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  • Elite: Dangerous explores the path of... exploring

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.08.2014

    So what do you want to do in Elite: Dangerous? Do you want to get into space dogfights? Build up a trade empire? Or do you really just want to accelerate to high speeds, jump out into the unexplored portions of space, and start seeing what's there? The latest newsletter for the game discusses precisely that with the exploration mechanics. Just exploring in the broadest sense is fairly simple, but being the first person to visited an unseen system won't count as exploring a heretofore unexplored location. To really explore a system, players need to determine how many major bodies there are in orbit around the star and scan the lot of them before returning home to tell about it. Having a full set of data and being the first to return with it will provide big rewards to the explorer, but if another ship comes across yours and it wants the prize of being the first to explore the system... let's just say there are no laws against loading weapons and opening fire.

  • Choose My Adventure: It's lonely out in Elite: Dangerous

    by 
    Mike Foster
    Mike Foster
    09.03.2014

    In 1990, hurtling across the edge of our solar system at around 40,000 miles per hour, NASA's Voyager 1 space probe performed a quick rotation and snapped a parting photograph of the planet on which it had been conceived, built, and launched. The resulting image, known as the Pale Blue Dot photo, features a tiny Earth surrounded on all sides by an infinite blackness. It was this image, transmitted a distance of 3.7 billion miles at the speed of light, that inspired Carl Sagan to write, "There is perhaps no better demonstration of the folly of human conceits than this distant image of our tiny world." In other words, space is big. Really big. And it is into this great unknown, this unimaginable void wrapped in darkness and silence, that Choose My Adventure now boldly goes via Elite: Dangerous, a crowdfunded space simulator (no, not that crowdfunded space simulator) from Frontier Developments. With 55 star systems and 38,000 cubic light-years of space to explore, Elite's Beta 1 release should offer us plenty of freedom to sate our interstellar cravings and to thrive or die as an independent pilot.

  • Elite's latest newsletter talks upcoming mission additions and more

    by 
    Jef Reahard
    Jef Reahard
    08.29.2014

    Itching for the latest Elite: Dangerous news? Newsletter #38's got it in the form of blurbs about ship weathering, the Ocellus starport, and Frontier's plans to expand the space sim sandbox's mission framework. "We plan to build this out as we move through the beta to release and beyond, with escort missions, assassination missions, tail-and-report missions, group missions, policing duties, in addition to guns-blazing mercenary assignments," the firm says. [Thanks Cotic!]

  • New Elite newsletter features outposts, smuggling, and more

    by 
    Jef Reahard
    Jef Reahard
    08.22.2014

    The latest Elite: Dangerous newsletter is here, and it's worth parsing if you're high on Frontier's gorgeous space-sim sandbox. Outposts are coming to Beta 2, which might cause some of you to ask "what's an outpost?" Well, it's the "equivalent of the run-down road-side cafe, the isolated fuel station, the research outpost, the deep-space shack where Joe the Hermit lives." Outposts are generally exposed, zero-G, and unsafe, but they do offer cheap fuel and a place to temporarily lie low. Speaking of lying low, this week's newsletter also features a player-made video illustrating how Elite's stealth mechanics may be used for smuggling. You can view that after the break. [Thanks Cotic!]

  • Elite: Dangerous' Stellar Forge tech powers planetary creation

    by 
    Justin Olivetti
    Justin Olivetti
    08.17.2014

    Maybe you think that creating solar systems for an MMO is nothing more than plunking down a few spheres and programming in physics for a gravity well. Well, you've got some nerve! The developers at Elite: Dangerous think about nothing else day in and day out, and as a result the team has come up with special tech to create the billions of systems that players will encounter in-game. In a recent newsletter, the team elaborates on the Stellar Forge system that it uses for most of the game's celestial bodies: "In Elite: Dangerous, when we are generating a system procedurally, each planetary system is formed from first principles. Bodies are gradually aggregated over a very long simulated time from available matter, taking into account its chemical composition. Depending on the angular momentum, this might begin to form into a single central body, or into multiple co-orbiting bodies." This explanation goes on in detail -- great detail -- and if you haven't appreciated how planets are made before now, you certainly will by the time you finish reading it. [Thanks to Cotic for the tip!]

  • Elite: Dangerous prepares for beta 2, official app release

    by 
    Justin Olivetti
    Justin Olivetti
    08.08.2014

    With Elite: Dangerous' first beta test now a thing of the past, it's time for the team to reflect and prepare for the next round of hot plasma space action. In today's newsletter, the team reports that it saw players from 122 countries in beta 1, with 4.2 million light years travelled collectively. The devs are working hard on beta 2, saying, "The key areas of focus for development now is extending the online mission system to deliver a compelling experience, the accessibility of the game for those that haven't been intimately involved in its evolution like our alpha and premium beta backers, and of course vast quantities of new content, polish, and optimizations." In other news, the official app for Elite: Dangerous will be available soon on the iTunes Store with an Android release to follow. Also, players excited for the game can get together at FantastiCon in the UK on August 16th, where Elite will be shown on the Oculus Rift and the team will be there to hobnob with fans.

  • Elite's Beta 1 starts today, here's a new trailer

    by 
    Jef Reahard
    Jef Reahard
    07.30.2014

    Frontier has released its Beta 1 build of Elite: Dangerous. It "covers a greatly expanded 38,000 cubic light-year volume of Elite: Dangerous' accurately modeled Milky Way galaxy centered around the Boötes constellation." Beta 1 also introduces new features including fuel consumption, player communication, docking computers, mission system functionality, and friend management/matchmaking capability. There's more, including a new trailer, which is embedded along with the official press release after the break. [Source: Frontier press release]

  • Elite's expansions to include planetary landing, ship interiors

    by 
    Jef Reahard
    Jef Reahard
    07.21.2014

    Frontier's latest newsletter for Elite: Dangerous talks post-launch plans for the sci-fi space sim sandbox. Launch is currently scheduled for sometime in Q4 of 2014, after which Frontier will continue to expand the game. "Major new features will include planetary landings and even walking around inside ships, stations, and planet surfaces," the firm says. Elite users with a lifetime expansion pass will get "all such significant expansions" at no extra charge. The LEP is currently packaged with the game's premium beta access or available separately via the Frontier store. [Thanks Peteris!]

  • Elite: Dangerous aims to be future-proof

    by 
    Shawn Schuster
    Shawn Schuster
    07.18.2014

    Time is not always kind to video games -- especially MMOs. So Frontier Developments decided to plan ahead by future proofing its sci-fi space MMO Elite: Dangerous. "Moore's law is our friend," company head David Braben told Eurogamer in a recent interview. "Even if your PC of today can't run [Elite] with all the features on, your PC of tomorrow might." The thought is to plan ahead by implementing graphical features that are so advanced, they can't even be run on modern computers yet. So when technology catches up, the advancements will already be in place. Check out the entire interview for more on how the team at Frontier aims to plan for the future in Elite: Dangerous.

  • Braben: We 'would be stupid not to' look at Elite on consoles

    by 
    Jef Reahard
    Jef Reahard
    07.14.2014

    Frontier is considering console versions of Elite: Dangerous, according to Eurogamer. "I don't want to do something that constitutes an announcement," studio boss David Braben said, "but we would be stupid not to support other platforms, including console." Frontier has experience making both Sony and Microsoft first-party games, and Elite uses the same engine as Xbox One launch title Zoo Tycoon. A possible Elite console port will take a while, though, as Frontier is currently laser-focused on the PC release. "We will then do the game on Mac and during that time we will be looking at other platforms as well," Braben said.

  • Visit every system in the Milky Way in Elite: Dangerous

    by 
    Justin Olivetti
    Justin Olivetti
    07.13.2014

    Well kiss our cultured grits: We've now lived to see the day in which the New Yorker has devoted an article to an MMO. The magazine commented on the techniques that Elite: Dangerous is using to map out its replication of the Milky Way. Lead Developer David Braben said that he is using actual astronomy to map out the in-game galaxy: "I wanted to make the galaxy as accurate as possible so that the results of that exploration would make sense to people. In the game, every single star in the real night sky is present, some hundred and fifty thousand of them, and you can visit each one." Braben and his team drew from sky surveys and utilized procedural techniques to fill out sketchier sections that aren't as well-known. He said that the team had to add space dust to mimic the actual dust in space that obscures our view of much of the Milky Way.

  • David Braben explains Elite's high prices

    by 
    Jef Reahard
    Jef Reahard
    07.11.2014

    If you looked at the £200 alpha and £100 premium beta price tag for Elite: Dangerous and thought, wow, that's pretty damn expensive, you're not alone. Frontier boss David Braben recently explained the price points to Eurogamer. "We've taken flak for it," Braben said. "But the important thing for the alpha is, for it to be a genuine alpha, we didn't want huge numbers. Maybe we shouldn't have restricted it by price but it seemed like a logical thing to do. It seemed like a fair thing to do." He goes on to say that while Frontier could have "thought more carefully" about how the prices would appear to gamers outside of Elite fandom, the devs "planned it this way for sound reasons, and part of that is going toward backing the game. We don't have a publisher here," Braben said. "That backing helps financially."

  • Frontier opens Elite single-player combat build to all pre-order pilots

    by 
    Jef Reahard
    Jef Reahard
    07.08.2014

    Frontier has doubled the number of players fighting, trading, and exploring their way through the sprawling cosmos of Elite: Dangerous. The firm released Elite's single-player combat build to all beta backers earlier today in preparation for the multiplayer beta launch on July 29th. If you've pre-ordered or backed Elite, you can download the launcher by logging into the game's website and pointing your browser at the "My Downloadable Products" link. Frontier also wants you to know that you can still pre-order the multiplayer beta and receive immediate access to today's single-player release. [Source: Frontier press release]

  • Minor criminals in Elite: Dangerous will incur fines, compound interest

    by 
    Jef Reahard
    Jef Reahard
    07.03.2014

    Frontier has published the 30th edition of its Elite: Dangerous newsletter. This issue features tidbits on ship decals, new code systems meant to enforce law and order within radar range of authority ships or space stations, and potential fines for minor criminal offenders. Fines will "give the authorities a proportionate level of response rather than shooting to kill regardless of the severity of a crime. Minor crimes and non-threatening infractions will incur a fine, which can be paid off to your local space station authority representative," Frontier explains. "If you don't pay off your fines, they will initially attract compound interest and then, once the authorities lose patience with your tardiness they will be converted into a bounty, and lead to you being hunted down." There's a lot more to this week's newsletter, so follow the links below to give it a read! [Thanks Cotic!]

  • Elite: Dangerous enters Premium Beta 2

    by 
    Shawn Schuster
    Shawn Schuster
    06.25.2014

    Frontier Developments has announced that its multiplayer sci-fi space game Elite: Dangerous has opened up for Premium Beta 2. This newest stage of beta will bring several improvements, including three new star systems, Giant Orbis starports, a new space ship type, and much more. You can jump into the game now by purchasing the Premium Beta for $150, which is significantly lower than the alpha at $295. The standard beta will be available for $75 and the retail pre-order for launch is $50. Also be sure to check out a video spotlighting the Giant Orbis spaceport just after the cut. [Source: Frontier Developments press release]

  • Elite: Dangerous heading into Premium Beta 2 on June 24th

    by 
    Justin Olivetti
    Justin Olivetti
    06.19.2014

    The next stage of Elite: Dangerous' premium beta is coming next Tuesday. In newsletter #28, Frontier Developments said that Premium Beta 2 will begin on June 24th and include several new features, including gameplay optimizations, three new star systems, high-resolution screen capture, German localization, and the Zorgon Peterson Hauler trading ship. Premium Beta 2 will begin with a wipe, although Frontier will be giving players in-game credits that correspond to progress made to date. Players can buy into the premium beta only through July 15th, which could indicate that the standard beta test is slated for later this summer. [Thanks to Cotic for the tip!]

  • Frontier COO talks Elite, dev team size, and more

    by 
    Jef Reahard
    Jef Reahard
    06.17.2014

    Elite: Dangerous is often compared to Star Citizen, at least here in the Massively comment section. While it's certainly a fair comparison since they're both crowdfunded space sims made by veteran developers, Elite seems to get more slack, possibly due to its accelerated development schedule and the perception of Frontier as a smallish indie firm. In reality, the company employs some 240 developers and is in the middle of a recruiting drive that will add nearly 50 more. COO David Walsh talks about that and more in a new interview at GamesIndustry.biz that touches on Frontier's success in the midst of a rocky period for the British games industry. Frontier devs aren't just working on Elite, either, as the studio is also responsible for titles like Kinectimals, Zoo Tycoon, and Roller Coaster Tycoon 3. "Everyone in the company is plug-and-play between the different projects. They're all using the same tech," Walsh explains. "The engine we use for Elite: Dangerous is the same as the engine we use for LostWinds on smartphones. There are different technology modules that you plug in there, obviously, but it's the same fundamentals."

  • E3 2014: Hands-on with Elite: Dangerous and the Oculus Rift

    by 
    MJ Guthrie
    MJ Guthrie
    06.11.2014

    Is it possible that a hands-on demo of Elite: Dangerous and a talk with Frontier Development's Adam Woods, producer, and David Braben, CEO, would make a space sim fan out of me? Yes! I liked what I'd heard about the game before, but after experiencing it for myself at E3 2014, I can definitely say I am hooked. And it isn't just because of the Oculus Rift. I got a tour of the newest playable build, a sneak peek of the upcoming system and space station, and watched a brand-new trailer on top of the VR time.

  • Elite: Dangerous newsletter focuses on E3 offerings

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.06.2014

    It's impossible for any development studio not to be thinking about E3 next week. It sort of dominates the industry landscape, after all. So it's no big surprise that the latest Elite: Dangerous newsletter focuses chiefly upon what Frontier Developments will bring to the convention. In short, it'll be a chance for everyone in attendance to get their hands on the game and preview the game's current beta as well as chatting with the development staff. The newsletter also answers a few community questions. Many of the locations in the game are meant to be far away from the core of gameplay without any shortcuts, specifically to enhance the feeling of being far from core hubs and the majority of players. The game will have Imperial content, but that will come into play as the game's play space expands rather than being an immediate focus. For a few more answers, take a look at the full newsletter.

  • Elite's premium beta starts today

    by 
    Jef Reahard
    Jef Reahard
    05.30.2014

    Frontier is adding more than 10,000 players to Elite: Dangerous today via the crowdfunded sci-fi sandbox's premium beta launch. The firm is also featuring three user-generated gameplay videos showing of ED's heat mechanics, super-cruise, and voice control. You can view those, as well as read the full press release, after the cut. [Source: Frontier press release]