development-kit

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  • Next batch of Oculus Rift development kits shipping

    by 
    Mike Suszek
    Mike Suszek
    07.02.2014

    The next prototype development kits for Oculus Rift are now shipping, the virtual reality headset manufacturer announced this week. Sales of the $350 second kit have reached 45,000, an increase of 20,000 headsets since April. Pre-orders for the second kit started in March, just before Oculus VR was purchased by Facebook for $2 billion. The kits are expected to reach developers by the week of July 14. Oculus VR has been busy these last few months. It acquired the Xbox 360 controller design team Carbon Design last week, Steam pioneer Jason Holtman in early June, former Valve VR head Atman Binstock in March and ID Software Co-Founder John Carmack in August. [Image: Oculus VR]

  • Crytek unveils $10 per month CryEngine developer subscription plan

    by 
    Mike Suszek
    Mike Suszek
    03.20.2014

    Crytek may be known for its Crysis and Far Cry series, but the developer also makes a pretty penny by licensing out its proprietary tech for game development, CryEngine. Crytek will now offer a subscription-based model for the latest version of its engine, charging $9.90 USD/euros per month for each CryEngine licensee. The "Engine as a Service" plan starts in May and won't affect the free, non-commercial software development kit offered by Crytek. Epic Games announced its own subscription model for Unreal Engine 4 yesterday, a plan that amounts to $19 per month plus 5 percent of gross revenue from any commercial product developed with the engine. While Crytek will unveil more details about its subscription plan in the future, its announcement noted that the Engine as a Service version of CryEngine will be "royalty-free." The latest version of CryEngine features Linux support as well as "Physically Based Shading," a Geometry Cache feature to calculate cache-based animations for elements like cloth and fluid dynamics and an image-based lighting system. An alternative to these subscriptions for some independent developers are middleware development tools like GameMaker: Studio and MonoGame. Sony announced PS4 exporting solutions for those pieces of development software yesterday in addition to PS3, Vita and upcoming PS4 solutions for Unity users. [Image: Crytek]

  • Sony eases PS4 indie development with new publishing tools

    by 
    Mike Suszek
    Mike Suszek
    03.19.2014

    As if Sony's support of independent developers hasn't been apparent enough, the console manufacturer will make it easier for indies to bring their games to Sony's platforms. The company announced partnerships today to offer PS4 exporting tools for game development software GameMaker: Studio and MonoGame for free to licensed Sony Computer Entertainment developers. Sony also made "fully-integrated solutions" for PS3 and Vita available for Unity users, with an early access PS4 version arriving on Unity in April. Lastly, the company opted to offer its Authoring Tools Framework as a free, open source download available on GitHub. SCE uses the framework to help craft games like The Last of Us and Beyond: Two Souls. Created by Yo Yo Games, GameMaker was used to create games such as Hyper Light Drifter, Risk of Rain and Nuclear Throne. Conversely, MonoGame is the backbone of games like TowerFall: Ascension, Mercenary Kings and Transistor. One GameMaker-developed game is Savant Ascent, which Yo Yo Games named as its favorite game of 2013 for the development platform. The stylistic shooter was announced for PS4 this morning following its debut on PC, Mac, iOS and Android in December. [Image: Matt Makes Games]

  • Microsoft releases 22 Kinect for Windows open source samplers

    by 
    David Hinkle
    David Hinkle
    03.13.2013

    PC developers looking to fiddle around with Microsoft's Kinect peripheral just got a big gimme. Microsoft has released 22 different samples of Kinect for Windows code under an open source licensing agreement, meaning you're free to tinker away to your heart's content – just don't try to pass it off as your own.What makes this different than the previously widely available software development kit? Microsoft says it has issued these samples for the sake of convenience, allowing fledgling flailers access to bite-sized segments designed for specific functionality and lessons that don't require a lengthy download of the full SDK. Convenient.Kinect for Windows officially launched on February 1, available now for a suggested retail price of $250 – though some retailers like Amazon and Newegg have it listed on the lower side of $200.

  • UltraViolet movie format to use Dolby Digital Plus encoding, keep sound thumping across platforms

    by 
    Jon Fingas
    Jon Fingas
    09.10.2012

    Movies encoded in UltraViolet's Common File Format represent just one of multiple takes on paid internet video -- what's to make them stand out? The answer might just be Dolby Digital Plus audio encoding, which should be a staple feature of CFF from now on. A newly ready development kit lets producers feed the multichannel sound to hardware and apps that can recognize it, including web-based avenues like Apple's HTTP Live Streaming, Microsoft's Smooth Streaming and MPEG's DASH. Just in case a few devices fall through the cracks, Dolby is talking directly with digital production firms like castLabs, Digital Rapids and Elemental Technologies to make sure the audio codec's implementation truly spans platforms. We don't know how soon movies will take advantage of the upgrade, but the Dolby addition lends weight to a fledgling format that might have as fierce a battle in home theaters as it does on PCs and tablets.

  • Qualcomm Snapdragon S4 Pro (APQ8064) MDP benchmarks blow away the competition (update: video)

    by 
    Richard Lai
    Richard Lai
    07.24.2012

    As mentioned earlier, we've just gotten our hands on Qualcomm's latest development platform to see how its first quad core chipset fares. And boy, that APQ8064 really doesn't disappoint, but it should be no surprise -- we've already seen how the top dual core S4 chipsets already beat their quad core competitors in certain aspects, so it's only natural for the quad core S4 Pro to annihilate them. As you can see in our chart after the break, the APQ8064-based MDP easily beat the Tegra 3-based One X and Nexus 7, as well as the Exynos 4412-based Galaxy S III. And partly thanks to the Adreno 320 graphics core, the MDP even scored an astonishing 132fps in our GLBenchmark test, while the quad core Galaxy S III with Mali-400 graphics came second with 99fps, with the remaining devices lingering around 60fps only. Obviously, the question remains how big of a trade-off there is on battery life in exchange for those two extra cores and the more powerful graphics chip. That said, we have a feeling that Snapdragon's Krait architecture and asynchronously clocked cores will again prove that Tegra 3's 4-PLUS-1 design isn't the best solution for battery efficiency -- as many of you might already know. We shall see when APQ8064-based products become available later this year. For now, take a gander at our numbers and photos. Update: Hit the break for our hands-on video with the MDP. Also, we had a chance play with the 13-megapixel autofocus camera in the worst possible lighting conditions, and it acquitted itself rather well considering the circumstances. Check out the sample gallery below. Myriam Joire contributed to this mind-blowing hands-on. %Gallery-161028% %Gallery-161033% %Gallery-161041%

  • Qualcomm's Snapdragon S4 Pro quad core dev tablet now available for $1,299 (update: spec sheet)

    by 
    Richard Lai
    Richard Lai
    07.24.2012

    For those keen beans out there who want to get an early taste of Qualcomm's first quad-core chipset, news just came in that starting today BSQUARE, the usual distributor of Qualcomm dev kits, is offering the Snapdragon S4 Pro mobile development platform for a hefty $1,299 (and just for reference, the MSM8960 "Fluid" smartphone MDP is currently sold for $999). Similar to the dual-core "Liquid" slate we tinkered with last year, this new APQ8064-based MDP sports the same 10.1 WXGA display as well as 2GB LPDDR2 RAM, 32GB of storage space and Android Ice Cream Sandwich. But obviously, developers will be able to take advantage of the two extra asynchronous CPU cores plus the new Adreno 320 graphics engine, which is said to pack three to four times the processing capacity of the Adreno 225 in the current top S4 lineup. If you're in no hurry then stay tuned for our hands-on later today. Update: We've got a spec sheet after the break, and wow, there's a 13-megapixel camera and seven mics on this slate!

  • Skyhook SDK for Android touts always-on location finding without the battery hit (video)

    by 
    Jon Fingas
    Jon Fingas
    07.18.2012

    Enabling persistent location in a third-party mobile app isn't always easy -- it usually requires either cautious uses of updates, like iOS 5's geofencing, or an acceptance that there will inevitably be a knock to the battery life while it's running. Skyhook doesn't want there to be any compromise, at least on Android: an update to its developer kit has rolled in an Always-On location option that theoretically represents the best of both worlds. Third-party app writers can opt for position refreshes as quick as 30 seconds apart, if that birthday gift reminder needs just that many updates, but will supposedly face "little to no noticeable impact" on how quickly users' smartphones sip energy. We like the idea of guilt-free GPS, and there's even an airplane tracking mode for when you just have to check into Foursquare from 30,000 feet in the air. Developers can start working on the option today; until implementations reach the wild, everyone else will have to make do with a clip of the airplane tracking feature after the break.

  • Liquidware debuts Amber, a customizable Android development tablet

    by 
    Donald Melanson
    Donald Melanson
    05.18.2012

    It's likely overkill for those interested only in some basic tablet modding, but the folks from Liquidware (no strangers to the DIY scene) have a new bit of kit that should please those looking to take on a more ambitious project. Dubbed simply Amber, the kit is described as "80 percent of the way to a tablet" -- you'll get a 1GHz ARM Cortex-A8 processor, a 7-inch capacitive display and a customized version of Android 2.3, but no pesky casing to get in the way of any other additions you see fit to add. That convenience comes at a bit of a cost, though. The Amber will set you back anywhere from $983 to $1,674 depending on the kit you choose. Head on past the break for a quick look at it on video.

  • Trendy offering real money for best Dungeon Defenders maps

    by 
    Mike Schramm
    Mike Schramm
    04.23.2012

    Trendy Entertainment, the dev behind Dungeon Defenders, is looking to beef up the offerings from that game's free development kit. It's holding a contest, in which it's giving away some real money and prize packs for the best maps made for the game.To enter, all you have to do is put a map together for the tower defense RPG (here's a guide.) Submit your map to Trendy by June 21, and if it wins both a public vote and a judges' vote you can walk away with $1000, and even get your map included in the game.The full rules and requirements are over on Trendy's forums. Those of us without any design skills at all will just sit here quietly waiting to see what you put together. Don't mind us.

  • ARM launches Android development kit with focus on power efficiency

    by 
    Terrence O'Brien
    Terrence O'Brien
    11.28.2011

    Everyone and their mother has an Android development kit nowadays. So, it's only natural, being that it's chips power the vast majority of Android devices, that ARM wants in on the action too. With the release of Development Studio 5 Community Edition, the company has expanded its dev kit's repertoire to include not just Linux, but Google's Linux-based mobile OS. (Really showing its versatility there.) What makes DS-5 special is it's focus on optimizing apps, not just for performance, but for energy efficiency -- provided you're running on ARM chips, of course. It also claims to produce code that is up to four times faster than Java, but we'll have to take the company's word on that one for now. DS-5 even integrates with the standard Android SDK as well as Eclipse IDE. Check out the PR after the break.

  • Windows Phone Starter Kit for Wordpress hopes to lure developers, beef up marketplace offerings

    by 
    Lydia Leavitt
    Lydia Leavitt
    09.19.2011

    There's nothing worse than that "womp womp" moment for Windows Phone users when they find out a favorite website doesn't have an optimized mobile app. Seriously. It's proven. Now, however, Wordpress aficionados can spread the love with the Windows Phone Starter Kit -- a package that promises quick and easy development for Microsoft's mobile marketplace. With the included skeleton code, admins only need to replace one line, insert the blog URL and tweak some settings in the CMS until presto -- the app's finito. Like other Wordpress dev kits, this one allows users to view posts and moderate comments. Hopefully, the promise of a super simple platform will be enough to entice developers to sit at Ballmer's table and fatten up the app store, particularly with Mango positioned as the next course.

  • appMobi XDK delivers free cross-platform dev environment to Chrome Web Store

    by 
    Zachary Lutz
    Zachary Lutz
    08.04.2011

    The Chrome Web Store welcomed a new arrival today, and it goes by the name of appMobi XDK. While the addition is targeted squarely at developers, it's entirely free and packs quite a doozy -- cross-platform HTML5 software development from within the web browser. As you might expect, the tool is perfect for making applications to run within Google Chrome, but get this... it's also capable of creating native apps for submission to Apple's App Store and the Android Market. Like any competent development environment, it features a full set of debugging tools, along with the ability to test your apps via on-screen emulation and directly from your target device. Hardware integration is accomplished with JavaScript hardware abstraction, which enables access to the camera, GPS, accelerometer and the like. Further, the platform boasts full compatibility with PhoneGap, which means you can easily transition if you've got a project in the works. If you're already hooked, be sure to check out the PR after the break, which describes such goodies as in-app purchasing and secure user authentication, which are made possible with appMobi's cloud services.

  • Wii U dev kits to be updated to latest prototyping hardware in the coming weeks

    by 
    Vlad Savov
    Vlad Savov
    06.17.2011

    Nintendo couldn't have put all those glorious names of third party developers up alongside its Wii U announcement earlier this month without giving those companies at least a glimpse at the actual hardware they'd have to code on. Sega Europe's Gary Dunn was among those to have tinkered with a development kit before we even knew what the Wii U would be called, but he says that Nintendo intends to refresh that hardware to the latest prototype model at some point before the end of July. According to Gary, coding for the new system is pretty straightforward, and though he wouldn't get into specifics about performance, he does expect more details to emerge once Nintendo starts distributing the latest version of the Wii U dev platform. Asked about how it compares to the Xbox 360 and PS3, Sega's dev leader simply said the new Nintendo console is "different."

  • Rumor: new Microsoft console dev kits at EA [update: EA disagrees]

    by 
    JC Fletcher
    JC Fletcher
    05.06.2011

    According to an unnamed source speaking to Develop, development kits for a new Microsoft console are in the offices of one of EA's studios. The source, which does not work for either EA or Microsoft, had no specific information about the hardware except that it came in a PC shell and was shipped to EA last month. That little information is actually enough to rule out the updated Xbox 360 dev kits revealed last month, since those come in Xbox-shaped cases. The source believes ("but did not have certain information," Develop disclaims) the new console will launch at the end of 2012, which would put it in direct competition with the Wii successor, and, if true, would make an E3 reveal seem likely (again, to compete with the new Nintendo console). However, a Eurogamer source responded to this Develop article to note that a new Microsoft console probably won't be revealed at E3. Update: EA's director of corporate communications, Jeff Brown, told IGN that the story was "a total fabrication -- 100 percent not true."

  • Trexa's EV platform comes out of its shell, reveals its true torque-tube nature

    by 
    Michael Gorman
    Michael Gorman
    04.14.2011

    We liked what we saw when we first set eyes upon Trexa's EV platform, but the company decided to ditch the skateboard façade for a slimmer, cylindrical form factor. After stripping away that somewhat chunky exterior, Trexa used a torque tube (where the center tube is the main load-bearing structure for the suspension and drivetrain) to create an egalitarian EV platform suitable for any road going application. The Entertube chassis's both flexible (2WD or 4WD) and scalable -- from a nine-inch diameter tube with seven kWh of juice in an eight-foot wheelbase to an 18-inch diameter tunnel with a massive 90kWh power pack crammed in a 180-inch wheelbase. That means there's an EV for every occasion, from small cars to semi-trucks and anything in between. What you see is a production prototype, but it's being commercialized as we speak, so it won't be too long until Enertube-powered EVs are ready for the open road. Until then, you'll have to settle for the plethora of pics below and press release after the break. %Gallery-121182%

  • New Xbox Development Kit is cheaper, way cuter

    by 
    Griffin McElroy
    Griffin McElroy
    04.05.2011

    Microsoft has begun offering developers great and small a new model of the Xbox 360 development kit, pictured above. The new hardware's got a lot to offer game studios -- it's got an undisclosed boost in RAM, larger hard drive, built-in flash memory and a less bulky frame than its predecessor. Its most appealing bonus? According to the kit's press release announcement, the new hardware will come at a "significantly reduced price from its predecessor." Wait, no, that's not its most appealing bonus. We're pretty sure the aspect that's gonna lead companies to snatch up as many of these new kits as they can is how darn adorable it is. Look at him! He's so tiny. And he's got an equally adorable, optional Sidecar attachment, which enables debugging and emulation! Oh, just look! It's like he's giving it a piggy-back ride.

  • ODROID-A tablet fits 1366 x 768 res on a 10-inch screen, dual-core Exynos inside transparent shell

    by 
    Vlad Savov
    Vlad Savov
    03.07.2011

    Samsung might not have quite enough Exynos 4210 processors to sell a tablet of its own based on that Cortex-A9 dual-core beastie, but it's found a few to hand over to Korean partner Hardkernel for this here ODROID-A reference platform. It's strictly a dev kit, and as such is unlikely to find its way to your local Best Buy any time soon, but we have to admire the specs on offer. First up is the delightfully dense 1366 x 768 resolution, a rare sight on a 10-inch display, followed by a transparent rear panel that bests anything out on the market right now in terms of sheer sex appeal, and then there are also two MicroSD slots, a HSPA+ modem, HDMI output, a USB 2.0 port, cameras on the front and rear, and a crazy 9000mAh battery. How all this is supposed to only cost $750, we don't know, but then we also don't know how to qualify to get one when it becomes available later this month. So many mysteries. Jump past the break for some hands-on and benchmarking video action.

  • Steorn peddles Orbo development kit, snake oil optional

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    10.29.2010

    With Steorn's track record, you'd think that the company wouldn't be in such a hurry to put its "free energy" technology under a microscope. Then again, maybe once it has your €399 (roughly $550) your thoughts on the subject really aren't that important anyways. Regardless, we're a wee bit skeptical of anyone who claims to have made a miraculous scientific breakthrough, refuses to explain said scientific breakthrough, and then asks you to cut them a check. But maybe you're a more trustworthy type: In that case, to build an Orbo device for yourself and access to the Steorn Knowledge Development Base, hit the source link. But don't say we didn't warn you.

  • Powercast and Microchip fire up interest at a distance with wireless power development kit

    by 
    Sean Hollister
    Sean Hollister
    10.27.2010

    We're sure if you asked Powercast nicely it'd tell you a whale of a tale, about how the "more than 100 companies" who allegedly signed up to develop products that seemingly pull energy from the ether materialized into this light-up Christmas tree. Still, we'd be happy to forgive and forget if meaningful products emerged instead, and that's why we're moderately happy the company's announced a nice big development kit. $1,250 buys your firm or deep-pocketed hobbyist the spread pictured above, with a wireless transmitter to throw three watts and a pair of receiver boards to catch them from over 40 feet away, plus a low-power development board from Microchip equipped with that company's proprietary short-range wireless protocols and ZigBee functionality. We can't wait to see what people build, but we won't be snapping one up ourselves -- we're still holding out for the firm to go open-source and build an Arduino version. PR after the break.