austin

Latest

  • Zynga shutters Boston, UK and Japan studios, lays off 5% of full-time staff

    by 
    Ben Gilbert
    Ben Gilbert
    10.23.2012

    While Apple was busy introducing new devices and updating its existing ones this morning, Facebook game creator Zynga was apparently relieving itself of several studios worth of employees. Several reports on Twitter indicate that Zynga is cutting its Boston, Austin, and Chicago studios; our colleagues at Joystiq spoke with a Zynga Austin employee who confirmed at least two of his location's teams were let go (The Ville and Zynga Bingo teams). Further reports on The Verge indicate that "more than 100" employees were let go as a result of the Austin layoffs. TechCrunch is reporting the full shut down of Zynga's Boston studio, which was apparently working on an unannounced title before being closed. The company's San Francisco location -- its headquarters -- has yet to be affected, nor have employees heard anything from upper management. Notoriously, Austin-developed The Ville is the root of an ongoing lawsuit between game publishing giant Electronic Arts, wherein EA alleges The Ville too closely resembles its own Facebook game, The Sims Social. Beyond the lawsuit, Zynga's faced declining stock value since its IPO, and the $200 million purchase of Draw Something developer OMGPOP remains a sticking point for investors. The company is slated to release its quarterly earnings tomorrow, which are expected to be down for another quarter. We reached out to the company for comment, but have yet to hear back as of publishing. Update: Zynga confirmed layoffs at its Austin studio, as well as outlining closures at its Boston, Japan, and UK locations. A full letter from CEO Mark Pincus to employees was released by Zynga detailing the layoffs and closures, which we've added below. The company also says it's closing 13 of its games, and "significantly reducing" its investment in The Ville.

  • Isis' NFC payments go live in Austin and Salt Lake City: 3 carriers, 9 phones, 1 long way to go (video)

    by 
    Jon Fingas
    Jon Fingas
    10.22.2012

    To say that the launch of Isis has felt drawn out would be a mild understatement. The alliance first signaled its intentions two years ago, detailed its first markets one year ago and faced a last-minute delay. All the ducks are finally in a row, however, and residents of both Austin as well as Salt Lake City can tap to pay (or score discounts) at the "hundreds" of locations that accept NFC-based purchases through American Express, Capital One, Chase and Isis' own cash card. Launch day brings app- and SIM-enabled access for nine devices spread rather unevenly across AT&T, T-Mobile and Verizon: only the Droid Incredible 4G LTE is confirmed working for Verizon subscribers, while the rest are divided more equally between multiple Samsung Galaxies and HTC devices like the Amaze 4G and One X. Over 20 phones should be Isis-aware before the end of the year. It's a potentially strong start to one of the few truly cross-network mobile payment systems in the US, but we see a long road ahead before Isis gives Google Wallet some jitters -- there's legions of banks, cities and stores needed before Isis is widespread, and we're not counting on that ever-elusive universal hardware support.

  • The Guild Counsel: Damion Schubert remembers Meridian 59 at GDC

    by 
    Karen Bryan
    Karen Bryan
    10.18.2012

    Last week was the final GDC Online, as the yearly convention moves out to Los Angeles next year under the new name GDC Next. Coincidentally, developers gave several postmortem talks about some of the classic MMOs of years ago. Among those was Meridian 59, and BioWare's Damion Schubert took us back in time to look at what it was like as the game prepped for launch and the first few years. What stands out are the incredible stories that came from player interaction and guild rivalries. Whether you're long-time fan or someone who wasn't even born yet when those early games emerged, this trip through the time machine is definitely worth a look!

  • Starhawk dev lays off 24, 'much smaller studio' to focus on first iOS title [Update]

    by 
    Jessica Conditt
    Jessica Conditt
    10.17.2012

    Update: Lightbox Interactive President Dylan Jobe has told Joystiq his company will see "a sizable reduction in staff." Twenty-four staff members have been informed that Friday will be their final day at the Texas-based developer. Jobe added that "all 24 of them are getting a severance package.""Lay-offs always suck but they are an unfortunate reality of business sometimes. The best we can do is try and treat our people with respect during the shocking transition of a lay-off," he said.Jobe says Lightbox will become a "much smaller studio" after the cuts as it focuses efforts on the development of its first game for iOS.Original Story: There are rumblings that LightBox Interactive, the developer behind the PS3 exclusive Starhawk, will lay off most of its staff by Friday. 3D Realms founder (and previous layoff predictor) George Broussard tweets, "Good luck to my buddies at LightBox in Austin. Layoffs and rumors of near whole studio gone by Friday."Yesterday LightBox Interactive president Dylan Jobe sent out an ominous tweet, reading, "And yeah, its time for another drink...." LightBox artist Jonathan Lindblom tweeted early this morning, "I feel like my brain has been taken out and passed around, I can't think straight, everything is muddled." Associate producer and community manager Pete MacKay tweeted his thoughts today as well: "And so another chapter closes on my life. Let's see where I go next! (taking suggestions)."We've contacted LightBox Interactive for clarification.

  • Isis makes October 22nd mobile payment launch official, vows 20 capable phones by year's end

    by 
    Jon Fingas
    Jon Fingas
    10.17.2012

    While we could easily see this coming, it's still good to hear the news more directly: Isis has confirmed that its delayed mobile wallet system will arrive on October 22nd. The company's marketing lead Jaymee Johnson tells us that the NFC-based commerce should start in the previously mentioned Austin and Salt Lake City areas. We haven't been given a formal device list, but "as many as" 20 smartphones should be compatible by the end of the year. We can think of at least four. More details will follow on the day in question, although we already know that the cash-averse will need an Isis app, a special SIM card and compatible SmartTap terminals at stores. That's a lot of conditions that have to be satisfied just to lighten the strain on our pockets -- all the same, we'll take it when the alternatives are moving slowly.

  • Free for All: Free-to-play and mobile at GDC Online, part 1

    by 
    Beau Hindman
    Beau Hindman
    10.17.2012

    GDC Online was fantastic this year. Really, it's great every year, but I found more bits of goodness this time around than ever before. It's simply my favorite convention, possibly because it's aimed more at press and devs than at fans. There's a wonderful lack of loudspeakers booming dance music and only a handful of booth babes. In other words, GDC Online is quieter, smaller and more professional than a typical fan convention. For a grumpy old gamer like yours truly, it's heaven. I can actually talk to developers without having to scream over music. What did I find, and what excited me this year? A lot. We've already written up or recorded many interviews so far, but I wanted to take this week's Free for All and MMObility to recap the stuff that truly got me excited. Let's get to it... there's simply too much to see!

  • MMO Family: Exploring game writing for short attention spans

    by 
    Karen Bryan
    Karen Bryan
    10.17.2012

    Trying to create a virtual world that's engaging and compelling is no easy task. But for an adult designer, trying to do so for a young audience is even more challenging. Kids' interests are not necessarily the same as adults' interests, and their life experiences are much different. On top of that, you can't even lump all child age groups together; a four-year-old, nine-year-old, and 12-year-old are all tackling vastly different challenges in their lives. At this year's GDC Online, Elizabeth McLaren from 1st Playable Productions gave a talk about this very topic, titled Short Attention Span Theatre -- Writing for Child Gamers. In it, she looked to the book publishing industry to see what themes and interests exist for particular age groups and how they can be integrated into video game writing. Read on for highlights of the panel and a brief look at the mind of a child gamer.

  • Isis Mobile Wallet app for Android surfaces in Google Play, you probably can't run it

    by 
    Jon Fingas
    Jon Fingas
    10.16.2012

    Unofficial rumblings have pointed to Isis Mobile Wallet's trial getting close. If you've remained skeptical all the same, we're pretty sure that seeing Isis' Android app in Google Play will change your mind. The currently T-Mobile-only software confirms that pilot program members will tie their American Express, Capital One or Chase card (as well as a unique card) to Isis for paying through NFC at stores with a SmartTap terminal. We're also promised streamlined loyalty cards and coupons. Before anyone rushes to try the app at the local shop, remember that it's just one piece of the puzzle on top of the special SIM card, one of three NFC-equipped phones and that small matter of living in Austin or Salt Lake City when the service goes live. Having the official app at least lets those who qualify get a head start on what could soon be the only major alternative to Google Wallet in the US.

  • The Tattered Notebook: Linda Carlson on goat herding and community management

    by 
    Karen Bryan
    Karen Bryan
    10.13.2012

    What do goat herding and community management have to do with one another? On the surface, you'd probably think not much, but at GDC Online this week, SOE Head of Global Relations Linda "Brasse" Carlson explained the parallels between her job as Community Manager and her job as a goat herder. In the talk, though, she not only gave advice on how to run a community management team but also shared some interesting observations about some of SOE's online communities in general. In this week's Tattered Notebook, we'll look at some of the highlights.

  • GDC Online 2012: A (severed) hands-on with The War Z

    by 
    Beau Hindman
    Beau Hindman
    10.12.2012

    Everyone loves zombies. We all enjoy shooting them to bits, pummeling them with a hammer, and watching them die... again. But I'd been feeling a bit tired of the zombie genre, even though some of my favorite titles are heavy on the zombs. Then I sat down and played through a bit of The War Z, a new post-apocalyptic horror shooter MMO that tosses players on servers up to 60 miles square and holding up to 250 players. Those zones are chock-full of zombies, so players who care to risk it all can hope to survive as they run, gun, and generally get their wits scared out of them. I wasn't alone during my short time in the game, thanks to Alex Josef, Director of Communications for Hammerpoint Interactive We sat down for an interview and wound up smashing zombie heads with a flashlight. Ah, the perils of writing about games! Join me past the cut to read what I thought. %Gallery-168282%

  • GDC Online 2012: Flying high with World of Warplanes

    by 
    Justin Olivetti
    Justin Olivetti
    10.12.2012

    Wargaming.net CEO Viktor Kislyi is a busy man in charge of one of the fastest-growing online studios in the world. Since the launch of World of Tanks and its rise to superstar status, Wargaming.net has grown to encompass 1,200 people in 11 offices around the world. Half of these are developers on the studio's three main projects, while the other half run support for the highly lucrative World of Tanks. With World of Tanks under their belts, Kislyi and his team are preparing to press the starter switch for World of Warplanes. If you haven't paid much attention to it yet, perhaps you should, particularly if you're a fan of flight simulators. World of Warplanes covers the early days of air combat from 1930s-era biplanes to Korean War jet fighters. We grabbed a few minutes of Kislyi's time at GDC Online this week to see how World of Warplanes was shaping up and whether there were any new surprises that the team was prepared to reveal at the event. Read on, flyboys and flygirls!

  • GDC Online 2012: Paul Barnett reimagines Ultima with a chicken and a spoon

    by 
    Karen Bryan
    Karen Bryan
    10.12.2012

    Paul Barnett is a great storyteller with a passion for games. Anyone who followed Warhammer Online early on can't forget the engaging speeches and videos Barnett made through beta and launch. But it's no longer 2007, and he's long since moved on from Warhammer. Instead, he's been working on Ultima Forever, a browser-based, online rendition of Ultima IV. This week at GDC Online, he told the story of how the game came to be. He was given a chicken and a spoon and told to go away and try to make something. The only boundaries was that he couldn't have any other stuff, the game had to be good, and he had to do it quick and without help. Did Barnett succeed with his chicken and spoon? Read on for Barnett's tale of Ultima Forever as well as a look at the lessons he learned along the way.

  • GDC Online 2012: Ethics panel roasts freemium, labels it 'entertainment socialism'

    by 
    Jef Reahard
    Jef Reahard
    10.12.2012

    Ethics in game design was a hot topic at this year's GDC Online. Free-to-play is, of course, on everyone's mind, and one panel in particular stood in sharp contrast to the steady stream of positivity surrounding the model in most quarters. The sit-down featured a handful of developers including representatives from Amazon, Bobber Interactive, and Immersyve. "This whole concept of freemium play, in my opinion, is the most radical form of entertainment socialism since Obama got elected," said Bobber's Scott Dodson. "You've got a whole bunch of one-percenters paying for a bunch of freeloaders." Senior Amazon designer Nik Davidson likened the industry to a gold rush and also poked fun at the supposition that big spenders are acting responsibly. "We like to think that the ones spending vast sums on these games are sons of Dubai oligarchs, but we have the data to prove that they're not, and that they probably can't afford to spend what they're spending," Davidson said. "We're saying our market is suckers -- we're going to cast a net that catches as many mentally ill people as we can!" Immersyve's Scott Rigby chimed in as well. "What do we call our best customers these days? I'm not sure I'd want to be called a whale by anybody. Sticky is not, generally, a good quality. I think we have this subtle language of control for our customers, and when paired with our ability to collect data, it raises some interesting ethical questions," he said.

  • GDC Online 2012: F2P is the platform of the future

    by 
    MJ Guthrie
    MJ Guthrie
    10.11.2012

    Free-to-play. That single word elicits some strong emotions when uttered in the MMO gaming community, emotions generating declarations of genre fidelity to spurts of vitriol. It's definitely a love/hate hot topic. And according to market trends presented at GDC Online 2012, free-to-play is not going anywhere. Not only has F2P got its foot in the market share's door, but it's kicked that door down and is moving in. During the presentation, titled Free-to-Play Market Trends and Metrics, Dr. Joost van Dreunen explored the recent market performance of the free-to-play genre and shared predictions about the future. As Managing Director at Superdata Research (a company that specializes in research on entertainment media and consumer technologies), van Dreunen has a wealth of market data at his disposal. He also teaches a course in media theory in games at NYU and will be adding economics for game developers next term. These are his thoughts on the state of free-to-play today and in the future.

  • GDC Online 2012: John Smedley's keynote on MMO trends and the future of gaming

    by 
    Karen Bryan
    Karen Bryan
    10.11.2012

    At GDC Online this week, SOE President John Smedley gave a keynote address titled Free-to-play: Driving the Future of MMOs. In it, he explains SOE's (and other studios') shift toward a free-to-play model lets MMOs keep up with an ever-changing industry. But the talk actually went beyond the notion of free-to-play and into the larger picture of how SOE is reinventing its games to include more emergent gameplay and take advantage of new trends in media. Read on for a broad look at the past decade of trends in the industry and a glimpse of what the future holds for SOE titles.

  • GDC Online 2012: SWTOR, Diablo III, Koster honored in GDC Online awards

    by 
    Elisabeth
    Elisabeth
    10.11.2012

    Wednesday night saw the Game Developers Choice Online awards being handed out to MMO, social, mobile, and free-to-play games. Star Wars: The Old Republic came away with the awards for best online game design, best online visual arts, best online technology, and best new online game. Riot Games won for best live game, the audience award, and best community relations for League of Legends. Raph Koster was officially recognized with an online game legend award, and World of Warcraft received a hall of fame award. Blizzard also scored with Diablo III, receiving an award for having the best audio for an online game. The award for best social network game went to Draw Something, and thatgamecompany won an online innovation award for Journey. Massively sent two plucky game journalists -- Beau Hindman and Karen Bryan -- to Austin, Texas, for this year's GDC Online, where they'll be reporting back on MMO trends, community theory, old favorites, and new classics. Stay tuned for even more highlights from the show!

  • GDC Online 2012: CCP on keeping players cheaply

    by 
    Jef Reahard
    Jef Reahard
    10.11.2012

    Sandboxes get a lot of flak in today's themepark-dominated MMO industry. That said, sandbox developers who do it right will be laughing all the way to bank, according to CCP senior designer Matthew Woodward. Woodward recently gave a talk at GDC Online titled The Other White Meat: Design Architecture for Sandbox Games. The presentation focused on the three pillars used by the firm to power its long-running EVE Online MMORPG. Woodward stressed social aspects, goals and goal-driven players, and most importantly, emergent gameplay. "The big win is that emergence is cheap. A lot of emergent gameplay discussion is about the One Big Moment. In EVE, the big heist that happened six years ago, in Ultima Online, the assassination of Lord British," Woodward explained. "If you do this well, people will play your game forever. People will pay for it forever." Massively sent two plucky game journalists -- Beau Hindman and Karen Bryan -- to Austin, Texas, for this year's GDC Online, where they'll be reporting back on MMO trends, community theory, old favorites, and new classics. Stay tuned for even more highlights from the show!

  • GDC Online 2012: Age of Wushu gets a new trailer

    by 
    Jef Reahard
    Jef Reahard
    10.11.2012

    Age of Wushu's sporting a new trailer at this week's GDC Online convention, and the clip features nearly three minutes' worth of wall-scaling, roof-running, kung-fu-fighting fun. If you can take your eyes off the aerial hijinks for a moment or two, you'll also get a glimpse of AoW's gorgeous environments, which run the gamut from snowy mountainscapes to sunlit gorges and idyllic ancient Chinese villages. Age of Wushu is a free-to-play sandbox title currently scheduled for a North American release in May of 2013. See the trailer in its entirety after the cut.

  • GDC Online 2012: Raph Koster's keynote on a Theory of Fun, 10 years later

    by 
    Karen Bryan
    Karen Bryan
    10.10.2012

    Ten years ago at GDC, Raph Koster gave a talk called A Theory of Fun. The presentation turned into a book, and after a series of printings and reprintings, that book has arguably become the best-selling game design book of all time. At GDC Online this week, Koster revisited his Theory of Fun to look at what still applies and what's changed. Read on for highlights from this GDC keynote address.

  • GDC Online 2012: Gamigo showcases Otherland and Grimlands

    by 
    Karen Bryan
    Karen Bryan
    10.10.2012

    This week at GDC Online, Gamigo showed off the progress in not one but two of its upcoming titles. Otherland, based on the novels by Tad Williams, has begun to pick up pace lately, with a series of closed beta events in Europe. Meanwhile, Grimlands has also made quite a bit of progress and is working out the finer details as it nears release. Massively sat down with Gamigo CEO Patrick Streppel to get a firsthand look at both games. Read on for highlights from both the Otherland and Grimlands demos!