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  • Mass Effect 3 gets super leaky: story files trickle out of BioWare, acci-demo caught on video

    by 
    Ben Gilbert
    Ben Gilbert
    11.07.2011

    "We are still investigating, but it appears that some internal story files have been leaked," Mass Effect 3 producer Jesse Houston admitted on the company's forums. Apparently said story files aren't representative of "the final story experience," but Houston's urging fans nonetheless to skip reading them, "if they want to experience the purest form of the story in Mass Effect 3." Perhaps even crazier in ME3 leak news, the game's private beta became notably public for people participating in the preview for the upcoming Dashboard reboot, with an approximately 13 minute video running through the entire thing. It kinda, sorta contains some light spoilers, but it's nothing you haven't already heard about in preview coverage (the beta is identical content to what we've seen of ME3 in various press events, minus co-op). As previously noted, the leaked beta is missing a variety of major technical aspects (animation issues, missing sound), so it's not the best representative of the game's final product, but it is a chance to see some early Husk murder. And boy do we like Husk murders! [Thanks Sang!]

  • Agent progression revealed for Star Wars: The Old Republic

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.04.2011

    It's been a day for news about Star Wars: The Old Republic as we move still closer to release. The latest character progression video has been unveiled for the Agent, showing both the differences in equipment and abilities players can expect as they level up as one of the subtle hands of the Sith Empire's will. As players grow in power, they can either take the route of the stealthy and aggressive Operative or the resourceful ranged Sniper. On the Operative route, armors tend toward hooded attire as the character employs a variety of blades, bombs, and short-range blaster attacks to keep enemies pinned. Snipers, meanwhile, are sleekly armored ranged dispensers of death, with their abilities culminating in a large-scale orbital strike to take out inconvenient enemies. If you're itching to play an Agent, you'd be well-served to take a look at the full trailer to see all that the class is capable of doing in the name of the Empire.

  • BioWare launches phase three of SWTOR's guild program

    by 
    Jef Reahard
    Jef Reahard
    11.03.2011

    Those of you looking to get a leg up on guild creation in Star Wars: The Old Republic will want to head to the game's official website this morning and have a look at the latest news blurb. It seems that phase three of the pre-launch guild program has begun, and BioWare says that "any guild that meets the pre-designated criteria [will] be transferred into the game for launch." You'll also want to make sure that at least four members of your guild have pre-ordered the game (and redeemed the associated code). BioWare notes that it has removed the requirement for the guild leader to log into the website and confirm an active guild. Finally, each guild page has been given a status indicator that shows the number of member pre-orders as well as whether or not your guild meets the deployment criteria. More info is available via the Guild HQ page and the official site.

  • SWTOR Friday update talks warzones, EA pooh-poohs launch-day demand concerns

    by 
    Jef Reahard
    Jef Reahard
    10.28.2011

    Electronic Arts boss Frank Gibeau says that fans shouldn't fret about the possibility of missing out on Star Wars: The Old Republic's launch day. The only trouble is that he doesn't say how, opting instead to float a few lines of fluffy marketing speak during a conference call this week. "We're looking at a rollout plan that is fairly ambitious. We don't feel like we're going to be leading too much demand behind at launch but we definitely are going to be very cautious and thoughtful about how many people we bring on and in what order," Gibeau says. So, how exactly does that allay our launch-day left-at-the-altar fears? Yeah, your guess is as good as ours. Moving on to more useful SWTOR news, the official site has pumped out its traditional Friday update, and today's reveal isn't so much a reveal as it is a concise collection of information about the game's warzone functionality. Head over to the site for some verbiage and videos about Voidstar, Huttball, and Alderaan.

  • A certain point of view: Jef's hands-on with SWTOR's beta

    by 
    Jef Reahard
    Jef Reahard
    10.20.2011

    Hey Star Wars fans, what say we recap my recent beta experiences in The Old Republic? I know what you're thinking (because it's the same thing I thought after BioWare's marketing folks sent along an unsolicited invitation): Here comes a giant anti-themepark rant and zomgwtf call someone who cares! Surprisingly though, I had a decent time. I managed to get a Republic Trooper off the Ord Mantell starter planet and firmly entrenched in a few Coruscant quest lines, and I logged over 10 hours of gameplay in the process (in the comfort of my own home, mind you, and not under the watchful eye of a PR droid at a convention). To be frank, TOR's not half bad. It's had a lot of money thrown at it, there's a ton of what passes for modern-day MMO content, and if you're into that sort of thing, you'll no doubt enjoy yourself for a time.

  • BioWare says gamers find it hard to go back to other MMOs after playing SWTOR

    by 
    Jef Reahard
    Jef Reahard
    10.17.2011

    As Star Wars: The Old Republic's release date looms larger on the calendar, BioWare co-founders Ray Muzyka and Greg Zeschuk are starting to be seen with increasing frequency on the PR circuit. The latest sighting comes courtesy of The Gaming Liberty, and the dynamic doctor duo offers up some interesting commentary on SWTOR and the logic behind setting up BioWare's new customer service center in Ireland rather than Canada or the U.S. There's a "fair, reasonable tax and regulatory structure the government here [in Ireland] has provided for us which creates an entrepreneurial environment [...] which is a big bonus," Muzyka explains. The interview also touches on lore inspirations for both The Old Republic and the classic single-player Knights of the Old Republic RPG, as well as the team's confidence in its new massively multiplayer product. "One of the most common things we're already hearing is that people seem to find it hard to go back to other MMOs once they play The Old Republic," Muzyka said.

  • SWTOR trailer revels in the signs of war

    by 
    Justin Olivetti
    Justin Olivetti
    10.14.2011

    "Peace between Republic and Empire is crumbling. Every world, signs of war." Thus begins a two-minute journey through Star Wars: The Old Republic's setting, as the narrator takes us to a half-dozen worlds where conflict is brewing, people are being stabbed in the back, Bantha raiders are waving sticks above their heads, and players' mouths are salivating. This new trailer, Signs of War, is being shown this weekend at the New York Comic Con. While it might not be packed with new information, it's certainly a pulse-pounding buildup to this December's launch. From Jedi to Agents, every class gets its little moment to shine in it, packaged between explosions and large-scale conflict. You can watch the full trailer after the jump!

  • Warhammer sticking with its subscription model

    by 
    Jef Reahard
    Jef Reahard
    10.12.2011

    Those of you holding out for a freemium conversion for Warhammer Online may as well resign yourselves to waiting on the upcoming Wrath of Heroes MOBA. In a new piece at PC Gamer, BioWare-Mythic vice president Eugene Evans says there are still no plans to give away the game aside from the ongoing endless trial that covers the title's newb tier content. "Right now, we're focused on Wrath of Heroes as our free-to-play offering in the Warhammer universe," Evans said at this week's GDC. "We believe in the community of players who are playing Age of Reckoning. Yes, we could have attracted a lot of players to it [via F2P], but it's unclear how long you'll keep them. We wanted to support our game as it currently exists."

  • The Soapbox: Watch out BioWare, it's a (WoW) trap!

    by 
    Justin Olivetti
    Justin Olivetti
    10.11.2011

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. I want to be up front about one thing first: World of Warcraft was, to me, a truly great game. It was. No matter how easy and trendy it is to take swings at the popular kid, I'd be lying if I didn't say that I had a few really terrific years in Azeroth. So as I go on to criticize aspects of the World of Warcraft phenomenon, I don't want to give you the impression that I'm filled with nothing but loathing for my time spent there. There are many factors -- including plain old burnout -- that drove me away from WoW, but the one thing I never liked from my earliest days in the game until now was the attitude and approach that Blizzard gave. These were relatively minor flaws that became magnified with the game's staggering popularity and size, and they stand as proof that even great game designers can be blind to their own shortcomings. Why do I bring up WoW today? Because with the unprecedented build-up to Star Wars: The Old Republic, I see BioWare teetering on the edge of these same traps that ensnared Blizzard and tainted that company's product. BioWare and EA may be betting on WoW 2.0, but if the people behind the scenes are smart about it, they'll take a lesson from history instead of discovering that they're just as prone to fumbling the ball as anyone else.

  • The Old Republic playable at New York Comic Con

    by 
    Jef Reahard
    Jef Reahard
    10.07.2011

    Mark October 13th through the 16th on your calendars, Star Wars: The Old Republic faithful, especially if you'll be anywhere in the vicinity of New York City. BioWare's Hutt-sized Star Wars MMO will be hogging the spotlight at this year's New York Comic Con, and you'll have a couple of opportunities to get some hands-on time with the highly anticipated sci-fi title. The Alderaan and Huttball warzones will be playable at SWTOR's booth, while a few of the developers will be featured on three separate panels over the course of the event. If you like a little alcohol with your Star Wars, you'll also want to make note of a dev-hosted meet-and-greet at District 36 on Wednesday, October 12th. All the details are available at the official site, so what are you waiting for?

  • Star Wars: The Old Republic increases invitations to this weekend's beta test

    by 
    Justin Olivetti
    Justin Olivetti
    10.04.2011

    While Star Wars: The Old Republic's beta test weekends thus far have been small and intermittent, BioWare hopes to make it up to anxious fans by kicking off a much larger beta event. The studio posted that it is in the process of inviting "more players into testing than [it's] ever invited before in a single weekend" over the course of today in preparation for this weekend's test. This next beta weekend will take place from October 7th through the 11th and is separate from the ongoing closed beta. BioWare also asserts that players who aren't accepted into this test will have future opportunities in the additional beta test weekends before the launch. SWTOR beta test invitations will come straight to players' emails and can be verified by logging into your account to see whether the beta client is available for download. [Thanks to everyone who sent in this tip!]

  • Mark Jacobs elaborates on departure from EA Mythic

    by 
    Justin Olivetti
    Justin Olivetti
    10.04.2011

    It's been a couple of years since Mark Jacobs abruptly left -- or perhaps was let go -- from EA Mythic, but curiosity around the split persists in the MMO industry. Yesterday, Jacobs opened up about the event that occurred after EA's acquisition of Mythic and BioWare. Long story short: The merge brought about changes, and Jacobs wasn't on board with them. "They made a decision on a direction they wanted to go and obviously, as we put out in our joint statement, that wasn't a direction that had a role for me, or at least the role that I wanted. It really is as simple as that. Or at least publicly. Whatever went on behind the scenes, whatever we talked about, I have no intention of sharing that," he said. Jacobs insists that EA has been kind to him in the subsequent years. "One thing I'll say publicly about EA, they have been very good in what they've said post-departure regarding me. Similarly I've been good about what I've said about them post departure." He has since gone on to form a new company to create social and mobile games. In an ironic twist, Jacobs says that the idea for getting into the social gaming market took root while he was at Mythic, but he left before acting on that notion.

  • BioWare founders: We make the decisions, not EA

    by 
    Jef Reahard
    Jef Reahard
    10.03.2011

    BioWare has a message for critical fans who blame the company's perceived inadequacies on its corporate overlords at Electronic Arts. "I always chuckle because we are EA, we're BioWare -- we're both, and we still have huge autonomy in terms of what we do," co-founder Greg Zeschuk recently told Eurogamer. Zeschuk and partner Ray Muzyka cover a lot of ground during the sit-down, and the docs indicate that they still play BioWare's games despite delegating day-to-day development duties to various project leads. "Most of our games, before we ship them, we finish them several times. The Old Republic, we're probably at that level or higher, in terms of hours," Zeschuk says. Times have changed though, as both men acknowledge that today's BioWare is not the same company that made Neverwinter Nights or MDK2. "Way, way back, years ago, we didn't even consider those [commercial elements], we just made stuff," Zeschuk explains.

  • BioWare open to the possibility of a Mass Effect MMO

    by 
    Justin Olivetti
    Justin Olivetti
    09.30.2011

    If you've been among the vocal crowds demanding that BioWare stop fiddling around with that "Star Wars thing" and get on a Mass Effect MMO as soon as possible, today might be your day of vindication. It turns out that BioWare's co-founders are very much open to the possibility of an online edition of its popular Mass Effect franchise. Ray Muzyka and Greg Zeschuk recently fielded the ever-popular question in a much more upbeat tone than ever before. Zeschuk says the studio will evaluate a potential Mass Effect MMO in the near future: "You never know. I think once The Old Republic is done, we'll take a fresh look at the market." "We're focused very much on The Old Republic, Mass Effect 3 and Wrath of Heroes, and all the other things we've announced, and haven't announced, but we also have the opportunity to look at our franchises in a way we haven't ever before. There are lots of new platforms and lots of new business models," Muzyka added. Mass Effect: The MMO is one of those speculative rumors that seems to never die. Analysts have predicted that such an MMO could top Star Wars: The Old Republic's numbers.

  • Explore The Old Republic's galaxy (far, far away) in 3-D

    by 
    Justin Olivetti
    Justin Olivetti
    09.30.2011

    While Star Wars: The Old Republic has long since displayed its many, many planets on its Holonet page, BioWare's just released a brand-new map that lets you explore the entirety of the galaxy in three dimensions. The Galaxy Map serves to give players a good feel for how enormous the Star Wars setting is as well as where all of these planets stand in relation to each other. While there are billions of star systems, only a handful support life and will be featured in the game proper. The map is divided up into five major sectors: Coreward Worlds, Unknown Regions, Seat of the Empire, Hutt Space, and Distant Outer Rim. Players can check out the 17 revealed planets within those sectors as well as an up close and personal view of each of the six player starships. It's important to note that the use of the 3-D galaxy map requires the installation of the Unity web player onto your computer.

  • Star Wars: The Old Republic accidentally taunts potential testers [Updated]

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.29.2011

    What's the worst thing that can happen when you're waiting for a chance to play a highly anticipated game? Being inadvertently taunted about the fact that you aren't in the beta. Star Wars: The Old Republic recently sent out a short survey asking for beta testers to take part, in the hopes of improving the overall testing experience. The only problem was that it wasn't sent out to testers... it was sent out to everyone who had signed up to potentially be a tester. A thread on the official forums has already reached absurd length, causing server hiccups and intermittent inability to properly access all areas of the site. It's unknown how BioWare will apologize for this mishap (aside from a mention on their Facebook page) -- certainly it's not hurting anyone, but it's probably the last thing that most people not involved in the current beta would like to see. And if you see this message in your email, rest assured, it's no scam... just poor cross-pollination of mailing lists. [Update: BioWare has officially confirmed that the emails were sent in error. "We can't apologize enough for getting your hopes up. Sorry again. Those responsible will endure a thousand years in the Sarlacc Pit," said Stephen Reid over Twitter.]

  • BioWare's Doctors: 'We have an aggressive post-launch plan'

    by 
    Justin Olivetti
    Justin Olivetti
    09.27.2011

    With the question of "When will Star Wars: The Old Republic ever launch?" finally answered, inquiring minds have turned to the future of the as-of-yet unreleased MMO. In an interview with Gamesindustry.biz, BioWare's Dr. Ray Muzyka and Dr. Greg Zeschuk covered many topics, including the studio's plans following December 20th. "We have a really aggressive plan post launch to build content and take the feedback to heart that we're getting from players and what they want for continued expansions, and use that feedback to build new content," Muzyka promised. The conversation also included a probing question about the decision to limit initial sales of the game. Muzyka says that stability and service are high priorities in the company: "You have to build the infrastructure to support a certain size launch and we're also thinking really long term at Bioware EA for this, there are going to be many, many consumers coming to the game over time and we're going to be expanding it out." Other topics covered include the funny exploits that players have discovered in beta, the challenges and joys of working on the Star Wars IP, and the issue of free-to-play business models versus subscriptions. In regards to the latter, Zeschuck isn't worried that SWTOR decided to go the sub route. "The trend for free-to-play doesn't supplant great top quality premium games that support a subscription," he said, while going on to laud the flexibility of F2P formats.

  • Funcom's Craig Morrison on SWTOR and MMO industry advances

    by 
    Jef Reahard
    Jef Reahard
    09.26.2011

    Funcom's Craig Morrison is one of the more outspoken MMO devs on the planet, and the Age of Conan game director has weighed in with a lengthy personal blog update that reflects on the state of the industry, the future, and the impending success of Star Wars The Old Republic. Morrison, who goes by the handle Silirrion on Funcom's various forums, touches on the freight train that is SWTOR as well as why MMO veterans have been getting the cold shoulder from development companies in recent years. Vets are "yearning for the next advance in technology at a time when the industry itself is still refining the experience offered by the first generation of games," he says. "The formula for an MMO is still pretty much the same, in terms of structure, as it was a decade ago, and that frustration at a perceived lack of progress is what fuels a deal of the complaints." Is there any hope for the future, though? Morrison seems to think so, but he's not holding his breath on a timeframe. "I also think that those advances the veterans yearn for will come, and the genre will become more dynamic and community focused again, but maybe not in the near future, and almost certainly not with the upcoming generation of games," he writes.

  • 'BioWare Ireland' opens as 400-person customer service center ... in Ireland

    by 
    Ben Gilbert
    Ben Gilbert
    09.26.2011

    Following up its tax incentive-fueled studio opening in Austin, Texas, EA this morning revealed the opening of a new customer service center in business friendly Galway, Ireland. When fully staffed, "BioWare Ireland" will task approximately 400 employees with making this year's big BioWare release go as smoothly as possible, employing customer service agents primarily. Star Wars: The Old Republic is set to launch December 20 in North America, and December 22 in Europe, so the service center is opening just in time for business. During a speech at the grand opening, BioWare co-head Ray Muzyka called out to potential employees across all parts of Europe to join BioWare's Ireland team. "We've got a solid base of people here already in Galway ... we're looking for more. From Ireland ... from the rest of Europe to support our German and French customers ... from all over the world. We want you to join us here at BioWare Ireland." Muzyka was no doubt trying to fill out the studio's current staff of 200, which is expected to double at full capacity. BioWare's Galway service center marks the first installation the company will operate outside of North America.

  • BioWare releases more SWTOR companion info

    by 
    Jef Reahard
    Jef Reahard
    09.23.2011

    "Go for the eyes, Boo!" Er, sorry, wrong BioWare RPG. You'll have to forgive us, though, as the firm's latest dev blog references dear old Minsc in the very first sentence. Yep, it's another treatise on companions in Star Wars The Old Republic, and this time senior game designer William Wallace (really) treats us to a lengthy entry explaining a bit about companion customization and combat. The latter presentation takes the form of a few short videos showing off the fighting prowess of one Corso Riggs, a heavily armored blaster specialist who functions as one of the Smuggler class companions. Head to the official SWTOR website for all the goods.