unlock better Arcana through these loot boxes. Arcana are attributes you assign to your hero before entering a game, and they grant you minor buffs like slightly improved health regeneration. They're only a minor part of the game, allowing you to tweak your heroes stats slightly for specific playstyles and item builds. The fact that the best ones are reserved for paying customers on the Switch, though, means there is an unavoidable pay-to-win criticism to be made.
Still, Arena of Valor is an extremely enjoyable, competitive MOBA that feels like it was made for the Switch. It offers such a fine balance between pace and complexity, I can see why it's widely recognized as gaming crack. In China, Tencent was all but forced into introducing time limits for kids: One hour of playtime a day for under 12s, and two hours for anyone aged 12 to 18.