AI

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  • IBM celebrates the 15th anniversary of Deep Blue beating Garry Kasparov (video)

    by 
    Daniel Cooper
    Daniel Cooper
    05.11.2012

    It's been 15 years since IBM's Deep Blue recorded its famous May 11th 1997 victory over world champion chess player Garry Kasparov -- a landmark in artificial intelligence. Designed by Big Blue as a way of understanding high-power parallel processing, the "brute force" system could examine 200 million chess positions every second, beating the grandmaster 3.5-2.5 after losing 4-2 the previous year. It went on to help develop drug treatments, analyze risk and aid data miners before being replaced with Blue Gene and, more recently, Watson -- which recorded a famous series of victories on Jeopardy! in 2011. If you'd like to know more, we've got a video with one of the computer's fathers: Dr. Murray Campbell and a comparison on how the three supercomputers stack up after the break. As for Garry Kasparov? The loss didn't ruin his career, he went on to win every single Chess trophy conceived, retired, wrote some books and went into politics. As you do.

  • AI system programs a game with a suspicious theme

    by 
    Jessica Conditt
    Jessica Conditt
    03.16.2012

    All right; we're done. Throwing in the towel, getting the heck outta Dodge and all that. The robot apocalypse is coming to a head faster than we thought, and it's time for us to move to our safe-hut deep in the jungles of Malaysia. Goodnight, everyone!Michael Cook, a computer scientist at Imperial College London, has created an AI system that designs games -- clever, complex, slightly sadistic games -- and he has named it Angelina. Angelina has used "co-operative evolution" to make Space Station Invaders, an 8-bit platformer about a scientist trying to escape a space station full of aliens and homicidal robots. Cook provided the graphics and sound effects for Angelina, but still, we have to wonder how comfortable he is with that particular in-game scenario.We just spent the past 10 minutes playing a game designed by a computer, and we enjoyed it. This is of course all a part of the machines' master plan -- get us complacent, then wham. Lasers everywhere. Either that or we can expect a flood of educational games about adopting children from third-world countries any day now.

  • Angelina: the experimental AI that's coming for our game dev jobs

    by 
    Terrence O'Brien
    Terrence O'Brien
    03.08.2012

    Ok so, maybe Angelina couldn't have created Skyrim all on her own, but the experimental AI from Michael Cook (a computer scientist at Imperial College London) is still quite impressive. The artificial dev is able program enemy behavior, layout levels, and distribute power ups with random attributes. While many elements of a game like Space Station Invaders (which you can play at the more coverage link) are designed by human hands, it's Angelina's ability to act as a composer building something fun from the various ingredients that's so interesting. Before setting a level in stone she plays through the possible combinations, determining which will be most enjoyable for a human player. Hit up the source link for loads more info.

  • The Last of Us combat forces you to think through the situation, devs say

    by 
    Jessica Conditt
    Jessica Conditt
    02.13.2012

    Naughty Dog is looking to make The Last of Us the most realistic fungal-zombie-apocalypse game ever created. Game director Bruce Straley and creative director Neil Druckmann let slip a few details about combat mechanics in a video interview with Game Informer: Health will not automatically regenerate; Ellie, your AI companion, will be intelligent enough to throw bricks and other materials at your enemies, and she won't break your "stealth" mode; and it may include Uncharted-esque playable cinematics, but in more intimate environments.Straley and Druckmann discuss combat moments as part strategy, part shooter, and say they're infusing the title with realistic reactions from NPCs and the protagonist alike. Watch the entire interview here.

  • WAKFU releasing February 29th, stress test coming this weekend

    by 
    Jef Reahard
    Jef Reahard
    01.27.2012

    It's a big weekend for WAKFU fans. The free-to-play fantasy sandbox from Ankama has announced the worldwide release date (February 29th) in a posting on the game's official website. The team picked the leap year date on purpose as a way of cementing WAKFU's reputation for doing things "that little bit differently." The devs have also released a new video diary focusing on the game's monsters and PvE gameplay. Finally, there's a stress test going on this weekend to help Ankama prepare for the upcoming launch. Make sure you log in on Saturday and Sunday to help out (and to get your apprentice cloak bonus item)!

  • League of Legends update bringing sharper AI, new bots

    by 
    Matt Daniel
    Matt Daniel
    01.24.2012

    League of Legends is well known for its challenging team-based gameplay and its rather steep learning curve, leading many users to play co-operatively against AI in order to hone their skills. In addition, co-op vs. AI is "the primary game mode for a surprisingly large percentage of users" according to senior producer Mark Norris. In light of this, Riot Games is bringing a huge new update to League of Legends' AI matches. For starters, Riot will be introducing AI bots for a whopping 40 of the game's champions, allowing players to test their mettle against a wider variety of opponents. In addition, the AI itself is in for an update that will allow bots to behave more like their human counterparts by utilizing predictive targeting for skillshots (such as Ashe's ultimate) and employing a great deal more strategy than the current bots. Of course, there are still some things that bots can't do (such as intelligent jungling), but Norris suggests "that's actually a huge advanced area that we do want to look at and get into, that we're in the the real rudimentary stages of trying to figure out right now." For the full details on what awaits players in the upcoming AI update, just click on through the link below and read the full story.

  • League of Legends updates co-op vs. AI mode, more improvements coming

    by 
    Mike Schramm
    Mike Schramm
    01.24.2012

    When Riot Games first announced that it was adding the ability to play co-operatively against AI bots to League of Legends, it expected it to be used by noobs, says producer Mark Norris. "When we put it out there, we put it out there with sort of the sole intent of having new players get an introduction to League of Legends."But what the company found was that the game mode, which takes some of the human element out of the MOBA genre's relatively steep learning curve, was actually being used by all sorts of players. "One thing that kept coming up was the majority of the people who play League of Legends will play, every week, at least one co-op vs. AI game. And it's actually the primary game mode for a surprisingly large percentage of players."With that insight, then, it's probably not surprising to hear that Riot is updating the co-op vs. AI game mode, enabling AI bots for 40 of the game's champion characters, as well as adding play on the Dominion game mode to the mix.

  • Mortal Online announces a new expansion called Awakening

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    01.13.2012

    Mortal Online has already launched one expansion, but the game's second expansion in its two years of operation will soon join the first. Awakening has just been announced and is set to bring a variety of improvements to the game. The centerpiece is the introduction of Tindrem, the eponymous Tindremic capital and the home of the Emperor. The sprawling city encompasses several districts, but there's more to the city than the orderly facade it presents to travelers. The expansion will provide more than simply a new city, however. It offers improved artificial intelligence and a better user interface to players, along with new dungeons in which players can test their skills against improved enemy intelligence. There's also a new set of special Trade Brokers in the cities, dyes for clothing and armor, and several other improvements that should be cheered by every Mortal Online player. [Thanks to James for the tip!]

  • Age of Empires Online readying skirmish mode, new booster pack

    by 
    Jef Reahard
    Jef Reahard
    01.11.2012

    Age of Empires Online is getting a skirmish mode courtesy of the upcoming Skirmish Hall booster pack. The new gameplay will allow players to team up and fight AI opponents in pursuit of experience and loot. Skirmish mode will pit you and a friend (or computer ally) against four computer-controlled enemies, and each AI can take on a variety of different playstyles. Each style is represented by a unique leader, and there are eight of these to choose from. Also of note is the fact that skirmish mode unlocks all of the game's units regardless of your overall level. If you want to preview some powerful Age of Empires units that are hidden away behind hours of advancement gameplay, skirmish mode is the way to go. Check out the skirmish mode trailer after the break for more details.

  • The Daily Grind: What's your favorite MMO pet class?

    by 
    Bree Royce
    Bree Royce
    01.02.2012

    If you started playing MMOs at the beginning of the genre, you may be saddled with a prejudice against pet classes. In early Ultima Online, an Animal Tamer's pets, usually dragons, had a way of getting their master into notoriety trouble. In EverQuest, if ever a pull went awry, blame was placed on the Necromancers and Magicians, deserved or not -- obviously, those classes just had poor pet control. Even City of Heroes' Masterminds, implemented only in 2005, have a bad reputation for reckless behavior (not to mention for blocking party members' movement). Pet AI has come a very long way over the last decade and a half, though, and pet classes continue to be popular, perhaps because they allow players to micromanage a group without actually having to be in one. And some games, like Star Wars: The Old Republic, have made all classes pet classes by virtue of companions. Are you a fan of pet classes, and if so, what's your favorite implementation across the genre? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Quadrocopters don creepy eyes, build synthetic Christmas tree of envy (video)

    by 
    Sean Buckley
    Sean Buckley
    12.30.2011

    First we let them play music, then they started juggling. Now quadrocopters are feeling emotions as well; namely, jealousy. One of Flying Machine Arena's dainty quadrocopters, nicknamed Juliet, was compelled to build its own synthetic Christmas tree after spying an authentic fir through a glass window. Sure, stacked bricks of festive foam seem innocent enough, but look into those ping-pong ball eyes and tell us you aren't a little worried that next year's "war on Christmas" will be the machine's war on humans. Fly past the break to see Juliet's envious construction project for yourself.

  • Artificial tongue distinguishes 18 different types of canned tomato

    by 
    Sharif Sakr
    Sharif Sakr
    10.31.2011

    Taste tests are fun -- unless you're in Italy, in which case they're drawn-out and rancorous. That's why scientists in Milan are trying to remove humans from the equation, by using nuclear magnetic resonance (NMR) spectroscopy to reveal objective "metabolomic fingerprints" for different foodstuffs instead. In their latest experiment, NMR succeeded in predicting how human testers would judge 18 different canned tomato products, including sensory descriptors such as bitterness, saltiness, "redness" and density. Like Caesar always said, technology that knows a good ragu is technology we can trust.

  • Why Google and Microsoft need to fear Siri

    by 
    Megan Lavey-Heaton
    Megan Lavey-Heaton
    10.26.2011

    Tech.pinions' Tim Bajarin has opined on why they feel Google and Microsoft hate Siri, citing some excellent sources. As the article states, Google's Andy Rubin told the Wall Street Journal's Walt Mossberg, "You shouldn't be communicating with the phone; you should be communicating with somebody on the other side of the phone." Likewise, Bajarin quotes Microsoft's Andy Lees saying it "isn't super useful." The reasons he gives behind Microsoft and Google's dismissal comes down to two no-brainer answers: Jealously and knowing that Siri will develop into such a powerhouse that it will be a threat to business. And, you know what? He's right. Bajarin points out that Siri is a front to some major databases including Yelp and Wolfram Alpha. And, just wait until Apple allows developers at Siri's API. The possibilities will be endless. Even now, like Remember the Milk has done, developers are figuring out ways to make Siri work for them. Siri's future paves the way for similar technology to be introduced across all Apple products. Tech.pinions sees Siri as "the gatekeeper to natural language searching" and urges Apple to acquire as many databases as it can to promote this. I think Apple should open the API to developers. I also think it's more than gatekeeping. I had the absolute thrilling experience Tuesday to watch someone be introduced to an Apple product for the first time. I was in a Verizon store starting the process of switching carriers, and the other woman in there was picking up her new iPhone 4S. It was amazing to see her use Siri for the first time, as the salesman asked for hamburger joints, and Siri responded with several locations. He had her instruct Siri to call her spouse, which it did. She talked for a bit, then started playing with the other features. She called one of her children using FaceTime. I finished my business and left before she did, but watching her morph from skeptic to fan was brilliant. Apple's most likely gained another lifetime customer. And a big chunk of it is that Siri makes an already easy-to-use device even easier. Right out of the package, you can press and hold a button and have Siri do so much for you. My grandmother, who had crippling arthritis by the end of her life, could have used Siri to enrich her life. To circle back to Rubin's quote, you're not just communicating with your phone. You're using it as a bridge to be able to connect with people on the other side of the phone easier. Whoever possesses the technology and ability to do this will be the one to dominate the industry in the future, and right now, the ball is in Apple's court.

  • John McCarthy, AI pioneer, dies at 84

    by 
    Brian Heater
    Brian Heater
    10.25.2011

    It might be a stretch to suggest that there'd be no AI without John McCarthy, but at the very least, we'd likely be discussing the concept much differently. The computer scientist, who died on Sunday at 84, is credited with coining the term "Artificial Intelligence" as part of a proposal for a Dartmouth conference on the subject. The event, held in 1956, is regarded as a watershed moment for the subject. Early the following decade, McCarthy pioneered LISP, a highly popular programming language amongst the AI development community. In 1971, he won a Turing Award from the Association for Computing Machinery and 20 years later was awarded National Medal of Science. A more complete obituary for McCarthy can be found in the source link below. [Thanks, Jason]

  • Siri and the possibility of artificial intelligence

    by 
    Mike Schramm
    Mike Schramm
    10.17.2011

    Wired does a little speculating over on the Cloudline blog about whether or not Apple's redesigned Siri service actually counts as an AI. Technically, no, Siri's not a real artificial intelligence. When you ask "her" something and she comes back with a witty answer, your iPhone doesn't actually "understand" what you said in any meaningful way -- it's just identifying a set of words that you put together, and then outputting some data based on those words. Sometimes that's movie times or nearby store locations, and sometimes that's just a witty phrase that Apple engineers have programmed into the system. But of course, while programmers have been creating these "chatbots" for years, Siri has an advantage in that it runs on the cloud; Apple is constantly updating Siri's phrases and responses, which means that "her" answers will only get more appropriate over time. And while the system works as is, you have to imagine that Apple is collecting lots of information from it, including both what people are asking of Siri, and how they're asking for it. The more Apple learns about how to deal with that information, the better Siri will get at providing the right answer at the right time. That will make Siri "smarter" than ever. Until Apple hooks it up to an as-yet-uninvented thinking engine, it still won't "understand" your queries in the same way that a real human would -- or even in the way that a hyper-parallel quiz show competitor does. But for a lot of people, that doesn't much matter. As long as Siri responds correctly and helpfully, that's as good as many people need in terms of the payoff from artificial intelligence.

  • Switched On: As Siri gets serious

    by 
    Ross Rubin
    Ross Rubin
    10.16.2011

    Each week Ross Rubin contributes Switched On, a column about consumer technology. Nearly 15 years passed between Apple's first foray into handheld electronics -- the Newton MessagePad -- and the far more successful iPhone. But while phones have replaced PDAs for all intents and purposes, few if any have tried to be what Newton really aspired to -- an intelligent assistant that would seamlessly blend into your life. That has changed with Siri, the standout feature of iOS 5 on the iPhone 4S, which could aptly be described as a "personal digital assistant" if there weren't so much baggage tied to that term. Siri is far more than parlor entertainment or a simple leapfrogging the voice control support in Android and Windows Phone. At the other end of the potential spectrum, Siri may not be a new platform in itself (although at this point Apple has somewhat sandboxed the experience). In any case, though, Siri certainly paves the way for voice as an important component for a rich multi-input digital experience. It steps toward the life-management set of functionality that the bow-tied agent immortalized in Apple's 1987 Knowledge Navigator video could achieve.

  • iPhone Assistant called a "world-changing event" by Siri co-founder

    by 
    Steve Sande
    Steve Sande
    10.03.2011

    One of the expected announcements in tomorrow's "Let's Talk iPhone" event revolves around the iPhone Assistant, a powerful voice recognition and artificial intelligence tool that will enable real-time searching and control of iPhones. The tool, based on technology acquired in Apple's 2010 purchase of Siri, is so powerful that Siri co-founder Norman Winarsky is referring to its release as a "world-changing event." Winarsky is no longer with Siri, so he's offering pure speculation based on his prior knowledge of the company's technology. He believes that inclusion of the Siri artificial intelligence capability might explain why an iPhone announcement wasn't made until October (rather than the usual summer timeframe), noting that "AI takes a lot of computing power." Rumors floating around the web note that Assistant may only run on a next-generation iPhone due to the need for more RAM and a faster processor. In an interview with iPodNN News, Winarsky waxed enthusiastic about the capabilities of Assistant, noting that "If the rumors are true, Apple will enable millions upon millions of people to interact with machines with natural language ... We're talking another technology revolution. A new computing paradigm shift."

  • Some Assembly Required: Diving into details of Origins of Malu with an exclusive interview

    by 
    MJ Guthrie
    MJ Guthrie
    09.16.2011

    "This will be the world's best game ever ever ever!" -Michael Dunham. You tell 'em! Honestly, we have heard it before: MMORPG feature lists that promise what our sandbox-loving hearts desire. Try as we might, we cannot escape those sneaky tendrils of hope that find the chinks in our +10 jaded armor of cynicism as we read about the return of a true virtual where actions have consequences, personal choices dictate gameplay, and individuality is a matter of principle. Sadly, time and time again those hopes are dashed by titles that either cannot deliver on their promises or never even survive until launch. The same is true for the developers at Burning Dog Media; they too have ridden the roller coaster of sandbox dreams and harbored in their hearts a vision of their ultimate game if only they had the wherewithal to produce it. The difference between them and us is... they do! Welcome to issue #6 of Some Assembly Required -- an exclusive interview with Michael Dunham and Dave Cruikshank -- Lead Developer and Art Director of Burning Dog Media, respectively -- who are in the midst of developing the new sci-fi/fantasy MMORPG Origins of Malu. Originally called just Origins (the change was to help avoid confusion with other projects that were cropping up with similar titles), this game previously teased sandbox aficionados with a glimpse at some hope-stirring features. Today, we have the privilege of expounding on "coming soon" and revealing more features that not only are planned but are for the most part implemented. So why should we check out Origins of Malu? And what tantalizing tidbits of sandboxy goodness can we expect? Grab onto that hope and dive past the cut -- if you dare -- to see what Michael and Dave have to share.%Gallery-134056%

  • IBM's Watson set to tackle health insurance, takes 'Diagnosis for $1,000'

    by 
    Billy Steele
    Billy Steele
    09.12.2011

    After tackling your tech support woes, the famed Watson is moving on to mop up the health insurance industry. That's right, the IBM showstopper we all know and love for trouncing trivia kings on Jeopardy has been hired by one of the largest health insurance company's in the US. WellPoint Inc. will make use of the system's breakneck speed and healthcare database alongside patient records -- allowing the supercomputer to guide treatment options and prescribe medicines. Once implemented, data will be combined from three sources in a matter of seconds: a patient's chart / records from a doctor, the insurance company's patient history and the medical knowledge that Watson already possesses. A pilot program will roll out next year to a number of cancer facilities, academic medical centers and oncology practices. No word yet on when The Watson School of Medicine will start accepting applications.

  • Origins website hints at lofty sandbox goals

    by 
    Jef Reahard
    Jef Reahard
    08.10.2011

    "Let's face it. MMO companies have found a cookie cutter formula," boasts the new Origins website. "It's time for something new." That something is a sandbox title shrouded in a fair bit of secrecy but bold enough to make some lofty claims as to its genre-changing design. The title is the brainchild of Burning Dog Media, a Canadian development firm founded by Michael Dunham and Dave Cruikshank. While specific gameplay details are left to our fertile imaginations, the newly revealed website does hint at a feature set downloaded directly from the minds of starving sandbox fans everywhere. No classes? Check. The ability to change the game world? Check. A conspicuous lack of scripted boss fights? Check. And would you believe mob AI that stalks players over a period of several days, waiting for the right time to attack? The world itself seems to be a mixture of fantasy and sci-fi, and the Origins website contains its share of screenshots, concept art, and bestiary info. [Thanks to James for the tip!]