elder scrolls

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  • Bethesda's Hines on ESO console delay

    by 
    Jef Reahard
    Jef Reahard
    05.28.2014

    Bethesda VP of PR Pete Hines spoke to CVG recently, and while the thrust of the interview focused on the company's interests outside of MMORPGs, there were some tidbits relating to The Elder Scrolls Online's console delay. It's a closed system. It's not just an ESO thing -- they have rules and regulations that govern all games, if you're going to do something it has to work a certain way. It doesn't matter the way that we want to do it -- it has to fit their requirements. I'll give you an easy example; payments. When we do stuff on PC, we manage it ourselves, it goes through our store, we manage the whole thing. When it goes through somebody else, that someone is doing all of that; taking your money, charging your PayPal, and then transferring that information to us. This is just inherently a different process than the one that we have, where it's our store and we just have to make sure our system works. It's the same thing on PSN -- you have to just make sure that all of that stuff communicates. When you start adding up the pile of things and everything that we learned from launch, it was clear that we needed to take the time to do this right, because it has massive ramifications if it doesn't work right for the consumer experience.

  • ESO spotlights player-made Thunder Thief build

    by 
    Shawn Schuster
    Shawn Schuster
    05.27.2014

    The folks at Zenimax and Bethesda are spotlighting particularly powerful builds created by Elder Scrolls Online players, and this week, a player named Ramon Paulino de Castro sent in a detailed build of his Sorcerer he calls the Thunder Thief. This build uses dual blades and medium armor, along with a focus on high damage in short bursts. Primary skills include Whirlwind for multiple foes, Surge for its lightning power, Mage's Fury to cause bleeding and recharge magicka, Flurry for a single enemy, and Lightning Form (with Thundering Presence) to resist damage. Take a look at the entire build in today's Battlemaster's Corner, and submit your own builds to community@elderscrollsonline.com.

  • Tamriel Infinium: Examining Elder Scrolls Online's first major update

    by 
    Larry Everett
    Larry Everett
    05.27.2014

    I've often wondered if my frustration with game creators should be taken out on the game itself. This goes for any game, not just Elder Scrolls Online. Perhaps I love the game, but I believe the creators have had missteps that drag down production, or maybe they set customer expectations to a certain level then didn't quite deliver.

  • ESO's Sage talks justice system and new guilds, 'no firm plans' for housing [Updated]

    by 
    Jef Reahard
    Jef Reahard
    05.22.2014

    Now that Elder Scrolls Online's Craglorn is here, ZeniMax is turning its attention to the game's delayed console release as well as future content updates. Creative director Paul Sage told IGN that players will likely see ESO's justice system prior to the introduction of the Thieves Guild and the Dark Brotherhood, though there is no date for either set of features just yet. As for player housing, it's on the back burner. "I will tell you that when we get to player housing, and I think it's one of those things that when you have a game that's been running a long time it's one of those things you want to get to, it has to be something that's done differently and done well," Sage said. "That's about all I can tell you. We have no firm plans for anything on housing at this time." [Update]: Here are today's Craglorn patch notes!

  • The Daily Grind: Are you wary of patch days?

    by 
    Jef Reahard
    Jef Reahard
    05.22.2014

    The Craglorn patch is coming to Elder Scrolls Online today, and guess what else is coming with it? No, really, go ahead and guess. Because I don't know, you don't know, and basically no one outside of the dev team knows what sorts of stealthy nerfs, buffs, tweaks, and other assorted changes will be slipped into the game's first major content offering. Personally I'm nearing 50 on my Nightblade and greatly enjoying it, so I'd not like to see much of anything happen to the class from a PvE perspective. What about you, Massively readers? Do you dread patch days for the tweaks they often introduce, or do you roll with the bit of wisdom that says changes aren't permanent but change is? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Elder Scrolls Online's Craglorn update is coming tomorrow

    by 
    Jef Reahard
    Jef Reahard
    05.21.2014

    ZeniMax creative director Paul Sage told IGN that Elder Scrolls Online's endgame-focused Craglorn update is coming this week. "I think we're still at the tail-end of six weeks[.] I could be wrong there[;] it's all a blur," Sage said. "But we're either in the sixth week or the seventh with this update[,] and I believe our next update is fairly on schedule," he said. After it launches Craglorn, ZeniMax plans to unveil the Crypt of Hearts veteran dungeon. IGN also says that it talked to Sage about player housing, the Thieves Guild, and the Dark Brotherhood, but that information won't be available until later in the week. [Update: ZeniMax has just posted that in fact the Craglorn update will arrive tomorrow: "We are very happy to announce that Update 1, including Craglorn, will hit the live servers starting tomorrow, when we'll be bringing the servers offline to begin deploying Update 1. [...] Offline maintenance will begin on Thursday, May 22 (tomorrow!) at 8 AM EDT for the North American megaserver and at 10 PM EDT for the European Megaserver. Craglorn and the rest of Update 1 will be available to players after the end of the maintenance period."]

  • The Daily Grind: Do you mob grind?

    by 
    Jef Reahard
    Jef Reahard
    05.18.2014

    This weekend I was at a loss for something to do in Elder Scrolls Online. I was level 42, the last quest in my journal was bugged, and I was a bit low to be attempting the level 45 Harborage mission. I didn't feel like rolling an alt and I didn't feel like PvPing, so instead I did something that I never do. I threw on a TV show, loaded up on Diet Mountain Dew, and proceeded to mob grind my way through Bangkorai until I reached level 44. It's not that mob grinding in MMOs is unusual, since many players do it every time they log in. I usually avoid it, though, and for whatever reason it scratched my particular ESO itch on this particular day. What about you, Massively readers? Do you mob grind in your MMO of choice? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • ZeniMax invites you to watch other people play The Elder Scrolls Online

    by 
    Bree Royce
    Bree Royce
    05.16.2014

    ZeniMax has just announced a streamed Elder Scrolls Online competition in which selected guilds will rush through one of the brand-new trials launching with the Craglorn patch... and you can tune in to watch them succeed or fail live on Twitch this coming Saturday. Trials are intended as 12-player raids with hardcore mechanics like limited resurrections and complex encounters. "When it's all over," says the studio, "the guild with the best Aetherian Archive completion time (if [it] can finish!) will be declared the winner." Here's the complete schedule of start times on Saturday and Twitch channels for each guild: 2:00 p.m. EDT (8:00 p.m. CEST): German Allstars, Reddithium 3:00 p.m. EDT (9:00 p.m. CEST): BIG Nation, Resurrection 4:00 p.m. EDT (10:00 p.m. CEST): Entropy Rising, Fate 5:00 p.m. EDT (11:00 p.m. CEST): The Noore

  • Elder Scrolls Online gets another third-party auction house

    by 
    Justin Olivetti
    Justin Olivetti
    05.14.2014

    TESO Elite Marketplace isn't the only attempt out there to fill in the hole of a missing Elder Scrolls Online auction house. ZAM announced today the start up of ESO Outpost to meet the needs of buyers and sellers. The service uses "a web-based interface and companion add-on" to buy and sell gold and items. The addon includes a customizable description field, optional screenshots, comments section, tracking, and post-trade feedback.

  • ESO and other MMOs still behind Microsoft's console paywall

    by 
    Jef Reahard
    Jef Reahard
    05.14.2014

    Microsoft announced yesterday that its Xbox Live Gold subscription will no longer be required in order to use Netflix, HBO Go, and other entertainment apps. The company's new-found generosity doesn't apply to free-to-play games and MMOs including The Elder Scrolls Online, though. Microsoft's Phil Spencer told Joystiq that "engineering constraints, policy constraints, and partner constraints" are to blame, though Bethesda has previously expressed its dissatisfaction with the arrangement. ZeniMax recently announced that ESO's console release has been delayed by six months.

  • WildStar's Jeremy Gaffney praises ESO's marketing

    by 
    Shawn Schuster
    Shawn Schuster
    05.14.2014

    In a recent thread on Reddit's Elder Scrolls Online subreddit, a user by the name of Nuclayer posted that he was curious about the approach ZeniMax and Bethesda are taking for the paid promotion of the newly launched fantasy MMO. "Maybe I just missed all the stuff about it," the user says, "but from my personal perspective [it] feels like they really didn't put that much into letting us know about this game." Because WildStar was mentioned in the post as a game that's doing marketing right, Carbine's Jeremy Gaffney jumped into the thread to offer his own opinion. "Elder Scrolls is redonculously huge as a franchise," the WildStar Exec Producer offers. "Skyrim sold, what, 16 million copies? So everyone knows about it in advance - check out the Facebook, TESO has literally 10x the likes. So Zen can be much more broad in their marketing." Gaffney goes on to explain quite candidly the marketing strategy for WildStar and how his studio is probably spending way less than ZeniMax did on ESO. He makes sure to give plenty of kudos to ZeniMax for what it's done so far with ESO. Check out the whole thread for more from the fans of both games. Spoiler alert: It's actually a friendly Reddit thread.

  • Elder Scrolls Online invites you to learn how to group

    by 
    Justin Olivetti
    Justin Olivetti
    05.13.2014

    Trying to make sense of Elder Scrolls Online's grouping tools? Need a hand in hooking up with other players to plunder dungeons? ZeniMax has you covered. The studio posted a new video today that takes you through ESO's group mechanics and grouping tools, step by step. It also contains helpful tidbits such as the fact that groups get 10% extra XP. You can check out the seven-minute grouping tutorial video after the break.

  • Tamriel Infinium: An open letter to the creators of Elder Scrolls Online

    by 
    Larry Everett
    Larry Everett
    05.13.2014

    Dear ZeniMax, I understand that you are a new studio, but you stem from a studio with a long history of making good games. I understand that no game has ever been 100% bug free. I also understand that you are extraordinarily excited about bringing your game to the public. And I wanted to see Elder Scrolls Online as much as anyone. You're also a young studio, and I understand the feeling wanting to do things your own way. You want to make your individual mark on the world, but doing that at the expense of wisdom... well, I hope you can see where I'm going with this. On Thursday, I spoke to many people about the console delay. I mentioned to most of them that my last Tamriel Infinium about the PC gamers actually being console beta testers was meant to be hyperbole. Although it was based on truth, I extended my logic beyond what I thought a studio would actually do. I didn't think that you were actually using the PC version that people are playing and paying for as a beta test. Clearly, that's the case since you will not release ESO in its current state to consoles. I don't think all is lost. I believe you might be able to turn some things around. So here's my armchair developer's advice.

  • Elder Scrolls devs: Low-percentage drops on AH would harm 'gear chase'

    by 
    Jef Reahard
    Jef Reahard
    05.12.2014

    ZeniMax has released an Elder Scrolls Online Ask Us Anything variety pack that covers everything from taunts and maintaining aggro to server maintenance times. The devs also field a question about guild stores and why they're for guild members only. "Our goal is to make the economy more player-based, but not to have a system that allows you to find anything at any time because there are so many players involved on a megaserver," ZeniMax says. "With extremely large communities, low-percentage drops can become highly available in auction houses. It ends up harming the 'gear chase' portion of the game."

  • Elder Scrolls Online's Craglorn zone 'harkens back to old school games'

    by 
    Justin Olivetti
    Justin Olivetti
    05.09.2014

    The folks over at ZeniMax have started a new series on the official Elder Scrolls Online website called the Loremaster's Archive, with the very first issue dedicated to the not-smelly-at-all-why-do-you-ask topic of the undead. The post differentiates between the four varieties of undead -- Reanimated, Returned, Accursed, and Abominable Miscegenations -- and provides a some backstory as to why people would pursue necromancy as a hobby. Meanwhile, on the fansite Tamriel Foundry, there's an interview with Lead Content Designer Rich Lambert about the development of the upcoming Craglorn zone. Citing his history of extensive raiding in MMOs, Lambert said that he was excited about developing this high-level group PvE area: "It harkens back to some of the old school games, (ugh I said 'old school') where grouping was really important for survival and stuff was hard." Lambert goes on to explain the various mechanics and specifics of how group adventures will proceed in the area, so check it out if you've hit level cap already and are ready for the next big challenge.

  • Elder Scrolls Online console releases delayed six months [Updated]

    by 
    Jef Reahard
    Jef Reahard
    05.08.2014

    The Elder Scrolls Online was originally scheduled to release on Xbox One and PlayStation 4 in June. According to a now-removed FAQ entry on ZeniMax's website, the console versions will be delayed by "about six months." "While it has become clear that our planned June release of the console versions isn't going to be possible, we have made great progress, we have concluded that we'll need about six more months to ensure we deliver the experience our fans expect and deserve," the blurb explained. A Reddit user captured a screenshot of the FAQ entry before it was removed, and Joystiq has done a bit of sleuthing to verify via Google search that the text was legitimate. Massively has contacted ZeniMax for an official statement. [Update]: ZeniMax has posted an update that confirms the six-month delay. The company is also offering transfers of developed characters from the PC platform to either of the console versions.

  • The Daily Grind: Are you subbing to Elder Scrolls Online?

    by 
    Jef Reahard
    Jef Reahard
    05.08.2014

    Elder Scrolls Online's 30-day free period ends this week, as does the five day grace period that ZeniMax granted customers on account of the game's launch issues. I'm still having quite a lot of fun in Tamriel, so transitioning to the monthly subscription was a personal no-brainer. What about you, Elder Scrolls purchasers? Are you continuing with the game now that the free period is over? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Jukebox Heroes: Elder Scrolls Online's soundtrack

    by 
    Justin Olivetti
    Justin Olivetti
    05.06.2014

    The Elder Scrolls soundtrack is pretty well-known and highly regarded, even outside of our tiny field of video game music enthusiasts. That's what you get when you have smash hit games and a conductor who knows what he's doing. Jeremy Soule helmed the musical side of the franchise from Morrowind through Skyrim, but with the MMO, that streak is broken. Soule returned only for the main theme and then headed off for more SOEish pastures, leaving Brad Derrick (Warhammer Online) and Malukah to carry on the legacy with Elder Scrolls Online. I think that they did a fine job. It took me a while to listen through the 47-track album (and how awesome is it that it got released?), and afterward I let it stew in my brain for a bit. During a discussion with friends, I realized that while it's beautiful, there's little here that really pops out the way that past Elder Scrolls scores did. I think the music here would do a great job to enhance the gameplay experience, but on its own, it is pleasant and often lukewarm. It's also a soundtrack that I could play from beginning to end without it grating on my nerves, which is another testament to how it goes down the ear canals smoothly. There's a good sense of cohesiveness and atmosphere, even if it lacks the rabble-rousing tracks that I was hoping to hear. Let's dig in!

  • The Elder Scrolls Online's interactive map nabs a Craglorn update

    by 
    Bree Royce
    Bree Royce
    05.05.2014

    ZeniMax has updated the spiffy official Elder Scrolls Online interactive map with details on Craglorn, the high-end area arriving in the game's first major content patch. If you're clicking around aimlessly, here's a tip: It's the big grey area between blue Bangkorai and green Cyrodiil. Clickable hotspots on the map reveal screenshots, lore excerpts, and even a poem, and hey, it's worth a visit just because it's pretty... even if it is Elder Scrolls' favorite color, brown.

  • The Daily Grind: What NPC ability would you like to have?

    by 
    Jef Reahard
    Jef Reahard
    05.02.2014

    I'm pretty content with my avatar in The Elder Scrolls Online. He looks cool, he's a badass with a crazy amount of useful combat and crafting skills, and he has a tremendous singing voice. One thing he can't do, however, is lean back and flip a coin like the NPC in the image up there. ESO does feature a couple of nifty wall-leaning emotes and plenty of other appealing fluff. But I want a coin and I want people to see me flipping it, dammit! What about you, Massively readers? Is there a certain NPC ability you crave for your character? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!