dungeons and dragons

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  • A tale of Forgotten Realms: DDO's Update 18 and the Shadowfell Conspiracy

    by 
    Justin Olivetti
    Justin Olivetti
    05.22.2013

    Dungeons and Dragons Online's second expansion will not be like the first. In fact, Shadowfell Conspiracy might even be seen as a pseudo-sequel to DDO, a game-within-a-game that's offering players a fresh start in a favorite land. When the expansion hits on August 19th, players will be able to ignore all of DDO's Eberron content to start a new character at level 15 in the Forgotten Realms. Between the Forgotten Realms content that Turbine's added to the game in the past year and the new missions coming with Shadowfell Conspiracy, players could conceivably level solely in this setting. It's obvious that Turbine's a little Forgotten-Realms-mad right now, although that's not a bad thing. The setting is a favorite among D&D fans, and while Eberron has its supporters, the studio obviously sees the Forgotten Realms as the future of this long-running MMO. While the expansion is still a couple of months away, today's Update 18: Disciples of Shadow update will serve as a prologue so that players can get started on their journey through this fresh land. We sat down with DDO's team to talk about Update 18, the new races coming with Shadowfell Conspiracy, and the pre-purchase program that promises to give you head start. Read on, or else the wrath of the owl bear will be upon thee!

  • Neverwinter Days: The 14 guides you need to read

    by 
    Justin Olivetti
    Justin Olivetti
    05.15.2013

    I've had a strange start with Neverwinter, to be honest. While I did get in on the 25th with the early-early crowd, shortly thereafter I had to boogie on off to a vacation that canceled out eight days of soft launch gaming time. So even though I got an early start, I'm probably behind many of you -- even those who started on the 30th. That's OK; I'm not in a rush. I'm not the type to get into a speed race or feel the compulsion to become an instant expert by the end of week one. My experience so far has been feeling out what Neverwinter has to offer, mostly by going through the solo quest line, participating in skirmishes, and queuing up for dungeon runs when time permits. And I'm enjoying myself so far, although I still have that "slightly lost" feeling that comes with exploring a brand-new MMO. I need to learn how to create Foundry missions and I haven't even touched professions yet. Maybe you're like me. Maybe you assume that everyone already knows the ins and outs of the game as though he's been playing it for years, while you're an ignorant noob wandering the streets. I don't think you're alone if that's the case, and to help both you and me out, I've done some research to find the top 14 most helpful threads, sites, and articles that all fledgling Neverwinter adventurers should at least skim over.

  • Massively's Neverwinter early access launch diary: Day two

    by 
    Justin Olivetti
    Justin Olivetti
    04.27.2013

    After yesterday's initial foray into Neverwinter, I was eager to get back to it. I was still trying to figure everything out, including frustrating little issues (is there a screenshot key that saves to a folder? Can I keep the little notifications from constantly popping out of the side of the map?). There's that period of acclimation in new games when you're excited but also feel a little lost. I'm guessing it's going to be another day or two before I truly feel comfortable in my Neverwinter home. From what I can figure out, there are six main options for a typical Neverwinter play session. There are general PvE quests, skirmishes (think instanced public quests), zone-wide events, group dungeon runs, Foundry missions, and PvP fights. There's also playing the auction house, crafting, and making your own Foundry missions. Yesterday was about the first two, so I decided that the second day would be all about the Foundry. At a certain level or part of the quest line (around level 11), you gain access to daily Foundry quests. These give you astral diamonds as incentive to run player-made content, so I figured I had nothing to lose and everything to gain!

  • The Turbine billing system has attained sentience (not really)

    by 
    Bree Royce
    Bree Royce
    04.24.2013

    We hope you've got a little extra money squirreled away in your bank account because the Turbine billing system is hungry. It seems that some players were charged a bit more than usual for their Dungeons and Dragons Online accounts this week, some of them as many as 100 times their normal VIP fee. TurbineTolero took to the forums to clarify the issue: This impacted a limited number of players after the maintenance work, and we have a list of the affected users. We're working with our partners to make sure that over charges are reversed. You do not need to contact us to receive help, but if you have any questions you are welcome to call or send a ticket (phone is 1-855-WBGAMES and tickets contact can be done via http://support.turbine.com). Our sympathies extend to those affected more than passingly by the bug. [Thanks to Marc for the tip!]

  • Neverwinter Days: Choosing your first class

    by 
    Justin Olivetti
    Justin Olivetti
    04.17.2013

    Ready to play some Neverwinter? It looks as though Cryptic is ready to pull the trigger on this bad boy, with a soft launch (open beta with no wipes) starting on April 25th for founders and April 30th for everyone else. While I'm not surprised that the studio is moving ahead with the launch, I still wish that Neverwinter were being held back a few months to get more testing time and to add more classes. You see, five classes doesn't seem like enough to me, especially in a D&D MMO. Yes, there's plenty of room for growth here, and I'm sure that Cryptic will be charging for each new class rolled out, but five? That's pretty paltry, especially when you read this prospective list. But I'm not in charge of development and schedules; I'm just a humble gamer and writer. So I'll lift my chin and get excited for the fact that, hey, we're going to be playing non-wipeable Neverwinter soon! That means that we all have just a couple of weeks to make a crucial decision: What class will we roll first? Let's take a look at the big five and see what the options are.

  • One Shots: Soggy beginnings

    by 
    Justin Olivetti
    Justin Olivetti
    04.14.2013

    Dungeons and Dragons Online newcomers and veterans alike are quite familiar with the waterlogged Sahuagin and all of their wacky antics. Basically think "level 1 mermaids from hell" and you're right with the rest of us. It's a good thing that the game doesn't have smell-o-vision because the tutorial would be reeking of a fishery, that's all I'm saying. Reader Sharvis photographed his initial journey through the game and delivered this familiar image of an odd cellar. "Oh great, the Wavecrest Tavern's basement has flooded," he writes. "And who let the Sahuagin in? They're making everything look tacky again!" We'll get the sump pump working while you check out the rest of today's player-submitted screenshots!

  • GOG stacks up D&D discounts, ten RPGs for $21 this weekend

    by 
    Sinan Kubba
    Sinan Kubba
    04.05.2013

    You'd better make a saving throw for your wallet, because it's in serious danger of its cash points being depleted by this weekend's GOG deal. The digital distributor is rolling out ten classic D&D-based PC RPGs, including Planescape: Torment and entries from Baldur's Gate and Neverwinter Nights, for just $21.10. That's down a whopping 80 percent from $105.90.The deal is a stacking one, which means for every game you choose to purchase, the price on each one goes down; in other words, you're getting the best value for money if you get the lot. The ten games on offer are Icewind Dale 1 & 2 (both Complete versions), Baldur's Gate: The Original Saga and Baldur's Gate 2 Complete, Neverwinter Nights: Diamond Edition and Neverwinter Nights 2: Complete, Dungeons & Dragons: Dragonshard, Forgotten Realms: Demon Stone, The Temple of Elemental Evil, and Planescape: Torment.You've got time to rustle up a few more gold pieces if needed, because the deal's good until 9PM PT on Monday, April 8.[Thanks Shawn]

  • Neverwinter Days: Can the Foundry succeed?

    by 
    Justin Olivetti
    Justin Olivetti
    04.03.2013

    For many gamers, the name "Neverwinter" goes hand-in-hand with player-created content. BioWare's 2002 Neverwinter Nights and the 2006 sequel allowed players to whip up their own story modules for friends and strangers to enjoy. While many RPGs put us on the receiving end of the developer's storytelling, user-generated content (UGC) in Neverwinter Nights and other similar games allowed the common gamer a chance to try his or her hand at making an adventure from scratch. In my opinion, UGC is the holy grail for MMOs. We all know how developers can never create content faster than the community consumes it, so utilizing the community's creativity, time, and energy to assist in making that content theoretically eliminates a content limit. There's always something to do because people are always, always creating. But UGC is notoriously tricky to handle in a persistent online world, and it comes with many trouble spots that haven't been fully addressed. Considering just how much Neverwinter is relying on its UGC, via the Foundry, to flesh out the game, I have to wonder: Can the Foundry succeed?

  • Neverwinter Days: The DDO connection

    by 
    Justin Olivetti
    Justin Olivetti
    03.20.2013

    You know what's something I didn't think I'd be saying about Neverwinter prior to getting my hands on the beta? It shares way more in common with Dungeons & Dragons Online than I'd assumed. Yeah yeah, they're both D&D games and MMOs, and there's bound to be similarities on a basic level. But what I'm talking about is more than that: an uncanny connection between the games and a deliberate design philosophy that both seem to share. As a player who's done a couple of tours of duty in DDO, I think I have enough experience to claim this. Besides, everyone's already thinking about "the Dice Duel of 2013" as the papers are calling it. Two D&D MMOs will be facing off against each other, one with a new expansion and the other with a game launch, and both are gunning for the same piece of the pie. So let's deal with this situation now rather than later and look at why DDO and Neverwinter are more than kissing cousins.

  • 'Dungeons and Dragons: Chronicles of Mystara' rated by Korean ratings board

    by 
    Jordan Mallory
    Jordan Mallory
    03.16.2013

    A new Dungeons & Dragons game, Dungeons and Dragons: Chronicles of Mystara, has been classified by Korean ratings board GRB and evaluated for consumption on both PlayStation 3 and Xbox 360.The classification lists Capcom Entertainment Korea as the game's publisher, which implies that Chronicles of Mystara may be a bundled re-release of Capcom's classic Dungeons & Dragons brawlers Shadow Over Mystara and Tower of Doom, both of which will reportedly be announced for PSN and XBLA during PAX East, according to Siliconera.While the true nature of the game remains a mystery for now, we're keeping our fingers crossed that things will shake out the way they're looking. The last time Shadow Over Mystara and Tower of Doom were sold together was in Dungeon & Dragons Collection for the Sega Saturn, which we recently saw in a Akihabara resale shop for more than $300.

  • Neverwinter Days: The allure of bite-sized gaming

    by 
    Justin Olivetti
    Justin Olivetti
    03.06.2013

    Before we get into the really hectic period of the pre- and post-launch frenzy, I wanted to take a week to discuss both why I'm looking forward to playing Neverwinter and why I decided to take on a column covering the game. Oddly enough, I've only been following this title very casually since its first announcement. Sometimes I get swept up in all of the pre-launch hype, and sometimes it just passes me by. In this case, I've dipped my toes into the waters of interest from time to time and found it pleasingly warm. Yet it's kind of a no-brainer to be interested in this game for me because I do love Cryptic's titles and free-to-play philosophy (especially for Star Trek Online) and also because I'm at the right point in my life to appreciate some bite-sized gaming. Bite-sized gaming? Is that just vernacular for "fun size" candy bars that are neither filling nor sized for a party? Nay, I say to you. It's just a good alternative to have in a gaming diet.

  • Eberron and beyond: Seven years of Dungeons and Dragons Online

    by 
    Justin Olivetti
    Justin Olivetti
    02.28.2013

    Dungeons and Dragons Online has always been a strange creature in the realm of MMOs. Ever since its launch, it decided to veer off in its own direction instead of following the rest of the pack. It brought back complicated character creation, somehow worked the arcane rules of D&D into an MMO format, and put a huge emphasis on group instanced content instead of world exploration. Then when Turbine turned DDO into an experimental platform for a successful free-to-play model, suddenly the rest of the industry was following DDO instead. Virtually overnight, a small-teetering-on-extinction MMO became a modest hit well into its lifespan. As DDO celebrates its seventh anniversary and looks back on the past year, let's look at how this odd duck of a game continues to surprise and delight gamers. Join us as we consider the journey that bridged the gap from last February to this one -- and see if, just maybe, DDO is calling you to roll its dice once more.

  • Choose My Adventure: Quartet edition

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.27.2013

    It's that time again, ladies and gentlemen. After three rounds of letting my fate be chosen by the whims of my readers, I have chosen to do the exact same thing all over again. I'm getting back in the big seat and running through Choose My Adventure with a new list of games, a new set of bonus polls, and a new set of whatever else people expect when I do these columns. Plus, while the third installment usually has a lot of pressure, the fourth installment is rarely assumed to be anything special. So I feel as if I'm off the hook. This time around, I'm putting in some old favorites, some candidates that are often voted for but never make the prime time, and some games that might just raise some eyebrows. So let's meet our contestants past the break, and get your votes in here by Friday, March 1st!

  • Turbine announces Shadowfell Conspiracy expansion for DDO

    by 
    MJ Guthrie
    MJ Guthrie
    02.26.2013

    In a post wishing Dungeons & Dragons Online a happy anniversary, Senior Producer Erik Boyer did more than just reminisce on how far the game has come in the last seven years. He touched on a new enhancement system and incoming changes to astral diamond shards before slipping in the announcement of DDO's second expansion, which will launch this summer. Named Shadowfall Conspiracy, the expansion turns attention back toward the Forgotten Realms and will feature new regions, new quests, and an increased level cap (28). Players will also have faster access to the Forgotten Realms thanks to a new prestige character feature called Iconic Heroes that gets you into the action starting at level 15. More information on this feature will be available in the coming months. Boyer concludes his remarks with a hint about the true reincarnation system that will be focused on later in the year and a promise that "this year is going to be another great year for DDO -- with a big, cool new storyline, new D&D monster varieties, and powerful new character abilities."

  • Leaderboard: DDO vs. Neverwinter

    by 
    Jef Reahard
    Jef Reahard
    02.25.2013

    By now you've probably had a chance to sample the new Neverwinter MMO, and if not then you've surely availed yourself of all our excellent textual and video coverage during the ongoing beta. You probably also know that Neverwinter marks the second official Dungeons and Dragons-based MMO to grace our favorite genre, the first being 2006's Dungeons and Dragons Online. While it may not seem fair to pit a seven-year-old game against the new shiny, we're going to do it anyway because there's something to be said for age and experience. So, how about it? DDO vs. Neverwinter, 3.5 vs. 4th edition, Eberron vs. the Forgotten Realms, and Turbine vs. Cryptic. What say you Massively readers? Vote after the cut! Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

  • The Think Tank: The curse of IP-driven MMOs

    by 
    Bree Royce
    Bree Royce
    02.21.2013

    Whenever a new MMO with a popular IP is announced, there's a palpable sense of dread in the Massively virtual offices. Multiply that dread by a thousand if the IP is being overused in other media or the game is being produced by a studio with a reputation for churning out junk. Whether we're talking Star Wars, Dungeons and Dragons, Game of Thrones, or even gaming-centric IPs like The Elder Scrolls or Final Fantasy, that wariness is understandable. We've all been burned before. But even still, not all of the members of the Massively staff allow an IP to unduly influence their opinions about the MMOs themselves. In today's Think Tank, let's discuss just how cautious we are about MMOs saddled or boosted by popular IP-driven settings. Are they a boon or a curse?

  • DDO celebrates a birthday, shares Update 17 notes, and introduces new Augments

    by 
    Elisabeth
    Elisabeth
    02.20.2013

    Happy seventh birthday to Dungeons and Dragons Online! Like every good game, DDO is celebrating its anniversary-birthday-thing by giving out presents. Update 17 is live, a gift in its own right, and characters that were created before the patch will find that they've got a giftbox in their inventory. But wait, there's more! Update 17 is a substantial patch. A whole slew of updates have been made to different bits of the game. On the DDO Store (and free to VIPs) is a new Monster Manual edition that features new deeds and objectives and two new Creature Companions. In what is arguably the most significant update, Restless Bats -- which don't exist and never have existed ever -- have been removed from the manual. Augments, a new way to customize your equipment, have been added to the game. Items with augment slots can be, well, Augmented. Slotted Augments give their host item an additional effect for as long as they're slotted. People will be able to find named items with augment slots, pick augmentable items up from the DDO Store, or trust their luck to find one of the 5% of randomly generated items to have an augment slot. This system replaces the old Epic and Guild Augments. You can read up about Augments here.

  • Neverwinter Days: Money and knowledge

    by 
    Justin Olivetti
    Justin Olivetti
    02.20.2013

    If you've been following Neverwinter's development closely and combing the internet for every scrap of information about it, chances are that this week's column isn't for you. But if Cryptic's newest D&D dungeon crawler has arrested your interest as of late and you're trying to catch up with the rest of the crowd, I think we can be accommodating. Prior to a game's release, I like to bone up on the basics without crossing over into spoiler-heavy territory (especially guides and extensive video walkthroughs, but that's just me). It's a great time to get into dedicated podcasts on the game as well; I swear that podcasts at pre-launch are always more interesting than afterward. So this week we'll go over a few essential resources that all Neverwinter fans, current and aspiring, should include in their bookmarks, as well as a brief discussion about the game's monetization plans.

  • Turbine gives bonuses to welcome back players

    by 
    Justin Olivetti
    Justin Olivetti
    02.19.2013

    It goes without saying that many Turbine players were disheartened by last week's excessive downtime. To make it up to the players, the studio announced that it's turning on the happy bonus switch in some of its games as a way to welcome fans back. Lord of the Rings Online players will get 100% more XP per monster kill and an increased drop rate for lootboxes until February 26th. These bonuses come on top of the 250 Turbine Points that will be given to established players as compensation for the downtime. Dungeons and Dragons Online players will see +2 quality loot in chests and receive +25% Heroic and Epic XP. These bonuses last through February 20th.

  • Turbine's servers down 34 hours and counting, studio comps players

    by 
    Justin Olivetti
    Justin Olivetti
    02.15.2013

    A period of global maintenance for Turbine's servers is now pushing well into its second day of downtime for all of the studio's games. Dungeons and Dragons Online, Lord of the Rings Online, and both Asheron's Call titles have been offline since 6:00 a.m. on February 14th. The servers were scheduled to be brought back online after 24 hours, but as of the time of this writing, they are still down as the studio works on issues that "cropped up during the night." The downtime was to overhaul the billing system and other back-end projects. LotRO CM Sapience posted this update at 4:20 p.m. EST: "We are working to resolve ongoing issues with our system maintenance. At this time we do not have a specific estimate for when the game servers will be available. Our goal is to make the games available as soon as possible. However we would like to advise players that the service may continue to be unavailable this evening. We will continue to provide updates as we have them. "As a thank you for your understanding and patience during this downtime, all Premium and VIP players who have logged into their account in the past 30 days (as of 6:00 a.m. EST on 2/14/2013) will receive 250 Turbine points. In addition, all VIP players who have logged in during the same period will have their accounts credited one day of VIP time for each day of downtime, plus one additional day. All points and additional time will be granted automatically as soon as our regular service is restored and stable."