Doom

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  • Report: Doom 4 development still rocky, Rage 2 canned

    by 
    Jessica Conditt
    Jessica Conditt
    04.03.2013

    Doom 4 is locked in development Hell – even for Doom, that's not a good thing. Since its announcement in 2007, developer id Software has completely rebooted Doom 4's development at least once and still doesn't have much to show as far as an actual game goes, Kotaku reports. The website provides the following breakdown from a series of anonymous people:Doom 4 began as a Call of Duty-inspired shooter, with cinematic, scripted sequences, but after the lukewarm launch of Rage in 2011, id took another look at the project and started from scratch. Within that process, Rage 2 was canceled and id tried to merge the Rage and Doom teams, to focus solely on Doom 4.By January 2012, id wanted Doom 4 to be as big as Skyrim, but the disparate teams had trouble finding a groove. Additionally, much of the project's "top talent" left id throughout 2012. This year, Zenimax, id's parent company, issued an ultimatum that could see id cleaned out to refocus on tech, two people tell Kotaku.For now Doom 4 is still alive, though it may not be immortal. In October 2011 and February 2012, Doom 4 had two cancelation scares, each of which Bethesda refuted. The image above was part of a series that leaked in early 2012, though id Design Director Matt Hooper said it didn't represent actual Doom 4 direction. Last we heard – back in August 2012 – Doom 4 was attached to the Oculus Rift's VR push.

  • DOS emulator brings Raspberry Pi back to the '90s for Doom LAN parties

    by 
    Steve Dent
    Steve Dent
    03.29.2013

    Who can forget the first time they obliterated their buddy with a BFG9000 during a spirited Doom game? Raspberry Pi coder Pate wants to resurrect those good times with an rpix86 DOS emulator that opens up the world of retro PC games like the aforementioned FPS pioneer along with Duke Nukem 3D, Jill of the Jungle and others. It works by creating a virtual machine your Dad would be proud of, based on a 40Mhz 80486 processor, 640KB base RAM, 16MB extended memory, 640 x 480 256-color graphics and SoundBlaster 2.0 audio. Of course, the Pi is worlds beyond that with a 700Mhz ARM CPU, 512MB or RAM and HDMI out -- so, most enthusiasts with one of the wee $35 boards will likely be all over hacking it to play those classics.

  • Oculus Rift won't come bundled with Doom 3, credit or refund offered instead

    by 
    Zach Honig
    Zach Honig
    03.18.2013

    This news is likely to be a bit disappointing to some Oculus Rift backers. Project supporters were set to be rewarded with a copy of Doom 3: BFG Edition, which was to arrive bundled with each development kit. Unfortunately, it turns out that the device won't support the game at launch, so the team is offering some alternative compensation instead. You can opt for a $20 Steam Wallet credit, $25 Oculus Store credit or a full refund of your original pledge, if you so desire. Log in to make your pick by April 5th -- if you miss that deadline, you'll automatically receive the $25 credit to the Oculus Store. Kickstarter backers can hit up the source link to make their pick.

  • Bethesda launches online store featuring merch from Skyrim, Fallout and more

    by 
    David Hinkle
    David Hinkle
    03.14.2013

    Until now, there just hasn't been a suitable place to pick up a pair of snazzy Vault 101 sneakers or a tasteful lithograph of the Skyrim landscape. Bethesda has solved that problem with a brand new online store, hocking wares that run the gamut from t-shirts to that recently announced and expensive Dragonborn statue.The store also hosts Elder Scrolls merch, Dishonored pendants, and a nearly convincing Vault-Tec work shirt – you know, in case you pick up that quest to infiltrate a robot manufacturing plant.

  • Blood Pact: Taking care of your DoTs

    by 
    Megan O'Neill
    Megan O'Neill
    01.29.2013

    Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill admits to problems with DoT clipping (*gasp*) and finds a way to fix it. Every warlock has at least one damage over time effect to take care of. Destruction has Immolate. Demonologists flip between Corruption and Doom (Metamorphosis), though I suppose you could count Shadowflame off Hand of Gul'dan as one. Affliction is the "DoT spec," starring Agony, Corruption, Unstable Affliction, with appearances of Haunt.

  • Doom Classic Complete hits PSN today, includes Master Levels and Final Doom

    by 
    Sinan Kubba
    Sinan Kubba
    11.20.2012

    A 'Doom Classic Complete' bundle shoots onto PSN today for PS3, and it includes Ultimate Doom, Doom 2: Hell on Earth, The Master Levels and No Rest for the Living expansions for Doom 2, and Final Doom. The price rockets in at $14.99.The Master Levels and Final Doom weren't included in the recent release of Doom 3: BFG Edition. Master Levels contains 20 independently designed levels for Doom 2 (21 if you're counting the secret level). Final Doom offers two standalone Doom 2 mods, The Plutonia Experiment and TNT Evolution, and was officially distributed by Doom developer id Software back in 1996.

  • PSA: Don't install Doom 3 on Xbox 360 if you want to play Doom 1 & 2

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    10.18.2012

    A peculiarity in the Xbox version of the Doom 3 BFG Edition prevents access to Doom and Doom 2 when Doom 3 is installed on the hard drive. According to publisher Bethesda this is not a bug."Doom 1 and 2 are the same games that are currently available on Xbox Live. Installing Doom BFG files to the system's hard drive could cause a conflict with the existing XBLA game files," a Bethesda spokesperson told Joystiq. "Players should not see a performance advantage by installing Doom 3, so we recommend not installing the game to the Xbox HDD." They added, "If people do install DOOM 3 BFG Edition to their hard drive, they should still be able to access both titles from the Xbox Live Dashboard under 'My Games'."[Thanks, Justin]

  • Get your nostalgia to Mars in Doom 3 BFG Edition

    by 
    Britton Peele
    Britton Peele
    08.04.2012

    It has been a long time since I last visited the imperiled Mars research facility featured in id Software's 2004 shooter, Doom 3, but playing the upcoming HD revamp, Doom 3 BFG Edition, I felt like I hardly ever left.While not as highly regarded as its predecessors, Doom 3 was an enjoyable (and, at the time, graphically impressive) game that garnered a fair following. For fans, Doom 3 BFG is a package filled with memories of the franchise. Along with Doom 3, its expansions, and brand new 'Lost' missions, the BFG pack includes both Doom and Doom 2.Doom 3 BFG itself is not meant to be the original Doom 3 experience with prettier textures and 3D support. "We made some slight improvements to the original game," id creative director Tim Willits told me after I got my hands on Doom 3 BFG's 'Lost Mission' content. "Like the flashlight [which can be used in conjunction with your gun, unlike the original]. We made things a little bit brighter, we improved a lot of the character textures."BFG features tweaks throughout: slightly increased player speed, adjusted ammo and health, new soundscapes, and new auto-save and checkpoint features. "It plays better, it really does," Willits promises.%Gallery-161678%

  • The Game Archaeologist: What if World of Warcraft had never happened?

    by 
    Justin Olivetti
    Justin Olivetti
    06.26.2012

    As you know well by now, I do love me some "what ifs?" from time to time. In an industry as volatile and unpredictable as this one, it's not hard to imagine a world where, say, Ultima X did launch or where Bill Roper is coming off his fourth straight successful game or where a different studio secured the rights to a popular IP over another one. Perhaps the king of all MMO "what ifs" deals with the former (yes, former) king of MMOs. What if World of Warcraft never happened? Putting aside our own personal reaction, which may range from heartfelt relief to severe heartburn, we should look at this question without bias or emotion. Today I'm going to step way, way out on a limb and talk about an alternate universe where one of the biggest MMOs of all time simply did not happen. In that universe, how did the MMO industry unfold from 2004 on, and what would we be looking at playing today? Maybe it's an impossible mind exercise, but I've been mulling it over for a while, so here are six outcomes that I think are quite likely.

  • The Game Archaeologist: Maze War

    by 
    Justin Olivetti
    Justin Olivetti
    06.12.2012

    It's hard to know how far back to go when chronicling the history of early MMOs and their ancestors. After all, the Game Archaeologist has looked at several titles (Air Warrior, Habitat, Neverwinter Nights) that do not fit the modern definition of an MMO yet were bound in blood to the genre nonetheless. So if today's game seems to be somewhat tenuously related to our favorite hobby, I beg your forgiveness in advance, but I do feel it's pertinent to our exploration of this wonderful genre. The game in question is Maze War, and it holds a general's uniform's worth of medals depicting firsts in the infant genre of video games. Most importantly for us, Maze War was the first graphical video game to be networked and allow players to interact and fight each other. You can see why that may tie in to our current situation. While the game itself certainly never attained the complexity of modern shooters or RPGs, its innovation and pioneering certainly make it worthy of examination. So let's dust it off and get to it!

  • Wolfenstein 3D celebrates 20 years of machine guns and flag-obscured passages with free web version

    by 
    Mat Smith
    Mat Smith
    05.09.2012

    To commemorate the big two-oh years since its release, Bethesda has offered up the full Wolfenstein 3D experience to play for free in your web browser. Not only that, you'll also be able to play the id original on iOS devices gratis (at least for today) and creator John Carmack has decided to offer us a director's commentary on the game's development while shooting his way through a few levels. Watch, nod and reminisce right after the break, then hit up the source to play for yourself.

  • Sony restores PSN games that allowed Vita hack (but there's another one)

    by 
    Jessica Conditt
    Jessica Conditt
    04.20.2012

    Sony pulled two PSP titles, Hot Shots Tennis and MotorStorm Arctic Rift, from the PlayStation Network in March when they were found to be open portals to Vita hacking heaven, allowing people to use homebrew programming through the Vita's PSP emulator. Both of these titles are currently back on the Vita and the hack scare is gone forever and ev – er, maybe not.Vita version 1.67 closed off the ability for hackers to run the VHBL program in Hot Shot Tennis and MotorStorm Arctic Rift, but the folks at Wololo.net have found another game that runs the same program even after the update. The above video shows Wololo's Doom running on a Vita. It hasn't yet disclosed which game allows the hack.

  • Doom stalking XBLA's corridors once again

    by 
    Richard Mitchell
    Richard Mitchell
    01.18.2012

    Remember when Doom was pulled off of Xbox Live Arcade over a year ago because of "expiring rights" (i.e. Zenimax acquired Id Software)? Do you also remember that Zenimax stated that the game would be back up "soon," courtesy of Bethesda? Well then, good news because "soon" is apparently today! Bethesda has sent out a note announcing that the original Doom has returned XBLA. The granddaddy of modern shooters will set you back $5 and features both co-op and versus multiplayer via Xbox Live.

  • The Game Archaeologist crosses Meridian 59: The highlights

    by 
    Justin Olivetti
    Justin Olivetti
    12.13.2011

    A colony founded through a magical nexus, Meridian 59 had it all going on -- until, that is, the portal to the colony collapsed and it was left to fend for itself. Monsters swarmed over the land, politics split the community into factions, and adventurers were called to rise up and become the heroes that were desperately needed. And all it took was $10.95 a month and an internet connection. Welcome to 1996 and one of the very first -- if not the first (more on that later) -- graphical MMOs to hit the scene. Meridian 59 may not have been one of the biggest games in the genre, but it was arguably one of the most important, the John Adams to World of Warcraft's Abraham Lincoln. If you were wondering, Darkfall was Chester A. Arthur. It seems fitting to end 2011 by touching upon this significant title that, against all odds, continues to operate today. Meridian 59 weathered studio shutdowns, newbie developers in every sense of the word, and a world that wasn't quite sure what to make of these fancy-schmancy massively interactive roleplaying games. MIRGs! Oh, that would've been such a better acronym, but I digress. Let's set the wayback machine to 1978 to see how one amateur game led to another that led to the birth of an industry.

  • MADE museum delves into early 3D games

    by 
    JC Fletcher
    JC Fletcher
    11.29.2011

    The Museum of Art and Digital Entertainment will host its first exhibit in Oakland starting December 3. Appropriately for its first foray into a physical exhibition space, the museum is highlighting "The History of Early 3D." That's 3D as in polygons, not glasses. Think Star Fox and Doom.

  • Doom 3 source code available now, gory customizations welcomed

    by 
    Mat Smith
    Mat Smith
    11.23.2011

    Doom for everyone. It's not a particularly festive message, but as promised earlier this month, the Doom 3 source code is now out on a general public license. Programming types can meddle with the game's inner workings as wintery temperatures force them to huddle close to the warm hum of excessive gaming rigs. Doom dad John Carmack announced the release to his horde of Twitter followers, while doffing his cap to Timothee Besset, who helped sidestep some shadow rendering license issues that had dogged an earlier release. Peer into the source code at the link below, and know the true face of despair Doom.

  • Carmack: Doom 3's engine ready for open-sourcing, awaiting 'OK' from legal

    by 
    Dante Cesa
    Dante Cesa
    11.01.2011

    When the granddaddy of FPS tweets, we listen. For those unaware, that's John Carmack -- you know, the guy behind games like Doom, Quake and Rage -- confirming that Doom 3's engine, id Tech 4, is all bundled up for its open-source release, only awaiting clearance from legal. To be verbose, that doesn't mean you'll be getting down with a gratis copy of Doom, but rather with the powerhouse that powers it, a veritable boon to game developers and tinkerers, alike. The release is par for the course for the company, as id Software's been routinely open-sourcing its older engines for as long as we can remember. We'll keep an eye out for when it drops, but while you wait, feel free to read an interview with the visionary himself.

  • Doom now approved for sale in Germany, 17 years later

    by 
    Donald Melanson
    Donald Melanson
    09.03.2011

    Doom may run on just about everything these days, but one place it hasn't been very accessible during the past 17 years -- regardless of the device -- is in Germany. That finally changed this week, however, with both Doom and Doom 2 receiving a USK-16 rating that allows them to be made available wherever video games are sold. Both games had previously been "indexed" by the country's Federal Department for Media Harmful to Young Persons, which has effectively confined them to the underground market since their debut. According to the BBC, the ban was lifted because the agency now considers Doom to be "mainly of historical interest," although it notes that Germany is maintaining the ban on one particular version of Doom II that contains levels from Wolfenstein with Nazi imagery. As for Doom publisher Bethesda Softworks, it tells Joystiq that it's "obviously very pleased" with the decision, and that it will let folks know when it plans to actually makes the game available in Germany.

  • DOOM and DOOM 2 now acceptable in Germany, Berlin renamed E1M1

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.31.2011

    Landmark titles DOOM and DOOM 2 received a USK 16+ rating in Germany today. Both titles were previously indexed by the Federal Department for Media Harmful to Young Persons (BPjM), which placed the games in the same commercially restrictive category as porn. "We are obviously very pleased with their decision," Bethesda Softworks VP of PR and Marketing Pete Hines told us this morning. "Can't give you details yet on when they will be available in Germany. We'll let everyone know as soon as we know." Hines explained that an appeal of the indexing is allowed after 10 years, with DOOM and DOOM 2 having been released in 1993 and 1994, respectively. Publisher Bethesda Softworks, whose parent company acquired original developer id Software in 2009, figured it would take the shot. This is the latest classification surprise from Germany, which recently rated Gears of War 3, after both the previous installments were indexed. Microsoft is currently looking into getting the first two games available in the country. [Thanks, Timo.]

  • DOOM Classic updated with Retina graphics, now a universal app

    by 
    Chris Rawson
    Chris Rawson
    08.04.2011

    DOOM Classic, id Software's iOS port of the seminal 90s first-person shooter, has just been updated to version 2.0. It's a fairly major update that brings support for Retina Display graphics and support for the iPad and iPad 2. At last, DOOM Classic is a universal app that you can play on the iPad. I never played DOOM on the PC back in the day -- never had a machine that could handle it -- but I played through the iPhone version last year and enjoyed it a lot. I'm looking forward to giving it another runthrough on my iPad. DOOM Classic is US$1.99 on the App Store. If you already own the game, the update to Retina Display graphics and iPad support is free.