reviews

Latest

  • Adobe Photoshop Touch brings the flagship retouching app to the iPad 2

    by 
    Mel Martin
    Mel Martin
    02.27.2012

    Adobe has finally gone and done it. An iPad version of Photoshop called Adobe Photoshop Touch is out for the iPad via the App Store. It's tremendously impressive and to a lesser degree a bit frustrating. Let's start with the good stuff, because there's plenty of it. Getting a sophisticated photo app running on the iPad is no small task. It requires many controls and a lot of ways to complete tasks that differ from their counterparts on the desktop. Adobe has given this a lot of thought, and while Photoshop Touch isn't as full featured as Photoshop CS5, it brings a boatload of functionality to the tablet which will make every photographer anxious to buy the US$9.99 app without hesitation. Here's a brief run down of the features: Layer Support Image browsing from Facebook and Google Image search Selection tools Filters (including sharpen, gaussian blur, drop shadows, bevels, gradient maps, pencil, scratches and 21 more) Curves, shadow/highlight adjustments, temperature, replace color, black and white, invert, brightness/contrast, and noise reduction Editing features including crop, image size, add text, warp, add gradients and more If you use Photoshop, most of these tools will be familiar to you. New tools include the Scribble Selection Tool (which allows you to select and extract parts of an image) among others. When you are done editing your image, you can save it to your camera roll and share it via email, Facebook or Adobe Creative Cloud (after creating a free account). Adobe Creative Cloud offers 2 GB storage for free. You'll be able to buy more when the service comes out of beta later this year. At that time Creative Cloud will be a $49.99 yearly subscription. Once your image is on the Adobe servers, you can download it on any other device with web access. The app does not support Apple's iCloud. You can print your image via AirPrint if you have supported printers or an OS X app like Printopia. Using the app was fairly intuitive. There are 13 built-in tutorials and a link to online help, though there's no complete help document. The tutorials are not in video form, but rather step-by-step directions that you can move forward and backward through as you choose. I found the instructions effective and easy to understand. If you are already a Photoshop user, you understand the concepts of making adjustments to an image. If you are not already Photoshop-savvy, the basics aren't hard to pick up. I'd like to see many more tutorials, and I hope future updates will add them. You can get an idea of the depth of the features in Photoshop Touch by looking through the screenshots I've posted. There is a lot to this app, and most Photoshop functions are carried over other than masks. There are some negatives, of course. The most glaring issue is that the maximum output size of an image is 1600 x 1600 pixels. This is simply too small, and is much less resolution than output by the iPhone 4 (2592 x 1936) and 4S cameras (3264 x2448). I can assume the resolution was held down to keep performance snappy on the iPad, but I would expect an app with these features to handle higher resolution images. Maybe the rumored iPad 3, with what will likely be better specs, can do more. While the app supports layers, which is a major positive, there are some limitations. For example, if you add a text layer, you can't go back and edit the text. You'll have to delete the layer and start again. Another limitation is that saving an image means losing layers, as files are saved as JPEG images to your iPad camera roll, or when you send them via mail or to Facebook. If, however, you save to the Adobe Creative Cloud, layers are preserved. You can download the image from your Adobe storage but you'll note right away that the image is in PSDX format and Photoshop won't load it. To fix this you must download the Creative Cloud plug-ins from Adobe so Photoshop CS5 can open your file. Note: CS5 or 5.5 is required, so earlier versions of Photoshop won't load the files at all. Photoshop Touch has familiar tools like the lasso tool, but placing boundaries precisely is difficult because your finger covers up the screen. A stylus might be more practical for that kind of work, and of course Photoshop Touch provides some more automated selection tools. My tests of the app were positive. Overall performance was good. It can take a few seconds to render some effects, that's to be expected. Features worked with no issues, and for a first iPad version I saw no bugs, freezes or crashes. In my tests, Photoshop Touch was solid. Overall, Adobe Photoshop Touch is a tremendous achievement. Ever since the iPad came out, it has been criticized as a consumption device, and not a creative tool. Photoshop Touch is yet another app that has made that argument seem nonsensical. Any serious photographer should consider buying this app. No, it's not the full Photoshop experience. I wouldn't expect that in a $10 app. Rather, I think of it a bit more like Adobe's Photoshop Elements. It's scaled down from Photoshop, but contains the most used and wanted features. I am still troubled about the file size limitation. That's what I'd like to see Adobe fix first. There are other photo editing apps for the iPad that preserve the original file size, so it's not impossible. Photogene is just one example of many iPad apps that can output files at original resolution. Adobe Photoshop Touch is a 50 MB download, and must run on an iPad 2. The original iPad just doesn't have the horsepower to make the app viable. Photoshop Touch requires iOS 5, and you'll want to sign up for the Adobe Creative Cloud if you want to work on your images on Photoshop CS5 and keep your layers intact. This is a great first effort from Adobe for the iPad. Photoshop Touch will only get better over time, but as it stands now I think many photographers, both pro and amateur, will want this reasonably priced and powerful photo editor. Check the galleries below for a look at Photoshop Touch being used. %Gallery-148713%

  • Intel SSD 520 review roundup: Intel reliability, SandForce speeds starting at $149

    by 
    Michael Gorman
    Michael Gorman
    02.06.2012

    There's plenty of SSD options out there, but Intel's NAND drives are among the most well thought of, simply because they're so reliable. But, with the top speed of competing SSDs spiraling higher, Intel's rock-solid reputation may not be enough for some enthusiasts. Enter the SSD 520, with a performance SandForce SF-2281 controller and custom firmware (codenamed Cherryville) on board to ensure the 520 meets Chipzilla's demanding standards for stability. It's the result of a year and a half long collaboration between Intel and SandForce, and is available in both 7mm and 9.5mm thin form factors to fit any machine -- Ultrabook or otherwise. Aside from the SandForce chip, the 520 packs Intel's finest 25nm NAND Flash, a SATA 6GB/s connection and its 550MB/s reads and 520MB/s writes can be had for $149 in 60GB garb and prices escalate up to a grand for 480GB. Naturally, as this is Intel's effort to snatch back the performance market, a raft of reviews have been written about the SSD 520.So, how does the 520 stack up? Well, Intel's so confident in the 520 that it's backed the SSD with a five-year warranty. Though its performance doesn't drastically outpace its competition, Storage Review found the drive to be on par with the current speed king, OCZ's Vertex 3 in its benchmarks -- and also found performance and stability to be quite good in both enterprise use and in RAID arrays. Meanwhile, AnandTech found that the 520's peak random write speeds quite similar to its sequential reads during testing, which shows how well the optimized firmware works with the NAND. Hot Hardware thought the 520 to be comparable to other SandForce-equipped SSDs, but in terms of power consumption, Tom's Hardware found Intel's latest to be a power hog. Generally, all the reviewers were in agreement: the 520 is a speedy SSD, but you pay a hefty premium for Intel's reputation for churning out reliable drives. Only time will tell if the 520 can deliver the reliability we want, but there's plenty of performance info to be had in the reviews listed below.

  • Sony Alpha NEX-7 mirrorless camera review

    by 
    Zach Honig
    Zach Honig
    02.06.2012

    Remember the NEX-7? Ever since a days-long shooting session back in September, Sony's prized mirrorless cam has eluded us -- and the rest of the world. As you may recall, the flagship Alpha ILC was hit by the Thailand floods, resulting in delay after delay, eventually missing the holiday shopping season entirely before resurfacing late last month. Another week later and our beloved Sony Alpha NEX-7 has finally arrived, ready to take on the streets of New York City. So what exactly is the NEX-7, and why does it cost as much as a mid-range DSLR? First off, the 24.3-megapixel APS-C ILC captures, well, 24.3-megapixel images, offering the highest resolution of any mirrorless model on the market. Its APS-C sensor is identical to the one found in Sony's A77 DSLR, measuring larger than Micro Four Thirds and on par with most full-size digital SLRs.If having the ability to capture mural-size images ranks fairly low on your digicam wish list, you may take comfort in some of the NEX-7's other features, such as its gorgeous and durable magnesium alloy body, built-in XGA OLED electronic viewfinder, 3-inch, 921k-dot articulating LCD and unique tri-navi control interface that enables direct access to key settings adjustments, including both aperture and shutter speed in manual mode. There's also 1080/60p HD movie capture with full manual control and microphone input support, a 10 frames-per-second continuous shooting mode (with exposure and focus locked) and a BIONZ image processor that's capable of delivering low-noise images all the way through ISO 16,000. These features combine to make the NEX-7 one of the most powerful mirrorless cameras to date, but are they enough to justify the $1,200 body-only price tag? Join us past the break to find out.

  • Boeing 787 review: ANA's Dreamliner flies across Japan, we join for the ride

    by 
    Zach Honig
    Zach Honig
    12.16.2011

    The Boeing 787 Dreamliner is not the largest plane in the world. Nor is it the fastest. It doesn't have on-board showers or full-size beds, nor can it lay claim to the greatest range or sleekest entertainment system in the air. But it will change the way we fly for decades to come. Boeing's latest commercial airliner is several feet wider and longer than the 767, the company's smallest wide-body (twin-aisle) jet, yet it's 20 percent more fuel efficient. Given that fuel is the single greatest operating cost for any airline, savings of that magnitude could return the industry to profitability, and perhaps even usher in lower airfares for passengers. But while the 787's efficiency makes it an attractive option for airlines, it also serves up a more comfortable ride for passengers. We recently had a chance to fly on a domestic round trip between Tokyo and Okayama in Japan aboard an All Nippon Airways (ANA) Dreamliner -- one of the first two ever delivered. Quieter engines, dimmable windows, LED lights, huge overhead bins, an in-flight bar and on-demand entertainment enhance comfort, even during shorter flights, while higher humidity, a greater internal pressurization level and a gust alleviation system to reduce the effects of turbulence help improve the experience behind the scenes. Care to take a ride? Jump past the break to join us on board Boeing's brand new Dreamliner. %Gallery-141809%

  • Samsung NX200 interchangeable lens camera review

    by 
    Zach Honig
    Zach Honig
    12.13.2011

    There are some cameras that we absolutely love, some we find downright disappointing and others that get the job done, albeit with mediocre results. Samsung's digital imaging devices typically fall within that last category -- they're moderately innovative, generally affordable and often well-designed, but when it comes to image quality and performance, we're left... underwhelmed. So, when we first had a chance to try out the CE giant's new NX200 at IFA in Berlin, we weren't expecting a mind-blowing imaging device. The NX200 is Samsung's latest entrant into the interchangeable lens (ILC) category -- it's a mirrorless model, to be more precise, and a fairly impressive one at that -- at least when you glance at the spec sheet. It's the company's latest ILC to use an APS-C size sensor, which is the largest we've seen in a mirrorless cam. This sensor type implies that the NX200 may have a chance at competing with Sony's NEX-C3, which has been our top pick in the category, and its 20.3 megapixel rating suggests that Samsung wants to be taken seriously here, with a true contender on its hands. But has Samsung delivered a winner? Jump past the break for our take.%Gallery-141618%

  • Reviewing the SteelSeries WoW MMO Legendary edition gaming mouse

    by 
    Mathew McCurley
    Mathew McCurley
    12.05.2011

    SteelSeries makes some cool WoW-inspired gaming peripherals, and the World of Warcraft MMO gaming mouse is no exception. The newest iteration in the lineup is the Legendary Edition, a brand new design that takes what worked from the previous versions of the MMO gaming mouse and iterates on core concepts, resulting in an overall sturdier build and better product. The new mouse fits more comfortably in my hand than the old MMO gaming mouse did as well as provides two new thumb buttons that I didn't anticipate liking as much as I did. As usual, I tested out each peripheral for review for no less than a week of actual WoW gameplay and learning, trying out the gear on my main as well as new alts created for the express purpose of learning with a new peripheral from scratch. Here's my week with the SteelSeries WoW MMO Legendary edition gaming mouse.

  • What's next for Spotify? Apps, apparently

    by 
    Brian Heater
    Brian Heater
    11.30.2011

    We may have to wait until noon ET today to get the official word on "what's next" from Spotify, but The Wall Street Journal has kindly given us an early peak into what we can expect a few hours from now -- namely, apps. The Swedish music streaming service is apparently getting ready to go all Facebook on us, offering up apps galore. When it launches today, the service's "app finder" will include magazine reviews, concert listings, lyrics and the like, so you'll never have to guess at what Tom Waits is saying again.

  • Consumer Reports gives a thumbs up to the iPhone 4S

    by 
    Megan Lavey-Heaton
    Megan Lavey-Heaton
    11.08.2011

    In a reversal of its panning of both the AT&T and Verizon models of the iPhone 4, Consumer Reports says it can recommend the iPhone 4S to consumers, saying that it doesn't suffer from either the reception problems that its predecessor did, nor from the reported battery woes that Apple is now addressing. Consumer Reports adds that Siri, the 8-megapixel camera and A5 processor all added to the phone's good qualities. However, the magazine is quick to point out that the iPhone 4S doesn't surpass recent Android models in its ratings, citing larger screen sizes and the ability to run on 4G networks, and in one case the ability to capture 3D video and images, as being the reason why these phones are better. Your mileage will vary on Consumer Reports' findings. None of these factors seem to have stopped anyone from snatching up the first available iPhone 4S they can get their hands on.

  • Motorola Droid RAZR review

    by 
    Terrence O'Brien
    Terrence O'Brien
    11.07.2011

    The RAZR brand has a long and storied history, starting in the halcyon days of 2004. Back then it was a premium line -- set apart from the crowd by its extremely thin profile and aluminum construction. Shortly after launching as an expensive status symbol, Motorola chopped the price and turned the V3 into one of the best selling handsets ever. In the years that followed there were countless revisions, colors and would-be successors that ultimately turned the once-hyped product line into a euphemism for obsolete technology. Motorola has certainly had success since, particularly with the iconic Droid and Droid X, but alas, the Droid stamp belongs to Verizon. To once again make the name Motorola synonymous with cutting-edge tech, the company has returned to the well and resurrected the RAZR name. Has Moto managed to reclaim the magic and mystique of the V3, which had many a gadget hound coughing up some serious dough upon its initial release? Or is the Droid RAZR a successor in title only, more akin to the ill-fated MOTORAZR maxx? Keep reading to find out. %Gallery-138583%

  • Nokia Lumia 800 review

    by 
    Sharif Sakr
    Sharif Sakr
    11.03.2011

    You might hear it said that Nokia is on a knife-edge, and that this old king of mobiles will live or die based on the success of its latest flagship phone. We love melodrama as much as the next guy, but such talk is overplaying it. Sure, the great manufacturer has its troubles, and yes, the Lumia 800 bears a heavy burden of responsibility on its 3.7-inch shoulders. However, now that Nokia's CEO Stephen Elop has set his company on a new path, there will no doubt be a slew of new products -- both hardware and software -- over the next few years. In fact, the Lumia 800 was probably rushed to market, having been designed and built within the space of six months and intended as a placeholder for greater things to come. Nokia simply grabbed the overall design of its orphaned N9 handset, threw it together with Windows Phone Mango and then whatever the Finnish is for baddaboom, baddabing. So, does the Lumia feel rushed? Or is this the first stirring of something special? Read on and we'll tell you what we think. %Gallery-138258%

  • Detoc: Rocksmith reviews show 'lack of enthusiasm' for innovation

    by 
    JC Fletcher
    JC Fletcher
    11.01.2011

    Laurent Detoc, Ubisoft's North American executive director, believes Rocksmith didn't fare better in reviews because it was just too innovative. "What I see when I read the reviews is a lack of enthusiasm for something that is new," Detoc told Gamasutra. "We, as human beings, tend to like what we know." That lack of interest in new experiences, of course, is exactly what led us to say that Rocksmith "oozes boredom," suffered from audio latency, and "declines every single opportunity presented to educate the player on music theory." He then went on to say that reviewers are asked to cover too many disparate genres. "We can't expect critics to be experts at everything," he said. That was the other unspoken issue, we suppose. Rocksmith was too new, and we don't have a dedicated "being taught how to play the guitar" critic.

  • OCZ RevoDrive Hybrid review roundup: a speedy and spacious storage solution

    by 
    Michael Gorman
    Michael Gorman
    10.27.2011

    Ever since we spent some time with OCZ's RevoDrive Hybrid back at Computex, we eagerly awaited its arrival so that it could be put through its paces. Well, the time has come for the $500 storage mongrel to face the music and for us to find out if it adds up to more than the sum of its SSD and HDD parts. Hot Hardware found the RevoDrive Hybrid delivered on its promise of mind-blowing peak transfer speeds of almost 1GBps, with performance that could only be matched by dual SATA III SSDs in a RAID 0 setup. Everyone spoke well of the Dataplex software that manages the RevoDrive's caching, as it dutifully maxed out performance once it learned usage patterns. TRIM support was a welcome feature, but all noted the niggle that it must be used as the system boot device, so it can't pull duty as secondary storage. All in all, the consensus is that while the RevoDrive Hybrid may be too pricey for some, it's a darn good deal for the performance it provides. Of course, you don't have to take our word for it, so dig into the full reviews at the sources below.

  • Sega kicks off the Halloween app sales

    by 
    Mike Schramm
    Mike Schramm
    10.24.2011

    We've seen quite a few holidays this year get bookended by app sales, and it appears that Halloween will be no different. Sega has kicked off the spooky season by putting all of its iOS apps on sale, dropping prices down to as low as 99 cents. Apps on sale (starting tomorrow, and going through the weekend) include the recently released Brick People, the iPad version of Chu Chu Rocket, the classic Virtua Fighter 2, and perhaps most exciting, the iOS port of the great Gunstar Heroes 2D shooter. There may be even more titles on sale -- the company asks you to go just search "Sega" in the App Store for more. Or just stay tuned; I doubt these will be the last titles we'll see drop in price over the upcoming holiday weekend. Show full PR text SAN FRANCISCO & LONDON - October 24, 2011 SEGA® of America, Inc. and SEGA® Europe Ltd. announced scarily low prices for several of their hit titles on the App Store, including family favorite Brick People™ and everyone's beloved ChuChu Rocket!™. With savings of up to 80% you'll be screaming about these great deals! The SEGA Halloween App Store Sale starts October 25 and lasts until October 31; visit the iTunes® App Store at http://www.itunes.com/appstore/ and search "SEGA." Sale-priced titles include: Brick People™ for iPad: $0.99/ £0.69 / €0.79 (was $1.99/ £1.49/ €1.59/ AUD$1.99) ChuChu Rocket! ™ HD for iPad: $0.99/ £0.69 / €0.79 (was $4.99/ £2.99/ €3.99/ AUD$5.49) Gunstar Heroes™: $0.99/ £0.69 / €0.79 (was $2.99/ £1.99/ €2.39/ AUD$2.99) Virtua Fighter 2™: $0.99/ £0.69 / €0.79 (was $1.99/ £1.49/ €1.59/ AUD$1.99) For more information about the SEGA Halloween Sale on the App Store, visit the official SEGA blog at http://blogs.sega.com/. For more news, follow SEGA on Twitter @SEGA or "like" us on Facebook.

  • 10 days with iPhone 4S: a personal review

    by 
    Erica Sadun
    Erica Sadun
    10.24.2011

    Under normal circumstances, I would not be considered a target customer for the iPhone 4S. I bought the iPhone 4 on launch day. I was not up for renewal until late November. Because of work commitments (look for the upcoming "Taking Your iPhone 4S to the Max" co-written with fellow TUAW bloggers), I paid the early upgrade penalty and received my iPhone 4S on October 14. I've now spent 10 focused days with the iPhone 4S, exploring onboard features for technical coverage (I probably know a little more about how to make selections and share media in the Photo app than any normal person ought). The rest of the time I've been doing what the iPhone is meant to do: place phone calls, run errands, take family pictures and so forth. Here's some extremely subjective feedback on my personal 4S experience during this time. Battery I know there's been talk about the decreased standby battery time, but man does this iPhone rock out battery-wise. My daughter and I took a trip over the weekend, and she subjected my phone (and my grandfathered unlimited data plan -- bless it) to an unmentionable number of hours of "My Little Pony," courtesy of YouTube. The iPhone 4S also endured several games of Bejeweled (normally a battery sucker), navigation through maps, and lots and lots of Siri. Despite near constant use, the iPhone 4S made it to the end of each day. It's noticeably a usage power-house compared to the iPhone 4. Camera The shutter speed on this unit is simply amazing. With Autumn on full-blast, the child and I spent a lot of time throwing leaves into the air and snapping pictures of them as they fell. We have picture after picture of those leaves frozen in the air, frozen in time, with beautiful crisp resolution. You could not do that with earlier generation units. Siri Whether it's finding a restaurant, setting an alarm, or updating a to-do list, Siri has seen lots of use over the last 10 days. It already feels natural to pick up the iPhone, press the Home button and speak. Siri, in and of itself, has been the main reason I am currently not using a lock code on my phone. That instant access is just so seductive. "Read me my texts" and "Reply to it" are so simple to use and the voice recognition component is absolutely insanely good. I used Voice Memos a lot on my old iPhone -- including the whole unlock / find the app / tap it / start recording sequence. I've touched it maybe once since the 4S arrived. To be fair, my wish list for Siri is now about a mile long (launching apps is near the top) and the technology is far from perfect, but the feature is amazing. Airplay Mirroring The built-in mirroring got reasonable use this past week as I ended up demoing my 4S a lot. The feature works exactly as advertised, with good mirrored responsiveness. If you demo the iPhone, it's a must-have option -- one that you don't get on any other device but the iPad 2. Processor speed The iPhone 4S feels plenty zippy, though I should note that I haven't subjected it to serious testing just yet, as I've been focused on writing. This means I haven't done any hardcore gaming, either. It's not all roses, of course. I'm annoyed by mobile Safari's lack of responsiveness to typing URLs (this seems to be an iOS 5 issue and not unique to the 4S) despite the 4S's high-end processor. I know the extra power is there, I just haven't really internalized it through any personal experience of performance gains. Phone calls I have run signal strength tests on the 4S, put it in my signal-killing hands, and made phone call after phone call. Both objectively and subjectively, this is a far better phone-call making unit than the 4 ever was. It maintains good signal quality under more stress, and does not seem to suffer from my hand-held attenuation the way the 4 did. I'm not a quality assessment professional for telephony, but my 4S just seems to work better. I like it a lot. Conclusions If you're an iPhone 4 owner, should you consider a jump to the 4S? Each of the points I've listed above may be a motivator. If you need that better camera, that better battery, or Airplay mirroring, the 4S has those items in spades. If you want Siri or the upgraded processor, you're not going to find those anywhere else. If you've had signal problems in the past, the 4S holds out the promise of better telephony, at least in my non-scientific experience. I'm really happy with my 4S purchase, even more than I expected to be. Yes, it has the same case shape, but as far as I can tell it feels like a new generation -- not just a speed bump. I wish the Apple paradigm (new models each year) and the carrier paradigm (subsidized items, two year contracts, early cancellation penalties) were more in sync. Depending where you are on your contract, the upgrade may or may not make sense financially. In terms of equipment quality, however, I think most people will be satisfied customers once they really start using the 4S.

  • Nikon 1 J1 review (video)

    by 
    Zach Honig
    Zach Honig
    10.03.2011

    Pentax Q interchangeable lens camera review Samsung's NX200 camera: 20.3 megapixels, interchangeable lenses, full HD video Two megapixel mini-camera measures in at under a cubic inch, weighs under an ounce So, Nikon finally has a mirrorless camera, after what was quite possibly the most dramatic launch event the company has ever conducted. Sure, competing models from Panasonic, Olympus and Sony have already reached the second, or even third generation before Nikon lifted the veil on its J1, but did last month's long-awaited announcement bring us the ILC to rule all ILCs? Well, no, not at all. Nikon isn't targeting pros or even advanced amateur shooters with its latest addition to the interchangeable lens camera family. Instead, the company is marketing its J1 to soccer moms (and dads), fashion-conscious young folk, and casual shooters who want some of the versatility of a DSLR, but are willing to sacrifice excellent image quality for a more compact design. But what about the rest of us? Will Nikon one day reward our patience with a true class competitor? Perhaps, but that's definitely not what we have here. Nikon built the $650 J1 "from the ground up" -- a reference to its 10.1 megapixel, CX-size sensor with a 2.7x crop factor, along with a handful of quirky features that we probably won't use, but that some of you (or perhaps your family members) may love. Jump past the break to see what we really liked about the camera, and what left us rather unimpressed. And it you're dying to judge its performance for yourself, you can check out a handful of untouched images at the coverage link below the conclusion, along with a variety of sample videos spattered throughout.%Gallery-135514%

  • Acer Iconia Tab A501 for AT&T review

    by 
    Billy Steele
    Billy Steele
    09.30.2011

    We waited nearly the entire summer for the Acer Iconia Tab A501 to break daylight. Now that it's finally shone its uber-glossy face, we were anxious to see if the "4G" HSPA+ model is worth the extra coin (or two year ball-and-chain, should you go that route) over the standard A500. If you have little fear of commitment, signing the dotted line will get you one 16GB slate for $330 -- plus the added cost of a capped data allowance or a pay-as-you go plan. Not down to hitch up to the contract wagon? Cool with us... but you'll pay $150 more to get your hands on one of these. So is settling down for two of the Earth's rotations with the same tablet a wise move? Are you better off sticking with the WiFi-only model? Read on to see what we discovered when we took the A501 for a spin. %Gallery-134589%

  • Driver San Francisco review: A beautiful dream

    by 
    Jordan Mallory
    Jordan Mallory
    09.06.2011

    The Driver series has spent the majority of its twelve year lifespan in Grand Theft Auto's shadow. The original Driver may have hit consoles a full two years before Grand Theft Auto 3, but it was GTA that secured pole position in the minds of the public, and Driver has been struggling to keep up ever since. The franchise's desperate attempts to stay relevant culminated in 2006 with Driver: Parallel Lines, a game that unabashedly and haphazardly aped Grand Theft Auto in every appreciable and quantifiable way. That was five years ago, however, and in the interim Ubisoft Reflections appears to have realized a very important and universal truth: The only way to win a game you're destined to lose is by not playing at all. Driver: San Francisco is the best Driver game there's ever been, because it is wholly and entirely true to itself.%Gallery-130909%

  • Gigabyte G1 Assassin motherboard is a last-gen gamer's dream come true

    by 
    Terrence O'Brien
    Terrence O'Brien
    07.25.2011

    For a motherboard, the G1 Assassin from Gigabyte sure is gaudy and actually rather interesting. First off, that Killer E2100 networking solution from Bigfoot has been integrated into the board, as has Creative's X-Fi audio. The three-year-old X58 chipset at its heart is starting to look a little long in the tooth but, with support for three-way SLI or four-way CrossFireX, 24GB of RAM, and Intel's Extreme Edition processors, you probably won't miss Sandy Bridge too much. Starting at around $450 the Assassin isn't for everyone, but hardcore gamers determined to squeeze every ounce of performance from of their setup will not be disappointed. The one unfortunate fault of the G1 is timing -- the next-gen of high-end performance parts from Chipzilla are right around the corner. Though, that banana clip-shaped heat sink has to count for something. We know you like benchmarks, so check out the reviews below. Read - HotHardware Read - Legit Reviews Read - Overclock 3D Read - TechRadar

  • EON Magazine issue 24 looks back at EVE Online's Apocrypha expansion

    by 
    Brendan Drain
    Brendan Drain
    07.23.2011

    Issue 24 of EVE Online's quarterly official magazine EON hit the shelves this month, bringing a fresh dose of internet spaceships to coffee tables and bathrooms everywhere. Produced by MMM Publishing and written by a growing cast of writers from within the EVE community, EON provides something solid for fans of EVE to hold on to and acts as a snapshot in time or record of the game as it evolves. Recent big news stories and nullsec wars are detailed in each issue, along with editorial pieces, fiction, interviews and guides. The latest issue is a wormhole special, with a huge focus on 2009's incredibly successful Apocrypha expansion and the hidden wormhole systems it brought to EVE. In addition to the second part of Pottsey's background on the ancient Sleeper race locked away in wormhole systems, the magazine contains testflights of the four strategic cruisers produced from materials discovered in wormhole space. A fantastically insightful article on the making of Apocrypha also delves into the gritty details of how CCP put its entire weight behind one incredible expansion during a time of real world economic turmoil. Skip past the cut for a breakdown of everything in EON Issue 24 and my impressions from reading through it.

  • TUAW's Daily iPad App: Battleship for iPad

    by 
    Kelly Hodgkins
    Kelly Hodgkins
    07.14.2011

    Electronic Arts recently released an official version of Battleship for the iPad. EA kept the gameplay of the classic board game, but updated the graphics for the larger screen of the iPad. The iPad game has the look and feel of the electronic version of the game with several modes including classic, salvo, super weapons and multi-player. The multi-player mode lets you play against another iPad, iPod touch or iPhone via WiFi or Bluetooth. The gameplay of each mode is classic Battleship. There's a simple grid that you use to arrange your ships and fire on your enemy ships. You don't have to keep track of the grid (no, E5 or A8 required), you just double tap to fire (or tap and hit the fire button) and the game fills in your hits and misses. Each time you or your opponent fires, there is an entertaining cut scene that shows the missile launching and landing on its target. This back and forth cut scene does slow down gameplay a bit, but you can turn it off if you don't like it. A small set of sound effects add to the gameplay and is not overbearingly loud. The two-player player mode is one of the best features and it works great. The gameplay with two players is almost the same as single-player, but you get to beat your friend instead of the game's AI. The connection doesn't drop and it's as close as your going to get to the real thing without actually buying the original board game. Best of all, there are no game pegs or game boards to find and put away each time you play. Overall, the gameplay on Battleship for the iPad is smooth and responsive. It never crashed and the multi-player connection only dropped once in all my trials. The Battleship for iPad game is available now for US$2.99 in the iTunes app store. %Gallery-128408%