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  • Jae Hwan Kim on Exteel

    by 
    Matt Warner
    Matt Warner
    06.13.2008

    Exteel is already six months into launch, and it stays kind of quiet not often talked about in MMOG circles. If you haven't heard about this one it's a free-to-play MMOG where players can take up giant robots and smash each other into bits like retro-rats. Several Massively readers even gave it the thumbs up in our launch post. As for recent news we covered the Trooper recently, and the new Last Stand battle mode that interjects a PvE element into the game. The latest information comes from Jae Hwan Kim, Exteel US Producer, in this interview with WarCry.A genuine concern exists regarding Exteel's well being and sustainability because the game is an Eastern esque MMOG supported by micro transactions. There is a lot more room for failure in the Western market for this type of MMOG. According to Kim, Exteel is doing great and broke a concurrency record last week which is always good news for any MMOG. Also in the interview Kim talks about a few new features coming soon such as the new Clan battle mode, NCcoin versus in-game credits, along with his quick thoughts on game balance. Be sure to check out the official Exteel website where you can download the relatively small client.

  • The European connection in 9Dragons

    by 
    James Egan
    James Egan
    06.05.2008

    Acclaim's martial arts MMORPG 9Dragons is about to gain some more European fans, with the launch of Bardo Euro -- their new European server. Bardo Euro promises to offer the European playerbase an improved game experience with better connections all around.Apparently the players have been calling for a European 9Dragons server for some time; Acclaim is delivering on their promises to improve the game and is holding a number of special events to celebrate the launch: 30% off sale: All items in the 9Dragons Item Mall will be 30% off for 3 days only. June 6-8. Bonus exp rate events: Earn 2 times experience points by playing on the Bardo server. June 3-9. Monster spawn event: High level monsters will invade Bardo. June 3-5, 6, 8-9. VGM/GM PvP event: Test your martial arts skills battling against Acclaim VGM and GM staff. June 3-6, 8-9. Fireworks in Bardo: To celebrate the official launch of the European server, fireworks will light up the sky at random times from May 30 to June 8 on the Bardo server. If you're in Europe, why not give 9Dragons a shot? Roll yourself a Shaolin or Wu-Tang badass and see if you can take down a GM or two in martial arts combat. Via Warcry

  • An interview with TR's Lead Designer Tom Potter

    by 
    Shawn Schuster
    Shawn Schuster
    05.22.2008

    Recently, WarCry had the chance to sit down with Tabula Rasa's Lead Designer, Tom Potter regarding the state of the game as we see it today. He discusses how successful some of the game's features have been and what they plan for the future of the game. He also touches on Richard Garriott's space flight plans and how involved he still is in the ongoing development of the game. We can't help but wonder what type of inspiration his space flight will evoke.One of the most interesting pieces of this Q&A is the admission that the game's developers consider themselves more prepared now than they did at launch. While this is perfectly normal for new online games that depend so heavily on the community aspect for its success, it's still interesting to note that Destination Games, being so new to the development world, have finally licked their wounds and are ready to move forward full charge! This includes plans to offer incentives for existing players to stay, and more free trial periods to entice new players to come see what the game is really all about.

  • Industry notables discuss the state of MMOs

    by 
    Akela Talamasca
    Akela Talamasca
    05.01.2008

    Featuring a list of some influential and knowledgeable entities from the MMO universe, there's an extensive discussion of the "State of the MMO" over at WarCry. Including executives like SOE President John Smedley, game designers like EVE Online's Chantel Zuurmond, and industry reporters like IGN PC Executive Editor Steve Butts, there's enough of a broad base here to give a good insight into what's going on these days in the field.The topics range from "How can companies compete with World of Warcraft" to "How development costs affect innovation", and many more. It's a great read, and full of valuable nuggets of information for your ruminating pleasure.

  • EVE approaches fives years of virtual adventure

    by 
    Andrew Russo
    Andrew Russo
    04.18.2008

    "I hope they take the servers down so I can go get a shower." It is good to see EVE has not changed since it first blinked into existence. So many memories, so many destroyed ships, so many hours spent hauling ore from can to station. As EVE approaches the five year mark on the 6th of May, public relations and communications director Valerie Massey docked her ship and logged off. Why did she log off exactly? To chat about EVE of course! What else is there to do when not playing EVE?At five years, EVE is getting a bit on the old side in terms of MMOs. That didn't stop CCP of course. They gave EVE one hell of a Botox injection, hired an ex-commando for a trainer, and put the game into damn fine shape. Trinity was a huge testament to the ability of CCP and EVE to change and grow in very good ways. As Valerie says, the company itself started off with a handful of team members watching their dream become reality on a projector screen. They now employ over three hundred people and can claim a playerbase of over 200,000. From all of us at Massively, happy birthday! We hope the pod popping and ice mining continues for years to come.

  • The sun also rises on a post-apocalyptic world

    by 
    Eli Shayotovich
    Eli Shayotovich
    03.20.2008

    "[Earthrise is] a game that is about freedom. [It is] not the usual fantasy MMO." So says George Petrov, the Technical Director for Bulgarian based Masthead Studios' post-apocalyptic, sci-fi MMO.In a recent interview, Petrov explains that the game takes place on the island of Enterra, which they hope to make one continuous area. They don't like instances so players should be able to run from one end of the world to another devoid of load screens. While they're not guaranteeing anything at this point, they hope to also have the whole of the game and it's players reside in a single world.The screenshots (not all of which are available on the official website) released so far, and which have increased in regularity over the last few weeks, shows an artistic, photorealistic world. Mastheads plans on making sure Earthrise runs on as many machines as possible by offering scalable graphics options. Petrov said they aren't proponents of the microtransaction business model, so expect a monthly subscription fee like most U.S. based MMOs.[via WarCry]

  • Murloc Card giveaway at Warcry

    by 
    Craig Withers
    Craig Withers
    02.10.2008

    Here's some cool news for a Sunday afternoon. The folks over at Warcry are currently holding a competition to giveaway 5 Murloc Cards for World of Warcraft. These cards were part of the goodies given away by Blizzard to Blizzcon 2007 attendees, and would cost you somewhere in the region of $200, should you choose to get one from eBay. Not only do you get access to a Murloc Suit for one of your characters in-game, but you also get access to a future Blizzard beta, sadly not identified yet. Outside of the Spectral Tiger mount, the Murloc Suit is the one piece of WoW loot that I would love to own, so unless you have the money to spare, it maybe worth your while visiting Warcry. Just make sure you come right back to Massively afterwards though :)

  • Writing a Stargate story

    by 
    Eli Shayotovich
    Eli Shayotovich
    02.08.2008

    WarCry has a very interesting dev journal up from Sean Dugan, the Lead Content Designer for Stargate Worlds. In the entry Sean asks, "When I say Stargate, what do you think of?" Good question, especially when you consider that the show has 10 years worth of mythology, a movie, and two TV shows (with one more on the way). The bottom line: each us has a different interpretation of what Stargate is, and that becomes their biggest problem when creating content for SGW. With all of that, where do you set the game? After all the research was done CME found a "sweet spot" -- between seasons 8 and 9 in the SG-1 timeline -- to plop what takes place in SGW without violating canon. The line these guys have to walk is so thin it makes Paris Hilton look obese. They have to simultaneously keep the game fun and exciting without stepping over canon boundaries, all the while not letting the series characters overshadow the players characters. Wow. I for one can't wait to see the final results. Check out Sean's entry, then come back here and let us know your thoughts. What comes to mind when you think of Stargate, and are you looking forward to the upcoming MMO?

  • Razorwire snaps at TR vet reward

    by 
    Chris Chester
    Chris Chester
    02.05.2008

    In our daily internet travails this morning we were a bit surprised to see Warcry's razorwire taking a bit of a nasty shot at the Tabula Rasa community crew for having included a joke 3-month-veteran award instead of something "cool" like black armor. He further postulates that one of the artists for the game probably put a lot of work into the model for his furry fandom, and wanted to validate that work by including it in the game somehow. I'm not quite sure if he was trying to be funny or edgy or whether he was actually genuinely angry about having a unicorn mask left in his bag for being a 3-month veteran. Seems a bit of an overreaction either way, and he appears to have missed the point.Anybody who has followed Tabula Rasa for a few years now no doubt remembers when the game's development was rebooted due to a lack of design focus. Back then, the game featured a lot of eccentricities that were more befitting the East Asian audience the game was originally trying to court. One of those eccentricities was an abundance of unicorns in the early builds of the game, which delighted some and confused most. Back in November we found one of the early trailers of the game and were similarly confused by the unicorn to people ratio. It was quite high. Still, I think the unicorn mask is a fun little self-deprecating joke with the fans who are most likely to "get it." Moreover, we know full well we're not getting our charcoal paint for another week, so what's the sense in crying about it?

  • Another Warhammer Online beta shutdown unlikely

    by 
    Chris Chester
    Chris Chester
    01.29.2008

    In the latest in Warcry's endless series of stunted and random interviews with the Warhammer Online team, they actually asked a question of substance that many players, myself included, have been wondering about for some time now. Specifically, the EA Mythic team rates their two-month beta timeout as an "overwhelming success," saying that it gave the development team an opportunity to step up and deliver on the all the changes that had been prompted by the previous phase of the beta. And perhaps most importantly, they rated the likelihood of another beta closure before the commercial release as unlikely, though they didn't make any promises. Barring a delay of final launch date, it's hard to foresee a reason why they would need to, but it's nice to see those comments on the table finally. They also commented briefly on the Blood Dark Elf Disciples of Khaine and the in-game benefits afforded by the city siege mechanic. We understand why both Warcry and EA Mythic would want to parse out content like this over time to keep readers interested in a game and coming back for more, but you're seriously going to put up an interview with four questions? Really? You asked all you had to ask in four questions? If it's going to be that way...

  • Star Trek Online dev team laid off yesterday

    by 
    Samuel Axon
    Samuel Axon
    01.18.2008

    According to WarCry's sources at P2 Entertainment, yesterday was the last day at work for the members of the Star Trek Online development team. We already heard that some of the team went over to Cryptic Studios for job interviews, but we didn't hear what they might be working on. It might be STO if Cryptic are the ones who purchased the license and content from P2.Everyone at Massively is anticipating specifics about the fate of STO, but the internet community is sitting in the dark for the time being. While we wait for the lights to come back on, we want to wish all the STO refugees the best of luck as they boldly go to whatever strange new worlds await them.

  • Star Trek Online is under new management

    by 
    Samuel Axon
    Samuel Axon
    01.14.2008

    According to WarCry, The Studio Formerly Known as Perpetual Entertainment -- or just "P2 Entertainment" if you want to be less facetious -- has passed or sold ownership of the Star Trek Online project to a new studio headquartered in (fittingly) the Bay Area. This comes after a rocky history for the title, starting with the cancellation of Perpetual's other title Gods & Heroes, all sorts of corporate maneuvering, and a lawsuit.WarCry did not reveal the name of the new steward, but it did learn that while the game's license and content (such as artwork, one presumes) were transferred, the code wasn't. So the new STO team is starting from pretty close to scratch. If you were hoping for a 2008 release, it's time to be disappointed; though at this point none of this is a huge surprise.We don't know if the new owners are related to P2, if any of the old team will be moving with the project, or anything else, really. More info and some clarifications are sure to come eventually, though, so sit tight.

  • To pay or not to pay ... is that really the question?

    by 
    Akela Talamasca
    Akela Talamasca
    01.09.2008

    There's an editorial over at WarCry that's part opinion piece, part year-in-review, making the case that 2007 saw the demise of the subscription model -- paying a monthly fee for your favorite MMO. There is some sound reasoning in the piece, and it's a good read. However, I don't believe that people are unwilling to pay to play anymore. The simple fact is, people will pay for what they value, and right now the overwhelmingly valued property is World of Warcraft.No one would be happier than I would if WoW magically went to a free model overnight. Paying the monthly fee is why I don't play for months on end. However, WoW seems to be hitting me just right -- no other MMO, free to play or not, approaches the experience I receive from WoW. I'm constantly trying new games of course, and I've just started up with Guild Wars (which, of course, is free to play). If I run across something that scratches that itch, I have no problem paying a monthly fee -- even sporadically, as I do with WoW. So it's not that the model itself is invalid, it's just that right now, there's still a lot of interest in WoW, and people can only give so much time to an MMO; of course one title will get the lion's share.

  • Darkfall developer talks specifics about game

    by 
    Akela Talamasca
    Akela Talamasca
    12.22.2007

    Darkfall is an up-and-coming MMO that we haven't given much time to on Massively, but reading over this recently-released 'Dev Journal' on the WarCry Network, it sounds like there's a lot there to sustain interest. Just from this latest Journal entry by Tasos Flambouras, I'm picking out intriguing details: No radar: meaning that it's possible to engage in guerilla tactics and not have retaliation easily track you out of line of sight Alignment matters: it sounds like the only thing a player should concern himself over is his alignment, even more than guild alliance. Your moral posture will determine the method of play Multirace guilds, or clans: this sounds similar to Horde vs. Alliance interplay, but with a little more complexity Real-time combat: body strike location, weapon range, friendly fire, multiple opponent strikes with a single swing ... sounds like the Age of Conan take on combat, but with just ... more Now, I'm not saying there aren't other games out there that offer these things and more, but these guys have the advantage of being in development and learning from other MMO mistakes. Read all about Darkfall on its website.

  • STO interview comes with first non-space screenshot

    by 
    Samuel Axon
    Samuel Axon
    12.13.2007

    WarCry interviewed Perpetual Entertainment's Daron Stinnett, the head honcho on the Star Trek Online project. The interview itself contains very little new information; it covers the reasoning behind the new art style, the interaction system described in the most recent devlog, and the balance between space and land combat. Stinnett also squashes (again) the rumor that STO is going casual and tries to alleviate concerns that STO's future might be in jeopardy. He doesn't convince us that Perpetual is totally out of the woods just yet, but there's no way to know for sure.Really, the best part about the interview is the new screenshot, and the best thing about the new screenshot is the revelation of how dead-on that old tongue-in-cheek fan video was.

  • New Trinity trailer makes Sci-Fi geeks gasp in awe [Updated]

    by 
    Samuel Axon
    Samuel Axon
    11.26.2007

    CCP just released this two-minute trailer for EVE Online's upcoming Trinity expansion. It's a longer and cooler trailer than the one that was shown at the Fanfest in Reykjavik. Trinity is adding a lot of things, but one of the most significant is a major graphics update, and that's what this trailer focuses on.The new shader effects are very impressive, especially when they're exhibited with such epic music. It looks like EVE is reclaiming its crown as the best-looking MMO on the market. While it's easier to make spaceships and planets look realistic and amazing than it is to make humanoids look convincing, the new EVE visuals are still awesome.Assuming nothing goes wrong, Trinity will go live next week.[EDIT: GameTrailers has posted the trailer in HD. Commence drooling.]

  • EQOA team struggling to put a new game on an old system

    by 
    Mike Schramm
    Mike Schramm
    11.22.2007

    Warcry has an interesting interview up with Clint Worley, a man given a strange task: take an MMO released on a last generation console (that requires a hard-to-find network component to play), and keep it as new as possible. Worley is the Senior Producer for EverQuest Online Adventures, a casual console MMO experiment Sony released for the PS2 that's somehow still kicking around. The game's audience is super limited (as are the old console's abilities at this point), and so Worley is facing some pretty tough challenges.He says that Sony doesn't think it has the players there to justify an actual expansion, but that they also want new content to be pushed out, so the EQOA team (also rapidly shrinking, apparently, as devs move on to newer games) is being asked to make new content, but not too much. Also, the PS2's limited memory doesn't help either-- new content has be released as server-side changes, which, Worley says, makes new art or zones a no-no.Still, they have gotten some cool things done, including some holiday quests and events. To my mind, this would be an amazing environment to experiment in-- because of the small player base, the devs could work very closely with the players to make sure and get the game just right. And the limited memory means that you'd have to experiment with new types of gameplay, not just throwing a new coat of paint on the old grinding areas. Who knows how long EQOA will be around, but until they shut the last server down, I'd imagine that team has some cool opportunities on hand.

  • SGW builder describes the challenges of making an MMO

    by 
    Samuel Axon
    Samuel Axon
    11.21.2007

    French Stargate SG-1/Atlantis fan site Stargate Fusion landed an interview with Stargate Worlds world builder Josh Kurtz. The interview understandably represents a Stargate SG-1 fan's interests more than it does those of a gamer, but presumably if you're interested in SGW at this early point in development you're already a fan of the franchise to begin with.Kurtz talked about the relationship the SGW team has with the producers of the TV series and about the rules the team follows to make sure they stay faithful to the source material. He also described the challenges of making an MMO, saying "the MMO market is a dangerous place because to be honest the exploration of how to build one and what will make a good one has only just begun."He's confident (of course) that the team at Cheyenne Mountain Entertainment is going to be able to rise up to the occasion and produce a top tier game.[Via WarCry]

  • Tigole interviewed by Warcry

    by 
    Mike Schramm
    Mike Schramm
    11.19.2007

    Warcry posted an interview with Jeff "Tigole" Kaplan (WoW's lead designer) last Friday, and while he doesn't reveal anything super new, he does confirm a few directions Blizzard is headed in with the game-- away from grinds, opening up more endgame content for players, and incorporating daily quests into more facets of player advancement.Kaplan does say that Blizzard thought the progression rate for Burning Crusade was done well, and that they are looking at getting even more players involved in endgame, which, with the coming of Zul'Aman and the lowering of the Heroic reputations, is something we've observed before. He says also that Blizzard is planning to involve reputation more with daily quests, while at the same time making sure it's not a grind (hopefully this will mean gaining reputation from daily quests like the new ones-- attaching instance runs or battleground fights to daily quests, with reputation as a reward). And finally, Kaplan hints at lore in Wrath of the Lich King, specifically saying that "Humans, Dwarves, Tauren, and Trolls will all have their storylines developed further" in Northrend.Sounds fun. He doesn't give any indication of where they are in the development process for the expansion (he does work for Blizzard, after all), but it definitely does sound like Blizzard is hard at work hammering WotLK together.

  • Vince D'Amelio has your answers

    by 
    Jonathan Northwood
    Jonathan Northwood
    11.15.2007

    Have a question you'd like to pose to Vince D'Amelio, City of Heroes Senior Programmer? If so, the WarCry Network wants to hear from you. The concept behind the "Ask a Dev" series is elegant in its simplicity: find a CoX developer who has the time to answer questions, ask the community what questions they most wish answered, then put the two together and have the issues addressed by the minds behind the game.So go ahead, ask your questions, you know you want to. And remember, there's no such thing as a stupid question, only a stupid Rikti.