bulgaria

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  • Dimitar Kyosemarliev / Reuters

    Bulgarian tax agency breach may have compromised 5 million people

    by 
    Mariella Moon
    Mariella Moon
    07.17.2019

    Bulgaria's government is dealing with a massive security breach that might have affected almost all adult residents' information. According to Reuters, the country's finance minister has confirmed that hackers infiltrated the National Revenue Agency's (NRA) network at the end of June, and one of the tax agency's officials said the attack likely originated from outside the country. A person claiming to be a Russian hacker told the Bulgarian media that their group was responsible for the attack in an email sent via a Russian address.

  • Getty Images/iStockphoto

    Notorious Denuvo gaming cracker Voksi arrested in Bulgaria

    by 
    Rachel England
    Rachel England
    07.26.2018

    Anti-piracy tech company Denuvo isn't messing around when it comes to game hackers. It touts its digital rights management (DRM) tool as uncrackable and for the most part, it held up for years. But in 2016, a Bulgarian games cracker called Voksi managed to break the system, and now he's been arrested.

  • Crytek

    Crytek is closing studios and paying employees late again

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    12.20.2016

    Crytek, the developer behind the technically impressive CryEngine toolset, and most recently Robinson: The Journey, is laying off employees and closing studios. Workers' paychecks have reportedly been extremely slow to arrive as well. No, you aren't imagining things -- the company faced similar circumstances a few years ago. But the bloodletting appears much worse this time out: All of the company's studios will be shuttered but two.

  • Google Street View reveals Bulgarian imagery, expands Russian and UK sites

    by 
    Steve Dent
    Steve Dent
    03.07.2013

    Though Bulgaria mightn't be your first choice for a relaxing holiday, fresh imagery from Google may change your tune -- or at least give you a chance to experience it vicariously. Mountain View just added that nation for the first time to its Street View rolls, bringing major cities like Sofia and Varna along with attractions like the Black Sea coastline, the Architectural Museum Reserve Tsarevets and the Borovets ski resort, to name a few. In addition, Google added over 200 new Russian locales like 2014 Winter Olympics site Sochi and the Golden Abode of Buddha Shakyamun in the Republic of Kalmykia. Lastly, virtual travelers will get to enjoy new photos from the Scottish coastline, East Anglia and parts of South Wales along with refreshed imagery from major cities like Manchester, Glasgow and London. For more, grab a spot of Earl Grey (or Russian) tea and hit the source.

  • Web Marketplace for Windows Phone gets 22 more stamps in its passport

    by 
    James Trew
    James Trew
    05.03.2012

    If you've been holed up in Thailand, waiting to browse the latest and greatest apps for your Windows Phone in your browser instead of on the device directly, then things are looking up. Microsoft has just announced that 22 new countries are being graces with their own web Marketplace. The full list covers Bulgaria, Costa Rica, Croatia, Estonia, Iceland, Latvia, Lithuania, Romania, Slovakia, Slovenia, Turkey, Ukraine, Venezuela, UAE, Bahrain, Iraq, Saudi Arabia, Qatar, Kazakhstan, Israel, Thailand, and Vietnam. The same blog post advises that work is also underway to improve the search results delivered by the site. So you might not have to play Hungry Birds for much longer.

  • PSA: Get your new iPad today in Austria, Ireland, Mexico and many other places

    by 
    Terrence O'Brien
    Terrence O'Brien
    03.23.2012

    If your homeland wasn't part of the initial iPad roll out we've got good news -- today is the day for iOS tabletry. Maybe. The latest slab of Retina display-equipped machinery out of Cupertino is landing in 25 additional countries today, including Liechtenstein and Luxembourg. So, if you haven't been waiting on line since the 16th in anticipation of this day, then go to your local Apple store to score one. Or don't. For the full list of countries check the PR after the break.

  • iPhone 4S arriving in Hong Kong, South Korea and a number of other locales on November 11th

    by 
    Brian Heater
    Brian Heater
    11.01.2011

    Apple is getting ready to add a whole slew of new locations to its iPhone 4S world domination plan. Starting November 11th, the company's latest smartphone will be available in Hong Kong, South Korea and 13 additional countries, including Albania, Armenia, Bulgaria, El Salvador, Greece, Guatemala, Malta, Montenegro, New Zealand, Panama, Poland, Portugal, and Romania. Pre-orders for those locations (save for Albania, El Salvador, Guatemala, Malta, Montenegro and Panama) will begin on the 4th. The handset is currently available in 29 countries -- that number will increase to more than 70 by year's end. Press info can be found after the break.

  • Motorola Milestone with Android 2.1 hitting Bulgaria by March 20th, rest of Europe to follow?

    by 
    Donald Melanson
    Donald Melanson
    03.12.2010

    We'd had some indication that Europe would be seeing Motorola Milestones running Android 2.1 roughly around this time, and it looks like we are now finally starting to get a few more specifics. According to Mobile Bulgaria, that country's leading carrier, Vivacom, will begin selling Milestones equipped with Android 2.1 "by March 20th," which should no doubt be just part of a broader European rollout in the coming days / weeks (that will hopefully extend to Canada as well). Unfortunately, things still aren't any clearer for Droid users in the US, but you can be sure we'll be watching every development on that front.

  • Masthead Studios addresses player questions about Earthrise

    by 
    James Egan
    James Egan
    01.13.2010

    Ah Earthrise, you keep dropping tiny breadcrumbs of game info for us each week. We hoard these little morsels and keep them in a jar, slowly trying to piece it all together. This week is no different and Earthrise developers Masthead Studios addressed questions from the playerbase on a few different topics. The main thing they discussed is how the game's tutorial will allow players to experiment with skills. In RP-terms, players in the tutorial will make use of "mnemonic adaptation kits" which imprint memories. The Masthead devs state, "Simply put, it lets you test drive certain skills - such as using weapons, crafting, etc. - before you dedicate yourself to development of those skills." Those kits, however, can't be used outside of the cloning facility and won't make their way into the game beyond the tutorial zone.

  • Earthrise launch Q2 2010, studio visit reveals

    by 
    James Egan
    James Egan
    12.21.2009

    When we cover the news surrounding the post-apocalyptic MMO Earthrise, a question often asked in the comments is, "When will it launch?". It's been a question we've been hard pressed to answer with any degree of certainty considering it's still in an early phase of testing, and the game was originally slated for a late 2009 launch. Now it seems we're looking at a Q2 2010 launch for Earthrise, according to Klassa (Bulgarian newspaper) reporter Mihail Rangelov. Closed beta testing will take place in February and March of 2010, and the game's developer Masthead Studios is expecting between 70-80,000 initial subscribers. In an article that's a follow-up to his Masthead Studios visit one year prior, Rangelov notes that the game's setting is very open -- there's a feeling of having a great deal of terrain and open space around you. Still, he notes, "The game goes at almost 60-70 frames per second on the huge terrain for mass combats. Moreover, it is played on a two-year old computer."

  • Earthrise interview details mechas, game environments and tactics

    by 
    James Egan
    James Egan
    09.21.2009

    Among the independent game studios out there working on something a bit different for the MMO scene is Masthead Studios in Bulgaria. The studio is developing Earthrise, a post-apocalyptic MMO with a setting that's more far future sci-fi than the near-future burned out world of a title like Fallen Earth. While the game's launch is still off on the horizon, Masthead Studios has been keeping Earthrise's fans informed about various aspects of the game, either in Question of the Week installments on their official site, or through interviews with the gaming press. The latest Earthrise interview is from GameSNAFU, who recently spoke with Atanas Atanasov, CEO of Masthead Studios.

  • Earthrise mixes zone preview with lore in The Boneyard

    by 
    James Egan
    James Egan
    08.16.2009

    Earthrise is the upcoming post-apocalyptic MMO from Masthead Studios, and a game with a substantial body of lore released already. Masthead Studios had a lore series on IGN in the past, and more recently MMORPG.com has been hosting dev blogs which explain the game's zones and how they are tied in with Earthrise's backstory. The latest dev blog from Masthead Studios is "The Boneyard", and focuses on the game's desert zone. As with their past combinations of lore releases and zone previews, The Boneyard sets the tone for the game: Humanity was wiped out in World War III. Nuclear and seismic warheads obliterated civilization while nanomachine clouds unleashed bio threats which finished the job.

  • Earthrise dev blog shows off the beauty and horror of the Cascade Mountains

    by 
    James Egan
    James Egan
    07.25.2009

    The first MMO we're going to see from independent game developer Masthead Studios is Earthrise, a post-apocalyptic title that's bringing some new things to the table in the sci-fi/post-apocalyptic genre. If you've played games like Fallout 3, the setting of Earthrise will be quite different from what you might be expecting. The game will take place on a sprawling island called Enterra, with regions and environments ranging from lush jungles to futuristic urban centers. Of course Earthrise will have the requisite shattered city environments we'd expect of a post-apocalyptic backdrop, as well. Masthead Studios recently explained how terrain will impact gameplay, having written about some of the game's man-made environments like the Industrial Area. Now they're ready to discuss more about Enterra's natural environment with the Cascade Mountains, the focus of the latest Masthead Studios dev blog they've written for MMORPG.com.

  • Earthrise devs on how terrain will impact gameplay

    by 
    James Egan
    James Egan
    07.20.2009

    Earthrise is the first massively multiplayer online game from Masthead Studios, an independent game developer in Bulgaria. The game has a dystopian setting, a single (but vast) island refuge is all that remains of the human race after the world was bathed in nuclear fire. As expected of a post-apocalyptic MMO, there will be areas of the game that are comprised of blasted out buildings and various gutted structures, but the island setting of Enterra will offer a wide variety of terrain for players to explore and exploit. Moll, Earthrise's community manager, explains in a recent blog post: "As we developed Earthrise, we made sure that the world is tailored in such a way so it provides different game experiences - the whole island is divided almost equally between plains, hills and mountains."

  • Earthrise newsletter Issue X updates players on game's state of development

    by 
    James Egan
    James Egan
    06.18.2009

    Newsletter X for the post-apocalyptic MMO Earthrise is here, after these community updates from Masthead Studios went on hiatus since March. This tenth newsletter mentions how their current development focus is on the game's crafting system, which they've said will allow for a high degree of customization, allowing skilled players to become well-known among their peers for their particular creations. There's also a fair amount of coverage of some of the various Earthrise community efforts, ranging from fansites to player-created art, as well as a media coverage recap. There's definitely a few things in there worth checking out if you're interested in keeping up with Earthrise. While Masthead Studios may not feel quite this way about the game, this writer feels that Earthrise has some of the makings of a terrestrial EVE Online: a sandbox setting; guild-level world and resource control in what are now called 'Concession grounds'; and hopefully with that, player politics. If they can develop Earthrise along these lines, we suspect it could prove to be popular with fans of both sci-fi and post-apocalyptic games.%Gallery-48760%

  • Earthrise devs shed some light on skill advancement

    by 
    James Egan
    James Egan
    06.02.2009

    The latest bit of info we've come across about the upcoming post-apocalyptic MMO Earthrise sheds some more light on how skill advancement will work in the game. We've known that Earthrise will have a mix of both online and offline character advancement. The Masthead Studios response to the latest Question of the Week regarding skills, via Earthrise community manager Moll, explains their approach to progression. Moll writes: "Skills improvement is one of the pinnacles of Earthrise's sandbox gameplay. Players in Earthrise will gain skill points by killing monsters and completing quests. Those skill points can be invested in abilities, which are used in combat. The abilities interface dialog is interactive with options to buy and combine abilities by using tactics." Beyond this system of combining abilities Moll also writes that players won't be limited in terms of their skill choices and that a player can choose any skills in the game, in addition to combining all types of abilities into tactics. Moll says, "The skill advancement system is easy to learn and offers numerous possibilities for character customization, much more than many other games on the market." You can find the Question of the Week and feedback from the Earthrise community on the game's official forums.

  • Masthead Studios CEO explains reputation system in Earthrise

    by 
    James Egan
    James Egan
    05.29.2009

    One of the upcoming sci-fi and post-apocalyptic MMOs that Massively is keeping an eye on is Earthrise, the first title from Masthead Studios.They've been very good with communicating with the media about the directions they're taking the game, with interviews each month painting a clearer picture of the upcoming title. The latest such interview we've come across is a brief one at German fan site Earthrise HQ, which spoke with Masthead Studios CEO Atanas Atanasov about a few aspects of the game. If you've been reading up on Earthrise, the interview hits some of the topics you'd expect -- the basic concepts of the game, for instance -- but also but heads into some new areas. Atanasov mentions faction capital cities that are expanded upon over time, "using meaningful events that progress not only their visual representation but their story and functionality as well." The interview also hits on the fact that Earthrise will have two reputation systems: Contribution and Reputation. Contribution, Atanasov says, is "the policy of Continoma to discern friend from foe by measuring each citizen's contribution to their system. The second system is Reputation. Numerous smaller organizations exist in Earthrise, each with its own agenda and plans. Players can do tasks for these organizations and grow in Reputation towards them. Organizations provide players with rare resources, monopolized designs that create new, different item combinations, as well as other rewards." For more from the Masthead Studios CEO on Earthrise, head on over to his interview with Earthrise HQ.%Gallery-48760%

  • Earthrise developers explain dodge game mechanics in PvP

    by 
    James Egan
    James Egan
    05.28.2009

    We're curious about how Earthrise, a post-apocalyptic 'sandbox' MMO from Masthead Studios, is shaping up, especially after the preview of the game we got at GDC 2009. Fortunately the game's creators have been running a Question of the Week forum category, explaining some of the game mechanics involved with playing Earthrise.The latest QOTW deals with dodging in combat, something we've been wondering about, given that Masthead Studios previously stated they don't want players hopping around incessantly out on the battlefield. Jumping will of course be used to avoid damage or cross distances at a quicker pace but, if their original intentions hold true now, jumping and perhaps dodging will be tied in with abilities. Earthrise community manager Moll answers this question: "Will attacks and skills that do damage from a distance have instant effect or will a target perhaps be able to see it coming and have a slim possibility to dodge it completely?"

  • Earthrise interview explains Masthead Studios approach to sandbox design

    by 
    James Egan
    James Egan
    05.19.2009

    Bulgarian game developer Masthead Studios has been putting a lot of effort into spreading the word about their upcoming post-apocalytic MMO Earthrise. Massively had a chance to sit down with Masthead Studios CEO Atanas Atanasov at GDC 2009 for a preview of Earthrise which gave us a taste of what to expect from the title, but we're always on the lookout for more info about the game. We've come across a short interview at QJ.NET with Atanasov that might be worth a read if you're excited about the dystopian MMO. He discusses some of the major game design decisions Masthead Studios made with Earthrise in respect to character progression (both online and offline) as well as departing from a few of the tried-and-true systems found in other MMOs on the market. Have a look at the Earthrise interview over at QJ.NET for more on the sandbox elements of this first release from Masthead Studios.

  • Earthrise lead technical artist Ed Mattinian discusses visual influences

    by 
    James Egan
    James Egan
    04.26.2009

    The Bulgaria-based developer Masthead Studios is hard at work on their first massively multiplayer online game Earthrise, a title that's equal parts sci-fi and post-apocalyptic. Nolvadex from the Italian MMO news site Gamesource spoke with the game's lead technical artist Ed Mattinian about the look of Earthrise. Mattinian discusses balancing form with function when it comes to how technology is depicted in the game, trying to create a futuristic world that's not simply cold and sterile. He says, "I'd say that technological products have their own beauty to them. It's all about function and how that 'product' -- be it a weapon, a craft, or a teleporter - is designed for its function. That's the beauty that we're looking for."