building

Latest

  • Amazon's The Helix building at its HQ2 headquarters in Virginia

    Amazon's next offices in Virginia will include a spiraling rooftop forest

    by 
    Jon Fingas
    Jon Fingas
    02.02.2021

    Amazon has unveiled the second phase of its HQ2 headquarters in Arlington, Virginia, and the buildings will revolve around nature and sustainability.

  • Kerbal Space Program

    ‘Kerbal Space Program’ gets an interstellar flight sequel

    by 
    Christine Fisher
    Christine Fisher
    08.19.2019

    It's been four years since Kerbal Space Program (KSP) -- the spacecraft building and flight simulation game -- officially launched. While Elon Musk once called the title "awesome" and joked that SpaceX used KSP for testing software, it was due for a refresh. Today, Private Division announced that Kerbal Space Program 2 (KSP2) will arrive in 2020. As part of the reveal, it released cinematic trailer and a (dramatic) developer story.

  • shutterstock

    Apple will allow apps built from templates

    by 
    Rachel England
    Rachel England
    12.21.2017

    Apple has revised its App Store guidelines to allow apps built using templates and other app-generation services. The decision -- a one-eighty on its previous policy that banned such apps in the name of preserving quality -- is supposed to make it easier for small businesses and non-profits to offer their own apps without the expense or expertise of building their own. But it's Apple, so there are of course some caveats.

  • Shutterstock

    Apple will build an R&D center in China's Silicon Valley

    by 
    Daniel Cooper
    Daniel Cooper
    10.12.2016

    Apple needs China a little more than China needs Apple, which is why the company is bending over backwards to show some love to the Middle Kingdom. VentureBeat is reporting that the iPhone maker will open a research and development center in Shenzen, the Silicon Valley of Hardware. The site quotes Apple spokesperson Josh Rosenstock saying that the facility will help Apple's engineers work "even more closely and collaboratively with our manufacturing partners." Given that Shenzen is home to Foxconn City, the site where several Apple products are assembled, it makes sense that Apple would push for an official presence in the region.

  • SpaceX wants two more landing pads for Falcon Heavy rocket

    by 
    Sean Buckley
    Sean Buckley
    07.19.2016

    What's better than watching one of SapceX's Falcon 9 reusable rockets land? Watching three of them land. At the same time! Okay, that spectacle isn't here quite yet, but Elon Musk's rocket company is working on it: SpaceX recently announced that it's seeking federal approval to build two additional landing pads at Cape Canaveral -- giving it enough space to attempt a ground landing for a heavy rocket with two recoverable boosters.

  • REUTERS/Ahmed Jadallah

    World's first 3D-printed office opens in Dubai

    by 
    Andrew Dalton
    Andrew Dalton
    05.24.2016

    The world's first 3D-printed office building opened this week in Dubai, Reuters reports. The 2,700-square-foot, single-story building was built in just 17 days using a gigantic, 20-foot tall 3D printer and a special mix of concrete, fiber reinforced plastic and glass fiber reinforced gypsum.

  • Scientists find a way to make concrete on Mars

    by 
    Jon Fingas
    Jon Fingas
    01.11.2016

    If humans are ever going to have a long-term presence on Mars, they'll need to make their own buildings -- they can't count on timely shipments from Earth. But how do they do that when the resources they have will share little in common with what they knew back home? Northwestern University researchers have an idea. They've developed a concrete that uses Mars' native materials. You only have to heat sulphur until it melts, mix it with an equal part of Martian soil and let it cool. The finished concrete is very strong, easy to work with and recyclable -- you just have to reheat it to get some building supplies back.

  • 7 solar-powered buildings that produce more energy than they use

    by 
    Inhabitat
    Inhabitat
    08.12.2015

    By Cat DiStasio As the cost of solar energy falls, more and more buildings are being outfitted with photovoltaic systems -- and some even generate more electricity than they use. Structures like that are called "energy positive" and it's a pretty impressive feat. If your home or business can produce more power than it needs, it can actually turn a profit, since local utility companies can buy that excess electricity from you and feed it into the grid for others to use. We've rounded up some of the most incredible energy-positive buildings from around the world -- read on for a closer look.

  • Dubai building will be entirely 3D printed, right down to the furniture

    by 
    Billy Steele
    Billy Steele
    07.02.2015

    The uses for 3D printing are seemingly endless. We've seen the tech used by doctors, to build cars and for construction. While parts of a building have been 3D printed before, the United Arab Emirates National Innovation Committee is working to use the method for an entire office building in Dubai. Working with WinSun Global and a few other companies, the committee plans to use a 20-foot tall 3D printer to make everything on-site rather than fabricate the pieces and have them transported for assembly. WinSun Global has already printed a six-story apartment building and a house in China. As you might expect, the structure is small, measuring 2,000 square feet.

  • 6 futuristic building technologies that will change the world

    by 
    Inhabitat
    Inhabitat
    07.01.2015

    By Cat DiStasio Technology progresses at a breakneck pace -- but why is our built environment so far behind? Fortunately, some smart folks have devoted their lives to developing futuristic technologies that can reduce the carbon footprint of buildings, make them more energy-efficient and lower maintenance costs. In just the past few years, researchers have developed self-healing structures, revolutionary heating and cooling systems and buildings that eat smog. Read on to find out about those cool building technologies and a few more.

  • This robotic bricklayer can build a house in two days

    by 
    Andrew Tarantola
    Andrew Tarantola
    06.25.2015

    For all the modern tools and heavy machinery found on construction sites these days, one aspect has remained a decidedly manual labor: bricklaying. Just as they did 6000 years ago when masonry was first developed, today's bricklayers still perform their backbreaking work almost exclusively by hand. But thanks to Australian engineer, Mark Pivac, that could soon change. Pivac has developed what he claims is the world's first fully automated bricklaying robot, dubbed Hadrian (yes, like the wall).

  • Google's future campuses are as flexible as its technology

    by 
    Jon Fingas
    Jon Fingas
    02.27.2015

    Hey, Apple and NVIDIA: you aren't going to be the only Silicon Valley giants with outlandish office space. Google has revealed a proposed redesign of its Mountain View campuses (specifically, four sites) that not only doesn't resemble a traditional workplace, but mirrors the company's open, flexible approach to tech. Rather than house everyone in concrete, Google plans "lightweight, block-like" facilities that can shuffle around as workers shift their focus to projects like self-driving cars. The buildings should do a better job of blending into the environment, too. They'll use translucent canopies to let in more air and light, and the emphasis is on protecting nature and the community (by promoting bike paths, local businesses and wildlife) rather than creating a sea of offices and parking lots.

  • Cable-free elevator moves you in any direction

    by 
    Jon Fingas
    Jon Fingas
    12.02.2014

    Elevators are absolutely vital in tall buildings, but they have their limits -- they can only move so quickly, and they can't usually move sideways to fetch you from the far side of a building. Both of those problems should be solved at once if German firm ThyssenKrupp has its way. Its new Multi elevators ditch cables in favor of magnetic linear motor technology (also used in maglev trains) to move both horizontally and vertically, letting them service very wide or unusually shaped buildings. They can operate in loops and aren't limited by heights, either, so it's easy to put multiple elevator cars in one shaft. You'll ideally never wait longer than 30 seconds for a lift, and the space-saving design lets building owners offer more (or at least larger) apartments and offices.

  • Armor and new weapon abilities are just the beginning of Landmark's latest update

    by 
    MJ Guthrie
    MJ Guthrie
    10.15.2014

    It's back to bigger updates for Landmark! After a September spent dedicated to mostly bug fixing, more content has finally arrived in today's update. Much more. From a third weapon ability to armor to new building textures, there's plenty for players to sink their teeth into. Changes were also made to the Heroic Movement system, the UI got tweaked a bit more, and an appearance slot was added. Combat enthusiasts will have a third ability for each weapon (accessed by pressing E) to get accustomed to in addition to facing the choice of which type of first-generation armor they want to wear: tank, DPS, or mixed. The Heroic Movement changes will also have an impact on combat; each ability is now assigned to a pair of boots, relegating players to only one heroic Movement at a time. On top of that, there is a slew of a new textures players get to use while building, including various stones, metal, and lava. Yes, that's right -- lava! Although not occurring naturally in game yet (and therefore not harvestable), players can use this oozy orange liquid by utilizing stone resources.

  • iLands is a decent substitute sandbox game

    by 
    Jason Roberts
    Jason Roberts
    09.29.2014

    iLands is a free game for iPhone and iPad that's available for iOS 4.3 or later. However, iLands Premium is available as an in-app purchase for (US $3.99.) If you're not wanting to drop $6.99 for Minecraft - Pocket Edition, then this is your game. You start with a fresh block world to build on and customize however you chose. The graphics are pretty decent in comparison to Minecraft - Pocket Edition, but they could be much better. The D-pad on the left side of the screen that allows for strafing, moving forward and backwards. Moving around using the D-pad can become somewhat frustrating at times. The sensitivity takes a little getting used at first, but it's bearable for the most part. The control on the right side is solely for jumping up and worked pretty well. When navigating the terrain, the experience was a little jerky when hopping over obstacles in your path. Sometime the touch targets would not respond unless I tapped them a few times. For instance,when using the X to bust up grass, dirt, or blocks, it would take a more than two taps. The game crashed frequently while I was right in the middle of building and exploring my Solo world. You're allocated a base of building materials that range from sand, grass, bricks. The steel skeleton cubes are unique to iLands because I had never seen anything similar to them in Minecraft - Pocket Edition. The steel skeleton blocks are awesome because you can build a solid structure and still have a view and daylight unlike building with solid blocks. I enjoyed building with the cobblestone to construct houses and roads. The materials with locks can be unlocked by purchasing the full version. For this review I only played the free version. If you're looking for the survival mode similar to Minecraft - Pocket Edition, you will not find it in the free version of iLands. I'm unsure it something like survival is available in the full paid version. I tend to play in creative mode all the time in Minecraft - Pocket Edition anyway, so I didn't mind that in iLands. Overall, iLands is worth the free download if you love building with blocks in a virtual world like I do. I'd be interested in learning what all the paid version of the game allows the user to do, aside from unlocking building materials. I enjoyed creating buildings and whatever else my imagination decided to dream up.

  • Latest TUG alpha video shows off Bronze Age update

    by 
    MJ Guthrie
    MJ Guthrie
    09.17.2014

    Farewell, Stone Age; TUG is advancing to the Bronze. With update 0.6.5's introduction of new ores and the metallurgy equipment to smelt and shape them, players can forge more powerful bronze weapons and tools to help them better survive in their adventures. Of course, before you can use the ore you first have to find and mine it; ores will generate from certain rock materials and players find them by deleting rocks with their building too. And thanks to the addition of a larger 2x2x2 building cube, mining (and building) is made easier. To switch between the cube sizes, scroll the mouse wheel while holding Shift. Get a glimpse of all these shiny new tools in the video below.

  • SOE Live 2014: Yes, there will be new shapes! (and other Landmark building news)

    by 
    MJ Guthrie
    MJ Guthrie
    08.22.2014

    New building shapes are coming! Creative Director Jeff Butler announced at SOE Live that new building shapes really will be coming to Landmark. Do you want columns, cones, or pyramids? They are planned! Franchise Director Dave Georgeson also shared the team's new idea of collectable shape templates. (Georgeson let it slip that players are getting two more attached claims, bringing the total to two main claims and five attached.) Butler noted that the goal is to make the entire process of voxelmancy easier for players. Besides having new shapes -- and more claims -- to work with, players will see a host of other features aimed at making building a better experience for all. These include dynamic fluids, voxel physics, a new UI that's more intuitive and easier to search, personal palettes, and more.

  • Future cars may give themselves dimples to reduce drag

    by 
    Jon Fingas
    Jon Fingas
    06.29.2014

    Golf balls are dimpled for a reason -- they sail through the air just slowly enough that the uneven surface reduces drag, helping them fly farther than they might otherwise. Wouldn't it be nice if your car could get that kind of aerodynamic boost? It might, if MIT's newly developed morphable surface becomes a practical reality. The technology creates dimples on the fly by sucking the air out of a hollow ball with both a stiff, rubber-like skin on top and a soft material just below. The result is odd-looking to say the least, but it's effective. It can wrinkle itself to cut down on air resistance when it's traveling slowly, yet smooth itself out to minimize drag at high speed.

  • Norrathian Notebook: So you aren't Landmark's greatest builder

    by 
    MJ Guthrie
    MJ Guthrie
    05.29.2014

    The walls are lumpy. The stairs are crooked. You couldn't make a statue of a blob if your virtual life depended on it, and everyone comments on your creative Koi pond that's actually a fireplace. So you aren't Landmark's greatest builder. Join the club! Despite how it may appear at times (especially when you see majestic jaw-dropping creations plastered all over Twitter and featured in livestream tours), there really are a number of us. So who cares if you can't build a voxel replica of the Taj Mahal with the Bronx Zoo on the side? Well, you do if your perceived lack of skills is keeping you from enjoying the game! It can be hard when you see such amazing builds springing up around you; it's easy to get discouraged if you are one of the skill-impaired. I already know of players who have lost hope and even some of their interest in the game because they feel their skills are not quite adequate. But I'm here to tell you that you -- yes, you -- are indeed a valuable member of Landmark's community and we need you. So for those without any leet building skills, here are some tips for avoiding creative frustration and ways to more fully enjoy the game.

  • Norrathian Notebook: EQN Landmark sets new standard for player creativity

    by 
    MJ Guthrie
    MJ Guthrie
    02.22.2014

    Yes, it's alpha. And yes, there are bugs. Heck, there are still many systems that aren't even in-game yet. But despite all that, EverQuest Next Landmark has already raised the bar when it comes to player creativity. In fact, the creativity is flowing freely during this alpha even before water does! You may recall that I mused last December how EQNL might just redefine player-generated content, comments based my own short personal experience and perusing developer concoctions. However, now that alpha is going strong, I can say with surety what I only postulated before: Landmark has set a new standard for supporting and showcasing creativity. And players have really stepped up to the challenge. Just exactly how much creativity are we talking about? Have you seen some of the stuff folks are coming up with? It's not just about houses (though I've certainly seen some amazing abodes); players are taking the tools and raw materials and sculpting impressive statues, designing mazes, and more. During my own wanderings and my two Massively TV tours, I've come across creations that leave me wavering between speechless and gush-central. And that's barely scratching the surface of what's out there! Add in the posted pics on Twitter and the official forums and that still doesn't cover it all. My mind boggles to think what will happen when everyone can lay hands on these tools at launch.