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  • EA reveals Battlefield 4 headed to PC this fall, refuses to confirm next-gen (video)

    by 
    Ben Gilbert
    Ben Gilbert
    03.27.2013

    This year's Battlefield series entry -- Battlefield 4 -- is headed to PCs this fall. The game wasn't given other platforms, but logic dictates it'll arrive on the PlayStation 4 and Microsoft's Xbox 360 successor. Apparently, since only Sony's next-gen console is a known quantity and Microsoft's staying mum, EA isn't sharing other platforms yet (but hey, it's probably PlayStation 4 and the next Xbox). The game's being built on the latest iteration of DICE's Frostbite engine, though no other details were given about the engine just yet. Like previous Battlefield entries, EA-owned Swedish game studio DICE is at the helm, and Battlefield 4 remains planted in current times (unlike the pseudo-future of Call of Duty's latest entry, Black Ops 2). A beta for the game will go live some time this fall, and folks who bought last year's Medal of Honor: Warfighter are automatically part of said beta. We'll have more info as EA offers it up, but color us not surprised if Battlefield 4 makes a reprise appearance at Microsoft's still undated Xbox 360 successor unveiling. Update: EA also released a 17-minute gameplay demo of the game's prologue section, played on a PC. It features a squad of four soldiers on the run from Russian spec-ops militants in the capital of Azerbaijan, Baku. You'll find it just beyond the break. Update 2: Per a listing on EA's digital store, Battlefield 4 is headed to Xbox 360 and PlayStation 3 in addition to the PC. PlayStation 4 is curiously missing, as is mention of Microsoft's next-gen game console.%Gallery-183947%

  • EA CFO suggests 'new Battlefield' running on PS4

    by 
    Jordan Mallory
    Jordan Mallory
    02.27.2013

    During a recent investor conference call, Electronic Arts' chief financial officer Blake Jorgensen specifically referenced having seen "the new Battlefield" running on a PlayStation 4. EA has not announced Battlefield 4 as coming to Sony's new flagship box, though it's hardly a stretch to envision the military shooter on the new platform.Jorgensen shut down the implication that EA's absence from Sony's PlayStation 4 press conference last week meant its support of the new system wouldn't surface until 2014 or 2015. "I'd say between now and E3, you're going to see a lot of stuff from us," he said."The technical power on the platform is going to allow us to do a substantial amount of things that we've never done before," Jorgensen continued. "I've seen the new Battlefield and it is stunning, I mean it is just amazing; what the imagination of the game developers are allowed to do with that much power."We've reached out to EA for more information about Jorgensen's statement and will update with any new information we receive.

  • EVE Evolved: Merging EVE with DUST 514

    by 
    Brendan Drain
    Brendan Drain
    11.04.2012

    When console MMOFPS DUST 514 was first announced, players were cautious of the game's ambitious goals. Developers promised that DUST battles would decide the ownership of planets inside PC MMO EVE Online, and that this would tie into system sovereignty and ultimately ownership of entire regions of space. We expected the two games to have separate communities and economies that would interact only when EVE players hired DUST mercenaries to take over sectors of particular planets, but we couldn't have been more wrong. Two years later, CCP blew our expectations out of the water with details of how DUST and EVE will be practically joined at the hip. We learned that the two games would share the exact same corporations and that ISK would be transferable between games. We also got a glimpse of the incredible plans for realtime integration, with EVE ships able to deliver air strikes to planets and DUST players able to shoot down ships in orbit with ground cannon. But have those ambitious goals stayed in focus during development, and what can we expect from DUST when it launches early next year? In this week's EVE Evolved opinion piece, I look through the public information on DUST 514's launch integration with EVE Online and speculate on how the link may evolve after release.

  • Rumor: Battlefield 4 outed by Medal of Honor: Warfighter pre-order promotion

    by 
    Jordan Mallory
    Jordan Mallory
    07.14.2012

    As seen in the header image above, an Origin pre-order promotion for Medal of Honor: Warfighter briefly tempted customers with access to a Battlefield 4 beta before being removed from the public eye, according to neoGAF. Interesting, since Battlefield 4 doesn't really exist or anything yet, at least not in any sort of publicly official capacity.While we didn't see the advertisement on Origin with our very own eyes, it was reportedly live and functional as a promotion, if lacking specific Battlefield 4 details, according to a corroborating report from IGN. It's possible that this was an accidental admission of BF4's existence, but it's also possible that someone at EA has learned an important lesson about letting the interns near Photoshop. We've got out ears to the ground and will update with any new information.[Thanks, Steve!]

  • DICE to require 64-bit OS for some 2013 games, that Windows ME box in the den isn't cutting it

    by 
    Jon Fingas
    Jon Fingas
    05.22.2012

    We're entering a world of mainstream 64-bit computing -- whether we like it or not. Just weeks after Adobe started requiring 64-bit Macs for CS6, DICE's Rendering Architect Johan Andersson has warned that some of his company's 2013 games using the Frostbite engine will need the extra bits as a matter of course. In other words, it won't matter if you have a quad Core i7 gaming PC of death should the software be inadequate; if you're still running a 32-bit copy of Windows 7 come the new year, you won't be playing. The developer points to memory as the main culprit, as going 64-bit guarantees full access to 4GB or more of RAM as well as better virtual addressing. Andersson sees it as a prime opportunity to upgrade to Windows 8, although 64-bit Vista and 7 (and presumably OS X, if and when Mac versions exist) will be dandy. Just be prepared to upgrade that Windows XP PC a lot sooner than Microsoft's 2014 support cutoff if you're planning to run the next Battlefield or Mirror's Edge.

  • Medal of Honor Warfighter powered by Frostbite 2.0

    by 
    Ben Gilbert
    Ben Gilbert
    03.07.2012

    Medal of Honor Warfighter executive producer Greg Goodrich told Joystiq this evening that October's Danger Close game is being built using EA DICE's in-house Battlefield engine, Frostbite 2.0. This marks the second use of Frostbite 2.0 outside of its origin studio, following last year's Need for Speed: The Run.After a brief on-stage presentation of the game in action, Goodrich spoke to us about how Danger Close is attempting to distinguish the game visually, despite it being built in the same engine that powers EA's other big shooter. To us, the game didn't look dramatically different from what we've seen in DICE's work with Frostbite 2.0, via BF3."I don't think the engine dictates on what it's gonna look like," Goodrich said. "We have a wonderful art director who has a very clear vision of the type of lens he wants to tell our story through. The tech is just a canvas, and that canvas is much larger than it's ever been before."MoH Warfighter is being developed entirely in-house at Danger Close this time around, with DICE offering little more than engine support (and perhaps the occasional hearty back pat). Goodrich confirmed to us that he and his team aren't growing the same impressive beards during Warfighter's dev cycle."My wife won't let me this time," Goodrich said with a smile. "Same guys, less beard."%Gallery-149880%

  • IED attack simulator prepares US soldiers prior to Afghan deployment

    by 
    Zachary Lutz
    Zachary Lutz
    01.04.2012

    A new simulation exercise is now in place for US troops at the Camp Atterbury Joint Maneuver Training Center near Edinburgh, Indiana. Built primarily from off-the-shelf components, the system is designed to better prepare soldiers for the physical and psychological challenges of IED attacks, which are currently the number one threat to military personnel stationed in Afghanistan. Situated inside a mounted vehicle and positioned in front of a large screen, service members are exposed to jarring explosions, smoke, noise and poor visibility -- all common occurrences of IED assaults. The system records the entire nightmarish scenario, which allows participants to review their performance and learn from their mistakes. For soldiers who've never been to Afghanistan, the simulator will also be used to familiarize troops with the war zone terrain and other situations they may encounter along the way. Just how realistic is the IED simulation? According to Spc. Darren J. Ganier-Slotterbeck, "I deployed in 2005, 2007 and 2008 with the Marines. I've been blown up multiple times, and it definitely brought back memories. I was a little shaky when I got out of that thing. I'm not going to lie." He went on to say, "If we'd had the ability to go through training like this at the time, those deployments would have been a lot different." Sounds scary. We're not going to lie.

  • 'Battlefield 2143' easter egg hidden in Back to Karkand DLC

    by 
    Mike Schramm
    Mike Schramm
    12.20.2011

    A couple of eagle-eyed Battlefield 3 players have spotted the above easter egg in the recent "Back to Karkand" DLC pack. It's just a stencil on a virtual wall, but of course the number "2143" (at least we're guessing that's the remains of a 4, and not a triangle) would hint at a followup to DICE's Battlefield 2142, the not-quite-as-successful futuristic spinoff of the Battlefield 1942 series. The Battlefield 3 Blog points out that a similar easter egg was hidden back in the Battlefield 2: Euro Force map pack back in 2006, and that egg was eventually the first sign of 2142's release later that year. Don't start hoping for a sequel just yet, however. While some fans would probably enjoy a return to the 2142 universe, odds are this is just DICE having a little fun, and reminding us that while many players might have forgotten about the futuristic spinoff already, DICE's own developers haven't just yet.

  • Giant tablet lets commanders control war with the swipe of a finger

    by 
    Michael Gorman
    Michael Gorman
    10.13.2011

    America's armed forces have added some major tech to their arsenal lately, from smartphones for soldiers to giant surveillance blimps. And now, AAI has unveiled a new tool for battlefield commanders in the form of giant touchscreen tablet. Its screen is three feet by two feet and employs surveillance information to give those in charge an overhead view of a war zone that shows the position of both good guys and bad. Icons represent troops, air support, and spy drones, which are then deployed by tapping and dragging them on the touchscreen. Such input doesn't actually control battlefield assets, but it does send orders to the appropriate personnel so they can be executed, and soldiers confirm receipt of the order via instant message. The company's still trying to sell the system to the Army, but we'd imagine that such drag and drop warfare will appeal to Uncle Sam. Who knows, perhaps all those hours spent honing your Starcraft skills can soon be put to good use defending the country. [Image credit: Spencer Ackerman]

  • Troy Online opens new battlefield, announces another big update

    by 
    Jef Reahard
    Jef Reahard
    09.16.2011

    Significant changes are coming to Troy Online over the next few weeks, and a new press release from ALT1Games has the details. A "big scale update will include a balance optimization [...] and new content for higher level users on October 13th," according to the news blurb. Prior to that, a new battlefield will open up and bring with it a number of tweaks relative to the existing battlefields. First and foremost, any player of any level can participate. The victors will receive a reward buff that affects their entire faction; conquering the battlefield involves holding the capture point for five minutes if you're on the attacking team. The defenders, on the other hand, have to stand their ground for 20 minutes. ALT1 remains mum on the new October content for now, but the battlefield updates went live yesterday. We'll keep you updated with fresh information as it's released. [Source: ALT1Games press release]

  • 'Blow your minds': The Secret World dreams of large-scale PvP

    by 
    Justin Olivetti
    Justin Olivetti
    08.23.2011

    While the big news from The Secret World out of Gamescom was its April 2012 launch window, that's not all the developers had to say about this creeptastic title. Ragnar Tornquist opened up to Ten Ton Hammer about the game's epic large-scale PvP fights between the three factions of the Dragons, the Illuminati, and the Templars. Unlike The Secret World's smaller PvP battlefields, the warzones are persistent with a much larger population. So instead of waiting for a match, experienced players can hop right into a warzone for the glory and honor of their faction. In the warzones, players can capture respawn points to help out their faction and work on their secret society ranking while doing it. Tornquist said that the first warzone is in a Chinese city, although it doesn't have a name yet. Tornquist stated that the game should provide players with "several hundred hours" of PvE experience, not to mention the title's PvP and optional internet quests that will have the dedicated hunting through websites for arcane clues. Funcom's project lead thinks the total sum of The Secret World will be unlike anything we've ever seen before: "When the story and the respective events are ready to show off, we are going to blow your minds."

  • Help Somalia hunger crisis by playing Bad Company 2

    by 
    Jordan Mallory
    Jordan Mallory
    08.06.2011

    Somalia is in bad shape, you guys. Two back-to-back seasons of inadequate rains have prevented the country's agricultural infrastructure from producing enough food to cover the needs of its people, and as a result roughly 3.7 million Somali citizens are in need of assistance. The situation is so dire in some parts of Somalia that the UN has declared it a famine, which could spread throughout the entire country in as little as two months. It's bad, and once again, a group of intrepid gamers have taken it upon themselves to help when help is needed most. Battlefield community site Don't Revive Me Bro has joined forces with pro gaming organization Quantic Gaming, fellow community resource Battlefieldo, and DICE's own Daniel Matros to produce First Person Saviors, a 24-hour Battlefield: Bad Company 2 event benefiting Somalia's people. The event, which started this morning at 9 AM GMT (5 AM EDT) and runs until that time tomorrow, urges players to join specially-marked "Somalian Hunger Relief SHR" servers, rather than their usual virtual homes. Donations will be accepted by Gamers Outreach, 100 percent of which will be passed along to the World Food Programme to aid in their humanitarian efforts. In addition to the warm, fuzzy feeling you'll get from knowing you've done a good thing, people who donate are also automatically entered into drawings for prizes and giveaways, held at specific donation intervals. The event is also an opportunity to test your mettle against some of the best Bad Company 2 players in the world, as well as actual DICE employees. So get to it! Go kill some dudes, and help save millions.

  • Rumor: A Mirror's Edge sequel could get cooler with Frostbite 2 engine

    by 
    Jessica Conditt
    Jessica Conditt
    07.31.2011

    The Mirror's Edge and Battlefield franchises are related through more than developer-publisher relations -- they're poised to share digital DNA. If it is made, a sequel to Mirror's Edge may use Battlefield 3's Frostbite 2 engine, according to Official PlayStation Magazine, which writes, "The Frostbite 2 engine will pave the way for Mirror's Edge to make a free-running return." We don't know much more about the potential sequel or OPM's "inside whispers," besides the fact that Mirror's Edge is an "important franchise" to EA. We may have to wait until EA and DICE stop coddling Battlefield 3 for confirmation of another game or details about its engine. For now, dreaming about free-running on Frostbite 2 will have to tide us over. Mmmm...

  • Mysterious Battlefield 3 paperback/eBook spotted online

    by 
    Jordan Mallory
    Jordan Mallory
    07.17.2011

    Listings for a book (potentially) based on Battlefield 3 have started cropping up at various literary outlets around the web, in both paperback and eBook flavors. Amazon lists the book as a 400-page "Mass Market Paperback" by Andy McNab, an author and war-vet who, according to Gamersbook, has been advising BF3 developer DICE on their motion-capture techniques. Barnes & Nobel also has a listing for Battlefield 3, this time in as a Nook eBook, with both McNab and BF3 Executive Producer Patrick Bach cited as authors. We can also assume that these listing aren't for a strategy guide, as the "Mass Market Paperback" classification is reserved for novels and the like, whereas strategy guides are classified as "Paperbacks." The tremendously tantalizing tome is available for pre-order at both outlets, with Amazon listing the release date as October 25 and B&N reporting a November release window. We've reached out to the book's registered publisher, Grand Central Publishing, for more information.

  • Battlefield Heroes celebrates two years with new map, free content

    by 
    David Hinkle
    David Hinkle
    07.01.2011

    If you give it to them for free, they will come -- at least, we think that's how it works. As a thanks to those who've stuck around for two years (through thick and thin) and for reaching a milestone of eight million players, Battlefield Heroes is adding the popular franchise map Wake Island later this month. It's part of a summer promotion that extends through the next month or so. Aside from the new map, EA is also giving away two free Party Packs to players who log in between now and July 7 at 11:59pm PT. Each pack includes 77 Battlefunds, 25 Festive Flares, a permanent Party Hat exclusive to this promotion and a seven day rental to dress your hero in a Birthday Suit. We, uh, hope that isn't what we think it is. To snag your free Party Packs, simply log in to the Battlefield Heroes website, go through the My Stuff tab and select Rewards. Finally, there are two new Extraordinary Hero item sets you can pick up, which not only give you a futuristic look, but also super powers such as a super jump and a speed boost. See both Metallo and Captain Royal in action above, whose super powers could be yours for a nominal fee. If only we could buy super powers in real life like that!

  • Audio battlefield would prepare troops for combat or a typical Slayer concert

    by 
    Jesse Hicks
    Jesse Hicks
    05.09.2011

    Ever wondered how well playing Call of Duty at maximum volume mimics a real combat experience? Researchers at the Missouri University of Science and Technology must have asked a similar question, because they've built a 64-speaker surround-sound audio battlefield designed to train new troops. The system reproduces screaming fighter jets, rumbling tanks, and persistent gunfire -- all the better to acclimate recruits to the overwhelming, disorienting cacophony of warfare. Veterans say even with the four large 20-hertz subwoofers, it's nowhere near the real thing: combat volume is 25 percent louder than the average rock concert, at levels that can cause permanent hearing loss. Still, the creators say every bit of training helps; having near-combat experience is certainly better than none at all. So tell that to your neighbors next time they bang on your wall. [Image via The Associated Press]

  • US Army developing mobile apps for soldiers in the field

    by 
    Dana Franklin
    Dana Franklin
    03.17.2011

    According to Computerworld, US soldiers may soon be carrying some familiar devices into battle: iPhones and iPads. Two military contractors, Harris and Intelligent Software Solutions (ISS), are building applications for the iPhone, iPad and the Android platform that will assist soldiers deployed to the battlefield. Harris' forthcoming app for the iPad and other tablet devices enables a soldier on the ground to remotely control the video cameras on an unmanned aerial vehicle (UAV) in order to gather intelligence on enemy movements. Soldiers would use multi-touch gestures to transmit commands from the iPad to the aircraft without putting themselves in harm's way. Video from the UAV, along with time and location data, would be sent to the app and transmitted to military decision-makers located anywhere in the world. ISS is close to field testing apps for iPhone and Android phones that keep soldiers -- especially those first arriving in a war zone -- informed about nearby fighting, bombings and arrests. The app keeps troops on the ground well prepared by superimposing battlefield data, sent wirelessly from a command center, onto a map of each soldier's surroundings. According to both developers, the new apps promise to drive down equipment and training costs for the military. For example, many soldiers are already veteran iOS or Android users and will likely understand the new software with less training than would be required for custom-built gear. Additionally, the new software runs on comparatively inexpensive, off-the-shelf devices priced at US$300 to $800 each. "They [the military] are using $10,000 wireless receivers today, but with mobile devices costing $400, those can be ruggedized [with cases and other gear] and the costs are minimal," said John Delay, director of architectures for emerging business at Harris, which will demonstrate its new app at the National Association of Broadcasters (NAB) conference in Las Vegas next month. Unfortunately, even an encased iPad or iPhone may more frequently succumb to the rigors of battle. But Rob Rogers, vice president of national systems for ISS, is optimistic that the Army will still be able to save money. "We've seen first-hand what happens to a laptop used in the desert [in combat], so there's going to be some problem with ... these [mobile consumer] devices that are fairly inexpensive and almost disposable," said Rogers. "But if they break or get dust in them, you don't have to shell out a lot to replace them." He adds, "It's a trade-off. I would anticipate a lot of broken Androids and iPhones." The loss of a few good iDevices is a small price to pay for solutions that safely provide soldiers with the intelligence they need to make life-saving decisions. [via Engadget]

  • WWIIOL: Battleground Europe readying 1.33 patch, infantry upgrades

    by 
    Jef Reahard
    Jef Reahard
    03.08.2011

    MMO shooters are a dime a dozen these days, and whether you're into sci-fi, spy-fi, modern warfare, or post-apocalyptic mayhem, massively multiplayer gun battles are pretty prevalent across the genre. Not to be outdone by the parade of young whippersnappers is World War II Online: Battleground Europe, and the granddaddy of MMOFPS titles is still going strong after nearly a decade in service. Cornered Rat's 1.33 version update is nearing the end of its open beta phase, and the new patch is bringing a bevy of changes to the game including brand-new infantry models as well as memory leak fixes, performance tweaks, and an upgrade to the core audio engine, just to name a few. Due to the extensive work required to revamp the infantry models, Cornered Rat has delayed a few of its planned features to a future patch (these include emotes, lean, and high command uniforms) but is nonetheless enthusiastic about the new models and anxious to get them in players' hands as soon as possible. You can read more about the update on the game's official website and be on the lookout for an exclusive Massively Q&A session with the developers later this week.

  • Battlefield Play4Free launches closed beta

    by 
    JC Fletcher
    JC Fletcher
    11.30.2010

    If you've been waiting patiently for a free-to-play Battlefield game ... what's the deal? Battlefield Heroes has been available since last June. But if you've been waiting for a different free-to-play Battlefield game, the freemium Battlefield 2/Bad Company 2 hybrid Battlefield Play4Free has started its closed beta. The game is set to launch for real in the spring. EA distributed beta invites to fans who submitted videos detailing their desire to play. An email form on the site is available for those who want to try out the new game but who didn't feel like putting together videos -- and haven't received an invite yet.%Gallery-106828% [Thanks, Bradley]

  • Battlefield Play4Free engages hostiles in Spring 2011

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    11.05.2010

    Following a tease earlier this week, EA has announced Battlefield Play4Free this morning, a freemium title that will support 32-player online warfare. The game will activate in the spring of 2011 but, if you just can't wait, you can enlist early and test out the closed beta beginning November 30. Aesthetically -- and, apparently, in tone -- BP4F appears to be a departure from EA's other freemium warfare title, Battlefield Heroes, which has a cartoony, colorful nature (though the two games will share a single "battlefunds" wallet, confirms Ben Cousins of developer Easy, an EA Games studio). Easy's Battlefield Play4Free will combine maps from Battlefield 2 with the classes and weapons found in the hit (and neglected) Battlefield: Bad Company 2. Players can drive 16 different vehicles, including the F35 VTOL (vertical take-off landing) jet fighter -- which certainly isn't found in BFBC2. Players will progress through the game to learn skills or, as you've probably already guessed, drop some f'real bling to pimp out their soldier. %Gallery-106828%