Elder Scrolls Online

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  • ZeniMax publishes dungeon-focused Elder Scrolls AMA

    by 
    Jef Reahard
    Jef Reahard
    07.15.2013

    Have questions about dungeons in The Elder Scrolls Online? ZeniMax has answers, at least to a few of them. The firm has published a new Ask Us Anything on dungeons that gathers together various community queries in a single post. Hit the links below to learn the answers to things like whether or not ESO dungeons will be linear like most of their single-player Elder Scrolls counterparts and whether players will be able to wander into solo encounters in the multiplayer game. As for this last bit, ZeniMax says that the answer is basically yes, after a fashion. "Certain rare locales will just be for solo players, and some dungeons are meant for groups made only of people you choose to go in with. Most locales, however, will be accessible by everyone." Also of note is the decision to dispense with dungeon lockout timers. "We don't currently have any plans to use lockout timers. You can run through a dungeon as often as you like," the company says.

  • Tamriel Infinium: Three pieces of 'advice' now that you're in ESO beta

    by 
    Larry Everett
    Larry Everett
    07.12.2013

    When I started this piece, I wanted a good strong Elder Scrolls oath or expletive to start us out, so of course, I jumped to the Imperial Library to find a good one. By the time I'd finished looking and being distracted by the incredible lore surrounding these phrases, by the dragon's teeth, I had completely forgotten why I'd wanted to look up the oath in the first place because this week's Tamriel Infinium isn't even about oaths. It's about beta testing. Apparently, ZeniMax should not give any more beta invites to people with Twitter accounts because they cannot keep a secret. Many players reveled in the fact that they are better than everyone else because they received a special invite to The Elder Scrolls Online closed beta for this weekend. I figured I'd help those special few out by giving them some "advice" on how to make a good impression on the developers while in closed beta. The first one they have already done: announce to the world at large that they have been invited to secret beta test. To get extra points, include your full name and IP address so that it's easier for the ZeniMax community team to find you and "thank" you personally. I've got three more pieces of advice to give, and I want to know why the rest of you deserve to be in beta. Perhaps, I can use your advice to help me get in. Bogfire! My own tactics aren't working for me yet.

  • The Elder Scrolls Online sends out more beta invites

    by 
    Justin Olivetti
    Justin Olivetti
    07.11.2013

    Today might just be the day. It might be the day that you wake up, check your email, and discover that -- glory of glories! -- you are now part of The Elder Scrolls Online's beta. The official site is reporting that a wave of invites have gone out to potential testers for the next beta phase. So you know the drill: Check your email, check your spam folder, and sacrifice your favorite action figure on an altar in the hope that it will make a difference. "We're looking forward to the next beta session and can't wait for more of you to see the game," ZeniMax said. The studio assured players that the beta "continues to grow" and that more invites will be forthcoming.

  • Tamriel Infinium: The Elder Scrolls Online is more than just dungeons and dragons

    by 
    Larry Everett
    Larry Everett
    07.05.2013

    Although many fans of The Elder Scrolls cheered at the introduction of The Elder Scrolls Online at E3, the divisions within the fanbase since then have morphed into warring creatures like Godzilla vs. Mothra, and this column is Japan. Although all of our buildings are being smashed by the battling brutes, it makes for great entertainment. I'm cheering both sides on. I love a good debate. Despite diligently scanning my spam folder every day this week, I am still without a beta invite. I think ZeniMax is playing hard to get. I promised I won't divulge any secrets; I just wanna make my Khajiit Nightblade. Is it asking too much to get a chance to explore the Tamriel dungeons? Obviously, it is. However, we did get a taste of ESO dungeons in a blog this week. And it looks as if we have an exciting combination of RIFT-style classes and Guild Wars 2 combat to look forward to. Hopefully, it's the best of both without the flaws.

  • ZeniMax talks Kwama, dungeon roles, and TESO beta invites

    by 
    Jef Reahard
    Jef Reahard
    07.03.2013

    ZeniMax updated its Elder Scrolls Online website this week with a trio of articles touching on various aspects of the upcoming fantasy title. First up was a feature that examined player roles and AI behavior in TESO's dungeons. Of particular interest here was the article's contention that players can change between DPS, healer, and tank roles on the fly thanks to the open-ended skill system. Next was a blurb about a new round of beta invites. Yes, they've been sent, so check your email. Finally, we got a closer look at the insectoid Kwama thanks to a dev diary and an associated video, the latter of which you'll find after the break.

  • Tamriel Infinium: Immersing yourself in The Elder Scrolls Online

    by 
    Larry Everett
    Larry Everett
    06.28.2013

    Throughout my time as a gamer, I have seen game designers struggle with immersion because not everyone views immersion the same way and every designer wants his game to pull you in. The more you play one designer's game, the more likely you will buy his or her next game. In the case of MMOs, the greater the immersion, the greater chance you will spend more money on subscriptions or in the cash shop. Some gamers find first-person views with in-your-face action immersing; some, like me, find rich lore and a solid storyline immersing. The Elder Scrolls Online faces perhaps the hardest task. Not only does this game strive to immerse the already existing divisions between the RPG crowd, but it also has to contend with the different platforms on which it's releasing. Our commenters on this site are heavily divided on the console-vs.-PC subject. To top it off, some have already been turned off by Bethesda's shying away from calling the game an MMO. Today, I face head-on some of game's immersion pitfalls and tackle the divisive comments from last week's Tamriel Infinium.

  • Tamriel Infinium: Elder Scrolls Online, the non-MMO MMO

    by 
    Larry Everett
    Larry Everett
    06.21.2013

    Bethesda revealed an exorbitant amount of information about its MMO The Elder Scrolls Online at E3. With this being the year the game was originally slated to release, I was not surprised. Of course, Massively reporters could not keep their hands off the game. Staffer Jasmine Hruschak and freelancer Andrew Ross both spent some time behind the keyboard stealing cabbages and talking to a dog. I'm not quite sure about the dog thing, but they apparently had fun. In fact, I think Jasmine penned the most revealing quote about the game: "Their dialogues were interesting and well-acted enough to make me curious. This stuck in my mind because it's completely opposite my typical MMO playstyle. I skip cutscenes, I don't read quest text, and I go to new areas as soon as possible." Of course, I'm excited about the release, and despite being an avid MMO fan, I do appreciate the idea that ESO might not be as much of an MMO as we had originally thought. In an interview with Gamereactor, Creative Director Matt Firor stated, "This is more a multiplayer Elder Scrolls game than an MMO." Although this might turn off the standard MMO crowd, I do believe that his curbing our expectations might be a lesson that more MMO developers should learn from.

  • E3 2013: Stealing cabbages in The Elder Scrolls Online

    by 
    Jasmine Hruschak
    Jasmine Hruschak
    06.14.2013

    I eagerly consumed about 45 minutes of The Elder Scrolls Online during E3 this week. I stayed glued to my keyboard and headphones until the expo hall closed and I was told to clear out. Part of this time was spent interviewing the nearest willing Bethesda employee, and every other second was hauling Orc butt around ESO. My character of choice, an Orc Dragonknight, loaded into the game on the other side of a polygon-rich bridge from an equally polygon-rich town. The Bethesda employee standing nearby mentioned I could go into the town for some guided content the team had prepared. I made a sharp right turn into the stream and killed a deer instead.

  • Tamriel Infinium: Everyone gets an Elder Scrolls game!

    by 
    Larry Everett
    Larry Everett
    06.14.2013

    The more convention coverage I read and the more conventions I go to, the more I'm concerned by them. The atmosphere is unlike anything I've ever experienced before, and rubbing shoulders with the developers of some of my favorite games has its perks. But you hardly ever get to the meat of what determines a great game. Amidst the hype and free booze, every game looks and tastes great, but even the greatest games are less filling under those circumstances. Even we observers from home receive only a candy-coated glimpse of what a game really offers. The news pouring in from the The Elder Scrolls Online really exemplifies the layers of fluff that the convention atmosphere can place on a game. Two of our reporters spent time talking to the developers of the next venture into the world of Tamriel, and both stepped away with a very positive experience. Admittedly, I feel the excitement, too. I'm twitching with joy. Our freelancer Andrew's note that he "just didn't realize [he] was starting a quest when [he] talked to [quest givers]" piques my interest. Have we finally found a game that feels like a living world? And quotes from the ESO developers like, "You can pick up a sword and shield if you start as a sorcerer class and become a sword and shield user, and that's fine" have me wondering if we haven't stumbled upon the best mix of sandbox and themepark in an MMO. This week and next, I want to delve deeper into the reports from E3. Do we find some concerns that the developers are trying to gloss over, or is ESO everything we ever wanted from an Elder Scrolls game?

  • E3 2013: Bethesda talks next-gen consoles, endgame, and character skills in The Elder Scrolls Online

    by 
    Mike Foster
    Mike Foster
    06.12.2013

    E3 is the time and place for game creators to show their work, and Bethesda is no exception. The company offered a quick presentation of The Elder Scrolls Online, which consisted of a short introduction video followed by a brief play session. In the video, Bethesda confirmed what we already knew: that The Elder Scrolls Online will launch on PS4 and Xbox One, along with PC and OS X. The targeted release window is currently spring 2014, a delay from fall 2013 for the PC version. The video also showed off some of the content that wasn't on display for testers, including high-level PvP battles featuring 200 on-screen players, group combat, first-person mode, and familiar locations like Windhelm and Morrowind. Our own Jasmine Hruschak attended the TESO live demo event and managed to snag a Bethesda employee for an impromptu interview. Check out the full text after the break, and don't forget to read Andrew's hands-on as well!

  • E3 2013: Hands-on with The Elder Scrolls Online

    by 
    Andrew Ross
    Andrew Ross
    06.12.2013

    I was kind of new, so I figured I'd practice on some sheep first. A little blood, some meat, some fat. Interesting, but kind of simple. I understood some of the basics on how to move and fight, but I figured I should check out the town. Now, I'm kind of old and ugly, so when the dog came at me, I figured it was attacking me. After a few moments, I realized it was friendly and talked to it. It seemed it wanted me to follow it. This was the start of my first quest in The Elder Scrolls Online. Now, to be clear, I came into my ESO demo at this year's E3 as a skeptic. I played Star Wars: The Old Republic. I figured "MMO with story" meant kill 10 rats; choose 1, 2, or 3; then look for another quest icon. It's not a terrible model, but it's one that left me wondering if there was a better way to do things. Why make it an MMO when you could just do a multiplayer RPG? I'm not sure I know the answer to this yet, but I do feel I'm getting closer.

  • E3 2013: The Elder Scrolls Online will land on the PS4 and Xbox One

    by 
    Bree Royce
    Bree Royce
    06.10.2013

    Bethesda has just announced plans to bring The Elder Scrolls Online to the PlayStation 4 and Xbox One in spring 2014. Sony confirmed during its conference at E3 tonight that the PS4 will be the first platform (or possibly just the first console -- it's unclear) on which the ESO beta will be available. The game was slated to release on PC this fall, but the press release (and a tweet from Bethesda's Pete Hines) seems to imply that the PC launch window has also been delayed to next spring: "The game will launch on these consoles, in addition to the previously announced PC and Mac versions, in Spring 2014." ZeniMax has also today released a brand-new trailer to coincide with the announcement; we've tucked it behind the break. [Thanks to everyone who sent this in! Additional source: Bethsoft press release.]

  • Tamriel Infinium: Fictional loyalty in Elder Scrolls Online

    by 
    Larry Everett
    Larry Everett
    06.07.2013

    On many occasions, my guild members have talked about different aspects of MMOs, MMO culture, and of course, what makes our guild work as well as it does. The simple answer to the last question boils down to common bonds and shared interests, just as with any group of friends, I'd imagine. And when we seriously decided to take this guild we made beyond the borders of just one game, we discovered new hurdles to overcome. Although the roots of my guild extend far beyond one MMO, it kicked off seriously only in Star Wars: The Old Republic and has since extended to Guild Wars 2 and Neverwinter. Many of my friends have expressed more than a fleeting interest in The Elder Scrolls Online, but faction selection could pose a problem for us. I always liked Imperials in the other Elder Scrolls games. One member wants to relive his Skyrim adventures and play a Nord. And of course, we have that hold-out who will play nothing but elves (or the closest approximation) in whatever game she's playing. Although I very much want these players to play whichever race they will have the most fun playing, it places the guild as a whole in an interesting position: With so many conflicting loyalties, which direction does the guild head? The Elder Scrolls Online created a solution within its guilding system. Does the ESO system encourage loyalty to a faction or is factional loyalty just fictional loyalty?

  • ZeniMax views TESO as more multiplayer Elder Scrolls than MMO

    by 
    Jef Reahard
    Jef Reahard
    06.05.2013

    Game Reactor has published another Matt Firor interview from last week's pre-E3 Elder Scrolls Online preview event. The ZeniMax game director had plenty to say about the game world, the social design elements, and the team's desire to draw in players who may not be MMO fans. "This is more a multiplayer Elder Scrolls game than an MMO. [You'll see] very limited UI, nice and clean, not a lot of bars," Firor explained. "The combat system is very much action-based. It's also soloable, you can solo almost the entire game. We wanted to get Elder Scrolls players who were unfamiliar with online games and MMO terms to get in, play, have fun and get introduced to the multiplayer aspects." [Thanks Jack!]

  • New Elder Scrolls Online video shows off gameplay

    by 
    MJ Guthrie
    MJ Guthrie
    05.31.2013

    Have you been itching to feast your eyes on actual The Elder Scrolls Online game footage from the eyes of a player, but you haven't managed to find your way into the Bethesda offices? Thanks to Marty Sliva and Caleb Lawson of IGN, you can; the pair had the opportunity to jump in and play a couple hours of the upcoming fantasy MMO and created a video with some highlights of their adventures. As a non-MMO player, Lawson described the draw to the game and an Elder Scrolls fan. He noted that it felt like being back in that world, from Daedric quests to being dropped into Oblivion. Sliva added, "[TESO] captures that same sort of spirit of exploration and adventure of Skyrim and Oblivion, but there is this great MMO attached to it." Lawson also shared that developers stated that hands will be added to the game to give the first-person experience even more of a Skyrim feel. Hear more of their thoughts and see the gameplay in the video after the break.

  • Tamriel Infinium: Everyone's a clicker in The Elder Scrolls Online

    by 
    Larry Everett
    Larry Everett
    05.31.2013

    There is enough information on the interwebs to have at least a basic discussion of The Elder Scrolls Online combat. For those who don't know, I can tell you right now that ESO combat is not at all what we expect from a typical MMO, although it doesn't exactly play like the single-player versions of Elder Scrolls games either. For a long time, I've been itching for a highly interactive and highly skill-based combat system in an MMO. Until recently, we have been restricted by inherent issues of playing online, like bandwidth. But over the last couple of years, we have started to see games that are so dynamic that we literally have milliseconds to react to a given stimulus -- there's no more gameplay with a turn-based-cooldown system. This does raise some concerns for the traditional MMO gamer: Will we be able to adapt?

  • Wolfenstein, Elder Scrolls Online images tell their own tales

    by 
    Jessica Conditt
    Jessica Conditt
    05.28.2013

    Sometimes ideas can't be fully expressed in words alone, such as "a vast, open world of monsters and villages," or "an alternate universe where the Nazis won the war and made giant, evil robots."

  • Massively's pre-E3 Elder Scrolls Online preview

    by 
    Jeffery Wright
    Jeffery Wright
    05.28.2013

    If you're the type to commit your early-morning hours to gaming as I am, you're probably waiting for E3 to open its floodgates. This year's Expo might be a few weeks away, but the gaming community is getting its fair share of glimpses and leaks thanks to publisher previews, and last week, Bethesda and ZeniMax joined forces for a press event in LA to preview The Elder Scrolls Online. Mystery and suspicion has surrounded the game so far; it's the MMO entry in a long series of single-player installments for a beloved IP, so players are anxious to see how the transition from single-player adventuring to massively online gaming will play out. Unfortunately, the build I saw used only a third-person perspective and excluded PvP, but I still got a solid look at the game.

  • Tamriel Infinium: Elder Scrolls elves are supposed to be ugly

    by 
    Larry Everett
    Larry Everett
    05.24.2013

    I don't know if you noticed this, but in the fully rendered trailer for The Elder Scrolls Online, the Aldmeri Dominion elves looked nice. In traditional fantasy lore like Lord of the Rings, elves are some of the most beautiful creatures in the universe. However, I've always seen the Elder Scrolls elves as somewhat alien -- like the grey-men kind of aliens. In fact, the dark elves with their ashy skin really looked like grey men, especially if they were bald. Yet that particular MMO trailer presented a different kind of elf. Of course, that's just a CGI trailer, and CGI trailers rarely represent what we will see in the game. I can accept that. But more and more screenshots have popped up and more in-game videos have appeared on different websites, and in each of them, it appears to me that the elves -- the "mer" -- have received a makeover. And it's not just the elves; even the Argonians and Khajiit look different. I suspect there's a reason for this.

  • Meet The Elder Scrolls Online's legendary wamasu

    by 
    Elisabeth
    Elisabeth
    05.22.2013

    Meet the wamasu, ancient terror of Black Marsh! A creature barely hinted at in existing lore, the wamasu is a new addition to the stable of foebeasts in The Elder Scrolls Online. The wamasu, it turns out, are overgrown, electrified lizard-monsters. According to legend, wamasu have "lightning for blood." They're fond of nesting, protecting their eggs, and unleashing lethal tail strikes and lightning beams on anyone who pops their personal space bubble. There's an extra-scary high-voltage boss variant waiting in-game to kill you! Skip below the cut to check out the wamasu in action.