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  • Wings Over Atreia: From Shugos to splitting up, Aion's instances are evolving

    by 
    MJ Guthrie
    MJ Guthrie
    03.09.2013

    Today I was all set to focus my energies and words on cajoling NCsoft to not do certain things to Aion. I was poised to carefully blend pleading, ranting, and even some common sense into the perfect concoction to convince the studio to avoid introducing various trappings to Atreia. Then, surely as a means to distract me from said designs, the studio released news about the new instances coming after 4.0. Wait -- after?! A ha! Yet more fodder to add to my nonononono rant; after all, who wants to be teased about things coming after an expansion we don't even have a date for yet? However, after a bit more reflection I decided that -- for today at least -- I'd rather applaud the company for looking at new ways to approach instances instead of rail on it for sharing the info so darned early. Perhaps it's the whole "you can catch more sparkies with honey than vinegar" approach, but the truth of the matter is I am happy with the direction this latest announcement portends. Aion is integrating variety into the dungeon-diving sphere, and that's a move that can only be good for the game. Even better, you don't actually have to wait until after 4.0 to experience the first rumblings of this shift. Thanks to the Shugo Kingdom Adventure event going on now, Daevas can try their hands/claws at a new (though temporary) dungeon experience, What about these new dungeons has me hopeful for the future of Aion? Let's dive right in and take a look.

  • Future Aion dungeons revealed

    by 
    MJ Guthrie
    MJ Guthrie
    03.04.2013

    If you'd rather not hear any more news about Aion 4.0 until it includes a release date, we've got good news! No, it isn't the release date. Instead, we've got details about content coming in the patch after the 4.0 update, namely five new dungeons. Some of these instances sport unique new features or twists on old ones. Ophidan Bridge is a timed-group instance where Daevas must simultaneously occupy all key points. In Danuar Shelter, groups must split up and take three different paths to the final boss, one of which involves jumping. On a more familiar note, Sauro Logistic Base allows players to choose the difficulty of the final boss (which must be killed within six-and-a-half minutes) and Impenetrable Bastion is a once-a-week 24-man raid instance where loot depends on the final rank the alliance achieves. The final instance, Kamar Battlefield, is a 12v12 battle between two teams on an upgraded Dredgion. Although NCsoft notes that names and details are subject to change through updates and localization, Daevas can look forward to venturing into these instances after the dust of 4.0 settles.

  • Gameforge announces F2P anniversary celebration and 3.9 update for EU Aion

    by 
    MJ Guthrie
    MJ Guthrie
    02.28.2013

    February 28th marks the one-year anniversary of Aion's conversion to free-to-play in Europe. In celebration of the occasion, Gameforge is kicking off some special events and has announced a new update that launches on April 17th. The anniversary festivities include three 50% bonuses through March 6th -- an XP boost in the Abyss, an increased item drop rate, and an increase in the success rate when crafting. On February 28th, players can also take advantage of a special happy hour where they will receive 20% more Aion coins during a select two-hour window. EU Aion's 3.9 update will introduce features that group-starved Daevas have been waiting for. Dubbed the Fast Track server in NA, the Rookie server will allow a PvP-free leveling mecca for players from all servers. The dungeon finder will allow players to find and join specific instance groups more easily. [Source: Gameforge press release]

  • Choose My Adventure: Quartet edition

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.27.2013

    It's that time again, ladies and gentlemen. After three rounds of letting my fate be chosen by the whims of my readers, I have chosen to do the exact same thing all over again. I'm getting back in the big seat and running through Choose My Adventure with a new list of games, a new set of bonus polls, and a new set of whatever else people expect when I do these columns. Plus, while the third installment usually has a lot of pressure, the fourth installment is rarely assumed to be anything special. So I feel as if I'm off the hook. This time around, I'm putting in some old favorites, some candidates that are often voted for but never make the prime time, and some games that might just raise some eyebrows. So let's meet our contestants past the break, and get your votes in here by Friday, March 1st!

  • Wings Over Atreia: The bittersweet reality of Aion's Fast Track

    by 
    MJ Guthrie
    MJ Guthrie
    02.23.2013

    I called it! Way back in the far recesses of time (also known as last summer), we learned about a major change heading to Aion with the 3.1 patch: the Fast Track server. Although I could certainly see the benefits of a PvP-free leveling zone that heaped XP upon players even more than before, I also questioned whether such a move would herald the untimely death of the corresponding areas on the main servers. Fast forward to the pre-spring of 2013, by which time Deavas have had time to acclimate to the new feature, stretching their level-55-or-under wings on the Fast track server if they were so inclined. So what's the consensus? Is it all that and a bag of dado chips, or has the game lost a part of that special something that made Aion, Aion? In my opinion, there's enough of the latter to call the Fast Track server a mixed blessing.

  • Valentine's Day around the virtual world

    by 
    Justin Olivetti
    Justin Olivetti
    02.14.2013

    Do you hear the chirping of songbirds in love? Do you see the flirtacious glance that cute Orc is giving you from across the battlefiend? Do you smell the flowers of romance in bloom all around you? If so, man, you've got it bad. Fortunately for those suffering from VDAS -- Valentine's Day Addiction Syndrome -- plenty of MMOs are on hand to provide you with a temporary fix until you get proper medication and are carted away to a professional love care facility. It may not be the biggest of holidays in the virtual world, but when love arrives in February, it cannot be denied. And who knows for you single folk? The man, woman, or one-eyed Gnome of your dreams might just stumble over you on this fine day! Read on as we sum up some of the larger Valentine's events in MMOs today.

  • Wings Over Atreia: Aion adopts lockboxes

    by 
    MJ Guthrie
    MJ Guthrie
    02.09.2013

    It was bound to happen. Rare is the free-to-play game that evades incorporating this quintessential cash-shop concoction. The good news is, if you entered a pool for when NCsoft would introduce lockboxes into Aion and your date was January 30th, congratulations -- you won! Of course, this may have been one pot that you were secretly hoping no one would ever claim; there are certainly those who have a deep-seated hatred for lockboxes and all they purportedly represent. Those who enjoy the random nature of that treasure, however, probably wondered what took so long. Love them or loathe them, lockboxes are a now permanent part of Atreia's landscape. But is that a good or a bad thing? Are lockboxes a fun feature or one step on that slippery slide toward nickel-and-diming players like a number of other F2P offerings? One of the best things Aion has going for it is the unique free-to-play mode that allows folks who choose not to pay to experience the same exact game as those who drop cash in the shop. Can Aion maintain its Truly Free philosophy while pushing lockboxes? I believe the answer is yes.

  • NCsoft earnings report shows healthy growth

    by 
    Justin Olivetti
    Justin Olivetti
    02.05.2013

    NCsoft just released its fourth quarter 2012 earnings report, and things are looking pretty good across the board for the multi-MMO company. NCsoft's earnings are up both quarter-over-quarter and year-over-year due to the releases of Blade & Soul and Guild Wars 2, not to mention "record-breaking annual revenues" from Lineage. Guild Wars 2 accounted for 45% of the company's sales in Q4, followed by Lineage (24%) and Blade & Soul (10%). ArenaNet's newest game increased the North American market from 16% in Q3 to 25% in Q4. It's not completely sunshine and roses, however. Lineage II and Aion both experienced declines during the period. NCsoft's net income was in the red for the quarter and its stock has slid since September, losing half of its value in the process. [Thanks to Paul for the tip!]

  • Wings Over Atreia: Laying the smackdown on RMT in Aion

    by 
    MJ Guthrie
    MJ Guthrie
    01.26.2013

    Sports don't have a monopoly on pregame rituals. I know for a fact some folks have their own sets of customary actions that are performed before logging into Aion. These routines are as varied as the players themselves; some may grab a drink or snacks before settling in, while others may put on their lucky PvP socks. I'm acquainted with at least a few people who lock the door to keep pesky interruptions (i.e., roomies) from dog piling on them. Me? Well, I'd like to say I have a cool routine, but I don't... yet! However, regardless of what you do before you log in, there is one ritual most of us share once we get in: block the RMT spam. As much as I can understand and even encourage a wide array of gaming rituals, this particular one really needs to go. But it's out of our hands; in order for it to happen, kinah-selling must be seriously curtailed in Aion. Some players have questioned whether NCsoft even cares about the kinah-selling problem. I think the answer to that came in the studio's announcement this past week. In a bold new move in the fight against illicit RMT, NCsoft is poised to piledrive the kinah-selling population.

  • Aion 3.5 finally lands on EU servers today

    by 
    MJ Guthrie
    MJ Guthrie
    01.17.2013

    While North American Daevas have been enjoying all the goodies that came with Aion 3.5 since last October, folks across the pond had to continue to wait for their turn. Now, though, the wait is finally over as Gameforge has released patch 3.5 on the European servers. EU Daevas can get their PvP on in new arenas, enjoy special legion quests (along with a legion level cap increase to eight), and dive into new dungeons like Tiamat's Stronghold. Players wanting a break from the adventuring side of life can take part in the new village improvement process to get new housing designs and add NPCs to the neighborhood. Get a glimpse of Tiamat as she awaits you in the trailer after the break, then hop in game to face her for yourself! [Source: Gameforge press release]

  • Wings Over Atreia: PvP tourney produces victory for winner and Aion

    by 
    MJ Guthrie
    MJ Guthrie
    01.13.2013

    Well, speak of the devil! No sooner did I get done exploring the topic of whether or not PvP is player-generated-content than I stumbled upon some players generating content based on PvP in Aion. And by "stumbled upon," I mean "noticed on the launcher while loading up for some winged fun." The group Epidemic Gaming was set to host a PvP tournament on the Tiamat server. As an obvious fan of PGC, I immediately made plans to attend. I'll be the first to admit I am not by any means a master of PvP (so you can quit your laughing over there before your sides split), but both the announcement and the message itself brought a smile to my face and more hope to my heart. Heck, I may even have more spring in my step! Why? I'll tell you why! Join me as we check out this battle royal where the Daevas of Tiamat duke it out until there's only one standing as well as what an event such as this means for Aion.

  • Massively Interview: Dr. Lawrence Sanders on MMO loyalty

    by 
    Mike Foster
    Mike Foster
    01.09.2013

    Beyond amazing character design, compelling narratives, and the presence of dragons, there is one thing that all MMOs depend upon for success: player loyalty. Without returning subscribers, a loving community, or folks dropping a few dimes in the cash shop now and again, MMOs simply wouldn't be a feasible way for a games studio to do business. Smart development teams have player retention departments tasked specifically with tracking and analyzing the rise and fall of player allegiances and finding ways to leverage loyalty is becoming an increasingly important aspect of the creation process. Even the non-gaming world is getting in on the fray. Back in November, researchers at the University at Buffalo School of Management published a study tracing the roots of player loyalties in a variety of MMO environments. The study outlined the mentalities of MMO gamers and the things that successfully encouraged them to keep coming back for more looting, more grinding, and more /hugging. Most importantly, the study declared that an MMO that increases loyalty by just 5% can increase profits by 25-95%. We sat down with Dr. Lawrence Sanders, co-author of the study, to dive a little deeper into the researchers' methods, results, and plans for future MMO investigation.

  • Wings Over Atreia: Aion's 2012 naughty and nice list

    by 
    MJ Guthrie
    MJ Guthrie
    12.31.2012

    The end is near! No, not of the world -- the end of 2012. And as is customary at the conclusion of a year, we look back over the past 12 months to assess the damage... er, I mean, review the highlights. This year, however, I'm not going to just ruminate on the top stories in Wings Over Atreia; I'm going to spice things up a bit with a naughty and nice list! That's right, folks; we are delving into both the great and the not-so-great things that have transpired in Aion since January. So bust out the spiced mela cider, grab a plate of gingerbread shugos, and join me as I make a list and check it twice to see how NCsoft has been naughty and nice.

  • Tour the lands and classes of Aion 4.0 in two new trailers

    by 
    MJ Guthrie
    MJ Guthrie
    12.20.2012

    We've been teased with bits of information and still shots for various aspects of Aion's upcoming 4.0 expansion for quite some time. Today, we finally get to see it live! No, I don't mean the patch is live, sadly; rather, NCsoft has released two trailers highlighting the new lands, classes, and skills that eager Daevas can expect when the expansion finally hits North America. The first video highlights the new zone Katalam with its various landscapes, shows off a fortress siege, spotlights the new classes, and demonstrates a number of new skills, including the new intensity skills players charge for a more powerful effect. On top of that, it zooms through a host of new instances, introducing even more than those already revealed. It also appears to suggest a new type of character customization, but there is no additional information currently available. The second video focuses solely on the new skills coming to existing classes. Feast your eyes on all of the visual goodness in the two trailers after the break and tell us what you think!

  • Design a weapon for Aion's new Bard class

    by 
    MJ Guthrie
    MJ Guthrie
    12.18.2012

    Immortalize yourself in Aion! Previously, NCsoft gave players the chance to make their mark in Aion by designing a unique weapon for the Gunner class in the upcoming 4.0 update; now, it's the Bard's turn. So instead of guns, get those creative juices flowing for musically themed creations. Like the previous run, players should note that it is not actually a contest -- no prizes will be awarded either inside game or out. However, if your submission is chosen, you will not only get official recognition that your artwork will be incorporated in game, but you will also be able to participate in the naming process of your weapon. The non-contest is open to everyone and runs from now until January 3, 2013. To participate, designers need to submit an original work, either hand-drawn or computer-generated, along with an explanation of the concept and intent behind the design. For full details, read the official rules.

  • Wings Over Atreia: My grown-up Solorius list

    by 
    MJ Guthrie
    MJ Guthrie
    12.17.2012

    The strains of festive music wafting about Santum and Pandamonium. The glow of twinkling lights adorning the trees. The chatter of Shugos wearing red velvet robes and hats. Yes folks, it's that time of year again: It's Solorius in Aion! And you know what that means... OK, besides a festival filled with holiday-themed goodies. It means it's time for the annual Solorius wish list! And this year the venerable list is combined with another annual tradition: the Solorius medley. You may notice that this season's list is actually more modest compared to those from years of yore. It's not that I don't want to see a plethora of goodies injected into the wonderful world of Aion. On the contrary! But we already know of many things coming our way in 4.0, and I don't want to distract the devs from getting them out to us quickly. And besides, those previous lists have been whittled down as wishes have been granted. Don't believe me? See for yourself. Then be sure to add anything else you want to see in Atreia to the list.

  • Aion adds fuel to the 4.0 fire with announcement of four new instances

    by 
    MJ Guthrie
    MJ Guthrie
    12.14.2012

    If the trickles of information about Aion 4.0 are making you crazy with anticipation, you might be pleased to hear that NCsoft has just revealed the four new instances coming in the expansion. The new dungeons are: Underground Katalam, a labyrinth where owning the fortresses will make travel easier; Lunadium, home of the broken-hearted witch Grendal; and Katalamize, a 12-Daeva instance boasting the strongest boss of all of 4.0. On top of those, the expansion is also bringing yet another new type of siege, just like 3.0 introduced a new one with the Hearts in Tiamaranta. The new fortresses will also have two unique additions to the standard fortress instance: a solo instance and a special version for the controlling legion that offers better rewards than the original. For more details, check out the official announcement.

  • Aion 3.7 goes live today, adds new instance

    by 
    MJ Guthrie
    MJ Guthrie
    12.05.2012

    With so much news trickling out about Aion's upcoming -- and as of yet undated -- 4.0 expansion, it was easy to miss news about today's 3.7 patch. Mum's no longer the word, though, as NCsoft has just released the patch notes so folks can read up on what to expect when the servers come back online. So what tantalizing new things await Daevas? For one, there's a brand-new level 55+ instance called The Hexway deep in Silentara Canyon. Many other higher-level instances will have altered entry times, changing from timed lockouts to opening at a specific time each day. Other additions to the game include a 2v2 training arena in the Crucible Coliseum, a new escape skill (in case you get stuck in terrain), and furniture paint guestblooms and paint remover. On top of that, Daevas also get a separate cube for quest items, coins, and tickets! Changes are also coming to the Fast-Track server. Along with the Steel Rake instances, this PvP-free zone will allow Daevas up to level 55; however, the server XP boost is not available for the level 50+ crowd.

  • Aion's new class looks like a battlemech

    by 
    Jef Reahard
    Jef Reahard
    12.04.2012

    Aion's third and final new class has been revealed, sort of. MMO Culture reports on a lengthy Korean press release focused on the title's upcoming 4.0 patch during which NCsoft teased a couple of images that show a Daeva encased in some sort of fearsome mech suit. The site says "it is almost certain that these machines can switch between cannon-ranged mode and a lance-melee mode." The class's English name is not yet known, but the Korean translates as Armored Castle. You can view the hour-plus press conference via the video after the break, but be warned that it's in Korean and lacks subtitles. Aion's 4.0 patch is scheduled for December 20th in Korea. There is no word yet on a European or American launch date.

  • Wings Over Atreia: Are Aion exploits ingenuity or abuse?

    by 
    MJ Guthrie
    MJ Guthrie
    12.03.2012

    Exploit: an act or deed, especially a brilliant or heroic one or to make use of selfishly or unethically? Well, both. But as much as I wish the title of this week's Wings Over Atreia referred to my amusing (and oh-so-heroic) antics throughout the gorgeous world of Aion, it is actually about the latter. Or is it? Most likely, one of your first thoughts when you hear the word exploit is that it's a trick that takes advantage of some bug for personal gain. That thought is often followed by images of a banhammer. It makes sense; you are gamers, after all. Now, whether you regard exploits with admiration or with unbridled loathing is a matter of personal opinion. But does it have to be one or the other, or can it be both? It depends on the actual use of the word itself. Thanks to a recent foray into Lower Udas Temple, exploits have been at the forefront of my mind lately. I have noticed that we actually use both definitions of the word for a variety of situations in Aion, yet we also ascribe the negative connotation to many of them. But is this warranted -- couldn't some actions simply be ingenious examples of problem-solving, or must they all be considered ban-worthy abuse? If the former, where do you draw the line?