billing

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  • SWTOR allows some players to buy Cartel Coins by phone

    by 
    Justin Olivetti
    Justin Olivetti
    02.12.2013

    If you have a cell phone and live in one of a select number of countries, you now have the option to purchase Star Wars: The Old Republic Cartel Coins with just a few button presses. BioWare announced that it's partnered up with BOKU to offer SMS billing for its premium currency. There are two important caveats to this, however. The first is that it applies only to those living in Germany, France, Taiwan, South Korea, Brazil, Turkey, Poland, Russia, Ukraine, Czech Republic, Norway, Sweden, Belgium, Hungary, Spain, Australia, and The Netherlands. The second is that the one and only option is to buy 450 Cartel Coins at a time through this method. At least now some players have the option to hang up on their mothers because there's a currency emergency and a spiffy new outfit needs to be purchased.

  • Google Play carrier billing goes live for impulse buyers on Verizon

    by 
    Jon Fingas
    Jon Fingas
    10.31.2012

    Google gave the broadest of targets when it said Google Play carrier billing would reach Verizon in the "coming weeks" -- those last two words are often hints from companies that we shouldn't hold our breath. Call us surprised, then, when Google quietly takes the option live two weeks later. At least one Droid-Life reader has discovered that it's now possible to load as many as $25 in purchases per month on an existing Big Red smartphone bill and pay through just the one channel. The move puts all four major US carriers on the same page, and gives Verizon subscribers an incentive to splurge on apps and movies for that new Droid RAZR HD... so long as they remember to deal with the financial fallout afterwards.

  • Mach inks carrier billing deal with Everything Everywhere, O2, Vodafone and Three in the UK

    by 
    Jamie Rigg
    Jamie Rigg
    09.26.2012

    Not a month after Mach's last carrier billing deal, UK network providers Vodafone, Three, O2 and Everything Everywhere are getting in on the action. The company's direct billing solutions will initially allow the networks to charge app and online purchases straight to your bill, with in-app sales joining them at a later date. Don't expect this to be implemented immediately, however, as the agreement covers the back-end processing -- the individual carriers will be responsible for turning it on customer-side. They'll likely inform you when they hit the switch and your phone bill becomes a monthly surprise.

  • Final Fantasy XIV service fees to discontinue on September 29th

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.11.2012

    Final Fantasy XIV's current version is approaching its twilight to make way for version 2.0. The servers will go dark, the new version will be tested, and perhaps most importantly, the game will once again discontinue the subscription fee. A recent dispatch from the development team confirms that service fees will be discontinued on September 29th, at which point all billing will stop and cannot be started again until the game relaunches. Players with currently active subscriptions will be able to continue playing from September 30th up until the game shuts down on November 11th. (The last snapshot of character progress will be on November 1st, however, so the last 10 days of play will not be transferred to the new version.) Players whose subscriptions are already cancelled or will be cancelled after September 30th will not be able to play for free during this period, and the last day to reactivate a subscription or redeem any other codes will be the 29th. Read through the full dispatch for all of the details if you're not sure where you'll be after the end of the month, and keep your eyes peeled for more information as the relaunch draws closer.

  • Telefonica partners with Facebook, Google, Microsoft and RIM for global carrier billing

    by 
    Zach Honig
    Zach Honig
    07.05.2012

    Making a half dozen attempts to guess your login info or typing each digit of a credit card account certainly can get in the way of following through on impulse purchases, which is exactly how you'd categorize FarmVille cash or a featured flick that you know you may not have time to watch within the month. The solution is carrier billing, eliminating those precious seconds between impulse and reconsideration, and Telefonica has just signed on to offer the service to Facebook, Google, Microsoft and RIM account holders. The partnerships will enable O2 users in Germany or Movistar subscribers in Spain to charge purchases to their mobile phone accounts, for example -- in total, 14 Telefonica subsidiaries should be up and running with carrier billing by the end of the year, though some services, such as Google Play and Facebook, have already begun to roll out. Click through to the PR after the break for the full breakdown.

  • Facebook warms to subscription billing for devs, backs away from Credits as main currency

    by 
    Darren Murph
    Darren Murph
    06.19.2012

    Subscriptions. It's the wave of the future, man. It's also the wave that Facebook's now riding, as it has just announced plans to enable developers to offer subscription payment services starting in July. In other words, devs that charge monthly for a premium edition of a title will be able to accept automated payments so long as the user continues their subscription. Without question, it's bound to be attractive to prospective app builders, and moreover, Facebook's about-face on Credits as the primary payment method will be met with praise, too. For the past year and a half, Facebook Credits were the way that many items were priced; going forward, devs will be allowed to price things in their own currency, eliminating yet another barrier in the transaction. The status quo 30-70 revenue split isn't going anywhere, however, but Facebook has admitted that it'll "convert any Credit balances into the equivalent amount of value in local currency," according to TechCrunch.

  • Facebook smooths the way for carrier billing on in-app purchases

    by 
    James Trew
    James Trew
    06.07.2012

    Facebook has known for some time now that its app-monetization process was more SucksVille, than FarmVille. Now, it's just announced that it's rolling out the new silky-smooth two-step payment process. This means you can stock up on Farm cash sans typing, and forget about the real cost until your mobile bill turns up. Currently most US and UK networks are on board, but more international operators will be added as soon as they can. If you already have payments integrated in your app, you should be good to go, but if you don't, and you want a slice of the pie, there's an API and instructions via the source link.

  • Google brings in-app subscriptions to Android

    by 
    Terrence O'Brien
    Terrence O'Brien
    05.24.2012

    Developers can never have too many options when it comes to ways to take your money. Google has opened the doors to In-app purchases, carrier billing and now, in-app subscriptions. Perhaps it wasn't enough that game creators be able to lure you in with perks and content you could purchase for a one-time fee, now devs can choose to hit you with a monthly charge for the privilege of using their wares. Of course, it's not all that bad. Subscription-based games aren't the only potential uses here. Customers can now buy monthly or annual subscriptions to services or publications as well. There's even a publisher API for extending the subscription beyond the walls of Google Play and your Android device. Glu Mobile will be first out the gate, turning on subscriptions in properties like Frontline Commando, but we're sure plenty of others will follow. Soon enough you might be able to get your New York Times subscription or Spotify Premium account without ever leaving the comfort of the Android app. Any handset with Google Play 3.5 or higher installed should have access to subscriptions starting today.

  • Sprint's Android users get carrier billing in Google Play

    by 
    Jon Fingas
    Jon Fingas
    05.16.2012

    American Android users started getting carrier billing in Google Play early this month through T-Mobile (and later AT&T), and now Sprint can join the party. Any app, book, music or video purchase can be tacked on to the monthly bill for your EVO 4G LTE instead of going through Google. The move leaves Verizon as the only major US carrier without a carrier billing option, so you'll have to sit tight if you own the original US Galaxy Nexus and hate the thought of a separate download bill. We've also heard nothing about regional carriers being on the roadmap, but we'll keep you posted.

  • T-Mobile wants new customers to pay upfront, says it's nothing personal

    by 
    James Trew
    James Trew
    05.08.2012

    A change to T-Mobile's billing methods means it'll want to see the color of your money before you've barely had time to play with your new handset. Normally you'd enjoy a liberating spell of non-topping-up telephonic joy before the cold, financial reality of the money being sucked out of your bank account. However, from the 20th of this month, new post-paid customers will be expected to trump up in advance for the recurring part of their bill. Don't panic though, while the first bill might feel a bit heftier (as it includes the pro rata amount for the month, and the next full month,) you're still paying the same amount over time. But, if you're used to the old method, it might come as a bit of a shock when that first magenta envelope hits your letterbox.

  • Amazon Appstore shatters $20 ceiling for in-app purchases

    by 
    Zachary Lutz
    Zachary Lutz
    04.17.2012

    In a move that's likely to grab the attention of more than a few Android developers, Amazon has announced that its arbitrary $20 limit for in-app purchases via the Appstore is no more. The company announced this change in an email to developers, which follows a tweak to the Appstore's parental controls. In-app purchasing is rather new territory for the Amazon crew, which first unveiled the necessary APIs just last week. There's no word on what new monetary limit is now in place, but make sure to watch your spending, kids -- some of these apps are incredibly habit-forming.

  • Amazon adds in-app purchasing to Appstore for Android devices, Kindle Fire

    by 
    Zach Honig
    Zach Honig
    04.10.2012

    Amazon's Appstore has offered a typical application acquisition experience, save for one important detail: in-app purchasing. Beginning today, devs can now take advantage of the familiar revenue booster already available in the iOS App Store and Google Play, through the use of the Amazon Appstore In-App Purchasing API. The service will enable Android device and Kindle Fire users to pick up expansion packs, virtual gaming currency or manage subscriptions from within individual applications, with the same one-click purchase experience available in Amazon's online store. A handful of top devs like Disney and Conde Nast have already hopped on board, but those of you who haven't received an early nod from AMZN can now join in on the fun as well. Click past the break for a brief video intro from the e-tailer, along with a handful of testimonials in the full press release.

  • Facebook to simplify in-app payments with streamlined carrier billing

    by 
    Zach Honig
    Zach Honig
    02.28.2012

    Need another watering can to irrigate those crops on your highly-profitable Facebook farm? Soon you may be able to boot that expense directly to your monthly mobile tab, just as you do with other necessities, like ringtones and emoticons. The social networking site is working with carriers to streamline billing, eventually enabling Facebook users to pay their app dues along with their monthly phone bill. Naturally, this is a win for developers, since eliminating the need to pre-purchase Credits or enter card information will result in an increased number of impulse purchases -- and let's face it, there's no line item for FarmVille in the monthly budget. Quite a few carriers appear to be on board -- AT&T, T-Mobile and Verizon in the U.S.; Deutsche Telekom, Orange, Telefonica and Vodafone in Europe; and KDDI and Softbank in Japan -- so it looks like devs should have plenty of reasons to celebrate. The service will be automatically activated once providers support it, enabling easier purchases for "hundreds of millions of people worldwide." Streamlined carrier billing is but one recent development, so hit up the source link for the full rundown.

  • Gabe Newell on the Steam hack: 'Probable' that user information obtained

    by 
    Jessica Conditt
    Jessica Conditt
    02.10.2012

    The Steam forums and database was hacked in November, and Valve is still investigating the breach. In a new note to Steam users, Valve head Gabe Newell announced that "it is probable that the intruders obtained a copy of a backup file with information about Steam transactions between 2004 and 2008." The file contained user names and email addresses, and encrypted billing addresses and credit-card information, but it did not include passwords, Newell said.So far there has been no evidence that credit cards or billing addresses have been compromised from the attack, but Steam users should pay close attention to their accounts and keep Steam Guard on, Newell said. Read Gabe's full update below, which has been sent to all Steam gamers as well.Update: The headline previously included the phrases "credit card info" and "at risk," which seemed alarmist to some readers. It has been updated and glasses of warm milk passed around to everyone. Enjoy.

  • Verizon backs down from convenience fee, values your two cents

    by 
    Brian Heater
    Brian Heater
    12.30.2011

    The people (and government) have spoken and Verizon has listened -- and issued a press release. The carrier has officially backed off of the "single payment fee" that drew almost universal ire amongst subscribers and nabbed the attention of the FCC. Says Verizon Wireless CEO Dan Mead, "we believe the best path forward is to encourage customers to take advantage of the best and most efficient options, eliminating the need to institute the fee at this time." Looks like the company's gonna have to get a couple of bucks from you another way. No word yet on whether the FCC plans to investigate Sprint's similar long-standing fee. Official statement after the break.

  • Verizon's $2 convenience fee inconveniences the FCC

    by 
    Zach Honig
    Zach Honig
    12.30.2011

    Just like hard working humans, giant companies like to get paid consistently and on time for services rendered. But Verizon's method for motivating customers to pay up -- in the form of a $2 convenience fee -- isn't sitting so well with consumers, or the FCC. A Federal Communications Commission official confirmed that the fee hasn't gone unnoticed, saying "on behalf of American consumers, we're concerned about Verizon's actions and are looking into the matter." The $2 "payment convenience fee" is scheduled to hit consumers beginning on January 15th, but if the FCC doesn't step in before then, you can still skip the toll by signing up for AutoPay, or making your way to a different carrier.

  • Leaked memo details Verizon's $2 fee for paying your bill; autodraft or ACH the only way out (update: confirmed)

    by 
    Darren Murph
    Darren Murph
    12.29.2011

    A couple of years back, AT&T offered select customers a $25 prepaid MasterCard to switch their billing over to autodraft. Soon, Verizon Wireless will be following Sprint's footsteps and charging you for every month that you aren't using that very system. Tactical differences aside, the leaked memo shown above details what has to be one of the most consumer-unfriendly policy changes since the carrier boosted its early termination fee for "advanced devices." Effective January 15th, any customer that opts to pay their wireless bill online or over the phone will be charged an extra $2 each month, and the only way to sidestep it is to sign up for AutoPay or to pay by electronic check, where there's no credit card fee passed on to the carrier. For those unaware, AutoPay automatically drafts the most recent amount from either a linked checking / savings account or a credit card on file, and while we can understand VZW's desire to better control when it's getting paid, charging customers to make it happen is just downright ludicrous. Here's a thought, Verizon: enforce stricter penalties on late payments, or just offer those that shift to AutoPay a small discount for going out of their way to make your life a little easier. Or, you know, for all those hours that your network has been down during the holidays. Update: Verizon has officially confirmed the change to its policies and the $2 surcharge you'll be hit with each month if you're not using autodraft or some other small subset of payment options. Head after the break for all the details straight from the horse's mouth. [Thanks, Alex]

  • Square-Enix preparing for Final Fantasy XIV recurring billing

    by 
    Jef Reahard
    Jef Reahard
    12.06.2011

    The year-long free-play party for Final Fantasy XIV is nearly over, according to the most recent Square-Enix newsletter. The mailing thanks FFXIV customers for their support during the title's rocky maiden voyage, and also notes that recurring billing will officially commence on January 6th, 2012. Square plans to suspend all FFXIV service accounts on January 5th in order to ensure that no customers are charged without their consent, and the company suggests that fans who wish to continue to play the game renew and set up their payment methods on December 16th. Finally, Square is offering a discounted billing rate ($9.99 per month) that will last until the release of Final Fantasy XIV's 2.0 patch. More info is available via the game's official website.

  • Verizon's My FiOS app puts your entire living room under one Android roof

    by 
    Amar Toor
    Amar Toor
    10.19.2011

    Leaving home is hard, especially when you've got a backlog of on-demand movies and TV shows staring at you with big puppy dog eyes. Fortunately, however, Verizon has now come out with My FiOS -- a new app for Android users that promises to keep you constantly connected to all your home entertainment systems, and more. Released yesterday, this app allows users to remotely access movies, Flex View TV shows and home automation and monitoring systems directly from their handsets, while managing their accounts and billing via the provider's built-in customer service tools. Verizon clients can also use My FiOS to control their TVs, DVR players or home phones, and can even access some content straight from their devices. For now, the app is only available on Android 2.1 or above, though Verizon says an iOS version should hit the market "before year-end." Skim past the break for more information in the full PR, or hit up the source link below to download My FiOS for yourself.

  • The Mog Log: Far too much accountability

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.03.2011

    Sometimes, it's really hard to figure out what in the world Square-Enix is thinking. I don't really make a habit of defending Square on principle; I defend stuff that's defensible in the first place. There are decisions that might seem odd, but they make logical sense and can actually be defended in the correct light. That's mostly a function of trying to see a reasonable set of decisions and reasonable motivations amidst what can sometimes seem baffling. It's not always an easy road. And then there are times when I can't even start to decipher what in the world anyone in the management train was thinking. Even when I do decipher the thought process that led to the action, it's the sort of thing that leads to some mixture of bafflement and irritation at the overall lack of thinking. That's my reaction when I look at the whole Square-Enix Account merger fiasco for Final Fantasy XI -- something that could have been a great idea but wound up just being an overall terrible execution.