dungeons and dragons

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  • Neverwinter announces its fourth module, Tyranny of Dragons

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.19.2014

    Stupid dragons. They think they're so special, with their wings and their breath weapons and their intelligence and their hides like armor. Sure, maybe all of that is pretty special when you think about it, but that's not the point. While we can't be sure just yet, though, it's a fairly sure thing that the next Neverwinter module will indeed allow you to put some dragons in their place; after all, the next module is dubbed Tyranny of Dragons. Seems like it would involve some draconic influence there. Tyranny of Dragons is due for release on August 14th, 2014. Unfortunately, we have no further details at this time outside of the fact that it will include dragons and will tie into the overarching story of the same name moving through the Dungeons & Dragons product line. Regardless, you'll want to get your best dragon-slaying shoes on for late summer because it's high time you showed those dragons what you think of them. (They're not so big.) [Source: Perfect World Entertainment press release]

  • DDO player council members offer testimonies

    by 
    Justin Olivetti
    Justin Olivetti
    03.25.2014

    Turbine carted out Dungeons and Dragons Online's player council for a bit of sun today and made an attempt at more transparency by allowing the representatives to give testimonies as to what the experience is like. "We have been asked feedback on things that are at a very early stage of creation (if not only on paper) and there's a real interaction between us and the designers/developers," council member Flavilandile wrote. "Yes, it doesn't means that in the end what we suggest will be implemented, but there's is a real interaction and I feel that they are listening to us when we voice our concern on a topic." "I'm enjoying it, having fun. Though I'm hard pressed to say we're having the impact we might. The dialog I expected (perhaps unrealistically) is there, but it is more limited than I would have liked," council member IronClan added. For the full range of testimonies, check out the post on the official site.

  • Massively Exclusive: Turbine on the future of Asheron's Call and the studio

    by 
    Justin Olivetti
    Justin Olivetti
    03.09.2014

    When has putting an MMO into maintenance mode ever signaled a bright future for a game? Even so, that's what seems to have happened for Asheron's Call, which is preparing to not only transition into a maintenance mode phase but drop subscription fees and allow for player-run servers by the end of the year. The announcement was so unusual in the industry that we had to reach out to Turbine to get more perspective on this move. Asheron's Call Executive Producer Rob Ciccolini took the time to answer a few questions about the change for the game, Turbine's recent layoffs, and how the studio is adjusting going forward.

  • Perfect Ten: Game franchises that became MMOs

    by 
    Justin Olivetti
    Justin Olivetti
    03.08.2014

    Popular franchises have been known to jump between various entertainment media, from games to television to movies to comic books and even to pogs. We should not gasp in utter amazement that this is also the case with many of our beloved MMOs; we should nod sagely and accept the terrible truth. There are several video game franchises that have culminated in -- or at least have taken a detour through -- the land of MMOs. For gamers who wanted more and especially did not want to see their journey end, an MMO continuation is a welcome answer that's usually hiding its own problems. But nevermind that; let's march down the halls of history and see the yearbook photos of these franchises when they were young!

  • Turbine outlines the path ahead for LotRO and DDO

    by 
    Justin Olivetti
    Justin Olivetti
    02.26.2014

    Coming hot on the heels of yesterday's revelation about the future of Asheron's Call, Turbine posted a pair of producer's letters this morning to talk about where Lord of the Rings Online and Dungeons and Dragons Online are heading. Aaron Campbell has moved back to the LotRO team to be its executive producer and said that Update 13 will be coming soon. In Update 13, there will be a revamp of North Downs, additional quests in Fangorn Forest, support for multiple attachments in mail, and a new epic book that allows you to play as an Ent. "We're pressing forward to Gondor," Campbell promised. "We're digging in deep (but not too deep) to continue the journey through Middle-earth." As for DDO, Franchise Director Athena Peters said the team is getting ready to push out Update 21 on March 10th but is also looking beyond that to the second update of 2014. Update 22 will expand Three Barrel Cove into epic levels and add new guild airship amenities.

  • The Daily Grind: Do layoff announcements affect your MMO gameplay?

    by 
    Jef Reahard
    Jef Reahard
    02.13.2014

    Yesterday's Turbine layoff announcement wasn't particularly surprising, given the fact that the firm has tied its MMO fortunes to a couple of third-party IPs and has been giving away access to its games for the past few years. Regardless of whether or not we believe Warner Bros. "normal strategic alignment" statement, layoffs are layoffs and they reflect negatively on an ongoing game service to some extent. What that extent is varies from player to player, of course, and that's where today's Daily Grind comes in. Do MMO studio layoff announcements cause you to rethink the amount of time or money you spend on a given game, or is it just business as usual? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Turbine suffers another round of layoffs

    by 
    Justin Olivetti
    Justin Olivetti
    02.12.2014

    Gamasutra and Twitter are reporting that an unspecified number of Turbine employees have been fired today in a new round of layoffs. A Warner Bros. representative responded with an official statement: "As part of our normal business process, we're routinely looking at the strategic alignment of our company. Unfortunately, in order for us to invest in growth areas at Turbine, we have to eliminate some positions. These are always tough decisions, which we don't approach lightly, but it's crucial that Turbine is structured in a way that reflects the current and coming marketplace." Massively has reached out to Turbine for additional comments.

  • Dungeons and Dragons Online allies with Ed Greenwood to revive Haunted Halls of Eveningstar

    by 
    Justin Olivetti
    Justin Olivetti
    02.10.2014

    Along with the names Gary Gygax and Dave Arneson, Ed Greenwood is a keystone figure in the Dungeons & Dragons franchise. It was from his mind that the Forgotten Realms and Elminster sprang, and it's to his mind that Turbine has turned to make DDO's next update something truly memorable. So to celebrate D&D's 40th anniversary, Turbine and Greenwood have collaborated to bring the players an online version of the classic Haunted Halls of Eveningstar module. Even if you've played Haunted Halls as a pen-and-paper adventurer, you'll be in for a new treat this time around. Turbine's created two versions of the dungeon, one that mimics the original module and an extended version that uses Greenwood's unpublished notes. Plus, for the first time in DDO, Greenwood himself will provide the narration and optional commentary as the module's DM. We sat down with Turbine to take a look at how Update 21: The Legendary Halls is shaping up and what players will be in for when the past of pen-and-paper meets the present of online gaming.

  • Dungeons and Dragons Online announces 2014 player council

    by 
    Justin Olivetti
    Justin Olivetti
    02.03.2014

    Dungeons and Dragons Online now shares one more thing in common with LotRO: its very own player council. Today, Turbine announced that the 2014 player council has been established with 30 hand-picked members. The player council members are listed by forum handles and will serve the studio and the community by providing feedback and testing for DDO throughout the year. According to Turbine, the council is representative of "a wide diversity of players and playstyles" and is under an NDA while serving. DDO also posted a FAQ about the player council and its NDA for those with more questions.

  • The Daily Grind: Are player councils a good idea?

    by 
    Jef Reahard
    Jef Reahard
    01.13.2014

    Turbine recently announced a new Player Council for Dungeons and Dragons Online. The company previously put together a similar panel for Lord of the Rings Online, but thus far we've not heard much in the way of initiatives or results. Back in the day, Star Wars: Galaxies had its own version of player representation that never seemed to actually accomplish anything. EVE Online's Council of Stellar Management has been meeting for years now, and it's probably the most impactful of the ones listed here, though whether that's due to the actual CSM or the fact that EVE is one of the few MMOs permanently affected by player action is up for debate. The question I'm coming to is this: Do you think player councils are a good idea? Would you like to serve on one? Why or why not? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Turbine announces DDO Player Council

    by 
    Jef Reahard
    Jef Reahard
    01.10.2014

    Want to make your mark on Dungeons and Dragons Online? Then you'd best apply for the newly announced DDO Players Council. Like its counterpart in Turbine's Lord of the Rings Online, and like EVE Online's Council of Stellar Management precursor, the Council "is a group of players selected to provide targeted feedback and valuable suggestions to the DDO Team." Applications are due by January 20th, and Tubine hopes to launch the Council during the week of January 27th. [Thanks Ehra!]

  • MMO Mechanics: Lowering the barriers to entry

    by 
    Tina Lauro
    Tina Lauro
    01.08.2014

    In the increasingly competitive MMO genre, games have to do all they can to keep you as a customer. MMOs have traditionally been quite difficult games to really get into since they typically require a considerable time and money investment and we tend to play them for stretches of several months to years at a time. The gameplay in MMOs is inherently social by nature, forcing you to relate to others, and there are some even more fundamental barriers that get in the way of new players signing up. I'm sure we've all enthused and rambled to our friends in the hope that they might check out our most recent gaming crush, only to see a repulsed look on their faces when they realise it's an MMO. The classic subscription model is a substantial paywall for the average gamer, and this is what has traditionally kept MMOs niche. The early game can be daunting to those who aren't familiar with the genre, and developers pour a lot of effort into easing newcomers into that gameplay. In this week's MMO Mechanics, I'm going to look at how some MMOs manage to break down these barriers through the use of clever mechanics in order to open up MMO gaming to more people than ever before.

  • Field Journal: Floundering in Neverwinter's Foundry

    by 
    Matthew Gollschewski
    Matthew Gollschewski
    01.02.2014

    Given that I'm a roleplayer, you might think that I find Neverwinter's Foundry an amazing expressive tool that I relish wholeheartedly. To that I respond with a resounding sort of! I love that it exists and seeing all the neat, even mind-blowing creations of others. Actually using it to make something of my own, though? That's pretty daunting, and I'm not talking about the interface. I am a very creative person, but there are many kinds of creativity. I've long since given up trying to be the game master in tabletop games given how painful it is for me to prepare and how I bring so much more to the table as a player. I'm the expressive sort, coming up with great ideas on the fly that make things more fun for everyone, drawing everyone's characters, that sort of thing. I'm not the constructive sort, so I have a hard time building worlds compared to inhabiting them. That might be why I had to stick a cameo from my own Trickster Rogue in the quest I designed.

  • Dungeons & Dragons Online looks back at 2013 and forward to 2014

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.03.2013

    December isn't just a month for frenzied consumerism; it's almost the end of the year and time to start reflecting on what went well, what went badly, and what needs to change. So it's appropriate that the latest producer's letter for Dungeons & Dragons Online focuses on precisely that, looking back at 2013 and counting up the game's big hits and misses. The team feels that Epic Reincarnation and the Storm Horn Mountains were big wins, while the bug-plagued Mabar Festival was definitely a nadir. But there's no point in looking back if you don't look forward, and the letter does that as well. Four major content updates are planned for next year, featuring a boost of the level cap to 30, two new raids in the dwarven ruins of Thunderholme, a new set of guild airship models, and more beyond that. Take a look at the letter for an exact schedule and more discussion about the year's highs and lows.

  • Turbine settles Treehouse Avatar Technologies lawsuit via partnership

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.25.2013

    No matter how long you've been playing Lord of the Rings Online or Dungeons & Dragons Online, it's unlikely that you've heard of Treehouse Avatar Technologies before the company started throwing lawsuits around like party favors. After a little over a year, Turbine has ended the pending lawsuit by agreeing to license the firm's technologies for the aforementioned games, despite the fact that both games appear to have been developed before Treehouse Avatar Technologies filed its patent. The Turbine lawsuit predates a number of threatening letters sent by Treehouse Avatar to various small indie developers that made similar overtures. No mention is made of how much Turbine is paying to license the technology for the games in question, which were the only two cited by the suit.

  • Dungeons & Dragons Online launches Game Update 20

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.12.2013

    The latest update for Dungeons & Dragons Online is out now, and it features a whole lot of new options for reincarnation. More than you might expect. If you feel you haven't incarnated nearly enough, this update promises to fix that. Sure, there's True Reincarnation, but now you have both Heroic True Reincarnation and Iconic True Reincarnation along with Epic Reincarnation and... you get the idea. There's a lot of new ways to go back to the beginning and start a life over, that's the point. These changes coincide with alterations to the amount of experience needed to level characters on their second lives, making it easier to hit 20 after reincarnation. There are also new quests and alterations to the quest experience rewards, changed so that longer quests are no longer less proportionally rewarding than shorter ones. Plus there are plenty of changes to Enhancements, a new Enhancement tree for Sorcerers and Wizards... you'd probably better just read through the patch notes. There's a lot going on. Too much? You can take a look at our preview of the update to help guide you.

  • One Shots: A flock of Beholders

    by 
    Justin Olivetti
    Justin Olivetti
    11.10.2013

    Did anyone else watch that absolutely horrid Dungeons & Dragons movie from 2000 starring one of the more annoying Wayans? Just about the only redeeming part of that film was seeing a brief glimpse of a Beholder. I mean, there are few things more D&Dish than Beholders, unless you're going to pull a gelatinous cube out on me. Reader Don sent in today's featured screenshot that has not just one Beholder but a flock of them. "Here is a shot of me in the Delirium drinking contest on my new DDO Shadar-kai," he writes, "featuring the one and only Pumpkin Beholder from Xoriat." Pumpkin Beholder: Next Halloween, he comes for you! We've got this and plenty of other great eyecandy for you as you gorge on the leftovers from Halloween, so check 'em out in this week's One Shots.

  • DDO Update 20: The past lives of robots and vampires

    by 
    Justin Olivetti
    Justin Olivetti
    11.06.2013

    With two Forgotten Realms-themed expansions under its belt, Dungeons and Dragons Online might look like a game that's focused on this popular setting while sweeping its "other" world of Eberron under the rug. However, Update 20 shows that Turbine has love for both worlds and the playerbase spread across them. DDO's Update 20 has three important features on the docket: an Eberron dungeon, a Forgotten Realms dungeon, and changes to the reincarnation system and enhancement tree. This looks to be a good update for the thrifty subset, as all of its content is coming to the community free of charge. This update's coming next Tuesday, November 12th, so forge ahead and prepare yourself for the adventures to come.

  • Turbine addresses DDO True Heart controversy

    by 
    Justin Olivetti
    Justin Olivetti
    10.22.2013

    As the community protest over Dungeons & Dragons Online's True Heart controversy pushes past its third day, Turbine responded with a forum post regarding the key issue. The studio said that due to testing and feedback, it will be reducing the cost of the True Hearts of Wood planned for Issue 20 that are at the core of the sit-in protest. "The prices on Lamannia are not final," Senior Producer Erik Boyer wrote. "Inspired by the Lamannia feedback, the Heroic Heart of Wood will be greatly reduced from the price displayed in the bartershop today. We'll be looking at your additional feedback and how players play through sagas, and adjust the costs appropriately. We expect the average player to, upon reaching the minimum level requirement, spend additional hours to obtain a Heart of Wood –- but never hundreds of hours. Boyer also said that the Twelve barter NPC will continue to sell Hearts of Wood in Issue 20. Players who were upset at the original changes to the acquisition of the item have been staging an "Occupy Stormreach" protest on one of the city's bridges. [Thanks to Robert for the tip!]

  • Dungeons and Dragons Online players protest True Heart changes

    by 
    Mike Foster
    Mike Foster
    10.20.2013

    A number of Dungeons and Dragons Online players are currently in the midst of an in-game sit-in spurred by Turbine's plan to remove the primary method for acquiring True Hearts of Wood, a necessary item for the game's True Reincarnation skill. The hearts, available via trade-ins of Tokens of the Twelve earned by dungeon running and other tasks, will require several times more tokens from epic-level sagas after DDO Update 20 goes live. In addition to the increase, the tokens are now character-bound, instead of account-bound, requiring even more farming. The change has stirred unrest in the Dungeons and Dragons Online community, resulting in high-profile, multi-page forum threads along with the in-game sit-in that has now lasted for over 24 hours. The sit-in is currently focused on the Wayfinder server; dozens of players now occupy the city of Stormreach under the guild tag "Update Twenty Killed Me." According to the DDO forum's dev tracker, no Turbine employee has offered a response to any of the protest threads. [Thanks to Robert for the tip!] [ Editor: Changed wording to clarify token issue.]