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  • Join the 'Chaos Squad' in Sunset Overdrive's multiplayer trailer

    by 
    Mike Suszek
    Mike Suszek
    07.02.2014

    Insomniac Games' third-person shooter Sunset Overdrive received a trailer for its eight-player cooperative multiplayer mode, Chaos Squad. In it, teams complete objectives during the day, then participate in tower defense-style battles at night. The Xbox One exclusive arrives October 28.

  • How Assassin's Creed: Unity brings the brotherhood into co-op

    by 
    Mike Suszek
    Mike Suszek
    06.11.2014

    It seems one major rule of cooperative assassination is "keep your distance." Few know that as well as Ubisoft, which reacted to some of our questions about Assassin's Creed: Unity's cooperative multiplayer component. Assistant Art Director Patrick Limoges told Joystiq that co-op missions are online only, so assassin buddies won't get to rub elbows while slashing at guards in the Xbox One, PS4 and PC game. "How it works is that you're playing the single mission in the story of Arno. He has his own mission, but when you play co-op it's like you're playing a brotherhood mission," Limoges explained. "So your friends joining you, they can walk through the city with you, they can actually join you in a specific mission, a co-op one."

  • Far Cry 4 cries for co-op help

    by 
    Mike Suszek
    Mike Suszek
    06.09.2014

    Far Cry 4 will include cooperative multiplayer, as demonstrated during Sony's E3 2014 press conference. Two players liberated a fortress together in online co-op during the demo. PlayStation VP of Publisher and Developer Relations Adam Boyes said that Far Cry 4 players on PS4 or PS3 can invite friends to partake in its co-op action without said friend having to own a copy of the game. It will launch November 18 on PS3, PS4, Xbox 360, Xbox One and PC.

  • Destiny gets classy with PS4 gameplay trailer

    by 
    Mike Suszek
    Mike Suszek
    05.19.2014

    Destiny, the Bungie-developed multiplayer shooter set in "the last city on Earth" (our guess is Boise, Idaho), received a new video today. The developer discusses its approach to crafting the game and briefly explains the skills and abilities players will use that are unique to each of Destiny's character classes. The gameplay shown in the trailer is from Destiny's PS4 version, but the game will also arrive on September 9 for Xbox One, Xbox 360 and PS3. Bungie recently offered a look at the game's loot after announcing plans to launch a beta version of the cooperative FPS in July. We spent some time with the "$500 million bet" from Activision in video preview form back in April. [Image: Bungie]

  • PSA: Dungeon Defenders is free on Xbox Live

    by 
    Mike Suszek
    Mike Suszek
    03.17.2014

    Those itching to cast spells, hack away at enemies and level up will be happy to learn that co-op action RPG Dungeon Defenders is free on Xbox Live for Gold subscribers through the end of the month, March 31. The Trendy Entertainment-developed tower defense game took the place of Civilization Revolution in this month's Games with Gold program offerings, first launching on PC, Xbox 360 and PS3 in October 2011 and receiving four DLC packs in the time since. Microsoft's Phil Spencer recently addressed concerns related to the Games with Gold program and the comparisons to Sony's PlayStation Plus program that it frequently receives. Spencer said the business for Microsoft's two-free-games-per-month service is "fundamentally different" from PS Plus, and stressed that players are able to keep the free games they download after their Xbox Live premium subscriptions run out. Trendy Entertainment announced a sequel to Dungeon Defenders in March 2013, which is still scheduled to launch this spring, according to the game's website. The developer also revealed cross-platform online shooter Monster Madness Online in December. [Image: Trendy Entertainment]

  • Classic run-and-gunner Metal Slug 3 coming to Steam in February

    by 
    Mike Suszek
    Mike Suszek
    01.29.2014

    SNK's run-and-gun action game Metal Slug 3 will launch on Steam in February. The arcade game first arrived in 2000, later leaping to multiple platforms like XBLA in early 2008, the Wii Virtual Console in May 2012 as well as iOS and Android in 2012. The Steam version will feature online cooperative multiplayer, leaderboards and cloud save support. In addition to the mobile ports, the Steam version was handled by DotEmu, a specialist in retro game adaptations. The developer previously brought the Double Dragon Trilogy to mobile and also took Another World to Mac, iOS and Android. DotEmu is currently hosting a closed beta for Metal Slug 3 on Steam.

  • Keep Talking and Nobody Explodes is local bomb-defusing fun

    by 
    Mike Suszek
    Mike Suszek
    01.28.2014

    Three developers at Algonquin College in Ottawa, Canada recently offered a novel multiplayer bomb-diffusing game for this past weekend's Global Game Jam. Dubbed Keep Talking and Nobody Explodes, the game has one Oculus Rift-wearing, Razer Hydra-holding player lifting and examining a ticking time bomb while at least one other player holds the manual with instructions to disarm the virtual destructive device. The accompanying video for the game shows three fellows hovering over a spread of papers, shouting instructions (and not always the correct ones) at the bomb's diffuser with choice quotes like "Oh fuck," and "How much time is on the bomb, Owen?" Developed by the team of Allen Pestaluky, Ben Kane and Brian Fetter with dramatic music by Liam Sauve, the Windows-only game is freely available for players to check out on the Global Game Jam website. Kane works with Going Loud Studios, developers of the satirical platformer DLC Quest. Keep Talking and Nobody Explodes requires the Oculus Rift and Razer Hydra devices, so the rest of us will have no choice but to pray others will snip the correct wires.

  • PSA: Tiny Brains out now on Steam, 30 percent off until December 18 [Update]

    by 
    Mike Suszek
    Mike Suszek
    12.13.2013

    Spearhead Games' Tiny Brains is now available on Steam for PC. The co-op action puzzler is 30 percent off until December 18 ($13.99). Those looking to take advantage of the "cooperative" part of the game may want to pick up the Tiny Brains 2 Pack for $24.99, granting them an extra copy to give to a friend. Our review of the game found it "accessible and adorably illustrated," though its puzzles seemed increasingly repetitive and predictable as the game wore on. Tiny Brains already made an appearance on PSN for both PS3 and PS4 last week. Update: As a clarification, Tiny Brains only launched on PS4 last week, but it will arrive on PS3 early next year.

  • Cubeworld launches into paid alpha

    by 
    Mike Foster
    Mike Foster
    07.07.2013

    Cube World, developed by Picorama, is billed as a voxel-based, randomly generated, action-adventure RPG with borderless worlds and infinite character progression. It's not exactly an MMO, but it's pretty darn close: It also has a crafting system, PvP combat, and cooperative play via LAN or the web. If that sounds like something you would enjoy, you're in luck: Cube World's paid alpha phase has officially begun. Well, sort of. In order to get into the alpha, you'll need to pay for the game via the Picorama shop. In order to use the shop, you'll need to register. And thanks to what the developer claims are regular denial-of-service attacks, registrations are currently disabled. Foiled again. In the meantime, you can get an extremely limited taste of the game's looks by checking out its mini demo.

  • League of Legends update bringing sharper AI, new bots

    by 
    Matt Daniel
    Matt Daniel
    01.24.2012

    League of Legends is well known for its challenging team-based gameplay and its rather steep learning curve, leading many users to play co-operatively against AI in order to hone their skills. In addition, co-op vs. AI is "the primary game mode for a surprisingly large percentage of users" according to senior producer Mark Norris. In light of this, Riot Games is bringing a huge new update to League of Legends' AI matches. For starters, Riot will be introducing AI bots for a whopping 40 of the game's champions, allowing players to test their mettle against a wider variety of opponents. In addition, the AI itself is in for an update that will allow bots to behave more like their human counterparts by utilizing predictive targeting for skillshots (such as Ashe's ultimate) and employing a great deal more strategy than the current bots. Of course, there are still some things that bots can't do (such as intelligent jungling), but Norris suggests "that's actually a huge advanced area that we do want to look at and get into, that we're in the the real rudimentary stages of trying to figure out right now." For the full details on what awaits players in the upcoming AI update, just click on through the link below and read the full story.

  • The Perfect Ten: Non-vanilla server rulesets

    by 
    Justin Olivetti
    Justin Olivetti
    09.08.2011

    I've always thought that rulesets are a golden opportunity for MMO developers to get creative with their products and try something fresh and exciting. Unfortunately, most every MMO these days, new and old, adheres to the four "vanilla" rulesets that have been in place since Pong. You have your default PvE, your same-as-PvE-except-we-have-a-naming-policy PvE-RP, and the two player vs. player variants: PvP and PvP-RP. Those are all well and good, but... y'know... couldn't rulesets be used to create fascinating variations on these games? It turns out that yes, yes they can. While the vanilla rulesets are the vast majority, there does exist a group of fringe rulesets that dared to walk the different patch, er, path and made versions of MMOs that are a bold and refreshing flavor. Like blue! Sometimes these new rulesets were whipped up to inject new life into an aging title, giving players a valid reason to come back and see the game from a different perspective. In this week's Perfect Ten, we're going to check out just how wild 'n' wacky server rulesets can get!

  • Quadrocopters juggle balls cooperatively, mesmerize with their lethal accuracy (video)

    by 
    Vlad Savov
    Vlad Savov
    03.28.2011

    You've seen one quadrocopter juggle a ball autonomously while gliding through the air, but how's about a pair of them working cooperatively? Yeah, we've got your attention now. The Zurich-based lab that brought us the piano-playing and ball-bouncing quadrocopter is back with a simply breathtaking display of robotic dexterity and teamwork. Like all mad scientists, they call their Flying Machine Arena research "an experiment," though we see it a lot more as a Pong-inspired dance of our future overlords. We all know how far video games have come since two paddles batted a ball between one another, right?

  • Anti-Aliased: How I mine for craft

    by 
    Seraphina Brennan
    Seraphina Brennan
    09.30.2010

    This column was bound to come sometime. We've had legions of people asking us, "Why don't you cover Minecraft? It's totally an MMO!" The email barrage was so constant that I had nightmarish fits in my sleep, where I was drowning in oddly block-shaped emails pouring out of my ceiling. Now, after I've finally played Minecraft, my nightmarish fits have turned into scenes in which I'm being attacked by giant block-shaped spiders, but that's neither here nor there. I can see why people have fallen in love with this game, and they have every reason to. Minecraft may not be an MMO by our standards, but it is an example of gaming done right. It's the purest form of everything we love about gaming, and it's a game that could teach MMO makers a lot about design, should they care to listen.

  • Revenge of the quadrocopters: now they move in packs (video)

    by 
    Vlad Savov
    Vlad Savov
    07.13.2010

    In case you didn't find the original quadrocopter chilling enough, the GRASP Lab out of the University of Pennsylvania has gone and added a bit of cooperative logic to the recipe so that now multiple little drones can work together. Also upgraded with a "claw-like" gripper that allows it to pick up and transport objects, the newer quadrocopter can team up on its prey payload with its buddies, all while maintaining its exquisite balance and agility. Skip past the break to see it on video.

  • Diablo 3 to emphasize cooperation, PvP to be included

    by 
    Jason Dobson
    Jason Dobson
    07.04.2008

    Whether calling it out for being too colorful or even too conservative, Diablo 3 naysayers have certainly not lacked for ammunition to sling at the action RPG since it was made all official like late last month. Now pessimists can add another rock to the pile, with Blizzard poster Bashiok writing on the official World of Warcraft forums that the Diablo 3 devs are working to discourage online skullduggery, and that multiplayer will focus primarily on cooperative play.Explained Bashiok, "We have a large focus on cooperative play for Diablo III, and the mechanics and design decisions related to multiplayer are likely going to be based on supporting and encouraging it as much as possible, and not breaking it down." However, PvP will apparently have its place in the game, as Bashiok baited forumers by adding, "That doesn't mean that PvP won't have its own focus, but those are details and features we aren't yet discussing." So for now it looks like PKers will need to find another outlet for their griefing ways, perhaps by venturing outside into the sunlight for a rousing game of Freeze Tag.

  • New Ring of Fates video: The whole is greater than the sum of its parts

    by 
    Eric Caoili
    Eric Caoili
    06.17.2007

    We've been clamoring for a proper follow-up to the Seiken Densetsu series for over a decade now, and by the looks of the Final Fantasy Crystal Chronicles: Ring of Fates videos we've seen so far, we might finally be getting one. The first Crystal Chronicles entry on the GameCube was by no means disappointing, at least in our opinion, but hardware and link cable requirements made getting a group together much harder than we would've liked. Its handheld sequel seems free of those problems without losing that multiplayer ARPG's cooperative fun. Square Enix's latest Ring of Fates clip demonstrates the teamwork involved in getting through the game's dungeon puzzles. Carrying around a huge block of wood can be difficult if someone isn't knocking back the enemies coming at you! Bring your crew past the post break for the short movie.

  • Wii Warm Up: Friend or foe?

    by 
    Jason Wishnov
    Jason Wishnov
    05.10.2007

    With the possibilities of cooperative gameplay in some surprising titles, we reflected on the lack of decent co-op found in gaming today. Certainly, executing a flawless plan with a buddy in, say, Gears of War (sorry, we couldn't think of a decent example on the Wii) is gaming nirvana, but far more commonly implemented competitive modes give a lasting edge to games for years; just take a look at the brilliant Super Smash Bros. Melee, or, you know, any popular FPS in the last decade. With that in mind, where would you rather your game go: co-op or competitive? Where should gaming companies focus, and is there any demand for strange hybrids of the two, such as the compelling The Legend of Zelda: Four Swords Adventures?

  • Gundam Battle Royale gets set to win Japan

    by 
    Andrew Yoon
    Andrew Yoon
    09.10.2006

    You may remember that SD Gundam was the best selling PSP game ever in Japan, selling more than 150,000 units in its first week alone. It looks like Bandai and Sony are ready to kick some ass again. Battle Royale allows four players to jump into their favorite Gundam and fight against or with their friends in a pretty cool-sounding cooperative mode. It looks like the entire franchise is represented in this outing, so Gundam geeks are going to go wild when this game hits Japan in October.See also:SD Gundam G Generation wins in Japan

  • Preview of new Guitar Hero II co-op mode

    by 
    Dan Choi
    Dan Choi
    05.08.2006

    In case you missed it on Friday, IGN posted a pre-E3 hands-on preview of Guitar Hero II's new co-op mode. It's a departure from the first game's multiplayer mode in that the two players have to depend on each other a lot more to pass each song and thereby make beautiful music together.While the old multiplayer option will still be around in the sequel, the new mode mixes distinct lead guitar and bass or rhythm parts where each player affects the other in various ways, whether by failing if either performance slips (as in DDR), sharing the same Rock Meter (with mistakes from either player resetting the score multiplier), and needing to both go vertical at the same time to activate the shared Star Power. Thankfully, different difficulty levels can be assigned to each player.The Joystiq team out in L.A. will probably find something to do until they get their sweaty paws on a guitar controller or two on the E3 show floor (maybe one of those wacky press conferences will help pass the time), but we're sure the wait to try the latest build of this rockin' series will be worth it. The seven songs available at E3 are listed below.[Thanks, murph]