economy

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  • EVE Evolved: Top ten ganks, scams, heists and events

    by 
    Brendan Drain
    Brendan Drain
    10.28.2012

    It's been called "boring," "confusing," and "the world's biggest spreadsheet," but every now and then a story emerges from sci-fi MMO EVE Online and grabs the gaming world's attention. Tales of massive thefts, colossal battles, high-value kills, record-breaking scams, political dirty deals, and controversial player-run events never fail to grip us. Perhaps it's the fact that these events have such huge impacts in the EVE sandbox that captures our imaginations, or maybe we just want to watch with morbid curiosity as a virtual society self-destructs. Whether it's innocent interest in quirky stories or a secret sense of schadenfreude that keeps us glued to EVE's most illicit events, the game continues to deliver them with startling regularity. Most scams, thefts, and high-profile battles will never make the news, instead becoming another forgotten part of EVE's history or just a story for a few friends to reminisce about. But those stories that do reach the news always draw in a huge audience that wouldn't play EVE in a million years but can't get enough of its engrossing stories. In this week's EVE Evolved, I run down a list of ten incredible EVE kills, scams, heists, and sandbox events that have made it into the news over the years.

  • MMO Blender: Jef's SWG/Star Citizen mashup

    by 
    Jef Reahard
    Jef Reahard
    10.26.2012

    Thus far I've managed to keep my nose out of Massively's MMO Blender column. This is primarily because I don't need 1000 words to describe the ideal MMORPG when a short phrase like "Star Wars Galaxies minus the IP" basically sums everything up. That said, something happened a couple of weeks ago that caused me to expand on this idea. Chris Roberts returned to the ranks of gamemakers, and when he announced his Star Citizen multiplayer title (which I desperately hope he renames, incidentally), it set in motion an MMO flight of fancy that I would love to experience.

  • ArenaNet offers explanation for Guild Wars 2's diminishing returns mechanics

    by 
    Jef Reahard
    Jef Reahard
    10.04.2012

    ArenaNet game designer Jon Peters has explained the reasoning behind the diminishing returns karma mechanics that many Guild Wars 2 players have complained about in recent weeks. "These systems are put in place to protect the economy from botters and exploiters. We will close exploits as quickly as we can. These thresholds help create a safety net to keep the economy safe when we aren't there to deal with the offender," Peters says in a post on the GW2 forums. Peters also says that the devs need to work out a few kinks, and that ArenaNet does not intend to put an end to legitimate farming gameplay. "We believe some of the threshold systems are just too harsh empirically and we'll be adjusting those systems within the next few weeks to ensure that fewer legitimate players are being impacted," he wrote. [Thanks to Divalicious Diva for the tip!]

  • GDC presenter talks about $100,000 whales

    by 
    Elisabeth
    Elisabeth
    10.03.2012

    Have you always wanted to purchase a really expensive in-game whale to be your beloved pet? Then, sadly, this GDC Europe presentation by Reality Squared Games CEO Jared Psigoda probably isn't for you. If you're interested in how Asian game studios manage to attract players willing to spend $100,000 and more on their games, this is just the presentation for you. Psigoda, a former gold farmer, talked about how Chinese browser games and other free-to-play titles increase the cost of virtual goods depending on the level or power of players' characters. This model is dependent on a smooth pricing curve that gets players used to the idea of microtransactions with low-cost items and exchanges and gradually raises the cost in such a way that players don't dig in their heels at a sudden change. Check out GDC's Vault for an in-depth look at squeezing money out of players.

  • Guild Wars 2: The state of the economy

    by 
    Elisabeth
    Elisabeth
    09.14.2012

    Guild Wars 2 has been out for a while, and now that it's trading post is up and the window for saying that we can't judge the economy because the game is brand-new is closing, ArenaNet's John Smith is here to grace you with some insight and knowledge. In a new Guild Wars 2 news post, Smith takes a look at the state of the economy in the game. Between the rough start that the trading post had and the veritable flood of crafting items created as players raced toward mastercraftsman status, several markets are more than a little out of whack. Smith said that adjustments are being made to bring markets "closer to non-vendor based equilibrium" (praise be!) and that to help clear up some of the excess supply, limited-time Mystic Forge recipes will be implemented for players to use up some of their heaping piles of butter overloaded items. He also addressed the problem of exploits and their effect on the market. For all the painstaking details and a nifty chart, hit up the official news post.

  • (Correction: no layoffs planned) EA plans to cut 1,000 jobs, close at least nine offices

    by 
    Terrence O'Brien
    Terrence O'Brien
    09.13.2012

    The struggling economy is finally hitting the video game industry, and hard. EA is preparing to undertake some rather drastic cost-cutting measures, including laying off 1,000 workers. That number represents 10 percent of its total employees, a large enough chunk that several titles and franchises will be getting the ax as well. To further slash costs, EA will be closing at least nine facilities across the globe and condense its teams into fewer offices. Most of the specifics have not been released, but we do know that Black Box Studio (responsible for the Need for Speed series) will move from Vancouver to a location in Burnaby, British Columbia. All told EA expects to save about $120 million a year thanks to the layoffs and closings, but how much that will actually helps its bottom line remains to be seen. Correction: We regret any confusion caused by this story. It was based on old information and never should have been published. To our knowledge there are currently no plans for additional layoffs or office closures at Electronic Arts. Our sincerest apologies to our readers and EA for any trouble caused by its publication.

  • Guild Wars 2 brings trading post online, handles hacked accounts

    by 
    Justin Olivetti
    Justin Olivetti
    09.04.2012

    It's a good day for Tyria's Wall Street and its many denizens, as ArenaNet has brought Guild Wars 2's trading post fully online. The trading post, which works as an advanced version of an auction house for the game's players, has only been sporadically available since launch. The defense and counter-attack against the legion of GW2 hackers continues, however. The devs report that "a Guild Wars-related fan site" was recently hacked for its account information, and say that the reset password feature for the game will remain disabled for the time being as to not allow hackers another avenue of attack. ArenaNet said that during the past 24 hours, the team has dealt with over 2,500 hacked accounts and over 2,800 login issues.

  • Guild Wars 2 posts online manual, talks economy and art

    by 
    Justin Olivetti
    Justin Olivetti
    08.23.2012

    One of the unsung heroes of MMOs is the economist -- the guy or gal in charge of making sure that supply and demand doesn't get all wonky. Whether you think about in-game economy or not, its function impacts everyone. For ArenaNet, the man in charge of keeping Guild Wars 2's money ship float is John Smith, and he's created an interesting infographic showing the state of the economy from the beta process. From the chart, Smith deduces many interesting trends that may or may not play out in the live game. The largest sources of income during the beta were rewards, followed by dynamic events and tasks, while the most frequently traded items were crafting materials. He notes that an abnormal percentage of players gravitated to jewelcrafting as a profession, although he speculates that this was because of the temporary nature of the beta. Smith even compares the rate of gems to gold to Facebook's recent IPO and finds a similar pattern therein. Keeping up with the information reveals, ArenaNet has released the online manual for Guild Wars 2 that covers everything from "getting started" to "competitive play." If the economy and manual don't interest you, perhaps art does. MSNBC interviewed Art Director Daniel Dociu about the look of Guild Wars 2, and you can watch it right here after the break.

  • WildStar Wednesday details crafting and economy

    by 
    Matt Daniel
    Matt Daniel
    08.22.2012

    Here we are at yet another hump day, but there's no need to moan and groan. Carbine Studios is here to relieve the midweek slump with a new WildStar Wednesday, this time focusing on the upcoming sci-fi title's economic and crafting systems. If you're the type of player who would rather be a trade magnate than a fierce warrior, then this WildStar Wednesday is for you. According to the devs, player crafting "will play an integral role" in WildStar because of the game's item modification system, and they stress that "modifying your gear [is] about choice and customization, rather than following a blueprint for the 'best' choices." The developers also reveal that dye and costume systems will be in the game, allowing players to perfect their outfits so they can explore the universe in style without sacrificing function. For the full interview, which includes a few more juicy tidbits on the costume and crafting systems, head on over to WildStar Central and check it out.

  • MMO Blender: Bree's big-budget sandbox

    by 
    Bree Royce
    Bree Royce
    07.27.2012

    Writing MMO Blender feels like getting three wishes from a magical lamp and having to think very, very carefully about what you ask for. You have to word it just right and ponder the consequences of each wish on the others because you just know that Genie's going to screw with you. If I were stronger, I'd reject the wishes (here, the 1000 words) outright, knowing they're a trap, but I just can't resist a turn at this column. I want a new sandbox. A good one, not one made by gank-obsessed fanboys on a shoestring budget. I don't think sandboxes are dead; I just know it takes money to make money, and modern indie sandboxes are forgetting that rule. Fortunately, I don't need money for this column. I'll take my MMO Blender wishes and build a sandbox that's more than just a pile of sand and an empty box.

  • PBS uses Minecraft to explain a 'post-scarcity economy'

    by 
    Jessica Conditt
    Jessica Conditt
    07.25.2012

    Don't you hate finding out the games you enjoy playing are actually a ruse to teach you about theoretical economics? Apparently that's what Minecraft has been doing all along, at least as it's presented in the above PBS Idea Channel video. It's the betrayal of outNumbered! all over again.Idea Channel suggests creative mode in Minecraft is a perfect simulation of a post-scarcity economy, where we have unlimited resources and spend our time building magnificent structures because we don't have to bother with hunting and gathering, as is done in Minecraft's standard mode. While a post-scarcity economy is pretty impossible, tools such as the Makerbot, a cheap 3D printer, are helping to make these forms of creation readily available to larger society, the video posits.Next time you boot up creative mode, maybe consider how many years it will be until you have an infinite-inventory machine in your own home, and how long it would take to create a physical replica of Hogwarts castle. To scale.

  • Exclusive: Illyriad major trade update launching this week

    by 
    MJ Guthrie
    MJ Guthrie
    07.25.2012

    Illyriad fans, rejoice! The highly anticipated trade revamp is hitting the free-to-play fantasy MMORTS at the end of this week. This huge update will significantly alter the economic landscape of the game. Going beyond just an overhaul of the trade system, this update also introduces crafting, expands harvesting, and opens the way for players to gain power and wealth through commerce. How significant are these changes? Currently there are 17 items that can be traded among players; after the update, that number skyrockets to over 300. With the addition of crafted equipment, troop customization increases from eight basic troop types to include thousands of possibilities. Other changes include over 50 new special resource types, nine new mounts, 72 new weapons, 53 new armor types, 13 new specialist buildings, and 187 new technologies to research. The sheer number of additions is not the only change. With many commodities being regional, potential business moguls will find that establishing trade routes and even creating monopolies will be profitable. If you enjoy economic strategies instead of just military, check Illyriad out. [Source: Illyriad Games press release]

  • Breakfast Topic: Do you buy gold?

    by 
    Robin Torres
    Robin Torres
    07.21.2012

    Once upon a time, the only way you could purchase in-game gold for real money was to go through a guaranteed unscrupulous vendor. These vendors hire (or enslave) farmers to earn as much gold as possible in a short amount of time. Over time, they have discovered that hacking accounts is much quicker and more lucrative. Account thieves get your information from scams, phishing emails, keyloggers, and selling you gold (oops). So Blizzard came up with a way to satisfy the desire to buy gold in WoW by introducing the Guardian Cub. In case you didn't know, you can purchase this tradeable pet for $10 or €10 at the Blizzard Store and then sell it on the AH. So buying gold safely is now possible with Blizzard's approval (and to Blizzard's profit).

  • EVE Evolved: Four things MMOs can learn from EVE

    by 
    Brendan Drain
    Brendan Drain
    07.08.2012

    New MMOs are released every year, and we often see them repeating the same mistakes as previous games or releasing without tried-and-tested mechanics. It just seems like common sense to learn from the years of mistakes and successes of other companies and previous titles, but it isn't always clear how to apply game mechanics or lessons from dissimilar types of game. EVE Online is as dissimilar from the typical MMO as you can get, but there are lessons to be learned from its turbulent nine-year history that can be applied to all MMO development. EVE has helped prove that you can start small and grow rather than raking in huge launch sales and then fading away. The past year has also shown conclusively that iteration on existing features can trump big expansions. EVE's market system and single-shard server have both been commended countless times over the game's nine-year history, and yet in all that time, few games have tried to replicate those features. In this week's EVE Evolved, I look at four lessons learned from EVE Online that could easily be applied to other MMOs.

  • WoW Archivist: An expensive history of gold sinks

    by 
    Scott Andrews
    Scott Andrews
    07.06.2012

    WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? If you had asked me six months ago what I imagined would be the most expensive mount in WoW's history, I would have imagined some kind of giant rock elemental where you rode around on its shoulder, possibly a 10-headed hydra that breathed green fire, or maybe a goblin shredder that transformed into a jet. As it turns out, the most expensive mount in WoW is now ... a cat. Granted, it's a very shiny cat. It also happens to be five cats. It can fly. But why does it cost so darn much? And what other ludicrously priced items has Blizzard offered us over the years? Read on to find out!

  • The most expensive internet in America: fighting to bring affordable broadband to American Samoa

    by 
    Darren Murph
    Darren Murph
    07.04.2012

    "You could argue that there's some value in it." That's New York City Mayor Michael Bloomberg, speaking candidly during a recent interview at D10 in California. The topic of conversation? Widespread WiFi, and whether or not the government should be the one thinking about its future ubiquity. More specifically, if WiFi hotspots should be treated like "roads or water supply," as aptly stated by AllThingsD's Kara Swisher. This obviously isn't the first time such an idea has crossed the minds of those connected to Washington, D.C. Muni-Fi (municipal wireless networks) projects were all the rage a few years back, but one spectacular failure after another swiftly extinguished that momentum. In more modern times, America (as well as other nations) has sought to solve the "rural broadband" problem, bringing high(er)-speed internet connections to places with a higher bovine population than human. But bringing broadband to places like rural North Dakota seems like an easy chore to a small, but passionate, group of 60,000 sitting some 4,770 miles from San Diego, California. American Samoa may be an unincorporated US territory located closer to pure bliss than the hustle and bustle of Wall Street, but it's no doubt being taken into consideration in recent mapping projects aiming to pinpoint the areas most lacking in terms of digital infrastructure. Unbeknownst to most mainlanders, this fragile island chain is home to the most expensive internet in America, and the political issues surrounding it are astonishing. Head on past the break to learn more on what I discovered.

  • Google shocker: American web company says web boosted American economy by $500 billion

    by 
    Jon Fingas
    Jon Fingas
    07.02.2012

    Who knew that a company which makes a lot of money on the web would be keen to pitch the web as important to the US economy? Google thinks it's as natural as breathing, as it just took significant credit for fueling real-world shopping. About 97 percent of Americans reportedly searched online for a local business -- it's safe to say Google was involved in a lot of those hunts -- and spent an average of nearly $2,000 per person at brick-and-mortar stores last year. The search giant extrapolates to argue that the web pumped about $500 billion into the US economy, even while excluding internet-only sales. That's certainly a staggering number that shows how much of a cornerstone the internet has become for American business, although it comes across as slightly insecure: a company that's reportedly under tight scrutiny from regulators might be eager to show just how much good it's doing for the public in tough economic times.

  • Made in America: could your next phone be homegrown?

    by 
    Darren Murph
    Darren Murph
    07.02.2012

    "Made in America." For some reason, my parents -- and the parents of many of my peers -- take great pride in seeing that phrase. I've seen people buy inferior products just because the label on the back proclaimed that it was thrown together in one of our 50 great states instead of across some imaginary line in "another country." Part of me wonders if people actually check to see if said claims are legitimate. As a business graduate, I fully understand the importance of producing goods within one's borders. There's a delicate balance that needs to be struck between imports and exports, and a huge part of a nation's economic growth hinges on how well that balance is executed. I suspect the generation before mine remembers a very different America than the one I've grown up in -- one where smokestacks outnumbered high-rise buildings, and one where jobs requiring steel-toe shoes were more lauded than those requiring a fancy degree and "knowing the right guy." Manufacturing was the backbone of America through some really, really trying times, and there's some sense of national pride that comes along with images of swinging hammers and climbing ladders. "We built this country," as they say.

  • The Daily Grind: Are black market auction houses a good idea?

    by 
    Justin Olivetti
    Justin Olivetti
    06.27.2012

    With World of Warcraft's upcoming Mists of Pandaria comes an interesting addition to the game: a black market auction house. This new type of auction house will allow Blizzard to post rare items from the game for bidding only (no buyouts), and is obviously intended to be a massive gold sink for those who have more money than sense on their hands. While the intent of the black market auction house is understandable, what it's selling has players hotly debating over whether this is a good idea or the spawn of Evil and Mrs. Evil. Raid gear, ultra-rare pets, and other hard-to-attain goods could become easily available for those with large pocketbooks. So let's put it to the bright minds at Massively Labs (that's you): Are black market auction houses a good idea? Is Blizzard setting a trend here or cutting its own feet out from under it? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Hyperspace Beacon: Nine years of Star Wars Galaxies

    by 
    Larry Everett
    Larry Everett
    06.26.2012

    As you might have guessed from the title, I'm taking a tiny break from writing about Star Wars: The Old Republic this week. Although it might seem like odd timing to change the pace of my articles with Update 1.3 releasing today, I figured that the update will be here next week, but Star Wars Galaxies' birthday comes around only once a year. Last weekend, the first Star Wars MMORPG would have celebrated its ninth year in service. Being the first Star Wars MMO will always be an honor Galaxies will hold. But that's not the only thing that drew so many people to the game. I often find myself thinking back wondering what could have been. Besides my love for Star Wars, that game held a lot of significance in my life. It was my first serious MMO and my first step into MMO roleplay. If Star Wars Galaxies were still around, would I still be playing? More importantly, what would I be doing in that game that I really can't do in the current Star Wars MMO?