chris-roberts

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  • Some Assembly Required: Virtual world roundup for 2014 and beyond

    by 
    MJ Guthrie
    MJ Guthrie
    01.03.2014

    Just over two years ago there was a great disturbance, as if millions (or so) of voices suddenly cried out in terror and were suddenly silenced. Yes, something terrible had happened: a beloved virtual world was destroyed. And that left a number of sandbox refugees looking for a new place to call home. At that time, Some Assembly Required offered a roundup of the then available virtual worlds that could possibly offer accommodation, depending on what qualities players most desired in their games. But as things are wont to, they changed; a lot can happen in the MMOverse in 24 months, from additional features in existing games to new games to the loss of more worlds. So it's time to update this list of virtual worlds to reflect 2014 and beyond. Take a look and see what titles or titles-to-be have the sandbox features that best make a game a home for you.

  • Perfect Ten: New MMOs to watch in 2014

    by 
    Justin Olivetti
    Justin Olivetti
    01.02.2014

    Out with the old desk calendars that you didn't use past February 2013 and in with the new, I always say! It's a brand-new year, and while we don't know all of the twists and turns that we'll travel in MMO news in 2014, I dare say it promises to be a fascinating ride. Last January I gave my list of 10 new MMOs to watch for that year, and I'm a sucker for traditions. With 2014 a mostly blank slate right now, I want to lay out the up-and-coming class of games that at least have a shot at releasing by December. There are the big names, of course, but several other titles that could be sleeper hits if all goes right. Which will succeed, which will flop, and which won't even get out of the door? I don't claim to know all, but I know all, so here are my prognostications for 2014!

  • The Soapbox: My MMO resolutions

    by 
    Mike Foster
    Mike Foster
    12.31.2013

    Today is the last day of 2013, a long year of extended betas, early access pre-purchases, and soft launch nonsense. The release slate for 2014, however, brings slightly more excitement. 2014 is the year we'll (hopefully) first set foot into Elder Scrolls Online, EverQuest Next Landmark, Destiny, Star Citizen, WildStar, and more. It's the year in which a record number of MMOs will go live on consoles. And most importantly, it's likely the year in which consumers will decide whether the traditional MMO is dead or just in need of a good kick in the pants. Ordinarily I'm not the type to make New Year's resolutions. It seems arbitrary to hang important life changes on a date on the calendar. But the end of the year does bring a nice opportunity to look back on my gaming habits over the last 12 months and provides me with an opportunity to draft a list of things I'd like to do better moving forward. 2014 will be an MMO year like no other, so perhaps it warrants a few adjustments in behavior. With that in mind, these are my 2014 MMO resolutions.

  • Designing Star Citizen's MISC Freelancer

    by 
    MJ Guthrie
    MJ Guthrie
    12.30.2013

    Last December, Star Citizen showed off the prototype for the MISC Freelancer ship, a transport vessel with a community-approved design. Now, virtual pilots can take a slideshow stroll through the artistic development process that has gone into taking this ship from concept to final product over the past year. Check out the early renderings and the newest images while following along with the written narrative where developers discuss everything from basic features (like cargo hold placement and weaponry) to the minute details of interior decorations (like the style of seats installed). With 33 panels of images in this Work In Progress update, it's almost like getting a personal tour of the ship.

  • Stick and Rudder: 2013's essential Star Citizen stories

    by 
    Jef Reahard
    Jef Reahard
    12.29.2013

    What say we recap 2013 from a Star Citizen-focused perspective? It was a huge year for Cloud Imperium's space sim sandbox, and no, I'm not just talking about the ever-increasing crowdfund windfall.

  • Make My MMO: Crowdfunding December 15 - 28, 2013

    by 
    MJ Guthrie
    MJ Guthrie
    12.28.2013

    'Tis the season... but not for news! With minds focused on the holidays, it looks as if not much happened in the realm of crowdfunding since our last Make My MMO update. Just how slow was it? It was so slow that Star Citizen did not announce earning another $2 million. A few tidbits did, however, did trickle out. Novus AEterno met its goal within 102 hours and still has a month of funding ahead. On the other hand, Empires of Tahn followed what seems to be the new norm: cancel the project before getting the dreaded "unsuccessful" label. And one title that is already strong in its development has jumped back into the crowdfunding realm; The Repopulation aims to incorporate even more features into the sandbox. There are also a couple dev blogs to speak of and a few odds and ends, all of which you will find rounded up for you below.

  • Star Citizen livestream happening right now, and Massively's liveblogging it

    by 
    Jef Reahard
    Jef Reahard
    12.20.2013

    Guess what, Star Citizens? It's time for another Cloud Imperium livestream, that's what. It's not one of those 24-hour marathons, fortunately, but today's presentation should give us a better idea of where development stands on the space sim sandbox's dogfighting module. According to the teaser post on the official website, Chris Roberts and company will also be talking up the latest hangar module tweaks as well as the Squadron 42 stand-alone campaign. If you're stuck at work or otherwise unable to tune into CIG's Twitch broadcast, don't sweat it. Massively's Jef is here to liveblog the full event. Be sure to refresh this post and its comments every so often to see what's happening.

  • Star Citizen's Roberts talks dogfighting module, Elite alpha, and more

    by 
    Jef Reahard
    Jef Reahard
    12.18.2013

    Cloud Imperium has released Chris Roberts' latest 10 From the Chairman video blog. If you haven't seen one of these before, it's basically a 10- to 12-minute show where Roberts answers gameplay questions submitted by members of Star Citizen's early adopter community. This time around, he elaborates on the reasons behind the recent dogfighting module delay decision, server backbone and integration between the game's various modules, and the size of the dogfighting alpha's map (20 kilometers cubed, including an asteroid belt and a nebula). Roberts also addresses the possiblity of tutorials as well as the fact that he's been playing a bit of the Elite: Dangerous alpha.

  • Star Citizen delays dogfighting module release

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.17.2013

    It seems that Star Citizen has fallen victim to the desirable weakness of having too much money. That sounds like the sort of problem you'd like to have, definitely, but it does mean that the game has grown a lot bigger in every way. That means delays due to the sheer size of everything. Chris Roberts has explained in the latest development blog that the long-awaited dogfighting module is one of the things that will be delayed a month or two while the team works out the kinks. Roberts states in the update that the module was originally built to be a quick and easy way of showing off the game to potential investors, a goal that evaporated as community funding completely financed the game. The result was rebuilding and a lot of extra work in making the dogfighting both fun and balanced, as well as building it into the backend for social interaction that really shows the module's strengths. Roberts has elected to wait on the release to ensure that it's as good as can be, and he hopes that players will join him for a livestream of the in-development module on December 20th at noon EST.

  • Stick and Rudder: Star Citizen and The Phantom Menace

    by 
    Jef Reahard
    Jef Reahard
    12.15.2013

    It's May 1999 and nearing midnight. My best friend and I are standing in a swollen, sweat-soaked line of humanity that snakes through a movie theater lobby, out into the overstuffed parking lot, and around back of the palatial building. Imperial stormtroopers mill through the crowd. Kids armed with plastic lightsabers duel their friends, their parents, and armies of imaginary opponents. Nerds share pizza deliveries with strangers, and the whole enterprise is steeped in an air of electric expectation more akin to a championship football game than an evening at the cinema. And then my buddy turns to me and says, "What if it sucks?"

  • Make My MMO: Crowdfunding December 1 - 14, 2013

    by 
    MJ Guthrie
    MJ Guthrie
    12.14.2013

    If it seems as if crowdfunding's gone into a turkey coma lately, you aren't just imagining things -- at least as far as funded games are concerned. News on that front has seemed scarce compared to the deluge of some other two-week spans, but the current campaigns are trying to make up for it. Life is Feudal canceled its Indiegogo campaign, but devs vowed to "survive according to Plan 'B'," so we'll keep an eye out to see whether it moves into personal funding as other games have done. (That route is working for Neo's Land, whose donations keep creeping higher.) Similarly, Novus AEterno scrapped its second Kickstarter campaign, but in a twist, it's already restarted another with a lower goal. Outer Worlds Online, however, just didn't make the funding cut. On the successful side, manners and dinner parties will be coming to an MMO near you; Ever, Jane got an invitation to join the funded club. A few other funded titles also saw some progress, and still others joined (or re-joined) the race for your support. And topping all that, we also bid farewell to Elite: Dangerous, who leaves Make My MMO for Betawatch now that its alpha has started. You can catch all the updates below.

  • More Star Citizen features mean more devs, Roberts says

    by 
    Jef Reahard
    Jef Reahard
    12.06.2013

    You don't have to look very far to find armchair developers wringing their hands over Star Citizen's supposed feature creep. Heck, some bloggers and forum denizens have even gone so far as to label the space sim sandbox vaporware in spite of its publicly available pre-alpha hangar module. Cloud Imperium founder Chris Roberts spoke with Ten Ton Hammer recently and addressed the backlash. "Feature creep doesn't mean quite the same with Star Citizen as it might in other games. In other games, it's a concern because they have a hard release date and as you add new stuff it gets to a point where other things have to be rushed or dropped," Roberts said. "We add new people to the team to cover the new features and because everything is so modular, it has minimum impact on the rest of the game."

  • Star Citizen's first round of guild functionality scheduled for January

    by 
    Jef Reahard
    Jef Reahard
    12.06.2013

    Are you itching to form a private military company in the world of Star Citizen? Maybe you're more partial to some sort of syndicate, squadron, or even a for-profit corporation. Whatever your particular guild slant may be, Cloud Imperium wants to tell you about its plans for Star Citizen's Organizations as well as introduce all the related web-based functionality that will go live well before the game launches. Each SC player Organization will get a customizable public page on the Roberts Space Industries web site. CIG is including a ranking system with user-definable names and roles (i.e., if Spaceman is more to your liking than the default Lieutenant, knock yourself out). Organization names will not be unique, so don't worry about taking a day off work to reserve Browncoats. CIG says that "an unlimited number of players can form groups named Red Squadron," for example, but each of those groups will have a unique ten-character alphanumeric SID designation to facilitate gameplay. Public testing of Star Citizen's Organization system begins later this month, with a planned rollout scheduled for early January. Future functionality additions will include private forums for every Organization, an Org Blog with a shoutbox and news update capabilities, and interactive visual charts showing divisions, jobs, and members. Cloud Imperium is also upgrading its current web chat capabilities, so say goodbye to the 500-user chat roll limit. Finally, the firm wants you to know that you can now apply upgrades to your existing ships and packages. "Upgrading a package will change the overall value and will allow you to see the enhanced ship in your hangar," CIG says.

  • Make My MMO: Crowdfunding November 17 - 30, 2013

    by 
    MJ Guthrie
    MJ Guthrie
    11.30.2013

    One thing gamers can definitely be thankful for this year is crowdfunding! Thanks to this phenomenon, we have many more options opening to us than ever before. And there are definitely some good gaming prospects on the horizon, even if news about all but one is seeming a bit scarce lately. While it's true that a few funded projects tossed out a news morsel or two, two new campaigns replaced two unsuccessful ones (neither The Zodiac Project nor Omuni Online made their goals), newcomer The Mandate already made its goal, and another hopeful -- Ever, Jane -- has secured three-quarters of its goal with only a couple of days left, the majority of the spotlight has been stolen the upcoming space sim Star Citizen, which continues to blast the crowdfunding record to smithereens. If you missed any of the news, you can catch up on it all right here in Make My MMO.

  • Stick and Rudder: The best bits of Star Citizen's Thanksgiving livestream

    by 
    Jef Reahard
    Jef Reahard
    11.28.2013

    Cloud Imperium hosted another lengthy Star Citizen livestream this week, and if you missed it, well, so did nearly everyone else who has a nine-to-five job. This particular shindig was some 20 hours shorter than the last one, but there were nonetheless plenty of interesting details to digest. If you want a blow-by-blow summary -- and you don't share my aversion to Reddit -- here you go. If you want my personal highlights, click past the cut.

  • CIG releases Star Citizen livestream vids, tops $33 million

    by 
    Jef Reahard
    Jef Reahard
    11.27.2013

    If you missed yesterday's four-hour Star Citizen livestream, you missed several new behind-the-scenes videos that are definitely worth a look. We got to see footage of the Avenger with its new texturing and PBR effects, a peek inside SC's orchestral recording sessions with composer Pedro Camacho and audio director Martin Galway, and a look at the game's HUD and UI development hosted by all of the principle developers, including Iron Man 3 design veteran John Likens. Finally, we got a quick look at the new hangar-based weapons test rig that will be playable by the end of the year as well as a second look at the Foundry 42 video released last week. Oh yeah, and the game topped $33 million in crowdfunding, too, prompting yet another letter from the chairman. We've embedded all the videos for you after the cut.

  • Leaderboard: What will Star Citizen's final crowdfunding tally be?

    by 
    Jef Reahard
    Jef Reahard
    11.27.2013

    Star Citizen fans continue to throw money at Cloud Imperium Games. The space sim sandbox has cleared nearly two million dollars in additional funding this week and is well on its way to a $35 million war chest. Where it finally stops is anyone's guess, at this point. Well, actually, it's your guess because that's the subject of this week's Leaderboard. Do you see Star Citizen breaking the $40 million barrier? $50 million? Let us know what you think after the cut! Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

  • Star Citizen salvage, smuggler ships detailed

    by 
    Jef Reahard
    Jef Reahard
    11.26.2013

    Another day, another million dollars in crowdfunding for Star Citizen. Chris Roberts' latest letter from the chairman outlines the game's $32 million stretch goal unlock, otherwise known as the Aegis Surveyor. The Surveyor is "an industrial-quality salvage ship" that is "equipped with a reinforced cargo bay, a long-range jump drive, and launch pods for unmanned drones." Roberts also unveiled the $34 million stretch goal, which takes the form of a hide-in-plain-sight smuggling ship called the MISC Hull C (Discreet). Read all about that and more at the official Star Citizen website.

  • Star Citizen reaches $31 million, no wait, make that $32 million

    by 
    Earnest Cavalli
    Earnest Cavalli
    11.26.2013

    The stack of cash crowdsourced by Chris Roberts' upcoming space epic, Star Citizen, continues to grow, with the latest tally putting the game over the $32 million mark. As with all new Star Citizen milestones, topping $32 million means that Roberts Space Industries has unveiled a new ship to be included in the game. This time around the reward is the Aegis Surveyor, an "industrial-quality salvage ship" designed for deep-space exploration and the salvage of derelict ships. It's low on firepower, but comes equipped with heavily reinforced hulls making it ideal for transporting large amounts of cargo that you'd rather not see blown to pieces in the inky void of space. Devoted Joystiq readers will notice that we seemingly stopped keeping close tabs on the sum raised by Star Citizen in September, when the game topped $18 million. Not because the game's crowdsourced success is unimpressive, but because Star Citizen continues to break new funding goals on a daily basis. Only three days ago the game was breaking the $29 million mark, and it's now well on its way to $33 million.

  • Star Citizen's latest dev livestream is going on right now

    by 
    Jef Reahard
    Jef Reahard
    11.26.2013

    Hey, did you know that Cloud Imperium's latest Star Citizen livestream is going on right now? You can catch it live on Twitch through 6:00 p.m. EDT. Currently, CIG founder Chris Roberts is chatting up audio director Martin Galway and composer Pedro Camacho. Earlier bits of the stream introduced CIG's Los Angeles dev team and delved into the ongoing dogfighting module work as well as a Squadron 42-specific question-and-answer session. If you missed it, don't worry, we'll recap it for you shortly via Stick and Rudder. Click past the cut to watch the stream.