Naoki Yoshida

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  • In this promotional still from the video game 'Final Fantasy 14' several smaller characters battle one large creature that has a large toothed mouth in its midsection.

    'Final Fantasy 14' free trial returns on February 22nd

    by 
    Steve Dent
    Steve Dent
    02.21.2022

    'Final Fantasy 14' producer and director Naoki Yoshida has announced that free trials are returning starting tomorrow, February 22nd.

  • Final Fantasy XIV's Yoshida on housing, test servers, and post-Fanfest

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.12.2014

    Final Fantasy XIV has had a busy year, and it looks to be having a busy next year to boot. The game's first expansion is in the works and planned for a release in spring of 2015, along with another major patch to cap off the game's current patch cycle. And director/producer Naoki Yoshida continues steering the ship, working what I can only assume is a 200-hour week. I had a chance to ask a few questions of Yoshida around the time of the first two fanfests of the year (the final one is scheduled for December in Tokyo), ranging from housing questions to the promise of public test servers to how hard it will be to establish an Eternal Bond. Jump on past the break to read the full interview!

  • The Mog Log: Final Fantasy XIV's post-fanfest shakedown

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.20.2014

    So Final Fantasy XIV players like yours truly have a mouthful of fanfest information to chew on. How did it all shake down, in the final assessment? Well, I'm not going to lie: My aim was mixed at best. A minority of demo stations covering content I hadn't anticipated, patch 2.4 a week after my prediction, and mentions of 2.5 in brief. But we did get gear details and an expansion announcement. I'd call it a mix and a wash, at the end of the day. You tried, gold star, etc. But enough about what I did and didn't get right; there's plenty more to talk about from the various panels, the Live Letter, and other revelations. So let's start in on it, kicking off with the elephant in the room that I've already been hearing about for the entirety of the past day for obvious reasons. Yes, it's a cash shop.

  • Final Fantasy XIV celebrates a year since its relaunch

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.27.2014

    As of today, Final Fantasy XIV has made it a full year since its successful relaunch. Producer Naoki Yoshida took the time to celebrate with a special letter from the producer, looking back at the past year of operation, both the pitfalls and the highlights. He also thanks the fans and especially the Legacy players for having stood by the game from a rocky inception to the present, and looks forward to upcoming patches, the pending Fan Fest, and the as-yet-unrevealed expansion. Today also marks the start of a seasonal event to celebrate the anniversary, featuring new minipets, a new emote, and new items for players to enjoy. The event will run until September 8th, giving everyone time to complete the sequence if they so choose. So here's to a year of the resurrected game, and let's hope for many more to come.

  • Yoshida: Let's analyze why Final Fantasy XIV's 2010 version failed

    by 
    Shawn Schuster
    Shawn Schuster
    07.15.2014

    Final Fantasy XIV's game director, Naoki Yoshida, spoke candidly at his presentation during this year's Game Developer's Conference in March about what went wrong with the popular franchise's newest MMO during its first launch. As FFXIV fans might remember, the initial launch of the game in 2010 was plagued with problems, but a relaunch in 2013 proved successful. How did the team at Square Enix win back fans? How had the MMO landscape changed in those three years? The complete one-hour presentation video is available in both English and Japanese versions through the GDC Vault, or you can watch a translated version at Gamasutra.

  • Final Fantasy XIV offers more details on the Hunt system

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.07.2014

    Are you looking forward to stalking and destroying the rarest beasts across the land of Eorzea? Then you'll want to read the latest Final Fantasy XIV letter from Producer Naoki Yoshida, who takes the time to talk in a little more depth about the Hunt system. The basics have already been established, but how will Elite Marks avoid horror stories of players camping spawns and only one person getting any reward for all of the effort? Yoshida explains that the Elite Marks are meant to offer rewards to everyone who takes part in killing them, meaning that multiple players or parties taking down the monster will just result in more people getting the rewards. Some of the Marks are even meant to provide a challenge for multiple parties, anot several do not respawn in the same places, providing more incentive to wander, search, and help out. Check out the full letter for more details, and get ready to experience the system yourself when patch 2.3 goes live tomorrow.

  • E3 2014: FFXIV's Yoshida on 2.4, 3.0, new classes, and more

    by 
    MJ Guthrie
    MJ Guthrie
    06.12.2014

    After the recent E3 2014 announcement that Final Fantasy XIV was getting a new class and a marriage system, fans have been understandably eager to learn more. And the best way to do that is go to the source! We sat down with producer Naoki Yoshida to discuss the content slated for upcoming patches and expansions. Before delving into the new, Yoshida spoke about the old. He noted that since last year's expo, FFXIV has enjoyed a successful relaunch, added a couple of major updates, and given millions of gamers around the world the opportunity to play. He then led into the new by saying, "We want to continue to grow the game from here. We have a lot of exciting content building up to 3.0." Part of said growing includes expanding the availability of the game by getting it into even more regions; this summer, for example, FFXIV will launch in China. Another part of the growth process is expanding the content and introducing new features, which is where patch 2.4 and the 3.0 expansion come in.

  • E3 2014: Final Fantasy XIV discusses ninjas and same-sex marriage

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.10.2014

    The first of two official livestreams for Final Fantasy XIV has just wrapped up at E3. While the stream focused on a variety of questions from the fans, two big points were hit during the discussion. The first was the revelation of a new class slated for introduction in patch 2.4: the Rogue class, which will lead into the Ninja job. This will be a damage-dealing class that dual wields knives and daggers, complete with enhanced movement skills and stealth abilities. Producer Naoki Yoshida also announced that the game's marriage system will allow any two characters to be joined together, regardless of race, nation, or gender. The translated answer explained that in the world of Eorzea, it seemed inappropriate to restrict the system. Players will be given the options of having their characters pledge eternal love or simply eternal friendship, with the possibility of special mounts for the happy couple. Massively's on the ground in Los Angeles during the week of June 10-12, bringing you all the best news from E3 2014. We're covering everything from WildStar and Landmark to Skyforge and H1Z1, so stay tuned!

  • Final Fantasy XIV's next live letter is on its way

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.09.2014

    Are you ready to take on the Lord of Levin, the primal Ramuh? To brave the depths of Stone Vigil and Tam-Tara Deepcroft in Hard mode? To see what the deal is with Hullbreaker Isle? Well, then, you're going to want to tune in to the next Final Fantasy XIV Letter from the Producer LIVE, currently scheduled for May 24th at 7 a.m. EDT. Because yes, the topic under discussion is the upcoming patch 2.3 and all that it entails. As always, a thread is available for players to ask questions for the live letter, and a translated transcript will be made available on the official forums. Aside from the aforementioned topics, the letter will also cover Item Desynthesis, Daily Hunts, and an interview with lead designer Takeo Suzuki regarding gear, monsters, emotes, and hairstyles. If you've got a burning question on any of these topics, you've got a chance to get it answered live when the next letter comes around.

  • New Final Fantasy XIV producer's letter talks China and 2.25

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.23.2014

    Final Fantasy XIV is doing pretty well for itself at the moment, and it's still expanding. The latest letter from producer Naoki Yoshida discusses preparations for the game's launch in China, with the cooperation of Shanda Games. Service is expected to launch this summer; the game has just recently launched on the PlayStation 4, expanding its range of available platforms. Yoshida also discusses patch 2.25, which will be live tomorrow. Originally, the patch was slated to include an expansion to the current Zodiac weapon quests; however, Yoshida states in the letter that this system is being pushed back until patch 2.28 goes live in May. The team is hoping to incorporate feedback on the existing quest line and allow players more time to upgrade and receive their Animus weaponry. 2.25 will contain improvements to the Wolves' Den PvP system as well as a new system involving materia, so while further weapon upgrades are on hold, there's still going to be plenty of new things to do.

  • FFXIV's Yoshida on successful relaunches, switching from sub to F2P

    by 
    Jef Reahard
    Jef Reahard
    04.18.2014

    Final Fantasy XIV producer Naoki Yoshida speaks from a unique position, both because he's responsible for an ultra-rare triple-A MMO relaunch and because Final Fantasy XIV: A Realm Reborn debuted with -- and continues to sport -- a subscription model. Gamasutra recently interviewed Yoshida about FFXIV's success, whether or not he feels any sort of vindication, and his thoughts on the future of future subscription-based MMOs. While Yoshida says that there are pros and cons to both subs and F2P, he ultimately prefers subs, and he believes that most other MMO developers do as well. "Some titles have to make the hard decision to switch over to free-to-play and try to gain a quick buck, pretty much, and raise their ARPU, and try to gain revenue in that manner," Yoshida explains. "I feel that they're not flipping over because they want to; sometimes, they're forced to go into that because they need to update."

  • FFXIV's Yoshida on the business benefits of the subscription model

    by 
    Jef Reahard
    Jef Reahard
    03.28.2014

    Final Fantasy XIV producer Naoki Yoshida recently expounded on the benefits of the subscription model in an interview with GamesIndustry.biz. While he acknowledges the popularity of F2P, he also says that it's not necessarily the best choice for every MMO. "With the subscription model, you have that constant flow of revenue. As game developers, creators of games, we want to be able to continue providing the best gameplay experience and sustain that," Yoshida explained. "Of course, the initial subscriber numbers might not be as many as the free-to-play model, but we have that constant stream. We're not thinking just about the business of the moment. We want to think about the long term and being able to have the funding to continue making updates. Some people might be focused on quickly gaining revenue, but you have to think about the long term."

  • GDC 2014: Final Fantasy XIV's Naoki Yoshida explains what tanked it and what saved it

    by 
    Justin Olivetti
    Justin Olivetti
    03.20.2014

    There are many theories about what contributed to the spectacular crash-and-burn of the original Final Fantasy XIV, but perhaps the most insightful is the one from current Executive Producer Naoki Yoshida, who pinpointed the critical flaws that proved Square Enix's undoing. At GDC this week, Yoshida said that the team had an "unhealthy obsession" with graphical fidelity above anything else and was stuck in the development mindset of Final Fantasy XI even as the genre had progressed. He said that A Realm Reborn's saving grace was the team's effort to establish an "optimal design flow" allowing for a rapid overhaul of the title. It's also notable that Final Fantasy XIV has a new dev diary out today covering new gear and visual customizations called glamours that are coming with Patch 2.2.

  • Final Fantasy producers talk player numbers, what makes an MMO fun

    by 
    Jef Reahard
    Jef Reahard
    03.10.2014

    An enterprising user on the Square-Enix forums has translated a lengthy interview with Final Fantasy XIV producer Naoki Yoshida, Final Fantasy XI producer Akihiko Matsui, and Dragon Quest X producer Yousuke Saito. The piece originally ran on 4gamer.net, and it focuses on everything from the three developers' backgrounds to what makes an MMORPG fun. Yoshida also drops a few hints about A Realm Reborn's player numbers, which include approximately 1.8 million accounts and 500,000 daily active users worldwide. [Thanks Rohan!]

  • Check out FFXIV on the PS4 through new screenshots, trailer, and dev video

    by 
    MJ Guthrie
    MJ Guthrie
    02.12.2014

    Final Fantasy XIV: A Realm Reborn is hitting the PlayStation 4 on April 14, 2014, but you don't have to wait until then to get a glimpse of the fantasy game on the console. Square Enix has released a number of new screenshots highlighting this version along with the official PS4 trailer. Additionally, Producer Naoki Yoshida shares his experience with developing the console version in another video entitled "PS4 Conversations with Creators." And we've got them all right here for you. If you own a PS4 and you'd like to test the game out, you can join A Realm Reborn's beta for free. The first phase is currently scheduled for February 22nd through March 3, 2014, and the second test will be April 4 though April 7, 2014. On April 11th, all players who own the game on PS3 will be able to transfer their accounts for free. [Source: Square Enix press release]

  • AbleGamers names Final Fantasy XIV accessible mainstream game of the year

    by 
    Mike Foster
    Mike Foster
    01.28.2014

    AbleGamers is the "largest community of gamers with disabilities on the web,"along with being a non-profit organization that works to help folks with disabilities enjoy video games. AbleGamers reviews games as they come out, but not in the traditional way. Instead, games are rated based on their accessibility and the options available to disabled gamers who may need to customize their gaming experiences. This year, Square Enix's Final Fantasy XIV: A Realm Reborn has taken top honors as AbleGamers's accessible mainstream game of 2013. The organization cited FFIXV's customizable control scheme, adjustable UI elements, and use of text-based story text that moves at the player's pace as strengths for gamers playing with disabilities. Producer and director Naoki Yoshida accepted the award, taking a moment to highlight the Square Enix team's work toward making the game accessible and stating, "I would like to formally express my gratitude to AbleGamers for recognizing our efforts."

  • Final Fantasy XIV PS4 launch coming April 14th, details on patch 2.2 revealed

    by 
    Matt Daniel
    Matt Daniel
    01.26.2014

    Yesterday, Final Fantasy XIV players had a field day with the 12th installment of the Letter to the Producer Live stream, during which they launched a bevy of questions at the game's producer and director, Naoki Yoshida, and received a slew of answers in return. For starters, the game will launch on the PS4 on April 14th and include a collector's edition. The beta will begin on February 22nd as previously reported. Patch 2.2, aka Through the Maelstrom, which Yoshida revealed will go live sometime in March, will bring with it an array of new content such as the Ruins of Amdapor dungeon, an expansion to the Binding Coil of Bahamut instance, and last but certainly not least, a new Primal to fight: the aquatic Leviathan. While the most die-hard of fans likely saw the livestream when it was... well, live, those who missed out need not despair because the entirety of the question-and-answer session has been transcribed in its own thread on the game's official forums.

  • Final Fantasy XIV executive producer defends expensive housing costs

    by 
    Justin Olivetti
    Justin Olivetti
    12.17.2013

    Those following the recent housing fiasco in Final Fantasy XIV have been waiting on the official word from Square-Enix concerning the exorbitant costs for free company plots. Executive Producer Naoki Yoshida finally did just that, delivering a lengthy defense of the studio's decision while promising that upcoming personal housing will be much less expensive. Yoshida said that the high cost in intended to prevent wealthy players from snapping up all of the plots and that all players will be earning more money with patch 2.1. "I understand that, in taking these measures to ensure even distribution of land, we are asking for considerable patience from those players who are eager to enjoy housing right away," he said. "While I sympathize with players concerns, we believe that this is in the best long-term interests of the game." Yoshida's team forecasts that 80% of current free companies will be able to buy a small plot of land within three months of the patch going live. He also said that prices will begin to fall on unpurchased plots of land every six hours and that the team is looking into expanding servers and housing areas.

  • FFXIV: A Realm Reborn will launch on PS4 in April

    by 
    MJ Guthrie
    MJ Guthrie
    12.03.2013

    Final Fantasy XIV: A Realm Reborn can truly be called a special game, and it has a "Special Award" to prove it! The fantasy game was recognized at the PlayStation Awards 2013 ceremony for its originality, buzz-worthiness, influence, and performance, taking home the "Special Award" that was created to honor those exact qualities. Currently playable on the PS3, FFXIV: ARR will start beta on the PS4 February 22nd, 2014 and launch officially on that platform in April. Players who want to see the game in action on the new console before the beta can tune into the next Producers Letter Live on December 14th at 7:00 a.m. EST. At that time, Producer Naoki Yoshida will demonstrate the PS4 version as well as highlight The Wolves' Den, Treasure Hunting, and Daily Beast Tribe Quests, three aspects of the new 2.1 content that launches three days later. [Source: Square Enix press release]

  • Final Fantasy XIV livestream details upcoming changes and the Crystal Tower

    by 
    Matt Daniel
    Matt Daniel
    12.02.2013

    Final Fantasy XIV recently hosted its tenth Letter from the Producer livestream, in which producer Naoki Yoshida (or as the fans call him, Yoshi-P) tackles a number of questions regarding the game's upcoming changes and new content. The livestream itself is available for viewing in all of its two-and-a-half hour glory, but if you're just interested in the juicy questions and answers (or if you don't happen to speak Japanese), they're all transcribed in the official post. The questions run the gamut from planned changes for some classes such as Dragoon and Bard to details on the upcoming aesthetician, which will allow players to change their character's hairstyle for 2,000 gil. The majority of the questions, however, are on the topic of the upcoming 24-player Crystal Tower dungeon. Yoshida provides details on the dungeon's planned difficulty (it will have an average item level requirement of 55), how loot will be distributed (each boss will drop one loot chest for each party participating), the quality of gear players will receive (item level 80, slightly weaker than gear from Binding Coil of Bahamut), and much more. For the full Q&A transcript, head on over to the game's official forums, or click past the cut to watch the livestream in its entirety.