dwarves

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  • EverQuest Next video talks about Ogres and Dwarves

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.22.2014

    When you talk about basic fantasy races, Dwarves and Ogres are up there as the classics. But which do you find more interesting to learn about in EverQuest Next? The latest episode of the game's Workshop Show is available now; art director Rosie Rappaport and creative director Jeff Butler are joined by lead content designer Steve Danuser to show off the style and lore of both races while players vote over which one should be the next workshop focus. Dwarves, for their part, are fairly familiar to anyone who has played EverQuest or EverQuest II (or pretty much any fantasy game from 1967 to the present): short, stocky, bearded, ancestral, and traditional. Ogres, meanwhile, have changed a lot, with a renewed developer emphasis on making the race more appealing to players in general whilst offering a wider range of available style options for players. You can watch the full show past the break, but be forewarned: It's a long one.

  • Leaderboard: Which additional ArcheAge race would you like to play?

    by 
    Jef Reahard
    Jef Reahard
    09.10.2014

    ArcheAge is launching with four playable races. This seems like a small number for a fantasy MMO, but XLGAMES has hinted at additional choices before, namely the Dwarf, the Warborn, the Fairy, and the Returned. We've seen some visual evidence of those first two, but the Fairy and the Returned are still somewhat mysterious. Do any of those additional races sound appealing to you, ArcheAge fans? Which one, if any, would you choose to play if they were available? Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

  • Quests, Elves, and Dwarves coming soon to Pathfinder Online

    by 
    Justin Olivetti
    Justin Olivetti
    08.24.2014

    Pathfinder Online's alpha is growing by leaps and bounds as evidenced by two upcoming builds that will take shape over the next few weeks. In them, the devs are adding in essential systems like questing along with new races. With next week's alpha 7 build, questing and companies will be introduced into the game as will possible new terrain types. Then when alpha 8 comes along, the sandbox MMO will make the jump to its early enrollment servers. This update will also include Elves, Dwarves, a graphical upgrade, expendables, storage, auction houses, banks, and more terrain options. Part of the purpose of these new builds is to conduct what the devs are calling a "cold start" to see how players advance when they begin with nothing but a club and the clothes on their back. "Everything your character possesses and every ability your character learns after that point will be totally dependent on how you choose to play the game," the devs posted. [Thanks to Chrysillis for the tip!]

  • Six things you will and will not find in The Elder Scrolls Online

    by 
    Larry Everett
    Larry Everett
    03.28.2014

    The Elder Scrolls series launched in 1994 with Arena. The game was sold on floppy disks, for goodness' sake. It's been around for a long time. With that extended life comes convoluted and complicated lore. Even after I'd heard the time period for The Elder Scrolls Online, I had to research to find out whether certain pieces of lore would actually appear in the game. Of course, I'm not going to be able to tell you everything in this one article, but before ESO launches, I can hit some of the highlights.

  • EverQuest Next debates which small race will make the cut for launch

    by 
    Justin Olivetti
    Justin Olivetti
    10.15.2013

    The EverQuest Next team is tackling the issue of smaller races and is using a round table poll as a way to assist the devs in deciding which iconic shorties should make it to launch. While Dwarves are a given for a launch race, several other short races are up in the air as to whether they'll make it in the initial cut of the game or be held back until later. Fae and Gnomes ended up at the top of the poll, while Ratongas and Froglocks tied for last place. The devs were surprised by how popular the Fae ended up being in the poll, which in turn caused them to take a closer look at their potential as a launch race. One of the issues that the team is grappling with is the difficulty in giving shorter races the new "heroic movement" that will take place in EQN. Watch the debate after the cut!

  • Black Gold's Dwarves create steamtech for all

    by 
    Justin Olivetti
    Justin Olivetti
    09.11.2013

    In a game that fuses fantasy with steampunk, it may be the Dwarves that are the most important race at all. Black Gold is giving the center stage to its Dwarven race this week, claiming that these short and stout people are responsible for the creation of steam technology. Along with dispensing with some backstory on the Dwarves, the article emphasizes that the race is extremely durable and a huge fan of melee combat. Their main downside is that they have no access to magic, limiting them to the Arbiter and Tech Adept classes. Check out the Black Gold Dwarf spotlight video after the jump!

  • Know Your Lore: The future of the Alliance

    by 
    Anne Stickney
    Anne Stickney
    08.04.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. The Siege of Orgrimmar is almost upon us, and the Alliance stands strong, ready to dive in and put an end to Warchief Hellscream's reign. Along the way, they've picked up some entirely unconventional allies in Vol'jin's group of rebels, who are also insistent upon getting Garrosh out. But when the dust settles and all is said and done, if and when the Alliance prove their military superiority, take out Hellscream, and are declared the ultimate victor of what has been a very messy, bloody war, what happens next? Does the Alliance simply go home and wait for the world to rise up with yet another threat? Do they at last attempt some kind of tentative peace treaty with Vol'jin and his group of rebels? Will Varian Wrynn take a moment of clear victory and use it to crush what remains of the Horde? Will the Alliance leave a military presence in Orgrimmar, to carefully watch and make certain events like this don't come to pass again? What does the future for the Alliance hold, once Orgrimmar has been taken down?

  • The Daily Grind: Why do you play a short race?

    by 
    Justin Olivetti
    Justin Olivetti
    07.28.2013

    Let me put my capital-b Bias up front and center here: Short races rock. Whether they be Gnomes, Gibberlings, Asura, Hobbits, or Dwarves, if I have the option to play a diminutive character in an MMO, I'll take it. Even my City of Heroes characters jacked down the slider to the shortest possible height. It's why I'm ecstatic that WildStar will be offering the Chua as an option, because my purpose in life is to play a small rabid kangaroo-rat-thing. So why do I play short races? Being somewhat short myself, I like putting my height out there in games as a point of pride instead of being ashamed of it. Plus, there's always something cool about watching a tiny dude beat up someone 1500% of his body mass. Plus plus, short races are often associated with a wicked sense of humor and irreverence. That's me, baby! Enough about me; why do you play a short race? Where are my gnomies at today? Speak up, tiny brothers and sisters! Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • What If: Purge of the Aspects

    by 
    Anne Stickney
    Anne Stickney
    07.18.2013

    In case you missed it earlier this week, Matthew Rossi and I are playing a little game that Sacco brought to attention on the latest podcast. In the game, we choose an unlikely figure for the antagonist of an entire expansion, and try and puzzle out what that expansion looks like. Rossi went first, so he got to choose his own antagonist and went with Velen -- and then decided to drop Alexstrasza on me for the subject of mine. It's okay. I'll have my revenge a little later. But how does the former Aspect of Life, the Lifebringer, the Dragonqueen Alexstraza suddenly turn to evil? Oh I guess we could go with the corrupted by Old Gods route ... but that would be far, far too easy. Instead, let's look at the interesting premise of the Aspect's charge -- and what happens when we fail our duties as mortals.

  • The Road to Mordor: The Age of Men

    by 
    Justin Olivetti
    Justin Olivetti
    06.01.2013

    There's a movie poster tagline that I've seen copied numerous times. It goes along the lines of, "No matter who wins, they lose (or we lose)." This implies that the best-case scenario in the film -- the heroes emerging triumphant -- will still result in a bittersweet moment of defeat, despair, or doom. This is how I've always thought of the Lord of the Rings in regard to the Free Peoples. Even through this enormous struggle against the Enemy, we know that winning still means losing something precious. In this case, it's the ascension of Men during the Fourth Age and the fading of the other races: the Ents, the Hobbits, the Dwarves, and the Elves. This grand fight for Middle-earth ultimately will preserve and strengthen just one of the races, and the most boring one at that. For Tolkien, this is because LotR is a mythological past history of our world, and we just don't see a lot of Elves walking around today except at Starbucks. In a way, I feel as if we're starting to get into the Age of Men a bit prematurely in Lord of the Rings Online. The time for Hobbits, Elves, and Dwarves is past; the time for Men is just beginning.

  • Know Your Lore, Tinfoil Hat Edition: The Curse of Flesh

    by 
    Anne Stickney
    Anne Stickney
    05.12.2013

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Abedneum: Accessing. In the early stages of its development cycle Azeroth suffered infection by parasitic, necrophotic symbiotes. Designation: Old Gods. Old Gods rendered all systems, including Earthen defenseless in order to facilitate assimilation. This matrix destabilization has been termed the Curse of Flesh. Effects of destabilization increased over time. Brann Bronzebeard yells: Old Gods eh? So they zapped the Earthen with this Curse of Flesh. And then what? Kaddrak: Accessing. Creators arrived to extirpate symbiotic infection. Assessment revealed that Old God infestation had grown malignant. Excising parasites would result in loss of host-- The early days of Azeroth's creation are a puzzle that has yet to be completely solved. The issue of Azeroth's creation lies in the order of events as they've been presented; we have two very different orders of events depending on where you're looking for reference. In one, the Titans arrived on Azeroth to find the Old Gods, put the world in order, then left for parts unknown. In another, it's implied that the Titans arrived, put the world to order, and left. At some point after this, the Old Gods arrived and wreaked havoc, prompting the return of the Titans and the imprisonment of the Old Gods. So ... which one is correct? Well, there's an interesting part in the middle of all of this that can be used to try and unravel that particular puzzle. It's called the Curse of Flesh, and its shaped far more of Azeroth as we know it today than you'd think. Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on what is to come as a result. These speculations are merely theories and shouldn't be taken as fact or official lore.

  • The Daily Grind: Which MMO races do you detest?

    by 
    Justin Olivetti
    Justin Olivetti
    05.12.2013

    My loathing of Elves is not only well-documented here on Massively, but stretches back to my childhood. I've just never liked them, period. Maybe it's because they're the preppie cool kids in my mind's John Hughes movie, or maybe it's their incredible haughty arrogance and froofy love of flowerwear. In any case, I don't like them, I don't play them, and I feel perfectly fine wishing all manner of humiliating harm upon them. After all, they're pretend and that makes it OK, right? So in the tongue-in-cheek spirit of imaginary racism, which pretend species makes your skin crawl in MMOs? Can you not abide by Dwarves no matter what? Do Gnomes irk you? Will your eyes roll out of your head if you see another humanoid cat race invade your gaming space? Let's get our hate on this morning! Whee! Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Patch 5.3 PTR: Blood in the Snow overview

    by 
    Anne Stickney
    Anne Stickney
    04.13.2013

    If you've been wondering what's been going on in Ironforge during Cataclysm and Mists, patch 5.3 ought to fill you in. The first of two scenarios required to unlock the quest chain for 5.3, Blood in the Snow tells the story of Moira Bronzebeard and her attempt to prove to both the Bronzebeard, Wildhammer, and the Alliance itself that the Dark Iron are worthy allies. One tends to forget that Moira's roots lay originally with the Bronzebeard clan -- and she's not out for blood, she's out to prove that both she and the clan she now runs aren't the one-dimensional villains everyone would like to make them out to be. Does she succeed in this goal? Well ... that remains to be seen. But given Cho's story of the three clans, the tale that pointed out that both Wildhammer and Bronzebeard were being perhaps unnecessarily paranoid, it looks like the dwarves might finally be moving in a direction of actual unity. Meanwhile, the scenario itself is actually pretty fun, and presents a bit of a challenge without being impossible. Please note: This post contains spoilers for patch 5.3 content.

  • The Road to Mordor: Taking The Hobbit back to LotRO

    by 
    Justin Olivetti
    Justin Olivetti
    12.22.2012

    Like many of you and what seems to be the entire population of South America, my wife and I got to see The Hobbit: An Unexpected Journey this past weekend. It was slightly difficult in that we also had to bring a baby along, but an early morning matinee and strong sleeping pills (just kidding!) helped in that regard. After all, I couldn't miss a brand-new Tolkien movie, now could I? What did we think? We both really enjoyed it and wouldn't mind seeing it again. It was a great return to Peter Jackson's vision of Middle-earth and several of the beloved characters from the previous Lord of the Rings films. As the resident Lord of the Rings Online writer here at Massively, I couldn't help walking away from the theater with an increased desire to log back into the game and perhaps roll a new character. Maybe a Dwarf.

  • City of Steam hits support goal, revamps hotbars

    by 
    Justin Olivetti
    Justin Olivetti
    12.11.2012

    The fanbase has rallied around City of Steam, sending its "Steam-o-Meter" shooting straight to the top. Mechanist Games announced that the community topped the meter with four million points, which means that the company is making good on its promise to include more content for the developing title. The new content that's coming to the game includes a Marshpuggle pet, a steampunk motorcycle, the Dwarf race, and an as-of-yet-unspecified way of shaming developers. There are pictures for several of these, including a couple teasing a special reward. The team also overhauled the game's hotbar, saying that while the old design was functional and aesthetically pleasing, the devs thought they could do better. The new hotbar not only has more of that gear-happy look but has a convenient button for emotes.

  • Rollicking good world PvP with a barrel of dwarves

    by 
    Lisa Poisso
    Lisa Poisso
    08.02.2012

    Doggedly determined. Drunken. Daring. Dogmatic. It seems that all the adjectives I associate with dwarves seem destined to draw me into another setup for commenters to rag on me about my fondness for alliteration. But those dwarves -- they may be small, but they're a little intimidating, really. I mean, when dwarves get together to do something, they tend to go right over the top. As Harrison Jones should have said: Dwarves -- why'd it have to be dwarves? That's why the idea of a den of dwarves fomenting world PvP (defiant derring-do, or dastardly deeds?) from the depths of a dwarf-only guild seems downright devious to me. The Three Hammers? Sounds like a dwarven hangover remedy to me. I'm sure whatever they're doing over there is all done in the spirit of back-pounding, beer-swilling brotherhood, but I dunno. You tell me if you'd feel entirely at ease alone in the inn with this crowd of hooligans. I might just scurry back to my night elven abode among the trees before someone spills dwarven ale all over my robes ...

  • Runes of Magic: Chapter V sparks to life in a new trailer

    by 
    Justin Olivetti
    Justin Olivetti
    06.05.2012

    Saying that it's on the "home stretch" leading up to the launch of Runes of Magic's next great content update, Frogster released a trailer highlighting the Shadowforge Dwarves from Chapter V. The trailer takes us through an abbreviated tale of how a fallen cadre of dwarves were set in stone for eons, only to come back to life once their curse was lifted. The Shadowforge Dwarves are set to become the first new playable race in the game since its launch, and the third overall. Chapter V will also incorporate two additional classes, a new starting area, and several high-level zones and dungeons. Excited about the Chapter V update? Set the following trailer on repeat and count down the hours until it releases on June 12th!

  • Know Your Lore: State of the Alliance, 2012

    by 
    Anne Stickney
    Anne Stickney
    05.27.2012

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. It has never been harder to be Alliance. Throughout the years of war brought about by the orcish invasion of Azeroth, the Alliance has seen its ups and downs. During that first assault, Stormwind was destroyed, its king assassinated. However, the direct result of this was an Alliance of kingdoms that paved the way for the Alliance as we know it today -- a smart, level-headed group of races focused on survival. The survival of each race individually, and the survival of the world as we know it. A noble cause, and the Alliance is well-known for its nobility. Yet despite bouncing back from that original, horrific assault, the Alliance seems to be in a downward spiral in the days of Cataclysm, one which is spinning horrifically out of control. And despite the best efforts of Alliance leaders, trying to staunch the flow of death and despair is becoming increasingly more difficult. This has much to do with the effects of the Shattering, and even more to do with those enemies of old; the orcs and their united allies in the Horde. Even though the Alliance has come back before, the question of whether or not they can do it again is a heavy one that weighs on the minds of all. It has never been so hard to be Alliance, it has never been this dark. Or so popular opinion states.

  • Runes of Magic's Fires of Shadowforge update features new race, starting zone

    by 
    Jef Reahard
    Jef Reahard
    05.25.2012

    Runes of Magic's Chapter V is on the way, and along with several new features, it's bringing a whole lot of dwarven flavor to the game's sprawling fantasy world. The Shadowforge Dwarves are the game's latest race, and players who choose to roll one will begin their adventures in the new Yrvandis Hollows starting area. In addition to the usual newbie zone accoutrements, the area features an instance called the Outskirts of Taffrock that Frogster describes as "particularly challenging." Players will face off against a final boss known as Dark Gargoylem, along with his horde of aggressive spirits that have hunkered down in the lower levels of the ancient dwarven hall. Runes of Magic is a free-to-play fantasy title developed by Runewaker and published by Frogster. The Fires of Shadowforge update releases June 12th. [Source: Frogster press release]

  • Hero Academy Dwarves update coming Feb 22, for $1.99

    by 
    Mike Schramm
    Mike Schramm
    02.16.2012

    Hero Academy has fallen a bit out of my gaming attention lately (truth be told, Triple Town is stealing most of my iOS gaming time these days, probably more than is healthy), but it's still an excellent free-to-play title, and I still have about 15 games going on at any given moment. Currently, the turn-based strategy multiplayer title boasts two different teams, the Humans and the Dark Elves, but later this month the game is getting a third team to play with: The Dwarves. The new race will go in a steampunk direction, with rocket launchers and firearms, and will not only specialize in area-of-effect attacks, but gain nice bonuses from the on-board power-ups. The Dwarves will be available via an in-app purchase of $1.99. A few players have complained about the game's balance, saying that the Dark Elves seemed slightly more powerful than the core Human fighters, and that Robot Entertainment was just trying to sell in-app purchases for a more powerful team. And while I'm sure we'll see that argument again, I'm also sure Robot Entertainment is trying as best they can to balance the teams out. Robot also says that it's working on making sure the title doesn't eat up the iPhone's battery any more than any other games, so we might see some performance updates in this release as well. Game Center integration for leaderboards and achievements should also be coming with this release, but there's no mention of a universal build, so iPad users will have to wait on that one. The new update should be out on February 22.