crowdsourcing

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  • Planetary Resources and NASA team up to crowdsource the search for asteroids

    by 
    Terrence O'Brien
    Terrence O'Brien
    11.21.2013

    Planetary Resources really wants to mine asteroids for valuable materials, but first it has to find them. So the company is partnering with NASA on a crowdsourcing project that would put the American public to work identifying and tracking near-Earth-objects (NEOs). All the data generated will be open sourced and made publicly available on the web. The effort will center on a series of challenges and contests designed to lure in citizen scientists and the results will be reviewed by Planetary Resources. Obviously, the company will be looking for mineable hunks of space rock, but it will also be giving back to the scientific community by using the data it collects to improve algorithms for detecting asteroids. And, obviously, the more of those we're able to detect and track, the less likely we are to be caught off guard by a meteorite apocalypse. To be notified when the program kicks off, sign up for more info at the Planetary Resources site.

  • Weather Underground iPhone app gets crowdsourced weather, iOS 7 style

    by 
    Steve Sande
    Steve Sande
    11.21.2013

    Weather Underground, now part of the Weather Company that also encompasses the Weather Channel, has just delivered an update to its free iPhone app. Not only does the update provide compatibility with iOS 7 and a new look to boot, but it also adds something completely different -- crowdsourced weather reports. Weather Underground currently uses a network of about 19,000 personal weather stations across the USA and 11,000 elsewhere on the planet to provide accurate local forecasts. Now the service will ask users to report and verify weather events through a simple interface, and other users can view conditions that were observed within 10 miles of their location. The Weather Underground weather map -- aka "WunderMap" -- has always featured a number of layers that can be turned on or off, including precipitation, temperature, wind, radar, cloud cover and more. The crowdsourced information now appears on a separate layer. The app also adds a landscape mode, more interactive graphs showing data trends, history and forecasts, more webcams and access to weather-related videos. As before, the Weather Underground app is available for free from the App Store.

  • Foursquare gives Superusers web links to map editing tools

    by 
    Jon Fingas
    Jon Fingas
    08.01.2013

    Foursquare switched to editable OpenStreetMap data for its check-in services over a year ago, but many of its users wouldn't know it when there hasn't been a way to tweak maps through place pages. As of today, Foursquare is encouraging a little more interaction: Superusers (frequent contributors) in Australia, Brazil, Germany and the UK can now click a web link to edit a location in OpenStreetMap. Those who aren't keen on signing up for OSM can still leave a note with their proposed changes. There's no mention of plans to expand access to regular users, but the firm expects additional rollouts to Superusers in areas where map data is less than trustworthy.

  • City of Heroes spiritual successor plans Kickstarter for Sept. 8th

    by 
    Justin Olivetti
    Justin Olivetti
    07.24.2013

    One of the candidates vying to be the spiritual successor to City of Heroes will be moving into its fundraising stage come this September. Missing Worlds Media's The Phoenix Project, is preparing a Kickstarter campaign for September 8th. The team says that if all goes well (read: the project gets the moolah it needs), the title could be launched by the end of 2015, although it's hoping to get an avatar creator in our hands by next summer. In an interview with Polygon, Technical Director Nate Downes said that the project is 25% to 33% done, although the game is being made completely by 136 volunteers who have other jobs or are full-time students. The Phoenix Project is being built using the Unreal Engine, as Epic has licensed the engine to Missing Worlds with no money down until the team gets funded. Downes hopes that fans will continue to rally to the cause: "This project has grown out of the community that was left behind when City of Heroes closed, so it's really just a lot of passionate people getting together to rebuild that home for themselves."

  • Jukebox Heroes: TUG and crowdsourcing soundtracks

    by 
    Justin Olivetti
    Justin Olivetti
    07.23.2013

    While I'm still reasonably wary of Kickstarter and the pie-in-the-sky promises that have come out of these fundraisers, I can't deny that there have been potentially exciting ideas out there, especially in the field of MMO music. For starters, we might one day see Anthymn, a fantasy MMO completely based around music. It's a notion so breathtakingly cool that I fear it might never see the light of day while thousands of been-there-killed-that titles trudge into existence. But talking with the creators of that game really drove home the fact that music is such an integral part of our lives and can hold a similar place of honor in our virtual worlds. And then there's TUG, another quirky Kickstarter prodigy, which demonstrated how music and sounds can be used as social glue to pull people together. It showed us this with a wordless video that got its point across perfectly. Now TUG's devs are throwing out a different idea concerning music: Why not outsource some of the game's soundtrack... to the fans themselves?

  • Making music together: An interview with Anthymn

    by 
    Justin Olivetti
    Justin Olivetti
    06.28.2013

    It's safe to say that many of us on the Massively team were seduced by the promise and potential of Anthymn when we first saw its Kickstarter campaign. The concept of an entire fantasy MMO that revolves around music instead of swords and sorcery is a refreshing approach in this day and age. The folks at String Theory Entertainment are downright passionate about bringing the power of music to online games. While Anthymn is still in an early stage of development, the idea behind it stretches back a decade or so. The developers aren't just using music as a quirky feature for the sheer heck of it, either; this is a studio full of musically talented folks who know how infectious and bonding a song can be. We sat down with the creative leads behind Anthymn to get a better feel for the project and the future of the game, with or without Kickstarter's help. Check it out after the jump!

  • Kickstarter plans North American expansion, launches in Canada this summer

    by 
    Zach Honig
    Zach Honig
    06.27.2013

    That's right Canucks, Kickstarter's launching in your neck of the woods before the midnight sun sets for the season. The crowdfunding site released a teaser page today, announcing that it'll open up to Canada-based projects later this summer. It's not the first site of its kind to accept submissions from north of the border, but if Indiegogo hasn't been drawing in the results you need, you'll soon be able to give it a go on another platform. The Kickstarter team is mum on an exact launch date, but with a bit less than three months left in summer, the clock is ticking.

  • 'Orchestral battle' Anthymn needs money for the music

    by 
    Justin Olivetti
    Justin Olivetti
    06.20.2013

    "For the first time ever, players will shape an online world with music," promises String Theory Entertainment CM Daniel Marrable. He's referring to the MMO-in-progress Anthymn, which is currently in the throes of a Kickstarter campaign. Anthymn is a fantasy MMO that revolves around music for its classes, combat, and way of life. It's set in a land that's divided by musical races that are warring with each other for supremacy. A young maestro wants to create a national anthem that will not only unite his country but bring peace to the land. This quest will fuel players' adventures across the continent. String Theory wants to create a unique feel to the title, including systems such as rhythmic gameplay, apprenticeships, and community collaboration. If the concept art looks a tad familiar, it's because a few of the devs also worked on Guild Wars 2's art. Check out the video pitch after the jump, and drop a few bucks if you feel that Anthymn is a project worth supporting!

  • The Soapbox: How to run a successful Kickstarter campaign

    by 
    Brendan Drain
    Brendan Drain
    05.28.2013

    The past few years have seen an absolute revolution in the games industry, with an explosion of studios securing funding through crowdfunding platforms like Kickstarter. In a time when banks worldwide are tightening their belts, Kickstarter represents a lifeline for indie developers and a way for the bigger studios to work on their own projects free from the need for outside investors or publishers. But with the growing number of projects seeking funding each year, developers are facing stiff competition and the rising challenge of running a successful campaign. Most developers don't release all of their stats or write up advice and insights following a successful crowdfunding campaign, and those who do are often lost on obscure blogs that don't appear when you Google for advice. But I'm in the unusual position of both being a games journalist and having successfully Kickstarted a small game project (unrelated to MMOs and my work on Massively). Six months ago, I ran a campaign for my new sci-fi 4X game Predestination, and in the process I learned some valuable lessons on what works and doesn't work on Kickstarter. We've since published the campaign stats and gone on to help a few other campaigns hit their goals. In this article, I run down the lessons I learned the hard way during the Predestination Kickstarter campaign and give some advice for developers hoping to get funded.

  • Pioneer's Cyber Navi units crowdsource traffic photos, watch for crosswalks (video)

    by 
    Jon Fingas
    Jon Fingas
    05.09.2013

    Pioneer's nicer Cyber Navi GPS units already revolve heavily around cameras that dish out augmented reality. That clearly wasn't enough for the company, though, as its new tilt-screen AVIC-VH0009 and fixed-screen AVIC-ZH0009 models wring even more value out of that front sensor. Their new Smart Loop feature automatically snaps photos at traffic hotspots that it shares with fellow drivers, giving them a crowdsourced glimpse of any trouble that lies ahead. Other upgrades don't depend quite so much on collective wisdom, however. The AR Scouter Mode is now smart enough to spot upcoming crosswalks, and the voice search lets drivers freely speak keywords rather than follow a strict syntax. Pioneer isn't divulging pricing ahead of the Cyber Navis' June release, but their Japan-focused location services hint that we won't see either navigator reach the US anytime soon. We can at least live vicariously through the (very detailed) video after the break.

  • Steam Greenlight pulls in 2 million voters, has a chat with its indies

    by 
    Jessica Conditt
    Jessica Conditt
    05.09.2013

    Getting accepted through Steam's community-voting service, Greenlight, is an ongoing, complex project for many indie developers – and for Steam itself. Valve hosted a chat with Greenlight developers this week to discuss concerns, suggestions and propose what Greenlight may look like in the future. Valve is "actively looking into" releasing the Steamworks API so developers can prepare their games prior to being Greenlit, though it has no timeframe to make that public. Currently all games go to the same Greenlight, but Valve said it would discuss the idea of separating the service by "games that are ready to go" and "games that are in development." On May 1, Valve Greenlit a mini batch of games, and this system will most likely be the new standard, the team said: "Unfortunately, we have limited resources at the moment, so we cannot ship every game that we want. We're working toward having an open platform that Gabe has talked about, but we're not there yet."

  • Amazon's payment systems go kaput, taking Kickstarter with it

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.30.2013

    Were you planning to be the brave soul to bring Camelot Unchained's Kickstarter project to its goal? You might have missed your chance. Amazon Payments, the system which Kickstarter uses to accept pledges from browsers, started having trouble earlier today, meaning that several Kickstarter projects have run into trouble attracting more pledges or processing pledges for otherwise successful funding. That's bad news for anyone looking to make the last few dollars on a project before the project ticks over the last deadline. There's currently no ETA on service restoration; quite notably, the payment service is currently the only Amazon service listed as having difficulties. Camelot Unchained is put into a particular pickle with this development, as the project is still more than $200,000 away from its goal with less than two days remaining. Hopefully the service errors will be cleared up before several projects start to feel the sting. [Thanks to Mark for the tip!]

  • UK finally gets access to Google's Map Maker editing tool

    by 
    Sharif Sakr
    Sharif Sakr
    04.11.2013

    Those red pins look almost like little hearts, revealing which countries have been showered with the affection of Google's crowdsourced map improvement tool and those -- like the UK -- that have so far been left out. We can now safely ignore the chart, however, as the UK has just received its dose of Map Maker love, taking its rightful place among nations like the US, France, India and even North Korea. Instead of just reporting problems, which has long been possible, Brits can use the browser-based service to contribute additional local knowledge about everything from bus stations to cycle routes, as well as natural features like parks and even bits of shrubbery. (Hopefully, only really amazing bits of shrubbery.) You can watch folks adding these sorts of things, almost in real-time, at the Google link below -- and it's weirdly addictive.

  • Camelot Unchained discusses the trouble with rendering engines

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.03.2013

    It's been said multiple times by the Camelot Unchained team that this game is meant to be large. The focus is on large-scale sieges, not a couple of guys banging on the front door of a castle. That means the game needs to be able to handle a huge number of players on the screen at any one time. How do you find an engine that can handle that? According to the latest update on Kickstarter, you build one. While the engine isn't built entirely from scratch, it isn't based off of an established engine, simply because it's being custom-built to handle the game's specific needs. The attached video allows you to see the engine in action, scaling from a handful of characters up to the moving mob pictured in the header. If you want to know more about what makes the game pretty to look at, this will be very relevant to your interests.

  • Reuters: Walmart looking into crowd-sourcing online delivery

    by 
    Steve Dent
    Steve Dent
    03.28.2013

    Walmart is considering the slightly insane sounding idea of using its in-store customers to deliver online orders to help it compete with bricks and mortar-less competitors like Amazon, according to Reuters. The big box outfit currently ships internet purchases from just 25 of its stores using the likes of FedEx to handle delivery, but plans to drastically increase that number going forward. In theory, customers could sign up for the chore and drop packages off to customers who are on their route home in exchange for a discount. CEO Joel Anderson he could "see a path to where this is crowd-sourced," adding that "this is at the brain-storming stage, but it's possible in a year or two." Naturally, there's a gauntlet of insurance, theft, fraud and legal issues Walmart would need to run first -- along with the slightly skeevy idea of having a random stranger show up with your packages.

  • DIYRockets starts a challenge to build open source, 3D-printed rocket engines

    by 
    Jon Fingas
    Jon Fingas
    03.08.2013

    DIYRockets believes that our chances of advancing space exploration improve when everyone can lend a hand. The company is putting its money where its mouth is by launching a competition to develop 3D-printed rocket motors using Sunglass' cloud design platform. Teams who sign up have to build an engine that could boost a nanosatellite-level payload into low Earth orbit using 3D-printed steel and other safe materials. The only major stipulations are that creators present a good business case and open-source their creations to help out other builders. DIYRockets' prize strategy reflects its for-the-greater-good ambitions: there's a $5,000 award for the best motor, but there are separate $2,500 prizes for both a student creation and the design that contributes the most to the industry. Registration officially starts on March 9th, and runs until April 6th, with the finished models due on June 1st. We'll be closer to a crowdsourced vision of space when the winners are revealed by July 1st.

  • Riot in the streets, at a desk, in your hand: An indie documentary game

    by 
    Jessica Conditt
    Jessica Conditt
    03.08.2013

    "Riots are powerful. They are moments in which lots of different people blend into a unique and cohesive mass to fight for their freedom. It is something that you cannot pursue for yourself, but only for a greater good. How can that not be incredibly emotive?"Designer Mattia Traverso approaches rioting as an intense, human experience, from both sides of the kevlar: Rioters take to the streets for freedom and glory, while the authorities fight back in an equally fervid attempt to retain order. Riots are masses of thousands of stories about people, and Riot is a game about humanity.Traverso, creator Leonard Menchiari and programmer Ugur Ister's Riot has raised almost triple its $10,000 funding goal on Indiegogo, and it still has 10 days to pull in more money. Money that the Italian trio will use to travel the globe, seeking out and documenting riots in Italy, Greece, Egypt, Russia and other countries, interviewing rioters and law enforcement officers, gathering videos, photos and eyewitness accounts – then throwing all of that into the game."Phisically visiting these places and joining the live riots is fundamental," Traverso tells me. "One cannot describe something he does not know, and that is something that the 'serious' movie industry knows very well: You need research. How could we even claim to describe such an important topic without having lived it multiple times or having talked with the rioters or the police?"

  • The Missing Ink kickstarts for tablet versions

    by 
    Justin Olivetti
    Justin Olivetti
    03.07.2013

    The Missing Ink is one of the most uniquely stylized MMOs that we've ever seen around these here parts, and our time with the game has made us crave it all the more. While the title is currently in open beta and preparing for a launch this year, RedBedlam has pulled the trigger on a Kickstarter fundraiser to bring The Missing Ink to iPad and Android tablets as well as help the studio self-publish the title. RedBedlam has a rough-working iPad version but could use the funds to help polish the user interface, advertise the game, and start work on an Android version. Past that, funds raised will be used for "content, content, content." At the least expensive sponsor level, players can not only contribute to the project but obtain a future copy of the iOS game at a discounted rate. [Thanks to Sounder for the tip!]

  • Petroglyph puts Victory on Kickstarter, hopes for victory

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.06.2013

    The stack of games made about World War II is pretty thick at this point, but Petroglyph is hoping to add another game to that lineup with its newest Kickstarter project, Victory. Fresh off of its departure from the End of Nations project, the studio is trying something different with the game's formula. It's a strategy game in real-time, but it's not an RTS; rather, it's closer to playing World of Tanks with control over an entire squad. As the project page outlines, players will be given control of a squad of units, which has to either defeat the enemy units or capture and hold key locations. Units that are killed are gone, with no base management or tech trees to worry about in the thick of gameplay. The game is not being designed as a free-to-play title, but it is meant for online competitive play. If this sounds intriguing enough to cut through the fatigue of endless World War II games, take a look at all the details on the Kickstarter page.

  • Google to crowdsource Indian mapping data, offers swag to top contributors

    by 
    Jamie Rigg
    Jamie Rigg
    02.07.2013

    What's the best method of finding your way in a foreign land? Just ask the locals, and that's exactly what El Goog is doing in India with its Mapathon 2013 competition. The contest is running from February 12th through March 25th, and is asking residents of the Asian nation to add additional detail or update information in Google Maps using Map Maker. Working for Google without actually working for Google isn't very alluring, so to compensate participants for their knowledge and effort, the search giant is offering prizes -- slates, phones, vouchers (presumably for the Play store) and other merchandise -- for the top 1,000 contributors. If you're willing and able to get involved, head to the source link for the lowdown on how. When you finally get round to seeing the Taj Mahal in person and check your phone for the nearest watering hole, remember to raise a toast to Mapathon 2013 for getting you there.