chair

Latest

  • Disco Chair is way cooler than its name would lead you to believe

    by 
    Laura June Dziuban
    Laura June Dziuban
    07.03.2010

    This is the Disco Chair, the brainchild of Kiwi&Pom, and though we're not fans of things with the word 'disco' in their names, this one is outstanding and beautiful. It's made with 200 meters of electroluminescent wire, and the lighting can flash on and off (hence the disco moniker). Hit up the source for a few more shots.

  • Itch chair scratches the backs of lazy meatbags

    by 
    Tim Stevens
    Tim Stevens
    03.18.2010

    If there's one thing we've learned over all these years of covering gadgets it's that human laziness knows no bounds. None at all. Now even the (lethargic) activity of scratching one's own back has been roboticized courtesy of designers Dana Gordon and Alejandro Zamudio Sánchez. They've created a chair called Itch, which features a touchpad hidden under the seat. The user simply needs to reach down and move the "mechanical fingernail" into position and then let it do its thing. It appears at this time that multitouch is not supported, so those who are about to suffer from springtime mosquito swarms may want to look for something a bit more robust -- maybe a multi-pronged back scratcher of the bamboo kind?

  • Joystiq's Top 10 of 2009: Shadow Complex

    by 
    Xav de Matos
    Xav de Matos
    01.01.2010

    In many ways, Shadow Complex finds itself in similar standing as Rock Band and Guitar Hero; it's a style of game Konami has left for its competitors to refine and perfect. Taking its cues from the Metroids and Castlevanias of the world, the Xbox Live Arcade-exclusive title was able to stand out in 2009, regardless of its forgettable storyline and poorly constructed characters. As an overall experience, Shadow Complex was the best downloadable experience of 2009 -- and one of the year's overall best, for that matter. Shadow Complex is a prime example of a developer -- in this case, Chair -- designing a game best suited for its platform and skyrocketing past expectations. It proves that 2D exploration and adventure can still have a meaningful impact if approached correctly. Sadly, Konami has decided against bringing new Castlevania experiences of this style to consoles and only now (since 2004's Metroid: Zero Mission) has Nintendo decided to return Samus closer to her roots in the upcoming Metroid: Other M (another game revealed at E3 2009). It's no surprise that Shadow Complex resonated with us (hell, we dedicated quite a bit of time to the game), and while we weren't left mouth-agape at its originality, the entire experience left us craving more. We have yet to satisfy that craving, as no additional content has been delivered for the game since its August 19, 2009 debut. Beyond its excellent blend of shooting and platforming, and its tremendous value (only $15!), Shadow Complex stands out as one of the best experiences we've had all year. It simultaneously resurrected our love of the 2D exploration genre and our inner speedrun freak, and is a testament to the maturity of the download space on consoles within the last few years. We hope the franchise will be with us for the long haul. << Back(8) | Comment | 6. Post Modern Warfare >>

  • Microsoft lists more jobs for Project Natal, 343 Industries; hiring Shadow Complex, Gears of War franchises lead

    by 
    David Hinkle
    David Hinkle
    11.19.2009

    With Shadow Complex setting very specific week-one sales records on XBLA, Epic and Chair would be kind of nuts to not consider a sequel. One job listing out of a recent crop on Microsoft's employment boards seems to out that likely scenario, implying that Shadow Complex is a bona fide franchise for Microsoft Game Studios and Epic. Said listing specifically calls for a Lead Producer to "lead the publishing side of games made by Epic: Gears of War and Shadow Complex." Additionally, Microsoft appears to be looking for more able bodies to join its growing pool of Project Natal and 343 Industries employees. Existing job listings call for everything from designers to engineers to even a few artists. Sadly, the company isn't looking for MJOLNIR armor models yet, but just in case, Microsoft, you know how to reach us. [Via Develop]

  • Toshiba 'Space Chair' ad redefines armchair viewing (video)

    by 
    Thomas Ricker
    Thomas Ricker
    11.16.2009

    There's something wrong when an advertisement is more memorable than the product. Nevertheless, here we have Toshiba's Space Chair ad campaign promoting its new 2010 REGZA SV LCD TV series, Toshiba's first with LED backlight and local dimming. The campaign will later expand to include a second take featuring the Satellite T Series of 11-hour CULV laptops set for introduction in 2010. The ad follows the journey of "an ordinary living room chair" to the edge of space before falling back to Earth where the ground crew relied upon a GPS beacon to locate the craft. A few facts about the shoot: A helium balloon lifted the chair and Toshiba's own IK-HR1S ultra-compact 1080i camera to a height of 98,268 feet above terra firma FAA regulations required that the weight of the rig had to be less than four pounds The chair is made of biodegradable balsa wood at a cost of about £2,500 The rig was launched in Nevada's Burning Man Black Rock desert The temperature dropped to minus 90 degrees at 52,037 feet The chair took 83 minutes to reach an altitude of 98,268 feet and just 24 minutes to fall back to earth Truly amazing stuff. Now buckle up and click through for the show.

  • Shape-shifting 'Breathing Chair' looks to make the beanbag fashionable

    by 
    Donald Melanson
    Donald Melanson
    10.27.2009

    Shape-shifting chairs may not always be the most attractive additions to your living room, but Taiwanese designer Yu-Ying Wu is hoping to change that with her so-called "Breathing Chair," which has already won a few prestigious design awards but hasn't yet snagged any commercial partners. The secret, such as it is, is the array of "professionally calculated" holes spaced out through the three layers of foam plastic, which are designed to compress into the shape of an armchair when someone sits in it and spring back into a cube when they stand up. Unfortunately, there doesn't seem to be any video of it in action, but the chair will soon be on display at Red Dot Design Museum in Singapore if you happen to be in the area. Update: Thanks to commenter Deny for digging up a video of the chair. Check it out after the break. [Via MAKE]

  • Ogle Chair's hand-drawn Shadow Complex map

    by 
    Justin McElroy
    Justin McElroy
    10.14.2009

    It's a sad testament to how much we loved Shadow Complex that we were able to spend several happy minutes simply poring over Chair's hand-drawn proto-map for the game, as obtained by MTV Multiplayer. As an added bonus, we got to hear the story of Chair staffers playing the game with their imaginations, tracing a stick figure's journey through a giant-sized version of the map as they tried to perfectly balance the experience. Golly! Imagination? Non-electronic games? What will video game developers think of next?

  • TGS 2009 video moment of zen: game chair rocks

    by 
    Ross Miller
    Ross Miller
    09.24.2009

    What's one way to capture the attention of a jaded tech writer who's seen his fair share of game chairs in life? Simple: put glasses filled with rocks on an active model and watch as onlookers get caught in its hypnotic dance. Video after the break.

  • Shadow Complex cheaters will have scores deleted, Gamerscore reset

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    09.16.2009

    Chair Entertainment is ready to lay the smack down on Shadow Complex cheaters. Major Nelson sends word that Microsoft will take action this week against those "verified as cheaters," deleting their records from the Shadow Complex leaderboards, as well as resetting their associated accounts' Gamerscore. Worse still, said accounts will be branded on Xbox.com (and dashboard) as belonging to cheaters.For those looking to brush up on what constitutes cheating on Xbox Live, feel free to review Microsoft's policy on "Gamerscore corrections." Of course, if you're a cheater, then you probably already know.

  • Shadow Complex sets week-one sales record

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    08.31.2009

    That's, um, sales of single-player games (multiplayer ones don't count!). And, uh, you know, we're just talking about Xbox Live Arcade titles -- not that clarifying this awfully specific sales record is an attempt to take away from the much-deserved success of Chair's excellent Shadow Complex or the 200,000-plus downloaders (much of the Joystiq staff included) who didn't wait long to cash in 1200. Still, we're not going to label Shadow Complex's sales Achievement® (as Microsoft does) the "New Era of Downloadable Games." It takes far too much effort to produce a decent Metroidvania experience than it does a mediocre dual-stick shooter, after all. We will, however, join in on the not-so-subtle peer pressuring. Seriously, you still haven't purchased Shadow Complex? Shame on you. (So ... just direct deposit that check, cool? Thanks Microsoft!) %Gallery-64709%

  • Xbox Live Top 10 dominated by Shadow Complex, CoD: World at War

    by 
    David Hinkle
    David Hinkle
    08.25.2009

    Major Nelson has revealed the latest figures for Xbox Live activity, which once again sees Call of Duty: World at War being the most played Xbox 360 Live title. That's not to say it's all business as usual, as the Lost Planet 2 co-op demo managed to claw its way onto the list, along with a new Xbox Live Arcade pair, Shadow Complex and Trials HD.Both titles made it onto the top two spots on XBLA's most played list, with Chair's Metroid-inspired adventure making its debut in first place. The remainder is comprised of usual suspects Battlefield 1943, Marvel vs Capcom 2 and 'Splosion Man.

  • Community teamwork solves Shadow Complex speed run mystery

    by 
    Xav de Matos
    Xav de Matos
    08.22.2009

    For fans of speed runs, Shadow Complex housed a clever secret that allows gamers to skip most of the game and complete it in record time. Surrounding the mystery was knowledge that players are able to obtain the Foam ability within the first 15 minutes of gameplay. Over the last few days (since its August 19 release), gamers across multiple message boards compiled data and quotes, and tried brilliant ideas to crack the code. And they blew it wide open. If a certain number of tasks are completed within a short time frame, gamers are able to bypass an entire section of the game, landing them within a few rooms of the Foam ability.Spoiler Warning! YouTube user Nogarda1 showcases the steps needed to cleverly infiltrate the enemy base after the break.

  • Why Shadow Complex credits a multiplayer tester

    by 
    Justin McElroy
    Justin McElroy
    08.19.2009

    Those of you who've blown through Shadow Complex already (shame on you, it should be savored) may have noticed a strange anomaly during the credits. The game (which is single-player only) credits T.J. Duez as the sole member of the game's multiplayer test team. We emailed developer Chair and parent company Epic to get the skinny. "The only explanation I can offer is that we used a lot Epic's internal testers for the game and since they have a number of multiplayer games, that might just be his title at Epic," said Chair's Laura Mustard. "Otherwise, he's got a pretty good gig as there's not much multiplayer testing that can be done on a game that is single-player only, right?" Epic's Mark Rein concurred, adding "We have testers at Epic who specialize in multi-player testing and probably one of them helped out on Shadow Complex in their spare time." Sorry, gang. Sounds like if you were hoping for co-op complex crawling, you're going to be waiting a while.

  • Spoiler Warning: Shadow Complex secrets and strategies

    by 
    Xav de Matos
    Xav de Matos
    08.19.2009

    With Shadow Complex closing out the second Summer of Arcade today, the Joystiq crew has been hard at work compiling a series of videos and images to help would-be explorers unlock the secrets of Chair Entertainment's latest adventure. Of course (as the headline would indicate) this feature is filled to the brim with spoilers and strategies necessary to unlock some of Shadow Complex's many secrets. If you're looking for a Shadow Complex news fix, this isn't the feature for you ... but if you want to know where (and how) to find most of the game's hidden gems, jump in. %Gallery-64709%

  • X3F TV -- XBLA in Brief: Shadow Complex

    by 
    Richard Mitchell
    Richard Mitchell
    08.19.2009

    This week's XBLA in Brief is a little different. Normally we only take the trial version for a spin, but we were lucky enough to get our hands on the full version of Shadow Complex last week, so we've spent quite a bit of time with it. We've already handed the game a great review, now you can see what all the fuss is about. The full version is 1200 ($15). Download the trial version of Shadow Complex [iTunes] Subscribe to X3F TV directly in iTunes. [Zune] Subscribe to the X3F TV directly. [RSS] Add the X3F TV feed to your RSS aggregator and have the show delivered automatically. [M4V] Download the M4V directly.

  • Shadow Complex launch trailer

    by 
    Richard Mitchell
    Richard Mitchell
    08.17.2009

    You know that Shadow Complex is good, right? Yeah, well, it is, and this trailer aims to make sure you know it. Apart from a liberal sprinkling of impressive-sounding critical quotes, there's also some gameplay in there, too. If you hold an Xbox 360 controller as you watch it, you can pretend that you're playing it right now. If you take a controller to work, you can pretend to play at work, too! Until you can actually play the real thing, It's really the only sensible thing to do.

  • Review: Shadow Complex (XBLA)

    by 
    Christopher Grant
    Christopher Grant
    08.17.2009

    Let's get this out of the way: You'll need to forgive Shadow Complex its generic trappings. For one of the most hyped elements of the production, author Orson Scott Card's contributions are underwhelming. The hero (everyman Jason Fleming but let's call him ... Nathan Bourne) and the story are both entirely forgettable; however, the real star of the game comes from the other half of this collaboration: the gameplay. Put simply, Shadow Complex is the easiest Xbox Live Arcade recommendation I can make and one of the best games of the year. %Gallery-64709%

  • Orson Scott Card talks 'Shadow Complex' and the future of 'Empire'

    by 
    Xav de Matos
    Xav de Matos
    08.11.2009

    Beyond being an award-winning author, Orson Scott Card has some gaming cred on his resume. An avid old school gamer himself, Card has worked on a few notable game projects, including The Secret of Monkey Island, for which he penned the swordfighting insults. On August 19, Card returns to gaming by creating the world that surrounds Shadow Complex, which runs parallel to the events in Card's best-selling novel, Empire.However, unlike his experience working on the poorly-received game Advent Rising -- which Card was brought into late to develop the game's story -- the author and Chair Entertainment collaborated from the beginning to bring the Empire book trilogy and Shadow Complex to life. "They do their thing and I do mine. Two very different arts end up working together to tell the same story," Card told Variety. Card says, he enjoys Shadow Complex's main character so much, he suspects readers will see Jason Flemming (voiced by Nolan North) appear in a future novel within the universe. Shadow Complex's story was written by Star Trek novelist Peter David.Card also notes that he is confident he has "come up with something" to allow future games in the series to be different. "Nothing would be worse than if they play the second game is the same as the first," Card said. Apparently in Card's world, gamers love change.%Gallery-64709%

  • Shadow Complex Achievements arrive with a handful of screens, new trailer

    by 
    Ben Gilbert
    Ben Gilbert
    07.21.2009

    Will Shadow Complex be this year's Bionic Commando: Rearmed -- ya know, minus all that direct nostalgia? Between the 2D platforming, arsenal of weapons, huge bosses, and frosted camera lens, it's getting harder and harder for us not to draw the comparison. One thing the new gameplay you see above features that BC:R lacked? Jumping! (Thankfully!) An Achievement for melee kills (find the whole list after the break) helps to assuage our concerns of, well, not having a robot arm -- though anyone with half a brain knows that third-party human being parts beat out melee weapons every time. Hopefully the extra $5 for Shadow Complex over BC:R means those weapons are really sharp when you check them out on August 19. %Gallery-68437%

  • Shadow Complex script penned by comic book scribe Peter David

    by 
    Randy Nelson
    Randy Nelson
    07.16.2009

    Epic Games and Microsoft Game Studios are ramping up for the impending release of Chair Entertainment's Shadow Complex on XBLA, today revealing that the game's script was written by Eisner Award winning author Peter David. David has worked on various comic book titles for numerous imprints, but is probably best known for his run on The Incredible Hulk. He currently writes She-Hulk and X-Factor for Marvel. The script for Shadow Complex is adapted from work by sci-fi author and visionary Orson Scott Card, whose 2006 novel, Empire, is based on the game's universe and an original concept by game designer Donald Mustard. David has written a story that parallels the events of the novel, which itself focuses on a future American civil war. We recently saw the game in action and wrote up our impressions. David, Mustard and Epic's Cliff Bleszinski will be on-hand at next week's San Diego Comic-Con to promote the game, which hits the Xbox Live Marketplace on August 19.