dungeons and dragons

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  • DDO plans changes to reincarnation system

    by 
    Justin Olivetti
    Justin Olivetti
    10.12.2013

    Reincarnation, Dungeons and Dragons Online's "do over" system, is slated for a revamp with Update 20. When the update lands, there will be four types of reincarnation available to players: heroic true reincarnation, iconic true reincarnation, epic reincarnation, and lesser reincarnation. At the same time, greater reincarnation will be phased out of the game. These four types of reincarnation reset your levels (either back a few or all the way to level 1) while giving you bonuses like past life feats and more build points for your next run. Epic reincarnation merely resets your epic levels to 20, while iconic reincarnation applies only to the new iconic characters. There's a great amount of information about this complex system available on the forums, including a look at how different forms of reincarnation will work depending on your class. [Thanks to Scott for the tip!]

  • Baldur's Gate 2: Enhanced Edition encounters a release date

    by 
    Earnest Cavalli
    Earnest Cavalli
    10.07.2013

    Come November 15, Baldur's Gate 2: Enhanced Edition will make its debut on the PC, Mac, iOS and Android platforms. That date appeared this morning on the game's official website, where developer Overhaul Games has also added a pre-order link. Overhaul Games seems to be adding many of the same features found in its previous Baldur's Gate remake to Baldur's Gate 2: Enhanced Edition (higher-definition graphics, simple multiplayer options, new characters), though this game has a $25 price tag. On the other hand, Baldur's Gate 2: Enhanced Edition should offer more content than its predecessor, as it includes both Baldur's Gate 2 and the Shadows of Amn expansion pack.

  • Perfect Ten: MMO industry moves I didn't see coming

    by 
    Justin Olivetti
    Justin Olivetti
    09.12.2013

    Despite -- or more accurately, because of -- my love for video games, I would never want to work in the games industry as a developer or what have you. I think it's an industry that doesn't have a good track record of job security, sane hours, or products that you could feasibly spend years working on that might not make it to ship. But I love writing about the industry. I love the news. That's why I adore being at Massively. I also love the news because MMOs and studios constantly surprise me. Hey, maybe you're an amazing clairvoyant person who can not only predict but accurately foresee all of the jukes and twists that the industry makes. I am not. When mental superpowers were being handed out, I got "setting people on fire with a mere thought" instead of what appears to be the widespread "know it all" ability. I don't regret it. I mean, you probably already knew that I was going to post a picture of Daniel-san and Mr. Miyagi being attacked by bees on the front page of Massively. But I think that the surprises are part of the fun. No matter what we've seen in the past and no matter how knowledgeable any of us is about MMOs, the strange developments keep on coming. So this week I want to list 10 stories that I really didn't see coming at all.

  • LotRO and DDO offline [Update]

    by 
    Jef Reahard
    Jef Reahard
    09.02.2013

    If you've been frustrated by attempts to log into Lord of the Rings Online or Dungeons and Dragons Online this morning, you're not alone. Turbine is experiencing some sort of technical issue that began on Sunday and continues to prevent customers from connecting to the live service for both free-to-play fantasy MMOs. The LotRO Twitter account mentions that Turbine is working with "our vendors to resolve the issue," but it gives no indication as to the nature of the problem nor an ETA for any resumption of services. We've contacted Turbine seeking comment and will update this post if any is forthcoming. [Update: All Turbine servers are now back online!] [Thanks to everyone who tipped us!]

  • The Game Archaeologist: Classic MMOs in August

    by 
    Justin Olivetti
    Justin Olivetti
    08.31.2013

    How few players do you need to have before operating an MMO becomes ridiculously unprofitable and in need of closing? In the case of The Matrix Online, we found out that the magic number was 500. I wouldn't have even guessed that so few people were in that game when its shutdown was announced, especially considering the vocal anguish that arose when SOE lowered the boom. I guess it goes to show that we're often quite clueless what goes on behind the curtain. There's always this balance between the number-crunchers (who need players and money to justify continued operations) and the passionate creators (who are often developers putting in the effort because they simply love the game and its community). If nothing else, it reinforced my belief that SOE does bend over backwards to keep these games running as long as possible, much longer than some other studios would in a similar situation. So what other news regarding classic MMOs happened this past month? It's time for another one of my patented roundups, complete with archaeological commentary!

  • 'Dungeons & Dragons: Arena of War' coming to iOS

    by 
    Yoni Heisler
    Yoni Heisler
    08.20.2013

    MacRumors alerts us that Hasbro and mobile developer DeNA/Mobage are bringing Dungeons & Dragons to iOS. The app is called Dungeons & Dragons: Arena of War and will be released sometime in late August. The app's website indicates that users who pre-register now will be able to "...[upgrade their] character and receive the free Ultra Rare Power, CAUSE FEAR," when the game is released. The app description reads: Arena of War, the first free-to-play Dungeons & Dragons game on mobile, is a thrilling 3D battle role-playing game that takes place in the famous Forgotten Realms. A trailer for the app can be seen below:

  • Shadowfell Conspiracy now live in Dungeons and Dragons Online

    by 
    Mike Foster
    Mike Foster
    08.20.2013

    The next major content expansion for Turbine's Dungeons and Dragons Online, known around these parts as Shadowfell Conspiracy, is officially live. Dragon-slayers across the globe can now cruise the prison city of Wheloon and venture into the mountainous passes of Stormhorms, killing new monsters, collecting new loot, and earning new levels along the way. Shadowfell Conspiracy brings a host of features to Dungeons and Dragons Online including new iconic heroes, the now-standard geographical expansion, and a level cap raise to 28. Two versions of the expansion are available: one collector's edition ($49.99) that includes three character slots and three iconic heroes and a standard edition ($29.99) including one character slot and one iconic hero. Both include varying quantities of Turbine Points and skill tomes. If you're curious to see Shadowfell Conspiracy in action, be sure to check out our in-depth look from July. [Source: Turbine press release]

  • Dark Relic wants to bring back classic roleplaying

    by 
    Justin Olivetti
    Justin Olivetti
    08.05.2013

    If you're often yearning for the "good old days" when roleplaying actually meant something more than "making hit points disappear," then Triad Game Studios would like to make your acquaintance. The studio is working on bringing the spirit of classic RPGs back to MMOs with its upcoming sandbox Dark Relic. Dark Relic is based on a Dungeons and Dragons campaign called The 6th Aspect from the early 1990s. The developers liken the project to Choose Your Own Adventure books where players can pick the path that interests them the most. Crafting is given a strong emphasis for players who would rather stay at home and tinker instead of venturing out into the world. The project is still on the fourth stage of 12 planned prior to launch. There are currently four classes and four races planned. Dark Relic: Prelude will be the first of a proposed series set in the game universe.

  • Mountain hiking in DDO: Shadowfell Conspiracy's Stormhorns

    by 
    Justin Olivetti
    Justin Olivetti
    07.31.2013

    Dungeons and Dragons Online: Shadowfell Conspiracy, the game's second expansion, isn't just mucking about in a trashed prison city with your new premium classes. Turbine is taking us beyond Forgotten Realm's civilization to the Stormhorns, a mountain region that comprises DDO's first mountain wilderness area. For our third tour through Shadowfell Conspiracy's new content, we put on our hiking boots and headed out for some fresh mountain air. Will this region bring out the beauty of Faerûn or show the creaky underpinnings of this aging title? And why are we going out there to begin with?

  • Creating the DDO: Shadowfell Conspiracy character of your dreams

    by 
    Justin Olivetti
    Justin Olivetti
    07.24.2013

    Last week, we sat down with Turbine to look at Dungeons and Dragons Online: Shadowfell Conspiracy's new adventure hub of Wheloon. But running through these special missions and dungeons are only part of the expansion, as your character's growth and build are always at the core of DDO. So for our second sit-down session covering the upcoming expansion, Turbine chose to focus on the three new iconic classes coming to the game and the overhaul to the enhancement system that should make building the character of your dreams a lot easier. Prior to adding new enhancements, reincarnations, or epic destinies, DDO had only a meager 250,000,000,000,000 possible builds to choose from. No, we didn't fall asleep pressing the "0" key. But now the choices are even greater, which is why it's of increasing importance that players understand what their characters are capable of doing and how to best build a functional toon. After all, even Turbine admits that many of the 250 trillion builds "are not really great to play with." So what will be fun to play? And why should players be interested in rolling one of the new iconic classes instead of sticking with their tried-and-true Bards?

  • Touring DDO: Shadowfell Conspiracy's prison city

    by 
    Justin Olivetti
    Justin Olivetti
    07.17.2013

    Take a formerly prosperous town, wall it up, and turn it into the region's largest prison. Then add a handful of adventurers who are sent in to rescue a kidnapped official while kicking all kinds of butt. If Dungeons and Dragon Online's Wheloon sounds a little like the 1981 movie Escape from New York, well, that's intentional. Turbine's team wasn't afraid to put in a sly reference to John Carpenter's seminal prison film when the devs were constructing this new adventure area for DDO's Shadowfell Conspiracy expansion. The devs also weren't afraid to push the boundaries of what's been done and seen in the game up until now. We took a tour of Wheloon's highlights and managed to escape that wretched place with a first-hand look at the sinister goings-on of this unusual penitentiary. It's all the purple you can stand and then some when you head over the wall into this town!

  • DDO: Shadowfell Conspiracy screenshots highlight new dungeon

    by 
    MJ Guthrie
    MJ Guthrie
    07.12.2013

    What's more iconic to Dungeons & Dragons Online than dragons? Why, dungeons of course! And this latest batch of screenshots introduces players to the a new dungeon joining the game when the Shadowfell Conspiracies expansion launches in August. Dungeon-divers will have to plumb the depths of Friends in Low Places (yes, that is the name) to find ways to protect the citizens of Wheldon from the criminals who are planning to attack Harvest Hall, all while food supplies dwindle. Check out the 10 new images showcasing Friends in Low Places in the gallery below. [Source: Turbine press release]%Gallery-190160%

  • Dungeons & Dragons Online shows off A Lesson in Deception

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.08.2013

    If you can't trust the mastermind behind a gathering of criminals, whom can you trust? Dungeons & Dragons Online seems to imply you can't trust the mysterious benefactor uniting the criminals of Wheloon in the upcoming Shadowfell Conspiracy expansion. Calling the dungeon A Lesson in Deception doesn't imply that you'll reach the end and find out that everything is perfectly awesome... even if you'll be doing most of the deceiving early on by posing as a new recruit and infiltrating this den of thieves. If you're reading this and immediately want to get down and dirty with the infiltration of said thief-den, you're still going to have to wait. But you can examine several new screenshots showing off the dungeon, which looks to be ranging across quite a bit of territory in the city. So get ready to play cutpurse on August 19th and enjoy the preview until then. [Source: Turbine Entertainment press release] %Gallery-190160%

  • Dungeons & Dragons Online screenshots show off new monsters

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.26.2013

    Just like its source material, Dungeons & Dragons Online is largely a game about killing new and interesting monsters across new and interesting landscapes. So the upcoming expansion Shadowfell Conspiracy really needs to have both. We've seen the landscapes, but now we're also getting a look at the monsters, some of which seem downright personable if you can get past the fact that they'll be trying to kill you. And if you look past the gore-soaked weapons. Maybe they're not all that personable after all. The shots in the gallery below include some general gaming staples (griffons), some specific Dungeons & Dragons staples (beholders), and some things that look like nothing even vaguely familiar. And rest assured, you'll be finding ways to kill every single one of them. So take a look at the gallery if you can't wait until August 19th to see the new face of your enemy. [Source: Turbine Entertainment press release] %Gallery-190160%

  • DDO: Shadowfell Conspiracy shows the beauty of Stormhorn mountains

    by 
    Justin Olivetti
    Justin Olivetti
    06.19.2013

    Dungeons and Dragons Online: Shadowfell Conspiracy is exactly two months away today, so there's still some time to work up excitement over this Forgotten Realms-centric expansion to the game world. We've expanded our screenshot gallery to include 10 new vistas of the Stormhorn mountains, a wilderness area that will feature large in players' adventures. You can check out all of the beauty below: %Gallery-190160%

  • One Shots: Do you always dress like that?

    by 
    Justin Olivetti
    Justin Olivetti
    06.16.2013

    Here's a tip from your friendly One Shots coordinator: If you send in a screenshot from a game that hardly ever gets featured in this column, there's a better-than-average chance that I'm going to bump it right up to the top of the pack. Case in point: this groovy shot from Lineage II. Reader Johnny said he played this game back in 2007: "Behind me we can see the endgame, the Baium Raid Boss. Baium resides on the 13th floor of a the Tower of Insolence, a massive, non-instanced hunting ground with 13 fully accessible and monster-packed floors. The weapon I am holding is a Flaming Dragon Skull, an A-grade blunt weapon." Be prepared for A-grade awesome screenshots and B-grade commentary as you forge on in this week's repository of player-submitted pictures!

  • Neverwinter Days: A one-month evaluation

    by 
    Justin Olivetti
    Justin Olivetti
    06.12.2013

    It's been a little over a month since Neverwinter soft-launched as a no-wipe open beta. Perhaps some folks are holding off until the "official" launch to play it, but I wager that most anyone who is interested in this game is already leveling up like mad. I always think that the one-month mark is a good time to pause for evaluation. There's just too much drama and over-excitement and new car smell that goes on during the first week to keep a level head, so first impressions can be tainted by an atmosphere that will soon settle down. But 30 days seems like a good span of time to get a feel for how Neverwinter is doing, how it's being received by the community, and what needs addressing. I've been playing every day since the soft launch, although two re-rolls because of guild/server conflicts means that I haven't achieved the level cap the way that some players have. Still, there's no shortage to my opinions on what I like and dislike about this title, but I'll see if I can sum up the salient points for you today.

  • DDO screens bring us into a city prison

    by 
    Justin Olivetti
    Justin Olivetti
    06.03.2013

    We recently learned of the dark prison city of Wheloon that Dungeons and Dragons Online players will be entering when Shadowfell Conspiracy releases this August. Turbine sent us several new screenshots of the interior of Wheloon, showing us that the slammer isn't always the jovial, cheery place that the movies make it out to be. Wheloon used to be a normal town, but when it became infested with Shar cultists, the King of Cormyr walled it off and turned it into a massive prison. As if it weren't already a place to actively avoid, the Shadowfell plane has opened up into Wheloon, inviting a bunch of nasty monsters to mix it up with hardened criminals. And yes, you'll be sent into the mix because that's what heroes do. Well, that and start up internet petitions. %Gallery-190160%

  • Chronicles of Mystara demonstrates the dwarf

    by 
    Mike Schramm
    Mike Schramm
    05.30.2013

    Capcom is combiningg two old D&D arcade games in Chronicles of Mystara this June. This video depicts the Dwarf character class – he can't cast spells, but he can swing an axe and grow a beard like nobody else.

  • Neverwinter Days: The great economic collapse of 2013

    by 
    Justin Olivetti
    Justin Olivetti
    05.23.2013

    So funny story: In planning out in advance what I wanted to talk about in this biweekly Neverwinter column, I had selected something that recently caught my eye about the game and made me happy. That something was the Neverwinter Gateway, a web portal that allows out-of-game players the ability to fiddle with their character sheets, auctions, professions, guilds, and mail. I thought -- and I still do -- that this was a nifty service that deserved a day in the sun. As I was getting set to write that column, Neverwinter's economy exploded and then imploded over the course of a weekend, thanks to a nasty exploit that involved, yup, the Gateway. Suddenly my topic had to shift from "isn't this a neat tool?" to "check out what the tools are doing with this tool." Seeing the economy effectively destroyed in a matter of hours and how Cryptic Studios dealt with this PR nightmare might be old news at this point, but it's definitely worthy of reflection, analysis, and speculation as to how trust can be rebuilt in this fledgling title. Let's get cracking -- we have a lot of ground to cover!