crowdfunding

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  • Face of Mankind gets a revamp in the upcoming Milestone patch

    by 
    Elisabeth
    Elisabeth
    02.08.2013

    The free-to-play MMOFPS Face of Mankind is due for a major update soon. A new dev blog has been put out in order to explain some of the changes that will be coming about in the patch. The mining and crafting systems are getting an overhaul: Resources will be collected, transported, and refined into useful materials in new ways. Augmenting that will be a reformed death and cloning system. Players will drop all non-bound items in their inventory on death, and the process of creating a new clone to get back into action with will be lengthier (although it can, of course, be sped up for a cost.) Players will now be able to create and manage their own factions, rather than sticking with the eight factions that were previously in the game. There's more! There's so, so much more (including "stuff with aliens"). Keep an eye out for a Kickstarter campaign to fund new improvements and systems for the game. Skip below the cut to catch the full details. [Thanks to intrepid explorer Alex for the tip!]

  • Star Citizen's death mechanics to create 'a sense of mortality and history'

    by 
    Jef Reahard
    Jef Reahard
    02.06.2013

    Chris Roberts has revealed the death mechanic for his upcoming Star Citizen sandbox. In a lengthy missive on the game's official site, he outlines his plans for "a universe where time progresses, characters die, and new ones come to the front." He also talks at length about the the sense of accomplishment that's missing from games that let you save every five seconds. As such, the single-player portion of SC known as Squadron 42 will function much like Roberts' old Wing Commander and Privateer games in terms of death (i.e., you'll need to survive and complete missions, with no mid-mission saving, to advance). The persistent version of Star Citizen calls for a different approach, though. Roberts acknowledges the immortal pod pilot lore and mechanics of EVE Online, calling CCP's method "clever" but ultimately saying that he's "not interested in making EVE 2.0 with cockpits." He stops short of calling SC's mechanic permadeath, but he does note that every "death" will affect your avatar. "Eventually, after too many deaths, your character's body will just give out," he explains, "and instead of waking up in a med bay, you'll be attending the funeral of your fallen character from the eyes of the beneficiary you specified when originally creating your character." There's much more to it, of course, including plenty of "death" examples and a FAQ, but you'll need to read Roberts' full blog entry for further details. [Thanks to Eric for the tip!]

  • Commander Keen designer crowdfunds a sequel of sorts, lets us make our own (video)

    by 
    Jon Fingas
    Jon Fingas
    02.04.2013

    PC gamers of a certain age will have very fond memories of the Commander Keen series -- usually trying to pogo toward a hard-to-reach gem or frantically escaping a Dopefish. Key creator Tom Hall and his startup Pieces of Fun may be playing our heartstrings like a fiddle, then, by launching a crowdfunding drive for the Keen series' spiritual successor, Secret Spaceship Club. Along with reintroducing the core sci-fi platform hopping we know so well, the game will include its own editor to let players build their own masterpieces. Newcomers just wanting to whip up a quick map should get a simple mode with easy drawing and visual, cause-and-effect scripting; those with some coding chops will have access to an advanced mode that lets them customize the scripting for objects, cutscenes and even the win conditions. We'll have the option to publish maps for the world to see, and the results should be playable on a swath of platforms that include Android tablets, iPads, Macs and PCs running either Ubuntu Linux or Windows. It's an ambitious plan, and Hall's development house would like to raise $400,000 by March 1st to make Secret Spaceship Club a reality by February 2014. There's perks for jumping in early, however, such as becoming an in-game character. Anyone who's still trying to learn whether or not aliens ate their babysitter will want to at least swing by the source link.

  • Some Assembly Required: Kick(start)ing the sandbox genre

    by 
    MJ Guthrie
    MJ Guthrie
    02.01.2013

    Sandbox aficionados are known to reminisce about the "good old days." You know, that time long lost in the past when the greats of open-world play like Ultima Online and Star Wars Galaxies (pre-NGE of course) enjoyed their heyday. Many a lamentation has also been heard about how things have never been the same, or how nothing has filled that void. Of course, the sandbox never died. In 2012 we started the year off with a guide to games sporting sandbox features to scratch a variety of virtual world itches and we ended with a look at some promising upcoming titles for 2013. With plenty of choices abounding, why are sandbox fans still decrying the lack of a home? It could be because they want one home for everyone to settle in together, basically one game to rule them all. But how realistic is that? Even with the plethora of offerings now, many folks want to play their ideal sandbox, and everyone has their own idea of what the perfect one would be (and conversely, what would kill it). Perhaps the answer, then, is to forget about a single universal home that accommodates the masses and actually create a number of niche games where people find exactly what they are looking for. Wait, that's already happening? Enter Kickstarter.

  • Origins of Malu beta coming March 30, signups in February

    by 
    Jef Reahard
    Jef Reahard
    02.01.2013

    Ready for another round of indie sandbox updates? Good, because this time the title in question is Origins of Malu. The devs at Burning Dog have posted an extensive blurb on the game's official site that touches on various tweaks to the client as well as a bit about beta. The closed testing period has been moved to March 30th and it will focus on systems, scalability, combat, and faction wars. Testers will have access to nearly 100 square kilometers of the game world. Signups will become available toward the end of February. The website update also clarifies the game's financial situation, and contrary to popular belief, Origins is not currently funded. The team originally launched a Kickstarter project last October before canceling it the same day due to what was assumed to be an angel investor. As it turns out, Burning Dog is still negotiating a deal but had to pull out of Kickstarter "due to the chance of scope- and date-change of deliverables to our community." [Thanks to Christian for the tip!]

  • Indie company teamPixel crowdfunds to buy THQ's Homeworld IP

    by 
    Mike Suszek
    Mike Suszek
    01.27.2013

    With a separate process slated to happen in the coming weeks that would see THQ's back catalog landing in the hands of bidders, indie studio teamPixel took to Indiegogo to crowdsource the funds to bid on one of the forlorn properties: Homeworld. The team's goal is to bring Homeworld to GoG and Steam, launch a mobile version of the spacefaring RTS called Homeworld Touch and develop Homeworld 3. To be clear, teamPixel already began work on its own space RTS that is inspired by the Homeworld brand, so Homeworld Touch would become an "official version" of sorts, should the company manage to buy the IP.The studio's lofty aspirations start with a significant crowd-funding goal: teamPixel hopes to raise $50,000 by Thursday, February 7 in order to acquire the property. Former Homeworld developer Relic were purchased by Sega during THQ's auction process. Relic teased the development of Homeworld 3 in November 2008, though nothing came to fruition.

  • Glitch art book shatters fundraising goal

    by 
    Shawn Schuster
    Shawn Schuster
    01.18.2013

    Glitch may be down, but it's not out. The whimsical, non-violent MMO closed its doors on December 9th of last year, but fans of the game still hold its memory close to their hearts. That's exactly why former art director Brent Kobayashi (AKA Meowza, AKA Kukubee) decided to gather together everything that he and the Glitch art team designed over the years, including never-before-seen concept art and some worlds that didn't make it to the game. Through Indiegogo (one of the many alternatives to Kickstarter), Brent set up a project to raise $17,000 for production of a hardcover book showcasing the art of Glitch. But as happens with the internet, the initial goal was shattered with the current money raised at just over $105,000 with 34 hours left to go on the campaign. The good news is that this book will certainly become a reality. The better news is that you still have time to grab one for yourself! [Thanks to Sounder for the tip!]

  • Vendetta using Kickstarter to fund new expansion, iOS client

    by 
    Jef Reahard
    Jef Reahard
    01.18.2013

    There's no shortage of sandbox MMO projects on Kickstarter these days, but how would you feel about a fundraiser for a game that's been live since 2002? That's the reality for Vendetta Online, as Guild Software has just announced a new pledge drive to help the game conquer Apple's iPad platform. Vendetta is already playable on PC, Mac, Linux, Android, and WinRT (and all of those space pilots play seamlessly on the same server, too), so Guild's next goal is integrating iOS users into its sprawling space-based sandbox. "We'll be thrilled to bring our intense brand of multiplayer space gaming to the iPad family of devices," says John Bergman, Guild CEO. "Our game offers a seamless transition between desktop and mobile, so players can easily switch back and forth between their iPad and their Mac without limitation." If successful, the game's Kickstarter project will also help fund a major expansion, which promises "enhanced player-owned capital ships and territorial conquest." Vendetta is a subscription-based MMO that features twitch-based space combat, extensive mining, trading, and exploration options, and a player-generated content system. You can check out an eight-minute gameplay video after the break, then head to the official website to sign up for a free trial.

  • Zuvo Water's Stratus cleans your H2O with WiFi filters, cloud-connected app

    by 
    Nicole Lee
    Nicole Lee
    01.17.2013

    Few of us are fortunate enough to enjoy clean municipal tap water -- the rest have to make do with clunky bacteria-riddled filters and wasteful bottled H2O. Enter Zuvo Water, which has hopped on Indiegogo to fund its elaborate and tech-centric Stratus water purification system. It includes WiFi-enabled hardware, filters, optional "intelligent" faucets and a cloud-connected smartphone app that'll tell you when to swap out old cartridges for new ones. These are no ordinary filters either -- they go beyond simple carbon filtration by combining ultraviolet light (UV), oxygenation and carbon with a patented five-step process, which Zuvo claims makes it the "only filter system in the world that is self cleaning." Beat that, Brita. Two kinds of Stratus filters can be part of the setup: a countertop model for existing taps and another that fits under the counter to accommodate one of Zuvo's touch-sensitive faucets designed by D2M (which was incidentally behind Kickstarter-success Instacube). The faucets come in Bamboo, Acacia tri-flow and Hibiscus designs, and with chrome, brushed nickel or oil-rubbed bronze finishes. In case you don't have your smartphone app handy, the taps are equipped with LED lights to show the water's filter status as well -- blue means clean, yellow means not so much and red means you should probably get a new filter, pronto. In addition to managing your filters, the aforementioned app also offers a personalized hydration coach that'll remind you of your daily water consumption needs.

  • How hardware startups changed the face of CES

    by 
    Brian Heater
    Brian Heater
    01.15.2013

    It was all bad timing, really. Just ahead of CES 2012, Microsoft announced that year's event would be its last, blaming product schedules that just didn't match up with the annual show. There was no question that the tech giant's absence would be felt the following year, the first time in recent memory the Consumer Electronics Show wasn't kicked off by a Microsoft keynote. It signaled, perhaps, a slight shift away from the days of huge companies dominating the event's headlines -- a phenomenon helped along by the recent attention-grabbing successes of a number of crowdfunded projects, many of which were present at the show. The move from Bill Gates to Steve Ballmer was one thing, but a CES without Redmond? That was just unheard of, a specter that loomed over the show, even as the CEA happily announced it had sold out the company's floor space in "record time." In the end, of course, Microsoft was still at the show, albeit in a less overt form, by way of third-party machines from Sony, Samsung and the like, and in the form of a cameo by none other than Ballmer himself -- a sort of spiritual baton-passing to the company's keynote successor, Qualcomm. Heck, even the Surface Pro reared its head backstage at the show.

  • Gas Powered Games announces Wildman

    by 
    Elisabeth
    Elisabeth
    01.14.2013

    Gas Powered Games, the studio behind Age of Empires and a handful of other titles, has hopped on the Kickstarter train. Wildman hit Kickstarter today and has 32 days to hit its $1,100,000 goal. The game is an three-way action RPG/RTS/MOBA hybrid. GPG CEO Chris Taylor told Gamasutra that he's basically "betting the company on it." The Kickstarter is meant both to raise the necessary funds to continue making the game and to give fans a stake and voice in Wildman's development. If the project hits its funding and makes it to release, we're hoping it'll feel right at home in our Not So Massively column.

  • Live from the Engadget CES Stage: an interview with Indiegogo's Slava Rubin (update: video embedded)

    by 
    Brian Heater
    Brian Heater
    01.11.2013

    Crowdfunded projects have been one of the surprise success stories of this year's CES. Thankfully, we've got one of the most knowledgeable people on the topic around, Indiegogo CEO Slava Rubin. January 11, 2013 2:00 PM EST Check out our full CES 2013 stage schedule here! Update: President of StickNFind, Jimmy Buchheim, will be joining us as well!

  • Kickstarter ends 2012 with $274 million in successful pledges, bigger projects

    by 
    Jon Fingas
    Jon Fingas
    01.08.2013

    It almost goes without saying that we love crowdfunded projects. If we use Kickstarter's 2012 wrap-up as a bellwether, there's many others out there like us. The number of successful projects shot up 53 percent last year to 18,109, and generated $274 million from pledges to projects that met their targets -- that's about 2.7 times more just in successful contributions than was raised in total for 2011, It's not hard to understand why if you've been following along. Between projects like Double Fine's adventure game, Ouya and Sundance Festival movies, Kickstarter in some cases has generated several times the revenue that a given client needed to get going. We won't venture a guess as to whether or not 2013 will see fiercer competition from the likes of Indiegogo or Christie Street, but any surge in truly viable, indie-built technology is good news in our book.

  • 2012: The year of the MMO Kickstarter

    by 
    Mike Foster
    Mike Foster
    01.08.2013

    Kickstarter is perhaps the biggest story in the world of gaming since the birth of the home video console or the integration of online components into consumer entertainment. No new product, innovation, or invention has carried with it such immense potential for shifting the way the industry plans, builds, and delivers its products. And with projects covering everything from hardware to companion apps, it's almost impossible now to imagine a gaming world without Kickstarter, even though it was our reality just a few short months ago. The legacy of Kickstarter is one that we're witnessing in real-time. Most of the major successful projects are slated for late 2013/early 2014 releases, giving us plenty of time to speculate on what may or may not go wrong with the crowd-funding model and the products it bears. Over the next year, games will either make it to market or they won't. Developers will squander their budgets or release on time. It's all up in the air. With that in mind, we thought now would be a good time to look back on some of the biggest MMO Kickstarter projects of 2012. The fate of some of these titles is inexorably tied to the fate of Kickstarter as a viable game-creating platform -- and maybe even crowd-sourcing as a whole.

  • Code Hero's buggy Kickstarter has backers preparing to draw legal lines in the sand

    by 
    Jessica Conditt
    Jessica Conditt
    01.08.2013

    Code Hero's Kickstarter concluded on February 24, 2012, with 7,459 people pledging $170,954, almost doubling the project's requested amount and pushing that cash straight to developer Alex Peake. Peake described Code Hero as a game to help people, especially kids, learn how to code, and said he would use the money to launch a version of the game on August 31, with a Code Hero webseries and MMO also in the works.Ten months later, on December 12, Code Hero had yet to launch in any form and Peake was absent from the Kickstarter conversation. Backers of the Code Hero Kickstarter fumed in the comments, informally requesting their money back, asking Peake where their rewards were, and questioning if Code Hero was a legitimate project at all. Leading the comment swarm was Dustin Deckard, a backer who had given Code Hero $300, but was now considering legal action against Peake and his studio, Primer Labs.That night we spoke to Deckard and Peake in a Google Hangout. Peake expressed regret over his poor communication and promised he would launch alpha 2, a new version of Code Hero, as an update on its Kickstarter the next day, and that he would provide updates to the Kickstarter on the first of every month.By January 8, 2013, the second alpha had yet to materialize on Kickstarter or the Primer Labs website, and January 1 passed without a whisper from Peake.

  • Pathfinder Online hits $600,000 with nine days to go

    by 
    Elisabeth
    Elisabeth
    01.05.2013

    Pathfinder Online's Kickstarter campaign is entering the home stretch. With a little over a week left for the project to hit full funding, it's currently sitting pretty at just over $600,000 already raised out of its $1,000,000 goal. In honor of the momentum that's building, the team revealed the Bugbear Sniper battle miniature, a howling deathbringer available at "Crowdforger level $700,000." Pathfinder Online is being described by its developers as a grindless, classless system that allows for limitless character progression, large-scale battles, player-built structures, player-driven content, and useful trade and crafting.

  • The Perfect Ten: New MMOs to watch in 2013

    by 
    Justin Olivetti
    Justin Olivetti
    01.03.2013

    Oh, I had a great Perfect Ten prepped as the first list of the year, but my meanie-face editor slammed on the veto button and told me, point-blank, that I was going to be counting down the best MMO prospects for the year. Then she drove a lawnmower through a Nordstroms while huffing paint thinner and throwing empty cans at the security personnel. Even so, her idea is probably more interesting than what I had. Let me give you a few notes on today's list because I sense that I'm going to tick more of you off than normal here. My goal was to sift through the possible releases for 2013 and pick the 10 most promising, both in "will it actually launch this year?" and in its potential for success. The combination makes it a tough call because some of these will undoubtedly be delayed to 2014 or beyond and some of these we still don't know as much as we'd like about them. But who cares? Let's have some fun and kick this year off right. Here are my picks for new MMOs to watch in 2013.

  • Elite: Dangerous is well and truly Kickstarted

    by 
    Elisabeth
    Elisabeth
    01.02.2013

    Elite: Dangerous fans can breathe easy -- the game has hit its £1,250,000 goal with more than two days to spare. While that's excellent news for the folks at Frontier Developments, they're not resting on their laurels. There are two stretch goals, at £1.4 and £1.5 million, that could feasibly be hit in the last 51-ish hours of the project's Kickstarter window. Those stretch goals will add in a Mac version of the game (within three months of the Windows launch) and an extra ten playable ships, respectively. In case some people are still on the fence about throwing money at the project, the team has added in a new £25 reward tier that'll give backers a digital copy of the game and 500 credits. Everyone already pledged at a higher tier will also receive those 500 credits.

  • GameStick brings a new Android game console to your TV, fits inside its own controller (video)

    by 
    Jon Fingas
    Jon Fingas
    01.02.2013

    OUYA likely won't be the only Android-based game console in town this spring. PlayJam is going beyond its smart TV roots to build the GameStick, a TV-based system that fits into a shell not much bigger than a typical flash drive -- it's small enough that the finished version should stow inside its own Bluetooth gamepad and draw power from the HDMI port, like Roku's Streaming Stick. The Jelly Bean system's dual-core Amlogic processor isn't as powerful as the Tegra 3 in the OUYA, but it should also lead to a slightly more tempting $79 price. PlayJam's remaining challenge is the familiar one of reaching a crowdfunding target: the company says it needs $100,000 to go through its last development hurdles and ship the production GameStick in April. If the firm makes its goal, however, the low-cost gaming world will be delightfully crowded this year.

  • Submissions for Expand's Insert Coin: New Challengers competition now open!

    by 
    Barb Dybwad
    Barb Dybwad
    12.28.2012

    Because you haven't been living under a rock, by now you know about our big Expand event coming up in San Francisco this March (plus, you're following us on Twitter and Facebook to be the first to get all the news, right?!). Did you also know about our Insert Coin: New Challengers competition to shine the spotlight on the best new crowdfunded hardware projects out there? You do now! The best part is, submissions are now open -- and that means you can submit your project for a chance to win free tickets to Expand, $1,000 to cover your travel costs, and a total of $25,000 in prize money! No, we're not kidding: all this could be yours. Read on to find out more!