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  • Netflix adds movie selection service 'Max' today on PS3

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    06.28.2013

    Netflix will introduce "Max" on PlayStation 3 today, a new interactive way to find movies and TV shows. Created by Jellyvision Labs (which shares a founder in Harry Gottlieb of Jackbox Games, the studio behind kooky game show You Don't Know Jack), the Max app features a familiar vibe for anyone who has squared off against Cookie Masterson. And no, it's a different voice. Max is incorporated within the category sections of the PS3 Netflix browser – it's not a separate program. Once you click on it, you'll play a You Don't Know Jack-lite game. Max will offer up a movie, which you can start watching immediately, add to your queue or receive a 30-second pitch on. Todd Yellin, vice president of product innovation at Netflix, told us that Max was conceived of in 2007 when Jellyvision and the pair did some testing. The companies re-engaged in 2011 and Max is ready for its debut this week. Netflix will integrate Max into other platforms as time goes on. Also, no, this does not mean we should expect You Don't Know Jack movie trivia as a direct app within Netflix. We totally asked. Update: Jellyvision Labs and Jellyvision Games (now Jackbox Games) are wholly separate entities. We've updated the story to reflect this. Here is a statement from Marc Blumer, marketing director at Jackbox Games: "Just wanted to let you know that Netflix's 'Max' app, while awesome, is not a product of Jackbox Games, but instead was produced by Jellyvision Labs – a wholly separate entity that does share a founder in Harry Gottlieb but is in fact a different company altogether from our games development studio."

  • Anki Drive isn't just a car racing game, it's an iOS-based robotics platform

    by 
    Myriam Joire
    Myriam Joire
    06.15.2013

    When Anki Drive was demoed live on stage during Apple's WWDC, we saw a modern take on classic slot cars using iOS devices and Bluetooth-equipped toy vehicles -- basically a racing video game rendered with real world objects. But there's actually a lot more to it than that. Earlier this week, we talked briefly with Boris Sofman -- Anki's CEO and cofounder -- about the product and the startup's history and ambitions. While playing the game and taking pictures was off limits, we got the opportunity to examine the cars up close. Read on after the break.

  • Apple announces Anki Drive, an AI robotics app controlled through iOS

    by 
    Brad Molen
    Brad Molen
    06.10.2013

    Apple is just starting its WWDC keynote this morning, but it's already announcing something quite interesting: a new company called Anki and its inaugural iOS app called Anki Drive, which centers around artificial intelligence and robotics. The name, which is Japanese for "memorize," features smart cars that are capable of driving themselves (although you can certainly take over at any time) and communicate with your iPhone using Bluetooth LE. These intelligent vehicles, when placed upon a printed race track, can sense the track up to 500 times a second. The iOS-exclusive game is available as a beta in the App Store today, which you'll need to sign up for -- the full release won't be coming until this fall -- and it's billed as a "video game in the real world." According to the developers, "the real fun is when you take control of these cars yourselves," which we can definitely attest to -- the WWDC demo cars had weapons, after all. Follow all of our WWDC 2013 coverage at our event hub.

  • Google and NASA team up for D-Wave-powered Quantum Artificial Intelligence Lab

    by 
    Terrence O'Brien
    Terrence O'Brien
    05.16.2013

    Google. NASA. Quantum computers. Seriously, everything about the new Quantum Artificial Intelligence Lab at the Ames Research Center is exciting. The joint effort between Mountain View and America's space agency will put a 512 qubit machine from D-Wave at the disposal of researchers from around the globe, with the USRA (Universities Space Research Association) inviting teams of scientists and engineers to share time on the unique super computer. The goal is to study how quantum computing might be leveraged to advance machine learning, a branch of AI that has proven crucial to Google's success. The internet giant has already done some work with quantum computing before, now the goal is to see if its experimentation can translate into real world results. The idea, for Google at least, is to combine the extreme (but highly-specialized) power of the quantum bit with its oceans of traditional data centers to build more accurate models for everything from speech recognition to web search. And maybe, just maybe, with the help of quantum computers your phone will finally realize you didn't mean to say "duck."

  • Tattered Notebook: EQ Next and Storybricks, sitting in a tree...

    by 
    MJ Guthrie
    MJ Guthrie
    04.27.2013

    OMG! It's EverQuest Next news! No, really. I'm not pulling your chain. It's all official and everything. Namaste Entertainment, the creator of Storybricks, made the announcement that it is collaborating with SOE on EQ Next. So go ahead and do your finally-some-news celebratory dance, I'll wait a moment. Just don't go all out and strain something; you'll want to be able to spring into celebration again when more is revealed, right? Sadly, the news is pretty much summed up right there in that one sentence; we don't have any more details to revel in and no time frame for getting more (well, other than SOE Live, of course!). But when has a lack of specifics derailed fan excitement about an upcoming game? Well we may not have definitive details, but using what we know about Storybricks, we can certainly speculate on what the relationship between the two means for Norrath's next incarnation. And if there was ever a relationship I was happy to see, it's Storybricks and EverQuest Next's.

  • Storybricks team announces EverQuest Next collaboration

    by 
    Justin Olivetti
    Justin Olivetti
    04.23.2013

    What's the Storybricks team been up to lately? Oh, nothing much. A few tweaks here, an idea or two there, and a whole lot of vacationing in Norrath. What's that, you say? It turns out that Namaste Entertainment has been teaming up with SOE to work on EverQuest Next, of all things. "After several months of working together with Sony Online," the team posted, "we can finally reveal that we are collaborating on EverQuest Next. EQNext is 'the biggest sandbox ever designed' and we are extremely happy to be working on the most innovative MMORPG under development." The post couldn't go into specifics about the project, but it did say that the team is doing "remarkable things" with the game.

  • Guardians of Middle-Earth: A fun game doomed by its business model

    by 
    Brendan Drain
    Brendan Drain
    03.12.2013

    The MOBA genre has exploded in recent years, with global giant League of Legends becoming the most actively played video game in the world and competitive tournaments getting more viewers than some televised sports. Today's MOBAs appeal to casual and competitive gamers alike, but until recently very few had crossed the console barrier. Released on PS3 and XBox 360 last December, Guardians of Middle-Earth took traditional DotA gameplay and made the quite experimental leap onto consoles. I'm not much of a console gamer (you can take my mouse and keyboard away when you pry them from my cold, dead hands), but I couldn't pass up the opportunity to see how Guardians of Middle-Earth stacks up against its PC-based counterparts. Monolith Studios has done great things in adapting MOBA gameplay to a console control scheme and audience, and the core game really is a lot of fun to play. But in charging an initial purchase price for a game that relies on having a large community, publisher Warner Bros. may have accidentally consigned Guardians to the scrapheap. In this hands-on opinion piece, I explore Guardians of Middle-Earth and ask why it's already a ghost town just three months after launch.

  • Watson ponders careers in cooking, drug research as IBM makes it earn its keep

    by 
    Steve Dent
    Steve Dent
    02.28.2013

    While mad game show skills are nice and all, IBM has started to nudge Watson toward the door to begin paying its own freight. After a recent foray into finance, the publicity-loving supercomputer has now brought its number-crunching prowess to the pharmaceutical and pastry industries, according to the New York Times. If the latter sounds like a stretch for a hunk of silicon, it actually isn't: researchers trained Watson with food chemistry data, flavor popularity studies and 20,000 recipes -- all of which will culminate in a tasting of the bot's freshly devised "Spanish Crescent" recipe. Watson was also put to work at GlaxoSmithKline, where it came up with 15 potential compounds as possible anti-malarial drugs after being fed all known literature and data on the disease. So far, Watson projects haven't made Big Blue much cash, but the company hopes that similar AI ventures might see its prodigal child finally pay back all those years of training.

  • Smart calendar app Tempo speeds up your day

    by 
    Michael Rose
    Michael Rose
    02.13.2013

    Not to bother you with a study from the University of the Obvious, but if you think about the history of technologically facilitated intelligent agents, the goal always seems to be to sub in for a clever, always-on human personal assistant. There's a reason that hyper-busy, well-compensated folk have such staffers on the payroll: they make things easier. Need a file for that meeting, or background on the attendees? Running late and need to tell them? Want to know which flights are delayed before you head to the airport, or where to park near the place you're having lunch? With a personal assistant, one call or text and you've got it handled. We can't all have personal aides, but a lot of us have smartphones. Siri tackles the question of accessing your data or contacting people without putting your hands and / or eyes on the iPhone; Android's Google Now feature aims at the information supply side, parceling out the tidbits you need (or at least the ones it thinks you need) just when you're likely to want them. Even the oversubscribed launch of Mailbox this week speaks to the desire we have to start getting a streamlined, secure handle on the ebb and flow of our critical information. Another option for getting the smart back into your smartphone launches today, and it's aimed at both your calendar and all the collateral information that surrounds it. Tempo Smart Calendar, incubated in Siri's birthplace at SRI International, derives situational awareness by analyzing your meetings alongside other data sinks like your email, LinkedIn contacts, attachments, location and more. The app is iPhone-only for now, with other platforms to come along later. Tempo may look like other calendar apps on the App Store -- to my eyes, it pays some UI tribute to the revamped Gmail native app -- but its power lies in context as well as content. Rather than overwhelm you with every tidbit and factoid about your events, Tempo's design is intended to "reduce the noise that's often associated with virtual assistants that push information to users out of context or intent," says founder and CEO Raj Singh. The app will even find context that you didn't explicitly associate with the event, by looking for frequently emailed people connected to meeting hosts or attachments to messages with contextually relevant subjects. Wherever possible, the calendar app distills actions down to a single tap: send an "I'm running late" alert, get directions, pull up attachments for the next appointment, check LinkedIn profiles or join a conference call (it even auto-dials conference codes for you, which I currently do with a $1.99 singletasker). As Tempo learns your modus operandi, it adjusts to provide the most-frequently needed information more promptly. I may not be busy enough to take full advantage of Tempo's savvy, but if your day involves hopping from call to meeting to meal to evening, you may indeed benefit from the added clarity and context that the app provides. Of course, Tempo's AI has to learn about you and what your day looks like, so using it means giving it access to a lot of your personal data, including your email (and letting it mull for a while on initial setup). If that makes you uncomfortable, be forewarned. You should check the Tempo site for privacy assurances and make sure that if you do try it and don't like it, you can fully erase yourself from the service. Tempo's privacy statement is here; the important note for anyone who intends to do a short-term trial and possibly cancel later on is that if you delete your Tempo account, your third-party service info might remain on their system for several weeks until it's aged out. If you want to get your mail and other data off more quickly, be sure to remove those subaccounts within the Tempo app before deleting your master Tempo account. Tempo is launching as a free app, with possible premium features down the road for paid users. In contrast to Mailbox's Gmail-only limitation, Tempo is calendar- and email-agnostic. To provide a sense of what's possible inside the app, Tempo's produced this adorable promo video featuring a busy architect dad and his preternaturally articulate daughter. Robert Scoble also has a 30-minute interview with founder Singh in his enthusiastic writeup.

  • Exclusive: Storybricks dev diary expounds on bringing NPCs to life

    by 
    MJ Guthrie
    MJ Guthrie
    12.27.2012

    In much of the MMORPG world, NPCs are nothing more than quest-filled Pez dispensers, human vending machines doling out the standard kill-10-rats chore to each and every player who roams by. They are lifeless tools at best and forgettable backdrops at worst. But the folks working on Storybricks believe NPCs can be more, much more. In this exclusive dev diary, Brian "Psychochild" Green and Stéphane Bura discuss making AI that can interact with players on an individual basis, adapting to individuals' choices, needs, and emotions and even remembering and drawing on past interactions to make a deeply engaging sandbox experience. Check out their thoughts in the full dev diary after the break!

  • Storybricks shifting gears, partnering with 'several studios'

    by 
    Jef Reahard
    Jef Reahard
    12.06.2012

    Namaste Entertainment is shifting gears on its Storybricks project. The company has posted an update letter on its website, and in a nutshell the firm will be moving away from development on a standalone product and focusing on partnerships with other game studios. The Kingdom of Default test project is being shelved. Namaste says it was "not enough of a game for traditional MMO audiences, too complex for casual players and too much of a game for educational uses." Namaste does have "several projects underway," but due to NDAs the company "cannot be as open as we have been in the past." Storybricks is an AI initiative that aims to upgrade the capabilities of game NPCs. Namaste "designed and built an emotional intelligence engine in order to breathe life into virtual characters. They have their own goals and moods; they interact among themselves and take decisions on their own. The story no longer revolves solely around scripted behavior; game worlds can now be rich and complex." [Thanks to John for the tip.]

  • Star Citizen makes final crowd-funding push, dogfight video released

    by 
    Jef Reahard
    Jef Reahard
    11.13.2012

    There's less than a week to go in Star Citizen's crowd-funding push, and Chris Roberts has produced a new video short in which he challenges space sim fans to help his company over the $4 million hump. If the new stretch goal is met, it will allow for more mod tools, an expanded version of the Squadron 42 single-player component, and a larger free-roam universe for the multiplayer game, which is apparently still two years away. Roberts has also released an early gameplay video showing off a cockpit view, wingman AI, and a brief dogfight. He says the video is far from representative of the final product but useful for gauging the progress of Star Citizen's advanced AI system. "The Squadron 42/Star Citizen pilot AI will be the most sophisticated AI that I've attempted on any of my games. My goal is to take the ideas that I pioneered with Wing Commander and later games -- distinct personalities, dynamic learning, signature moves -- to the next level with the power of modern CPUs," Roberts explains. See both videos in their entirety after the cut.

  • Georgia Tech receives $900,000 grant from Office of Naval Research to develop 'MacGyver' robot

    by 
    James Trew
    James Trew
    10.12.2012

    Robots come in many flavors. There's the subservient kind, the virtual representative, the odd one with an artistic bent, and even robo-cattle. But, typically, they all hit the same roadblock: they can only do what they are programmed to do. Of course, there are those that posses some AI smarts, too, but Georgia Tech wants to take this to the next level, and build a 'bot that can interact with its environment on the fly. The project hopes to give machines deployed in disaster situations the ability to find objects in their environment for use as tools, such as placing a chair to reach something high, or building bridges from debris. The idea builds on previous work where robots learned to moved objects out of their way, and developing an algorithm that allows them to identify items, and asses its usefulness as a tool. This would be backed up by some programming, to give the droids a basic understanding of rigid body mechanics, and how to construct motion plans. The Office of Navy Research's interest comes from potential future applications, working side-by-side with military personnel out on missions, which along with iRobot 110, forms the early foundations for the cyber army of our childhood imaginations.

  • Alt-week 10.6.12: supercomputers on the moon, hear the Earth sing and the future of sports commentary

    by 
    James Trew
    James Trew
    10.06.2012

    Alt-week peels back the covers on some of the more curious sci-tech stories from the last seven days. Normally we try to encourage you to join us around the warm alt-week campfire by teasing you about what diverse and exotic internet nuggets we have for you inside. Sadly, this week that's not the case. There's nothing for you here we're afraid. Not unless you like totally mind-blowing space videos, singing planets and AI / sports commentary-flavored cocktails, that is. Oh, you do? Well what do you know! Come on in... this is alt-week.

  • IBM debuts new mainframe computer as it eyes a more mobile Watson

    by 
    Donald Melanson
    Donald Melanson
    08.29.2012

    Those looking for a juxtaposition of IBM's past and future needn't look much further than two bits of news out of the company this week. The first comes with IBM's announcement of its new zEnterprise EC12 25 mainframe server -- a class of computer that may be a thing of the past in some places, but which still serves a fairly broad range of companies. In addition to an appearance that lives up to the "mainframe" moniker, this one promises 25 percent more performance per core than its predecessor and 50 percent more capacity. The second bit of news involves Watson, the company's AI effort that rose to fame on Jeopardy! and has since gone on to find a number of new roles. As Bloomberg reports, one of its next steps may be to take on Siri in the smartphone space. While there's no indication of a broader consumer product, IBM sees a range of possible applications for a mobile Watson in business and enterprise -- even, for instance, giving farmers the ability to ask when they should plant their crops. Before that happens, though, IBM says it needs to give Watson more "senses" in order to respond to real-world input like image recognition -- not to mention learn all it can about any given subject.

  • Robot stock traders lose $440,000,000 in 45 minutes, need someone to spell it out

    by 
    Sharif Sakr
    Sharif Sakr
    08.03.2012

    Humans never learn and apparently neither do robots. Autonomous trading AIs went on a spending spree at Knight Capital Group in New Jersey this week, buying up shares in everything from RadioShack to Ford and American Airlines (ouch) in a 45-minute frenzy of disobedience. The company tried to offload the unwanted stock, but discovered it was already nearly half a billion dollars in the red -- enough to wipe out its entire profit from 2011 and "severely impact" its ability to conduct business. If only it had protected itself with one of these.

  • Netflix testing 'Max' assistant on some PS3 users to improve movie recommendations

    by 
    Richard Lawler
    Richard Lawler
    08.01.2012

    It's not available to all, but if you're running the latest version (2.08) of the Netflix app on your PlayStation 3 you may see a prompt for a new item called Netflix Max, spotted by one of our readers. Described by a PR rep we contacted as a "new user experience" the company is testing, the assistant talks to users directly and asks them to rate a few movies on the spot before providing new suggestions. The Noisecast was among the first to try out the new experience and even has a few tips on how to get it for yourself, although it didn't work on our PS3, even after uninstalling and reinstalling the app to get the latest version. The blog mentioned it does more than simply rating movies also, as it sometimes asked users to select movies based on specific criteria, like the starring actors. It can be brought up by pressing the square button on your PS3 controller, although how much you enjoy the gameified experience may vary. Pulling gems out of a catalog filled with older and lower profile movies is a complaint of many Netflix subscribers though, so any attempt to help is welcome, but we're not immediately sure this is the way. According to Netflix, it's waiting to see if the tool leads to "increased interaction" (read: more viewing hours / less likely to cancel, on average) before deciding whether or not to roll the tool out widely, so if you have it and like it, vote with your remotes. [Thanks, Sean aka Prophet Beal]

  • Borderlands 2 baddies are smarter than you think

    by 
    Jessica Conditt
    Jessica Conditt
    07.27.2012

    Well, at least the AI programming behind each enemy in Borderlands 2 is smarter than anything in the first Borderlands – the baddies themselves are victims of the rancid planet Pandora and probably wouldn't pass a first-grade spelling test. They will, however, blow your brains out.Jasper Foreman, lead AI programmer at Gearbox Software, sat down with us (on the floor in a hallway of the Hard Rock Hotel, right outside of San Diego Comic-Con central), to describe a handful of enemies we can expect to see in the new Borderlands and the tech that makes them smarter than ever.There are 15-20 separate enemies in Borderlands 2, but each type has numerous variants, bringing the total number of foes somewhere between 200-300. Foreman once tried to count them all by running a script, but with the complex descriptors composing each enemy it was impossible to locate every one. Suffice it to say, there are a lot.%Gallery-161206%

  • Inactive players give rise to Xsyon zombies

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.16.2012

    Normally, the worst things that happen to inactive players are that guilds kick them out. But in the world of Xsyon, the consequences are more dire, not just for the player but for everyone around. With the game's latest update, inactive tribal totems will begin to give rise to intelligent and malicious undead revenants. And these creatures are far more intelligent thatn your average monsters, hunting other players and looting them for better equipment as they capture new territory. Fortunately for the players, there's also new armor to be looted off the revenants themselves and plenty of opportunities for players to beat back the invasion. The update also brings along a widespread upgrade to monster AI, making all foes a bit more clever and deadly aside from just the revenants. If you've been out of the game for a while, you might want to jump back in, especially to prevent your former home from turning into an undead nest. [Source: Notorious Games press release]

  • Undead Labs on making a believable zombie apocalypse

    by 
    Justin Olivetti
    Justin Olivetti
    06.22.2012

    In their gory, gruesome office, Undead Labs' devs are hard at work figuring out the best way to disembowel you and turn you into a walking nightmare. So far it's going well, according to a new Q&A by CM Sanya Weathers. Weathers sheds some light on the difficulties of creating a zombie-infested world, particularly in relation to spawn points, mob density, and artificial intelligence. "It takes surprisingly smart AI to make zombie behaviors that are believably dumb," she writes. According to her, Undead Labs' Class3 will boast "thousands" of zombies, all of which will be able to react to sounds, light, and explosions. Weathers says that the game is in the final stages of pre-alpha production and we should be seeing gameplay footage from it soon. Other topics covered in the Q&A include player weapons, how to attract zombies, types of zombies, and a fast food joint called the Swine & Bovine.